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Eldried
01-17-2018, 01:41 PM
So I found an Epic Purifying Quiver with a +3 Reaper bonus to ranged/melee and spell power but its not giving me any bonuses.


Is that intentional? Or is it broken?

I know its not dropping with mythic bonuses.

Was really happy when it dropped and now its not giving any bonuses...

Lynnabel
01-17-2018, 01:59 PM
So I found an Epic Purifying Quiver with a +3 Reaper bonus to ranged/melee and spell power but its not giving me any bonuses.


Is that intentional? Or is it broken?

I know its not dropping with mythic bonuses.

Was really happy when it dropped and now its not giving any bonuses...

Argh, this is my fault. Quivers aren't supposed to drop with this bonus and if it's not in the right slot it'll just not work. I've pulled Reaper off of the Quivers in RL, this is fixed internally and will be in an upcoming patch.

Thar
01-17-2018, 02:06 PM
Argh, this is my fault. Quivers aren't supposed to drop with this bonus and if it's not in the right slot it'll just not work. I've pulled Reaper off of the Quivers in RL, this is fixed internally and will be in an upcoming patch.

The quiver should be part of a set bonus.

Hephaestas
01-17-2018, 02:27 PM
The quiver should be part of a set bonus.

This^

janave
01-18-2018, 02:04 AM
Thanks for saving possibly a huge grind, I was looking for the reaper version too :).

I understand the blunted ammo is a big deal for this quiver, for most ranged builds this is the only reasonable option right now (eDynamistic being obsoleted by other stat gear adding bigger numbers. ).

So, the 1d8 is very weak, even on a repeater/shuriken build at level 29, on anything else it s super weak. Where "blunted type" is not a thing, we might as well have nothing in this gear slot.

Just a tip for future gear.

We could really use ranged alacrity back on gear, since the new Bows don’t come with it, and we seem to actually downgrade our ranged speeds by leveling up. I usually have the best ranged attack speed at level 23 ish (AA ToD set + Pinion), then it is a downgrade from there, due to equipment changes.

Krell
01-18-2018, 02:08 AM
Argh, this is my fault. Quivers aren't supposed to drop with this bonus and if it's not in the right slot it'll just not work. I've pulled Reaper off of the Quivers in RL, this is fixed internally and will be in an upcoming patch.

Bummer

Ulfo
01-18-2018, 05:49 AM
I usually have the best ranged attack speed at level 23 ish (AA ToD set + Pinion), then it is a downgrade from there, due to equipment changes.

Best ranged attack speed clearly at lvl26 - AA ToD set + Epic Sapphire Sting (http://ddowiki.com/page/Item:Epic_Sapphire_Sting). 8)

janave
01-18-2018, 06:44 AM
Best ranged attack speed clearly at lvl26 - AA ToD set + Epic Sapphire Sting (http://ddowiki.com/page/Item:Epic_Sapphire_Sting). 8)

Best ranged attack speed on a Bow currently ? Tell me more :).

At level 26 using level 18 AA set is quite a sacrifice, but yes it is possible if you don’t think a necklace + ring slot can be used any better at 26 - I could fit it in but there are really great ring choices at least.

I would be surprised if anyone would use it at 29-30, not saying it isn’t possible, but the trade off is quite big.

But this is entirely off-rail now, the problem is that Quivers for endgame choice are thin and super weak.

Unfortunately..
Shurikens - offhand weapon. + quiver
Repeaters - usually with runearm imbues. + quiver
Bow users - quivers only...

Most off hands items for shuri and repeater are huge, you can put both defensive and offensive buffs into offhand, these items grant crazy effects at level 29-30 .

Solution: Quivers to be designed primarily for Bow and GXB users, because they have to use 2 hand slots up. Non scaling 1d8 is great at maybe level 16 ( TBH I would still use the one with RP on it, because that scales.. :) ).

Cantor
01-18-2018, 11:19 AM
Unfortunately..
Shurikens - offhand weapon. + quiver
Repeaters - usually with runearm imbues. + quiver
Bow users - quivers only...



This is the reason I think bows in RLoft should have gotten the two-hand die upgrades like wraps did. The reason they gave for that was wraps take both slots, well so do bows. Xbows get rune arms and throwers get a weapon/shield. I think the upgraded die for bows would fit way more than it does for wraps: wraps are like having a single item for stats, but both hands for damage dealing; a bow really is a single item for both stats and damage. Even swf gets a big speed increase and still gets an orb (or buckler), bows get nothing. I love bow play but it is just behind other ranged options, throw us a bone.

dsmwhiteknight
01-18-2018, 01:58 PM
Best ranged attack speed on a Bow currently ? Tell me more :).

At level 26 using level 18 AA set is quite a sacrifice, but yes it is possible if you don’t think a necklace + ring slot can be used any better at 26 - I could fit it in but there are really great ring choices at least.

I would be surprised if anyone would use it at 29-30, not saying it isn’t possible, but the trade off is quite big.

But this is entirely off-rail now, the problem is that Quivers for endgame choice are thin and super weak.

Unfortunately..
Shurikens - offhand weapon. + quiver
Repeaters - usually with runearm imbues. + quiver
Bow users - quivers only...

Most off hands items for shuri and repeater are huge, you can put both defensive and offensive buffs into offhand, these items grant crazy effects at level 29-30 .

Solution: Quivers to be designed primarily for Bow and GXB users, because they have to use 2 hand slots up. Non scaling 1d8 is great at maybe level 16 ( TBH I would still use the one with RP on it, because that scales.. :) ).

Here is the link to Epic Sapphire Sting:
http://ddowiki.com/page/Item:Epic_Sapphire_Sting

Awesome bow that provides a +25% ranged alacrity as one of its bonuses. The heroic version is also really awesome. Very, very difficult to get it to drop. Drops in ToEE 1 and 2 from end chests, rare encounter chests, and pyramid chest in ToEE 2. If farming, probably best to run ToEE part 2 until the pyramid chest over and over.

barecm
01-22-2018, 12:25 AM
This is the reason I think bows in RLoft should have gotten the two-hand die upgrades like wraps did. The reason they gave for that was wraps take both slots, well so do bows. Xbows get rune arms and throwers get a weapon/shield. I think the upgraded die for bows would fit way more than it does for wraps: wraps are like having a single item for stats, but both hands for damage dealing; a bow really is a single item for both stats and damage. Even swf gets a big speed increase and still gets an orb (or buckler), bows get nothing. I love bow play but it is just behind other ranged options, throw us a bone.

You forgot the golden rule... Devs hate bow users. I mean, they hate ranged missile damage (not to be confused with their unending love for casters, who are also mostly ranged), but they REALLY hate bow users. When something works well using a bow... it is nerfed out of existence. I think it all started back in beta when using a bow was actually really, really powerful. I think the fear/hatred of using a bow and manyshot (also nerfed now too) has been passed down from generation to generation as far as the devs that have worked on this game. No chance a bow gets any kind of bone. Damage is far behind just about every other form or missile damage.

Cantor
01-22-2018, 10:54 AM
You forgot the golden rule... Devs hate bow users. I mean, they hate ranged missile damage (not to be confused with their unending love for casters, who are also mostly ranged), but they REALLY hate bow users. When something works well using a bow... it is nerfed out of existence. I think it all started back in beta when using a bow was actually really, really powerful. I think the fear/hatred of using a bow and manyshot (also nerfed now too) has been passed down from generation to generation as far as the devs that have worked on this game. No chance a bow gets any kind of bone. Damage is far behind just about every other form or missile damage.

It is amazing when you look at what's out there for gxbow/rxbow that bows get treated this way. Bow is far behind all other missile types used (sorry non-shuri throwers with the exception of nightforged dart and standard-xbows). Granted shuriken performance is a broken convergence of feats/enhancements and stat-flation, but xbows are super-strong by design.

janave
01-22-2018, 12:54 PM
It is amazing when you look at what's out there for gxbow/rxbow that bows get treated this way. Bow is far behind all other used missile types. Granted shuriken performance is a broken convergence of feats/enhancements and stat-flation, but xbows are super-strong by design.

I usually compare things by looking at the original design of the item, then look at the raid/named weapons, it is very upfront how out of sync the new raid weapons are.


http://ddowiki.com/images/Alchemical_Shuriken.png
http://ddowiki.com/images/Alchemical_Longbow.png

BDR on the shuriken should be around .545 of the Bow.

Raid one is .885 with much stronger effects.

The base longbow is barely 12% stronger than a shuriken.

The builds powering shuriken are also generally far more generous with scaling...