PDA

View Full Version : Vulcan's smite (Warhammer build, con to dmg)



AWildSnorlaxAppeared
01-21-2018, 09:18 AM
Vulcan's Smite
14/6 Paladin/Artificer
Lawful Good Dwarf


Level Order

1. Artificer . . . 6. Paladin . . . .11. Paladin . . . .16. Paladin
2. Artificer . . . 7. Artificer. . . 12. Paladin. . . . 17. Paladin
3. Artificer . . . 8. Artificer. . . 13. Paladin. . . . 18. Paladin
4. Paladin. . . . .9. Artificer . . .14. Paladin . . . .19. Paladin
5. Paladin. . . . 10. Paladin. . . . 15. Paladin. . . . 20. Paladin


Stats
. . . . . . . .36pt
. . . . . . . .----
Strength. . . . 10
Dexterity . . . 12
Constitution. . 18
Intelligence. . 16
Wisdom. . . . . 12
Charisma. . . . 12. . .


Skills
. . . . . A .A. A .P .P .P .A. A .A. P. P. P. P. P. P. P. P. P. P. P
. . . . . 1 .2. 3 .4 .5 .6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1. 1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 2 .½. ½ . . 1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .19
UMD . . . 4 .1. 1 . . . . . 1 .1. 1 . . . . . . . . . . . . . . . . . .9
Open Lo . 4 .1. 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Balance . 2 .½. ½ .½ . . . .1. 1 .½. . . . . . . . . . . . . . . . . . 6
Jump. . . 2 .½. ½ . . . . . . . . ½ . . . . . . . . . . . . . . . . . .3½
. . . . .------------------------------------------------------------
. . . . .28 .7. 7 .5 .5 .5 .7. 7 .7. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5


Feats

.1. . . . : Single Weapon Fighting
.3. . . . : Insightful Reflexes
.6. . . . : Child of: Onatar
.7 Arti . : Skill Focus: Use Magic Device
.9. . . . : Toughness
12. . . . : Improved Single Weapon Fighting
15. . . . : Improved Critical: Bludgeoning
18. . . . : Weapon Focus: Bludgeoning
21 Epic . : Great Ability: Constitution
24 Epic . : Overwhelming Critical
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Tactician
29 Destiny: Dire Charge
30 Epic . : Beloved of: Onatar
30 Legend : Scion of: Arborea

.4 Deity. : Follower of: Onatar
12 Deity. : Onatar's Forge


Spells

Paladin Divine Favor, Protection from Evil, Virtue
Resist Energy, Angelskin
Cure Moderate Wounds, Remove Curse
Holy Sword
Artificer Shield of Faith, Master's Touch,. .Admixture: Cure Light Wounds*
Insightful Strikes, Protection from Energy
Adamantine Weapons

Enhancements (80 AP)

Battle Engineer (26 AP) Battle Engineer, Infused Weapons, Infused Armor Hammer and Morningstar Training, Field Engineer III, Thaumaturgical Conduits III
Hammer and Morningstar Training, Extra Action Boost III, Action Boost: Power III
Hammer and Morningstar Training
Hammer and Morningstar Training
Sacred Defender (25 AP) Holy Bastion, Sacred Defense, Divine Righteousness, Redemption Item Defense III, Extra Lay On Hands III, Durable Defense III
Instinctive Defense III
Hardy Defense III, Constitution
Swift Defense, Tenacious Defense III
Dwarf (18 AP) Dwarven Toughness, Dwarven Constitution Pick and Hammer Training
Child of the Mountain III, Pick and Hammer Training
Pick and Hammer Training
Pick and Hammer Training, Throw Your Weight Around
Knight of the Chalice (11 AP) Slayer of Evil, Courage of Heaven, Slayer of Evil II Extra Turning III, Extra Smite II
Exalted Cleave III

Destiny (24 AP)

Legendary Dreadnought Legendary Tactics III, Constitution
Damage Boost III, Constitution
Critical Damage III, Haste Boost I, Constitution
Constitution
Advancing Blows, Devastating Critical
Master's Blitz

C-Dog
01-21-2018, 11:58 AM
Stats
Dexterity. . . 12
...
Intelligence. . . 16
Wisdom . . . . . .12
Cha . . . . . . . . . 12
...
Feats
Insightful Reflexes

If Insightful Ref's, not sure what the point is of boosting Dex. Sim w/ Wisdom - it's a dumpstat here. Boost Cha for LoH (see below).

Also, not sure about the leveling order. Why beeline to Arti 3? I'm sure you could squeeze a few more skill points if you staggered Pali in there. Otoh, beelining to Pali 3 gets you some nice defensive stuff there. (Tradeoff between a bit more defense early vs. a slightly better overall character later.)

No Concentration means self-healing will be largely restricted to LoH (and that wants Cha). And no Heal means that won't be the best, either way.

Also, no Spot means you, personally, have all the trap and box locations memorized in every quest you're going to run - right?

Lastly, the lack of any Tier 5 enhancements would worry me. No crit boost anywhere (until late Pali levels)? DPS will be lackluster.

unbongwah
01-21-2018, 02:28 PM
I've done my fair share of TYWA builds (https://www.ddo.com/forums/showthread.php/488363-The-Kundarak-Brigade-(TYWA-Builds)), and I'm not really sure what you're trying to accomplish here.

Why'd you bump up DEX & STR when you didn't even take Power Attack and/or Precision? Same question about WIS.
Why so many arty lvls? You only need two for Runearms and trap skills, if that's your initial goal. Is it just for the spells?
Your AP config seems suboptimal: e.g., no tier-5s, heavy into Sacred D., Battle Engineer is pretty blah apart from tier-5 and capstone, IMO, and you didn't even take Agility Engine (+10% Doublestrike), which would be a no-brainer to make up for not having Zeal.


The first thing I realized about TYWA builds is if you don't have a ton of extra racial APs, it's best to come up with a configuration which is not too dependent on more than one tree. E.g., 18 dwarf / 41 KotC / 13 Sacred D / 8 Harper on my paladin fits in everything I consider a must-have; whereas my barb requires more compromises, IMO, because I can't afford more APs into Berserker.

C-Dog
01-21-2018, 09:41 PM
Why so many arty lvls? You only need two for Runearms and trap skills, if that's your initial goal. Is it just for the spells?
I believe it's for the Hammer damage enhancements. Which may or may not be worth it. (Late here, not putting any more thought into it than that observation.)