Elor_OnceDark
01-21-2018, 08:13 AM
I have been theorycrafting with a vistani build (mainly because i wanna try it), but as I am normally playing either monkchers or casters, I'm quite sceptical wether this might work.
The basic idea of this build is to use dance of death as main damage source while stacking it with rapid slash and everything else, i can find to get the doublestike up, (I was considering monk levels, but then i thought , lets play something else for once ...) while trying to get to a decent PRR / dodge rating in light armor.
For further defense I'm planning on utilising Shadow Dragonmark (Displacement) and Meld into Darkness
Since I have no experience with the damage profile of daggers (the base damage looks a bit low, so I'm wondering wether this will deal any damage in EE)
I'm not even sure about the LD, I was considering Shadowdancer instead.
At the current stage my planning for my next life is the following :
10/6/4 Rogue/Ranger/Fighter
Lawful Neutral Elf
Level Order
1. Rogue 6. Ranger 11. Fighter 16. Rogue
2. Ranger 7. Ranger 12. Fighter 17. Fighter
3. Ranger 8. Rogue 13. Rogue 18. Fighter
4. Ranger 9. Rogue 14. Rogue 19. Rogue
5. Ranger 10. Rogue 15. Rogue 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: DEX
Dexterity 19 +7 8: DEX
Constitution 16 +7 12: DEX
Intelligence 14 +7 16: DEX
Wisdom 9 +7 20: DEX
Charisma 8 +7 24: DEX
28: DEX
Skills
Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Fi Fi Rg Rg Rg Rg Fi Fi Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 2 2 2 2 2 2 2 2 3 23
Open Lo 4 2 2 2 2 2 2 2 2 3 23
Search 4 1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 23
Spot 4 1 1 1 1 1 1 1 1 1 2 2 1 1 3 1 23
Bluff 4 3 3 3 1 1 2 2 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 2 1 2 3 3 4 4 19
Move Si 4 1 1 1 1 1 1 1 1 1 1 2 1 17
Balance 4 ½ ½ ½ ½ ½ ½ 1 1 2 11
Heal 2 2 2 2 1 1 10
Swim 4 4
Tumble 2 2
------------------------------------------------------------
40 8 8 8 8 8 9 11 11 11 5 5 11 11 12 12 6 6 12 12
Feats
1 : Dodge
3 : Completionist
6 : Toughness
9 : Least Dragonmark: Shadow
11 Fighter: Mobility
12 : Spring Attack
12 Fighter: Precision
15 : Extend Spell
18 : Improved Critical: Piercing
18 Fighter: Greater Two Weapon Fighting
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Reflexes
28 Destiny: Holy Strike
29 Destiny: Deific Warding
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea
20 Rogue : Improved Evasion
2 Ranger : Favored Enemy: Human
6 Ranger : Favored Enemy: Construct
Spells
Ranger
1. Ram's Might, Jump
Enhancements (80+2 AP)
Tempest (33 AP)
• Shield of Whirling Steel, Tempest, Graceful Death
1. Item Defense III, Improved Defense III, Whirling Blades
2. Improved Parry III, Whirling Blades
3. Storm Dancer, Dexterity
4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Dexterity
5. Dance of Death III
Vistani Knife Fighter (26 AP)
• Knife Expertise, Knife Juggler, Knife Specialist, One With Blades
1. Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
2. Vistani Knife Training, Mist Stalker, Weapon Versatility
3. Fan of Knives, Mist Stalker, Deadly Blades
4. Celerity, Mist Stalker, Double Daggers
Elf (12 AP)
• Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II
1. Phiarlan Dragonmark Focus II
2. Lesser Dragonmark of Shadow
3. Greater Dragonmark of Shadow
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Exposing Strike
1. Favored Defense III, Stealthy III
2. Survivalist
Destiny (24 AP)
Legendary Dreadnought
1. Extra Action Boost II, Constitution
2. Damage Boost III, Constitution
3. Haste Boost III, Constitution
4. Volcano's Edge, Constitution
5. Advancing Blows, Devastating Critical
6. Master's Blitz
Twists of Fate (27 fate points)
1. Meld into Darkness (Tier 3 Shadowdancer)
2. Grim Precision (Tier 3 Shadowdancer)
3. Dragonhide (Tier 1 Draconic)
4. Impregnable Mind (Tier 1 Magister)
5. Rejuvenation Cocoon (Tier 1 Primal)
Some help / advice regarding the build or the "to be expected" pitfalls / problems would be highly appreciated.
The basic idea of this build is to use dance of death as main damage source while stacking it with rapid slash and everything else, i can find to get the doublestike up, (I was considering monk levels, but then i thought , lets play something else for once ...) while trying to get to a decent PRR / dodge rating in light armor.
For further defense I'm planning on utilising Shadow Dragonmark (Displacement) and Meld into Darkness
Since I have no experience with the damage profile of daggers (the base damage looks a bit low, so I'm wondering wether this will deal any damage in EE)
I'm not even sure about the LD, I was considering Shadowdancer instead.
At the current stage my planning for my next life is the following :
10/6/4 Rogue/Ranger/Fighter
Lawful Neutral Elf
Level Order
1. Rogue 6. Ranger 11. Fighter 16. Rogue
2. Ranger 7. Ranger 12. Fighter 17. Fighter
3. Ranger 8. Rogue 13. Rogue 18. Fighter
4. Ranger 9. Rogue 14. Rogue 19. Rogue
5. Ranger 10. Rogue 15. Rogue 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: DEX
Dexterity 19 +7 8: DEX
Constitution 16 +7 12: DEX
Intelligence 14 +7 16: DEX
Wisdom 9 +7 20: DEX
Charisma 8 +7 24: DEX
28: DEX
Skills
Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Fi Fi Rg Rg Rg Rg Fi Fi Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 2 2 2 2 2 2 2 2 3 23
Open Lo 4 2 2 2 2 2 2 2 2 3 23
Search 4 1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 23
Spot 4 1 1 1 1 1 1 1 1 1 2 2 1 1 3 1 23
Bluff 4 3 3 3 1 1 2 2 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 2 1 2 3 3 4 4 19
Move Si 4 1 1 1 1 1 1 1 1 1 1 2 1 17
Balance 4 ½ ½ ½ ½ ½ ½ 1 1 2 11
Heal 2 2 2 2 1 1 10
Swim 4 4
Tumble 2 2
------------------------------------------------------------
40 8 8 8 8 8 9 11 11 11 5 5 11 11 12 12 6 6 12 12
Feats
1 : Dodge
3 : Completionist
6 : Toughness
9 : Least Dragonmark: Shadow
11 Fighter: Mobility
12 : Spring Attack
12 Fighter: Precision
15 : Extend Spell
18 : Improved Critical: Piercing
18 Fighter: Greater Two Weapon Fighting
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Reflexes
28 Destiny: Holy Strike
29 Destiny: Deific Warding
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea
20 Rogue : Improved Evasion
2 Ranger : Favored Enemy: Human
6 Ranger : Favored Enemy: Construct
Spells
Ranger
1. Ram's Might, Jump
Enhancements (80+2 AP)
Tempest (33 AP)
• Shield of Whirling Steel, Tempest, Graceful Death
1. Item Defense III, Improved Defense III, Whirling Blades
2. Improved Parry III, Whirling Blades
3. Storm Dancer, Dexterity
4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Dexterity
5. Dance of Death III
Vistani Knife Fighter (26 AP)
• Knife Expertise, Knife Juggler, Knife Specialist, One With Blades
1. Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
2. Vistani Knife Training, Mist Stalker, Weapon Versatility
3. Fan of Knives, Mist Stalker, Deadly Blades
4. Celerity, Mist Stalker, Double Daggers
Elf (12 AP)
• Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II
1. Phiarlan Dragonmark Focus II
2. Lesser Dragonmark of Shadow
3. Greater Dragonmark of Shadow
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Exposing Strike
1. Favored Defense III, Stealthy III
2. Survivalist
Destiny (24 AP)
Legendary Dreadnought
1. Extra Action Boost II, Constitution
2. Damage Boost III, Constitution
3. Haste Boost III, Constitution
4. Volcano's Edge, Constitution
5. Advancing Blows, Devastating Critical
6. Master's Blitz
Twists of Fate (27 fate points)
1. Meld into Darkness (Tier 3 Shadowdancer)
2. Grim Precision (Tier 3 Shadowdancer)
3. Dragonhide (Tier 1 Draconic)
4. Impregnable Mind (Tier 1 Magister)
5. Rejuvenation Cocoon (Tier 1 Primal)
Some help / advice regarding the build or the "to be expected" pitfalls / problems would be highly appreciated.