View Full Version : Cleric Tank Build
Sproutecus
01-23-2018, 02:43 PM
3/9/2018 EDIT: Tweaked some Enhancements and ED points. Also updated the numbers with my current gear and the gear list
Purpose:
This is a pure healer build. It has ZERO DPS. It is intended for endgame raids and reaper healing. I have tested it up to R10 and done both new raids on it on hard and normal.
The goal of the build was a VERY tank-y Protection domain cleric who can survive in mid or even high level reaper. It relies upon standing still, blocking (I have a button on my mouse to start blocking and one to stop), and casting as needed. The blocking is critcal for MRR (from the Ravenlloft mirror shield) and shield deflection. It also has mobile spellcasting for healing while kite tanking or rezzing on the run in case a pull goes badly. It does not use Aura or Mass Heal because in higher reapers response time on heals is critical and because T5 Pally is better IMO. It COULD go T5 RS, but I think it is better the other way.
I use cure serious, cure moderate, heal, burst, light in the dark as primary heals. It also has 3 oh **** buttons for survivability if you get aggro on accident (meld/undying vangaurd/Prot shield) or pick up multiple champs when tanking.
I included intim in the skills. You could go heavier on intim if you PosSP or UMD is good enough. I have tested on the new content in can easily intimitank tank anything up to R3. But the tanking is not the focus, it is a nice benefit. The important part is being able to party/raid heal while still taking a hit(or avoid taking a hit). You have the capability of healing from a distance if needed, but you can run up into the scrum for bursts or light in the dark if you need to as well. It shines in messy pulls or double pulls in reaper. Light in the dark is my go to self heal. It hits for 6-8k and even on R5 it fills my health bar. In R5-R6 It even sort of works on R10, healing for roughly 500.
I considered 14C/5P/1Sorc for the EK AC boost, but decided DeathPact and Mass DW was a better option.
This build is running on my Alt. It only has 2 HPL's, one IPL, and 3 EPL's. It does have a +5 supreme tome. I have no idea how it would run with lower stats
Cleric Tank
15/5 Cleric/Paladin
Lawful Good Human
Level Order
1. Cleric . . . . .6. Paladin . . . .11. Cleric. . . . .16. Cleric
2. Paladin . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
3. Paladin . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Paladin . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
5. Paladin . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+5. . . .4: WIS
Dexterity . . . .8. . . .+5. . . .8: WIS
Constitution. . 16. . . .+5. . . 12: WIS
Intelligence. . .8. . . .+5. . . 16: WIS
Wisdom. . . . . 18. . . .+5. . . 20: WIS
Charisma. . . . 16. . . .+5. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . C. P .P. P .P. P .C .C .C .C .C .C .C .C .C .C .C .C .C .C
. . . . . 1. 2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1 . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .17
Intim . . . . . 2 .1. 1 .1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 12
UMD . . . 2. ½ .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Jump. . . . . . . .½. ½ .½. 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1½ 10
. . . . .------------------------------------------------------------
. . . . . 8. 2 .3. 3 .3. 3 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4
. . . . . 8. 3 .3. 3 .3. 3 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4
Feats
.1. . . . : Quicken Spell
.1 Human. : Empower Healing Spell
.3. . . . : Shield Mastery
.6. . . . : Tower Shield Proficiency
.9. . . . : Shield Deflection
12. . . . : Enlarge Spell
15. . . . : Toughness
18. . . . : Mental Toughness
21 Epic . : Improved Shield Mastery
24 Epic . : Combat Casting
26 Destiny: Epic Spell Power: Positive
27 Epic . : Mobile Spellcasting
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic . : Epic Toughness
30 Legend : Scion of: Celestia
.7 Cleric : Protection Domain
.1 Deity. : Follower of: Sovereign Host
11 Deity. : Unyielding Sovereignty
Spells
Cleric Cure Light Wounds, <Any>, <Any>, <Any>, <Any>, <Any>
Cure Moderate Wounds, <Any>, <Any>, <Any>, <Any>, <Any>
Cure Serious Wounds, <Any>, <Any>, <Any>, <Any>, <Any>
Cure Critical Wounds, <Any>, <Any>, <Any>, <Any>, <Any>
Mass Cure Light Wounds, <Any>, <Any>, <Any>, <Any>, <Any>
Mass Cure Moderate Wounds, <Any>, <Any>, <Any>, <Any>
Mass Cure Serious Wounds, <Any>, <Any>, <Any>
Mass Cure Critical Wounds, <Any>, <Any>
Paladin Virtue
Enhancements (80+1 AP)
Sacred Defender (42 AP) Holy Bastion, Sacred Defense Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
Bulwark Aura III, Resilient Defense III, Sacred Shield Mastery III, Defense Boost III
Resistance Aura III, Tenacious Defense III
Reinforced Armor III, Swift Defense, Hardy Defense III
Reinforced Shield III, Harbored by Light III
Radiant Servant (31 AP) Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing Extra Turning III, Altruism I
Improved Turning I, Efficient Empower Healing III
Intense Healing III, Unyielding Sovereignty
Endless Turning I, Incredible Healing III
Knight of the Chalice (4 AP) Slayer of Evil Extra Turning III
Human (4 AP) Defense Boost Action Surge: Constitution I, Improved Recovery
Destiny (24 AP)
Unyielding Sentinel Energy Resistance III, Shield Prowess III
Block Energy III
Healing Hands, Endless Lay On Hands III
Light the Dark
Hardened III, Strength of Vitality III
Undying Vanguard
Twists of Fate (26 fate points) Elemental Absorption (Tier 4 Shiradi)
Meld into Darkness (Tier 3 Shadowdancer)
Endless Faith (Tier 1 Exalted)
Energy Sheath: Electricity (Tier 1 Draconic)
Sproutecus
01-23-2018, 02:47 PM
Important stats on my toon:
* Wis:57
* Cha:48
* Con:54 (+2 reaper, +1 boosts)
* AC: 225-240 depending on procs and boost
* PRR:254-320 (depending on procs and action boots)
* MRR :106-156 (+3 reaper, depending on the shield blocking)
* Elemental Absorb (40% complete avoidance, 30% from ED, then 15% from Twist, 15% from shield, and 50% from Sheath if it is the right element. Grand total for absorbtion is ~50% for everything and 75% in the 'sheath' element. This is before MRR.
* HP: 2294 (2496 in Reaper, 13 reaper points currently)
* SP: 2860
* Turn/bursts: 30 (with regen)
* Lay on hands/light in the dark: 11 (with regen)
* Post SP: 835
* Pos Crit: 38
* Saves: 82/77/82
* Resists: 50 when standard buffs applied
Pros:
* Tough. Very very tough when blocking
* Good healing
* Good buffs options
* Can heal up to at least R6 in reaper in the new content
* Does not require raid gear to be good(but gear from new raids would be very helpful)
* you still have plenty of healing options even after you run out of spellpoints
Cons:
* A real PITA to level unless you have friends or do a +20 LR at 30 (options for mitigating this include a LR and going 1-30 as a melee or caster build, doing an ETR, and releveling 20-30 using this build)
* ZERO DPS. I cant stress this enough.
Sproutecus
01-23-2018, 03:02 PM
Below is my current gear set (no raid items) and the optimal one IMO with the raid trinket
Optimal:
* TRINKET:Hands of the Dawn Healer (208 PosSP, 30% PosCrit%, Magical Eff, +22 heal, Adherent)
* HEAD:Legendary Boundless (+143 ins wiz, +25 QPosSP)
* GLOVES: Legendary Gauntlets of Innate Arcanum (+19 CHA, +4 QCHA, +412 Wizardry, Adherent)
* CLOAK: Legendary Silverthread Cloak (+19 Wis, +202 Fort, +50 PRR, Adherant)
* NECKLACE: Legendary Hypnotic Pendant (Lesser Displacement)
* BELT: Legendary Silverthread Belt (+202 EnhPosSP, Adherent)
* BOOTS: Legendary Softsole Slippers (+9 ins Cha, Ghostly, Adherent)
* RING1: Slavers Ring (+17 Con, +14 Resist, +22 Intim, +4 QCon)
* RING2: OPEN
* ARMOR: Legendary Platemail of the Barovian Lord (+2 profane stats, +50 PRR, +202 Fort, +9 parrying)
* WEAPON: Morninglord's sceptre (+145 Potency, +72 ins Potency, Filligree). This is mainly for the insightful Pos SP bonus and the filigree.
* SHIELD: Legendary Mirrorplate Tower (+50 ins MRR, +14 QMRR, +16 spellsaves)
* GOGGLES: Mentau's Goggles (Ghostly, +11 Dex)
* BRACERS: Legendary Bracers of the Fallen Hero (+9 Ins Con, +12 QPRR)
This set is missing natural armor.
Current Gear (for reference to the numbers above)
* TRINKET:Flame insignia (+189 ins Wiz
* HEAD:Epic Halcyonia (Magical Efficieny, +2 QWis, +2 ins Heal)
* GLOVES: Legendary Gauntlets of Innate Arcanum (+19 CHA, +4 QCHA, +412 Wizardry, Adherent)
* CLOAK: Legendary Silverthread Cloak (+19 Wis, +202 Fort, +50 PRR, Adherant)
* NECKLACE: Legendary Hypnotic Pendant (Lesser Displacement)
* BELT: Legendary Silverthread Belt (+202 EnhPosSP, Adherent)
* BOOTS: Legendary Flightfoot Greeves (Speed, Natural Armor +19, Reflex +16, FoM)
* RING1: Cannith Ring (+15 Con, +57 False Life, +7 ins Con)
* RING2: OPEN
* ARMOR: Legendary Platemail of the Barovian Lord (+2 profane stats, +50 PRR, +202 Fort, +9 parrying)
* WEAPON: Morninglord's sceptre (+145 Potency, +72 ins Potency, Filligree). This is mainly for the insightful Pos SP bonus and the filigree.
* SHIELD: Legendary Mirrorplate Tower (+50 ins MRR, +14 QMRR, +16 spellsaves)
* GOGGLES: Mentau's Goggles (Ghostly, +11 Dex)
* BRACERS: Legendary Bracers of the Fallen Hero (+9 Ins Con, +12 QPRR)
NOTE:
For those who were unaware( like I was until someone pointed it out to me), the belt gives you a +202 enhancement bonusThat stacks with the trinket.
unbongwah
01-23-2018, 04:01 PM
.6. . . . : Tower Shield Proficiency
Master's Touch scrolls grant tower shield prof, so no need to use a feat for it on a toon w/UMD.
For comparison's sake: https://www.ddo.com/forums/showthread.php/490665-Cleric-Tank?p=6036517&viewfull=1#post6036517
Your build has higher PRR from Harbored by Light; mine should have higher AC from Imp Mage Armor, more HPs etc. from Protector bond, and Radiant Aura.
Sproutecus
01-24-2018, 09:19 AM
Master's Touch scrolls grant tower shield prof, so no need to use a feat for it on a toon w/UMD.
For comparison's sake: https://www.ddo.com/forums/showthread.php/490665-Cleric-Tank?p=6036517&viewfull=1#post6036517
Your build has higher PRR from Harbored by Light; mine should have higher AC from Imp Mage Armor, more HPs etc. from Protector bond, and Radiant Aura.
Good call on Master's touch, although having to keep a stack of them all the time seems like a PITA. But it is likely worth it for a feat. Thanks!
Looking at your setup, you have a solid defensive cleric build. I actually had a very similar build before I came up with this one. The reason I created mine was that I wanted something to be even more tank-y while still being able to handle raid and party healing. I sacrificed all dps to do so, but the return is very much worth it to me.
Here are my thoughts on the differences between our builds
1) While AC is nice and worth stacking for EE and low reaper, PRR/MRR seem to rule the roost in higher reaper setups. The AC is great for Normal/hard raids and for tanking in EE though.
2) The Wiz level gives you 10% AC. Let's assume you are at 30 AC without it. My build will make up 7 of that 30 AC with the T5 reinforced defense. So the bonus is actually only 23 AC. You of course get Aura and could pick up cure focus as well both have value.
3) I look into the Asimar option as well, but unless you have a ton of racial past lives, the opportunity cost seems kind of high. You are giving up a lot of Enh points in Sacred Defender (or in RS) and not even getting the +10% HP T5 (call it 150-200 HP at 30 with good gear). You are also dropping a feat and in return getting divine purpose which is really nice. But it also means you give up some turns. It has been my experience that I rarely run out of bursts, so maybe that trade is worth it.
4) Your build has really really good HoT options. Aura + conc + Renewel is pretty freakin sweet. again I had a similar build and it felt like I was wasting most of that power in mid to high reaper and also in raids where people were spread out. It could keep someone topped off well enough, but I seemed to not use them as much and relied on CSW, CMW, Heal, burst, and light the dark for rapid heals to fill up health bars. I think your build would be far superior to mine in EE/R1-3, assuming your party had enough HP to allow the HoTs to do their job. In R4+ though I think my build would be better suited.
5) What is the PRR/MRR on your build? Im curious how much mitigation you are giving up to get the extra healing power. I built this as a test to see how much I could maximize survivability (and be able to tank when in EE/R1), but if you are hitting numbers in PRR/MRR that are close to mine the cost might not be worth it.
6) You took combat expertise/imp combat expertise. That gives you 10% AC and 20PRR, but 3x cooldown on spells seems prohibative. Do you not find that to be the case? Am I missing something on those limits?I get that you rely more on SLA's/bursts/aura, but that seems like a pretty big hit. On the other hand, if you are not casting often maybe the time is not a big deal. Im curious about your experience.
Let me be clear, I really like your build. When I saw it (which was right before I posted mine) I had to look up some of the choices you made because I was unaware of them. Any ideas/questions/commentary above are primarily around playstyle and content differences. I have only done up to R6, so my build, while designed for high reaper, has not been tested against the highest levels of content.
But I love healers, always have. And having anyone interested in the lowly cleric makes me very happy :)
savingsoul
02-21-2018, 12:45 AM
What is the benefit of Tower Shield Proficiency if you are not doing any melee?
Good call on Master's touch, although having to keep a stack of them all the time seems like a PITA. But it is likely worth it for a feat. Thanks!
Whitering
02-21-2018, 01:41 AM
What is the benefit of Tower Shield Proficiency if you are not doing any melee?
Well, he will instead scroll it with Master's Touch, but Tower Shields give a lot more DR
savingsoul
02-21-2018, 02:37 AM
Well, he will instead scroll it with Master's Touch, but Tower Shields give a lot more DR
I'm pretty sure you can equip w/o proficiency. Do you mean they won't get the shield PRR, DR, and/or AC bonuses on a tower shield if they don't have proficiency?
(I think they will get those bonuses even w/o proficiency. The only penalty would be to some skills and to hit.)
Sproutecus
02-22-2018, 01:46 PM
I'm pretty sure you can equip w/o proficiency. Do you mean they won't get the shield PRR, DR, and/or AC bonuses on a tower shield if they don't have proficiency?
(I think they will get those bonuses even w/o proficiency. The only penalty would be to some skills and to hit.)
The PRR is reduced if you ae not proficient.
Enoach
02-22-2018, 02:42 PM
That is a lot of lay on hands with taking both the extra lay on hands and harbored by light maxed out. In unyielding with endless lay on hands.
Now this is just me personally but I found that to be way more then I needed as a 20 Paladin - Even more so having the Heal/Cure spells from memory from the Cleric Levels.
Whitering
02-26-2018, 02:27 PM
That is a lot of lay on hands with taking both the extra lay on hands and harbored by light maxed out. In unyielding with endless lay on hands.
Now this is just me personally but I found that to be way more then I needed as a 20 Paladin - Even more so having the Heal/Cure spells from memory from the Cleric Levels.
Yes, but it can kill powerful undead, so if you aren't using them for heals, they can be a mana free nuke. And especially once you get Light in the Dark, that's all my cleric ever used them for, huge undead nukes, and Party AOE huge heal.
Sproutecus
02-28-2018, 11:57 AM
That is a lot of lay on hands with taking both the extra lay on hands and harbored by light maxed out. In unyielding with endless lay on hands.
Now this is just me personally but I found that to be way more then I needed as a 20 Paladin - Even more so having the Heal/Cure spells from memory from the Cleric Levels.
On high reaper, it makes for a very good self heal (on an R10 run recently it was still only healing me for a few hundred, but it was something). Relying upon DPS to heal you is sort of asking to die, and I like to be able to self heal when I get hit by an AOE or am offtanking some nasty. They are also a great backup iin cases where you run low on spellpoints.
I agree that I rarely use all of them at the same time, but I do use them and they have saved my bacon. And those times I needed all 10 of them, I REALLY needed all 10 of them.
Sproutecus
03-09-2018, 12:28 PM
Updatedted the initial posts with gear, Enh, and ED's
savingsoul
04-05-2018, 03:59 AM
I like the way this build uses LOH.
However, I was wondering especially about the Positive Energy Burst. It doesn't have Maximize, Empower, or Intensify. How is that working out?
Probably also sucks to have 0 DPS and not to have Cure Focus.
Here's my tweak of the build:
15/5 Cleric/Paladin
Lawful Good Aasimar
Level Order
1. Paladin . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Cleric
2. Paladin . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
3. Paladin . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Paladin . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
5. Paladin . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+6. . . .4: WIS
Dexterity . . . .8. . . .+6. . . .8: WIS
Constitution. . 16. . . .+6. . . 12: WIS
Intelligence. . 14. . . .+6. . . 16: WIS
Wisdom. . . . . 18. . . .+6. . . 20: WIS
Charisma. . . . 16. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . P .P. P .P. P .C .C .C .C .C .C .C .C .C .C .C .C .C .C .C
. . . . . 1 .2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Intim . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Balance . 2 .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Jump. . . 2 .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .18 .4. 4 .4. 4 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .3
. . . . .16 .5. 5 .5. 5 .5 .6 .6 .6 .6 .6 .6 .6 .6 .7 .7 .7 .7 .7 .7
Feats
.1. . . . : Shield Mastery
.3. . . . : Tower Shield Proficiency
.6. . . . : Empower Healing Spell
.9. . . . : Quicken Spell
12. . . . : Maximize Spell
15. . . . : Improved Shield Mastery
18. . . . : Shield Deflection
21 Epic . : Bulwark of Defense
24 Epic . : Intensify Spell
26 Destiny: Epic Spell Power: Positive
27 Epic . : Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Deific Warding
30 Epic . : Enlarge Spell
30 Legend : Scion of: Celestia
.1 Aasimar: Bond of the Protector
.7 Cleric : Proctection or Luck Domain
.1 Deity. : Follower of: Sovereign Host
11 Deity. : Unyielding Sovereignty
Enhancements (80 AP)
Sacred Defender (41 AP) Holy Bastion, Sacred Defense Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
Instinctive Defense II, Bulwark Aura III, Resilient Defense III, Sacred Shield Mastery III
Resistance Aura III, Tenacious Defense III
Reinforced Armor III, Swift Defense, Hardy Defense III
Reinforced Shield III, Harbored by Light III
Radiant Servant (36 AP) Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing Extra Turning III, Divine Cleansing III
Improved Turning III
Intense Healing III, Unyielding Sovereignty
Endless Turning III, Incredible Healing III
Aasimar (3 AP) Stronger Bonds True Resilience I, Improved Recovery
Destiny (24 AP)
Unyielding Sentinel Energy Resistance III, Shield Prowess III
Block Energy III, Legendary Shield Mastery III
Renewal III, Endless Lay On Hands III
(none)
Hardened III, Strength of Vitality III
Also, here's another build for comparison (my template for the tweak):
https://www.ddo.com/forums/showthread.php/477407-For-the-Divine-Crusade!-Healstorm-Tank-(1-Fighter-4-Paladin-15-Cleric)
Sproutecus
04-06-2018, 12:03 PM
With the gear I have, the lack of Emp/Max has not really turned out to be an issue. My bursts will heal for 600-1500 depending on healing amp which is fine for topping users off. The high SP with the silverthread belt makes up for not having the feats IMO. Once I get the trinket from strahd (which will bump my SP by about 80), it will be even less of an issue.
Let me explain my thought process on reaper healing though. R1-R7 or R8 is absolutely healer freindly, depending on how good your party is....the lower the RXP and gear of your group, the lower reaper it has value. Also, reaper tend to be very very spiky damage. That is why I dont use aura, mass heal, or Renewal. The spellpoints/chanel divinity is better used for more immediate heals (mass heal takes way too long to cast).
I split healing into categories
1) Tank healing
2) Raid/Group healing
3) Topping off HP. (I believe this is important in Reaper due to the high spike damage. Unlike traditional healing where it is ok to not top someone off to save SP, keeping everyone at max HP is critical in reaper.)
4) Self Healing
For #1, you have heal, USx2, and LtD. My big heals will top off pretty much anyone. Even myself up to around R6.
For #2 I primarily use CSW/CMW or perhaps heal if they is on cooldown. If there is a melee pile I use burst as well.
For #3 I will use burst CSW, and CMW
For #4 you have Heal, LtD, USx2, plus the radiant forcefield, Undying vanguard, and meld into darkness oh **** buttons for mitigation.
Aura and Renewal are nice to have's, and certainly an option if you want to be a pure healer. But my goal with this build was to be as survivable as possible while having JUST enough healing to keep everyone alive. It is impossible to heal if you are dead, and having a huge pool of SP you never use or bursts that overheal people when you could otherwise use the AP/Feats for being more survivable seems counter productive. Things like mobile spellcasting have a bad rap, but being able to move, cast, and defend when we have a double pull or a bad pull in R6 has been quite beneficial. (certainly this is a playstyle issue, you could swap those two feats for Max/Emp. There is a strong case for it. Just not my game.
Have I run out of SP? a few times. But when I have I have plenty of options.
Have I had party wipes. A few, but not nearly as many as you might think. Part of that of course is the players I play with. But a fair part of it is my ability to heal, offtank, rez, and even main tank and self heal simultaneous when the **** hits the fan. And lets face it, the **** hits the fan sometimes. Even in the best groups.
I like the way this build uses LOH.
However, I was wondering especially about the Positive Energy Burst. It doesn't have Maximize, Empower, or Intensify. How is that working out?
Probably also sucks to have 0 DPS and not to have Cure Focus.
Here's my tweak of the build:
15/5 Cleric/Paladin
Lawful Good Aasimar
Level Order
1. Paladin . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Cleric
2. Paladin . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
3. Paladin . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Paladin . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
5. Paladin . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+6. . . .4: WIS
Dexterity . . . .8. . . .+6. . . .8: WIS
Constitution. . 16. . . .+6. . . 12: WIS
Intelligence. . 14. . . .+6. . . 16: WIS
Wisdom. . . . . 18. . . .+6. . . 20: WIS
Charisma. . . . 16. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . P .P. P .P. P .C .C .C .C .C .C .C .C .C .C .C .C .C .C .C
. . . . . 1 .2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Intim . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Balance . 2 .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Jump. . . 2 .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .18 .4. 4 .4. 4 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .3
. . . . .16 .5. 5 .5. 5 .5 .6 .6 .6 .6 .6 .6 .6 .6 .7 .7 .7 .7 .7 .7
Feats
.1. . . . : Shield Mastery
.3. . . . : Tower Shield Proficiency
.6. . . . : Empower Healing Spell
.9. . . . : Quicken Spell
12. . . . : Maximize Spell
15. . . . : Improved Shield Mastery
18. . . . : Shield Deflection
21 Epic . : Bulwark of Defense
24 Epic . : Intensify Spell
26 Destiny: Epic Spell Power: Positive
27 Epic . : Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Deific Warding
30 Epic . : Enlarge Spell
30 Legend : Scion of: Celestia
.1 Aasimar: Bond of the Protector
.7 Cleric : Proctection or Luck Domain
.1 Deity. : Follower of: Sovereign Host
11 Deity. : Unyielding Sovereignty
Enhancements (80 AP)
Sacred Defender (41 AP) Holy Bastion, Sacred Defense Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
Instinctive Defense II, Bulwark Aura III, Resilient Defense III, Sacred Shield Mastery III
Resistance Aura III, Tenacious Defense III
Reinforced Armor III, Swift Defense, Hardy Defense III
Reinforced Shield III, Harbored by Light III
Radiant Servant (36 AP) Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing Extra Turning III, Divine Cleansing III
Improved Turning III
Intense Healing III, Unyielding Sovereignty
Endless Turning III, Incredible Healing III
Aasimar (3 AP) Stronger Bonds True Resilience I, Improved Recovery
Destiny (24 AP)
Unyielding Sentinel Energy Resistance III, Shield Prowess III
Block Energy III, Legendary Shield Mastery III
Renewal III, Endless Lay On Hands III
(none)
Hardened III, Strength of Vitality III
Also, here's another build for comparison (my template for the tweak):
https://www.ddo.com/forums/showthread.php/477407-For-the-Divine-Crusade!-Healstorm-Tank-(1-Fighter-4-Paladin-15-Cleric)
savingsoul
05-06-2018, 12:39 PM
The PRR is reduced if you ae not proficient.
Wanted to revisit this issue. I've been playing a couple of builds that use the Master's Touch spell for Tower Shield Proficiency. The DDO Wiki indicates merely a -5 PRR penalty for not having proficiency. However, my own testing shows *no* difference -- as far as defenses are concerned -- before and after casting the spell.
Anyone else aware of any difference -- as far as defenses are concerned -- between having Tower Shield Proficiency and not (as long as you are able to equip the shield)?
S0rdmasta
09-18-2018, 04:36 AM
Wanted to revisit this issue. I've been playing a couple of builds that use the Master's Touch spell for Tower Shield Proficiency. The DDO Wiki indicates merely a -5 PRR penalty for not having proficiency. However, my own testing shows *no* difference -- as far as defenses are concerned -- before and after casting the spell.
Anyone else aware of any difference -- as far as defenses are concerned -- between having Tower Shield Proficiency and not (as long as you are able to equip the shield)?
I've just tested it on a little Pally/Arti build I'm testing and have come to the same conclusion as you. According to the numbers as displayed on character sheet, there is no change. I definitely don't have Tower Shield Prof, and have tried both scrolls and just casting the spell as a lvl1 arti. No change in the PRR noted.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.