Irilsis
02-17-2018, 06:42 PM
I am coming back to the game and I admit I do not understand a lot of the subtle mechanics now in play. I have always enjoyed sneaking around on rogue, being able to disable traps and finding secret doors and such. I have messed around on Korthos Island with Druid and with Ranger builds. I was wondering about possibly combining them. A couple of levels of rogue, then a level of Ranger, and then Druid.
My thoughts on this which is based on how I tend to play is that the rogue skills give me my abilities for secrets and traps, my ranger level allows me to unlock the arcane archer tree and allows me longbows and favorite enemy feat. Druid gives me fun in wolf form and two companions in the form of the one that levels with me and summon companion along with helpful spells and a few attack spells if needed. Plus when I am with friends I tend to be support/heal.
race HIN with first feat being Lesser Dragonmark.
I can start with 32 points so
STR 14
DEX 12
CON 14
INT 12
WIS 14
CHA 8
Skill points mainly in Concentration, Heal, Silent moving, Hide, unlock doors, disable traps, Spot, Search and after reading multiple threads and people debating about it.. Spellcraft.
Action points I've noticed so far I tend to put in to Racial and Arcane Archer
thoughts? Is this a total fail build? Or even if I have fun with it one that will never amount to much?
My thoughts on this which is based on how I tend to play is that the rogue skills give me my abilities for secrets and traps, my ranger level allows me to unlock the arcane archer tree and allows me longbows and favorite enemy feat. Druid gives me fun in wolf form and two companions in the form of the one that levels with me and summon companion along with helpful spells and a few attack spells if needed. Plus when I am with friends I tend to be support/heal.
race HIN with first feat being Lesser Dragonmark.
I can start with 32 points so
STR 14
DEX 12
CON 14
INT 12
WIS 14
CHA 8
Skill points mainly in Concentration, Heal, Silent moving, Hide, unlock doors, disable traps, Spot, Search and after reading multiple threads and people debating about it.. Spellcraft.
Action points I've noticed so far I tend to put in to Racial and Arcane Archer
thoughts? Is this a total fail build? Or even if I have fun with it one that will never amount to much?