View Full Version : Questions on TR and crafting
Dougfisher
03-05-2018, 11:33 AM
So I have a lvl13 Pally and I am going to hit twenty within the next few days
What should I focus on doing before I TR my character?
Which class would benefit most from an Asimar Pally past life?
What benefits do I get from doing ED quests?
I don't even know where to start with crafting
How do I become "decent" when it comes to crafting?
What can I even craft?
How do I make weapons that don't suck a**?
Zavina
03-05-2018, 12:41 PM
I don't even know where to start with crafting
How do I become "decent" when it comes to crafting?
What can I even craft?
How do I make weapons that don't suck a**?
I'll answer the crafting questions. Someone else can help with the others.. I could, but i only have limited time
I don't even know where to start with crafting
The best thing to use is a planner. It becomes quite self-explanatory after that.
Click this link (http://ccplaner.esy.es) to go through to a Cannith planner.
Other types of crafting are even easier. As for the green steel, the tip to remember is choose the item first THEN work from the last option backwards.
How do I become "decent" when it comes to crafting?
It all depends what level you want to craft at. If you want to craft at 30th level for yourself, then level 340 will do everything you want.
What can I even craft?
You can make some snacky items. Look at the planner link I supplied
How do I make weapons that don't suck a**?
Plan it out completely, but remember with the weapons they are often race specific eg: Bane weapon vs plants.. vs elementals or such like that. If you go for an undead killer, choose unnatural bane as the <option>
If you need any CC advice, feel free to send me a direct message.
Matuse
03-05-2018, 01:42 PM
What should I focus on doing before I TR my character?
Maxxing out favor, collecting items for the next life (or the lives beyond). Planning your next life.
Which class would benefit most from an Asimar Pally past life?
The Aasimar part is irrelevant, the +10 Healing Amp from Paladin is pretty much universally good for all builds. The only exception would be a Wizard Pale Master. Everybody else benefits from healing amp.
What benefits do I get from doing ED quests?
I don't know what an "ED quest" is. If you mean epic quests, you get more levels, access to higher level gear, more quests. If you go to level 30 and max out the karma in an Epic Destiny, then you can do an epic reincarnation and get an epic past life in addition to the Paladin past life (this needs 2 reincarnations, which can be done right after the other).
I don't even know where to start with crafting
Take all the garbage loot you pick up and throw it in the mulching machine in House K or House C (or your guild airship, if you have that facility). Save up collectables. Save up Cannith essences.
How do I become "decent" when it comes to crafting?
Save up all the Cannith essences you get from chests and mulching junk items, and at the end of your character's current life, use the bonus crafting XP elixir from the crafting intro quest and churn out a bunch of levels. Just from mulching you should get quite a few crafting levels (the first levels go very quickly). It should be fairly trivial to end a first heroic life with Crafting at level 75-100, depending on how dedicated you were to mulching all the garbage loot.
What can I even craft?
Lots and lots of different things. There are crafting options for every slot on your character except Quiver. Getting craftable trinkets can be a bit of a nuisance though.
How do I make weapons that don't suck a**?
Look for a weapon of the type you want (greatsword, kukri, dagger, whatever) that has a red slot and ideally also a metal property. Disjoin it to clear off the rubbish enchantments.
Then pick the level you want to use it at. Make a minimum level shard of that level. Then add your bonus properties. A level 10 weapon could come out as +4 1.5[W] +3d6 Good Damage +3d6 Slashing damage. That is definitely not sucking. It's also not the only option. There's lots of different ways you could configure it.
With the red slot you could tack on some small bonus elemental damage, or put in a spellcasting ruby. A paladin could put a devotion ruby and give the weapon an implement bonus and a big devotion boost to make their cure spells work a ton better.
Gahndalf
03-05-2018, 01:50 PM
So I have a lvl13 Pally and I am going to hit twenty within the next few days
What should I focus on doing before I TR my character?
Which class would benefit most from an Asimar Pally past life?
What benefits do I get from doing ED quests?
I don't even know where to start with crafting
How do I become "decent" when it comes to crafting?
What can I even craft?
How do I make weapons that don't suck a**?
If you have access to epic level it is worth leveling to 30 before TRing.
With 6,000,000 Karma in a single sphere you can Epic TR back to lvl 20 with one of these benefits http://ddowiki.com/page/Epic_Past_Life_Feats
Then you heroic TR to lvl 1 and get the paladin past life feat +10% positive Healing Amplification (providing 10%, 20%, or 30% amplification as the feat stacks) from http://ddowiki.com/page/Past_Life_Feats
then your level 1 has 10% healing amp and something from the epic past life feats
Whitering
03-05-2018, 04:19 PM
If you have access to epic level it is worth leveling to 30 before TRing.
With 6,000,000 Karma in a single sphere you can Epic TR back to lvl 20 with one of these benefits http://ddowiki.com/page/Epic_Past_Life_Feats
Then you heroic TR to lvl 1 and get the paladin past life feat +10% positive Healing Amplification (providing 10%, 20%, or 30% amplification as the feat stacks) from http://ddowiki.com/page/Past_Life_Feats
then your level 1 has 10% healing amp and something from the epic past life feats
But not at this particular moment since there is a 20% bonus on heroic quest exp, not on epic questing during the anniversary event it is best, if you want to TR, to just TR into a heroic toon at 20 instead of going to 30, on March 12, you will be correct.
C-Dog
03-05-2018, 05:54 PM
Take a look at this, and decide for yourself what is/not worth the extra time/delay (as a blind guess, a typical player could spend a month and not hit every point).
o https://www.ddo.com/forums/showthread.php/415704-The-Great-Big-TR-Checklist?p=4993658&viewfull=1#post4993658
Some of that is clearly dated, but only a bit, and it's obvious what.
GL!
Niminae
03-05-2018, 07:53 PM
I don't even know where to start with crafting
How do I become "decent" when it comes to crafting?
What can I even craft?
How do I make weapons that don't suck a**?
- Run all of your characters through the crafting tutorial. Select the 5 BtC 25% success boosters for all but one of them, and select the +75% skill potion with that last.
(You can also buy 30% success boosters and 100% crafting XP pots in the store for a fairly low DP cost.)
- Pass all of the items to your crafter.
- Go to House C and buy 1000 10% crafting success boosters.
- Then sit down at the bound shard machine with a decent 40-50k essences, drink the potion, and start making Min Level shards.
-- Make the ones with the lowest chance of success, which will be the highest ML that you can possibly make, and use a 10% success booster that you bought with platinum.
-- Make a ML shard until you can make the next higher level ML shard, then switch.
- If you get to what looks like a sticking point, where the current ML shard isn't giving you much XP but you don't have access to the next higher ML one yet, check the unbound machine and see what ML shards you can make there.
- Once you get your skill up to ~300 you might start using the +25% success boosters when you first start with a new ML shard. Reserve ~5 for making effect shards.
You can crunch a ML shard for more essences just like melting an item in the coffee grinder machine. They only cost up to 340 essences to make (bound), so there's very little reason to sit on them.
Don't make effect shards with a chance for failure. That is a great way to lose a lot of mats with zero return. As long as you had a decent supply of essences when you started working on your skill, all you'll be expending to build your crafting skill is essences and you should be able to get to the point where you are no-failure for any bound shard. Or at the very least no-failure if you use a 10% or a 25% success booster.
Any time you TR a character run them through the crafting tutorial again and select more boosters or another skill potion.
As others mentioned, crafting onto the best possible blank is ideal. For armor, you want a blue augment slot. Non-metal armors also allow you to swap them between Druids and non-Druids. For weapons, a red augment slot and/or a metal type. You can buy many martial weapons with Flametouched Iron (which adds the good damage type) in the Chronoscope. For jewelry and accessories, a green augment slot.
Armor comes with an absolute ML which is tied to their base stats. So don't craft a set of armor from an absolute ML4 blank if you're going to park a ML16 shard on it. Instead find a set of absolute ML16 armor to use.
There is a really well made third party utility at this site (ccplanner.byethost14.com/). With it you can plan out an item you'd like to make, and it will tell you how many of what mats you need to make the item. The Gear Master allows you to select your effect and it will tell you what items that effect can be placed on. More, you can mouse-over any collectable it lists and it will tell you the best place to farm for that collectable. And almost all of the places it lists are on Casual or Normal difficulty level. That might help you out when you're looking to make a new item and wondering if you have enough mats to make it. Or even if you simply know that you don't have enough mats and might like to pick some up with a few easy runs through a dungeon.
One crafter with a ~315+ skill should be able to keep your entire stable of characters supplied with anything they might want.
Good luck!
HungarianRhapsody
03-05-2018, 08:55 PM
I agree with the things that others here have said. The only extra thing that I would add is do not craft plus stat items unless you're going to go through that life a few times and know for sure that you're going to want that specific plus stat item because they are such a pain in the behind to get the Collectibles for. If you're going to do three wizard lives then go ahead and make that + 8 ml 15 intelligence item. Otherwise just grab random + intelligence gear off of the auction house.
Whitering
03-06-2018, 12:08 PM
I agree with the things that others here have said. The only extra thing that I would add is do not craft plus stat items unless you're going to go through that life a few times and know for sure that you're going to want that specific plus stat item because they are such a pain in the behind to get the Collectibles for. If you're going to do three wizard lives then go ahead and make that + 8 ml 15 intelligence item. Otherwise just grab random + intelligence gear off of the auction house.
There are a few quests with runes and locks and such that require stats, or as part of a trapper or unlocker +8 Int item would be good for, so it's not just wizzies, but also many Int based damage builds. I've used that item quite a few times, I use +8 Int, True Seeing, 3 Insightful Int goggles, with a heavy fort augment (I have standard gear with deatblock and whatever else in it in every other slot).
C-Dog
03-07-2018, 05:05 AM
I'd also add that effect shards have a ~very~ tight window where you get xp for making them. So if you want to get xp from the ones you're going to make anyway, plan those out ahead of time, have the ingredients on hand, and watch for that window*
(* Starts right out of the gate w/ Crafting Level 1 items, then 50, then 100. Unbound and insightful come later. As mentioned above, make sure you have (almost?) 100%, or you're risking losing the mats. (If you have the collectables to burn, maybe no big deal, ymmv.) GL!)
o See table: http://ddowiki.com/page/Cannith_Crafting#Enchantments
Only plan to make 1 of each if you're making a bunch of different ones at any CL, or a few of any one if not - the xp you get quickly raises your CL and lowers the xp for each successive one, but at least you're getting something.
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