Jaysun
12-13-2017, 11:27 AM
So the group I run with is 2 warlocks and a monk. Now the monk is super beast, he only dies when there is just more then +5 mobs or so on reaper +4 and above. The two warlocks are skilled players that are building their characters pretty fast. I run a mech rogue 18/2 arti. I am alot of firepower but I notice that the three of us just die ALL the time. The warlocks use the Destiny that gives the AE heal but its not enough.
I am thinking of going something that has more healing power. I feel like if can keep the two warlocks alive that dps wont be an issue and we stop finding ourselves always watching the monk kill stuff.
So help me pick.
I MUST still be the rogue. (search, disable). I also only prefer great crossbow or repeaters....or spells for DPS. I do not like melee.
So where are some of my thoughts. I want to be able to go in together on 5+ reaper *new content*.
So I am thinking of making a 15 cleric/5 rogue build. 5 rogue so i can max the mech tree and 15 cleric so I can heal like a champ. My dps will be much lower but we will still stay alive. MY DC's suck thou so will be pure healer and Mech DPS with some bow cc.
I am really leaning toward a 14 pally/6 rogue build. This way I have the holy sword for the crit mod, good heals with serious wounds (they all have a lot of healing amp) and a lot of saves/group buffs. Also can give Zeal to the monk.
I am also thinking of a 18/2 Arti or a full 20 arti. My healing would be in the form of mixture potion throwing. I still do decent dps/have some CC with spells/and can heal with serious and cure critical potions. Also provide deadly weapons to the monk and myself.
My group won't be changing their classes .
Is there any other options that I am missing? I am curious about bard as well but not much experience with it. I am not a fan of classes where I have to activate things all the time and have a million things on my bars. Casting spells I dont consider activating...I mean micro managing times every 30 seconds ect.
Let me know what you think or if have better options
Thanks
I have +7 tome, Lots of epic pastlifes/H pastlives. And a lot of otto boxes to get more if needed.
I am thinking of going something that has more healing power. I feel like if can keep the two warlocks alive that dps wont be an issue and we stop finding ourselves always watching the monk kill stuff.
So help me pick.
I MUST still be the rogue. (search, disable). I also only prefer great crossbow or repeaters....or spells for DPS. I do not like melee.
So where are some of my thoughts. I want to be able to go in together on 5+ reaper *new content*.
So I am thinking of making a 15 cleric/5 rogue build. 5 rogue so i can max the mech tree and 15 cleric so I can heal like a champ. My dps will be much lower but we will still stay alive. MY DC's suck thou so will be pure healer and Mech DPS with some bow cc.
I am really leaning toward a 14 pally/6 rogue build. This way I have the holy sword for the crit mod, good heals with serious wounds (they all have a lot of healing amp) and a lot of saves/group buffs. Also can give Zeal to the monk.
I am also thinking of a 18/2 Arti or a full 20 arti. My healing would be in the form of mixture potion throwing. I still do decent dps/have some CC with spells/and can heal with serious and cure critical potions. Also provide deadly weapons to the monk and myself.
My group won't be changing their classes .
Is there any other options that I am missing? I am curious about bard as well but not much experience with it. I am not a fan of classes where I have to activate things all the time and have a million things on my bars. Casting spells I dont consider activating...I mean micro managing times every 30 seconds ect.
Let me know what you think or if have better options
Thanks
I have +7 tome, Lots of epic pastlifes/H pastlives. And a lot of otto boxes to get more if needed.