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GreenBastred
11-24-2017, 05:27 PM
Premise is to build an Elf AA based on Cleric Divine Disciple and Magic Domain for the Universal Spell Power boost to the AA Elemental and Force imbues.

USP empowers all.

Elemental arrows - shock 2 (5 universal spell power, imbue - arrows do d8 electrical damage, scales with spell power, cost 20 sp, cooldown 10 seconds)

Force arrows 6 (imbue - arrows gain ghost touch and do d6 + 3d10 on crit force damage, scales with spell power, cost 20 sp, cooldown 10 seconds)

***AA 41 AP for 20% icreased Doubleshot capstone a must have.

If USP doesnt do jack then forget about it :cool:

I wanted pure Cleric seems there is a need for at least 8 Feats.
7 Feat Selection with pure Elf Cleric
9 Feat selections with Elf 17/3 Cleric/Fighter
10 Feats Elf 16 Cleric/3 Fighter/1 Wizard

If Human then 5-6 Ranger. 20% USP Action Boost. Will lose AA capstone 20% Doubleshot.

Necessary Feat Selections:
***Point Blank Shot
***Precise shot, Improved Precise Shot
***Rapid Shot, ManyShot
***Improved Crit Ranged
***Empower Healing, Quicken
Edit:***Bow Strength Edit: Bow Strength is bugged.
Wanted to fit in Dragonmark Displacement with Extend.
Precision

Magic Domain
Level 2: You gain +1 to the DC of your Evocation spells. This increases by +1 at Cleric levels 6, 12, and 18. When you use Turn Undead, your party gains a Divine bonus to Universal Spell Power equal to twice your Cleric level for 20 seconds.
Level 5: You gain Chain Missiles as an SLA. (This shares a cooldown with the Archmage SLA.) 8 SP, 10 second cooldown.
Level 9: You gain a number of bonus Spell Points equal to your character level x 10.
Level 14: You gain points of Universal Spell Power equal to twice your Cleric level.

Less Cleric is less Universal Spell Power seems like some splash is a necessary trade off.

Work in Paralyzing Arrow while using Force Arrows.
High Wisdom high DC.
Edit:***Zen Archery: use your Wisdom bonus instead of Dexterity bonus to determine bonus to attack with ranged missile weapons if it is higher? Is there any benefit? Increased DC for effects like Paralyzing?

Divine Disciple +27 USP +4 Crit if plausible.
Stalwart D 13 AP 20% HP 25 PRR MRR (4 Fighter for 50% AC) maybe
Not concerned with Radiant Servant atm. Aura Burst minimum probably.

Work in progress.

Please poo poo it!

ValariusK
11-24-2017, 06:44 PM
Some notes:
You can live without empower heal, especially if you're going to do tier 5 in AA or elven AA. Empower heal is mostly valuable for a cleric that wants to do heal aura.
You can also probably live without quicken. So going elf (or morninglord) and pure is probably perfectly viable. That'll give you 7 feats which would cover the big 6 ranged feats plus one (e.g. completionist).

One note, I did magic domain cleric a life ago. There is one bug, turn undead gives only 1x level, not 2x. The level 14 benefit does give you 2x level though. It is a nice domain.
An awful lot of your damage is going to be coming from your imbues. How are you going to get wisdom to damage?

GreenBastred
11-24-2017, 07:31 PM
Some notes:
You can live without empower heal, especially if you're going to do tier 5 in AA or elven AA. Empower heal is mostly valuable for a cleric that wants to do heal aura.
You can also probably live without quicken. So going elf (or morninglord) and pure is probably perfectly viable. That'll give you 7 feats which would cover the big 6 ranged feats plus one (e.g. completionist).

One note, I did magic domain cleric a life ago. There is one bug, turn undead gives only 1x level, not 2x. The level 14 benefit does give you 2x level though. It is a nice domain.
An awful lot of your damage is going to be coming from your imbues. How are you going to get wisdom to damage?

I was thinking the same about the Feat choice pure would be nice. Wizard could add some survivability to the build as well as Fighter. You always lose some USP in the process.

Thats a good question for Wisdom to damage because im not seeing anything other than Zen Archery which is Wisdom to hit. Going to have to let that one go i guess heh.

Seems that they allowed for that feat for Favored Soul - Grace of Battle
Dieties' Favored Weapon only And at least 11 levels of Favored Soul (greater than 1/2).

Edit: Still have dexterity to damage with Elven Grace. Both stats will have to be higher. Take a while leveling without any damage modifier. Could use casting cleric abilities for a while though.
There are some descent bows with Dexterity to hit and damage early on. I believe i kept one on a test character a while ago.

Improved Precise Shot Feat requires 19 dexterity as well, and is a very important to spread the damage and effect around.

GreenBastred
11-26-2017, 02:08 AM
Sources for Universal Spell Power through AP and Magic Domain based on level 20 Cleric.

Divine Disciple:
13 AP 27 USP Tier 3
22 AP 36 USP Tier 4

Arcane Archer:
41 AP 45 USP Tier 5 (Passives included)

Magic Domain:
40 USP (2x Cleric level)

Turn Undead 40 USP (20 Seconds, Apparently Bugged currently 1x Cleric level 20 USP).

Radiant Servant is 0.5 USP/AP

Items: Potency (USP)

45 Universal Spell Power maximun for regular AA build most settle in around 20-25 USP as they opt for most AP for Deepwoods as a Ranger.

This build has 121 sustained Universal Spell Power before gear.

Any ideas are welcome!

GreenBastred
11-27-2017, 12:43 PM
Level 20 True Neutral Elf (20 Cleric)

Skills: Heal, Spellcraft, UMD

Level 1 (Cleric) Feat: (Deity) Follower of the Silver Flame Feat: (Selected) Point Blank Shot
Level 2 (Cleric) Magic Domain
Level 3 (Cleric) Feat: (Selected) Rapid Shot
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric) Feat: (Selected) Precise Shot
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric) Feat: (Selected) Manyshot
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric) Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Cleric)
Level 14 (Cleric) (Universal Spell Power x2 Cleric Level)
Level 15 (Cleric) Feat: (Selected) Improved Precise Shot
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric) Feat: (Selected) Precision
Level 19 (Cleric)
Level 20 (Cleric)

Enhancement: Elf - Elven Accuracy I
Enhancement: Elf - Elven Dexterity I
Enhancement: Elf - Elven Accuracy I
Enhancement: Elf - Arcanum III
Enhancement: Elf - Arcane Archer I

Enhancement: Divine Disciple (Clr) - Divine Emissary of Light I
Enhancement: Divine Disciple (Clr) - Sacred Defense I
Enhancement: Divine Disciple (Clr) - Spellpower: Universal III (+9)
Enhancement: Divine Disciple (Clr) - Spell Points III
Enhancement: Divine Disciple (Clr) - Spell Penetration III
Enhancement: Divine Disciple (Clr) - Spellpower: Universal III (+(9)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal III (+9)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal I (+9)

Enhancement: Arcane Archer (Rgr) - Morphic Arrows I
Enhancement: Arcane Archer (Rgr) - Conjure Arrows I
Enhancement: Arcane Archer (Rgr) - Energy of the Wild III
Enhancement: Arcane Archer (Rgr) - Shock Arrows I (+5)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot III
Enhancement: Arcane Archer (Rgr) - Force Arrows III
Enhancement: Arcane Archer (Rgr) - Elemental Damage I (+5)
Enhancement: Arcane Archer (Rgr) - Terror Arrows I
Enhancement: Arcane Archer (Rgr) - Soul Magic I (+10)
Enhancement: Arcane Archer (Rgr) - Elemental Damage I (+5)
Enhancement: Arcane Archer (Rgr) - Dexterity I
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows I
Enhancement: Arcane Archer (Rgr) - Smiting Arrows I
Enhancement: Arcane Archer (Rgr) - Elemental Damage I (+5)
Enhancement: Arcane Archer (Rgr) - Dexterity I
Enhancement: Arcane Archer (Rgr) - Moonbow I (+10)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying I
Enhancement: Arcane Archer (Rgr) - Final Strike I
Enhancement: Arcane Archer (Rgr) - Elemental Damage I (+5)
Enhancement: Arcane Archer (Rgr) - Runebow I

Massive SP pool:
200 Magic Domain
100 Arcanum
100 Energy of the Wild
90 Spell Points

+6 Spell Pen

Have not added starting stats and the Arcane Archer tree isnt final rather depicting the USP.

I dont fully understand the damage of this build but it is mostly magic. With the addition of Zen Archery Wisdom to hit, if it is higher than Dexterity,
It should raise the DC of the paralyzing Arrows.

If some one could clarify this that would be much appreciated.

A 36 point build with the addition of tomes an established player should be able to rock this build!

unbongwah
11-27-2017, 05:43 PM
Issues I see with your build as posted:

Clerics don't get WIS to damage with Favored Weapons; that's a FvS-only feature. You didn't spend enough APs to get elf DEX to dmg (Grace) nor did you take Bow STR. Which means you add nothing to your damage mod with bows.
Spell Penetration has no effect on AA imbues, so I'm not sure why you invested so much into Arcanum and DiDi Spell Pen. Are you also planning on using Implosion etc.? If so, then this next point is even more relevant...
No Quicken on any caster is a dealbreaker for me. Concentration simply doesn't cut it past a certain point. You either take Quicken or you stop using regular spells in combat - period.
FYI Spell Focus Enchantment + Magister Specialist is +4 to Paralyzing DCs. Figuring out where to slot that feat on a pure cleric is problematic though.


Personally I think you're overestimating how much DPS Magic domain's USP bonus will add. If we use White Feather Sniper (https://www.ddo.com/forums/showthread.php/469680-White-Feather-Sniper-A-DPS-and-CC-focused-full-time-ranged-pure-ranger) as a baseline, you're looking at endgame Electric Spellpower of ~550. A pure cleric w/Magic domain gains 12 additional ranks of Spellcraft, 40 USP from Magic domain, 20 USP from TU usage, up to 36 USP from DiDi - let's just round that up to 110 USP or a 20% increase over WFS's Spellpower. Sounds great, except you've had to sacrifice a lot of conventional ranged DPS bonuses (e.g. extra crit range & Doubleshot from DWS) to get it. You're also feat-constrained obviously: zero metamagics and you still don't have every ranged feat you might want.

I've done my fair share of cleric archer builds (https://www.ddo.com/forums/showthread.php/286417-HE-Radiant-Zen-Archer-(cleric-17-monk-2-wiz-1-AA)) over the years. I haven't figured out exactly what I want to do with domains yet.

GreenBastred
11-27-2017, 06:26 PM
I was looking at adding a level of Fighter for the Zen Archery feat for the Wisdom bonus instead of Dexterity bonus to attack.

I thought that i could drop Elven Grace with Zen Archery feat wasnt sure on that.

I was looking at the feats and again feeling very constrained nothing is set here just exploring ideas. I was going to add 3 levels of fighter and possibly a level of wizard
to add some more feats to the mix. Quicken would be missed thats for sure so i would add.

And i was going Evocation on this build for sure with Magic Domain. Clerics are always a lower in damage no matter what you build.
The damage might not be Elite but it should still be good combined with everything else the cleric brings to the fight heh.

Could build 14 Cleric/6 Ranger i guess and have all the trees to play in.

Edit: Yes have to have Bow Str too!

As always i appreciate your help :cool:

unbongwah
11-27-2017, 06:57 PM
I was looking at adding a level of Fighter for the Zen Archery feat for the Wisdom bonus instead of Dexterity bonus to attack.

I thought that i could drop Elven Grace with Zen Archery feat wasnt sure on that.
Zen Archery only affects to-hit and makes bows into ki weapons for monkchers. It doesn't affect damage mod, which is what Elven Grace (or something similar) is for. Right now only Silver Flame FvS can get WIS to dmg w/bows and only if FvS make up at least half your total # of class lvls.

GreenBastred
11-27-2017, 07:50 PM
Zen Archery only affects to-hit and makes bows into ki weapons for monkchers. It doesn't affect damage mod, which is what Elven Grace (or something similar) is for. Right now only Silver Flame FvS can get WIS to dmg w/bows and only if FvS make up at least half your total # of class lvls.

So Paralyzing Arrows is decent right out of the box On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell Bonuses).
Do Evocation DCs help the cause here or just on casting? Edit: Enchantment is the way.

Edit: I did read the White Feather Sniper build very good information in there. Detailed list of ways to increase paralyzing DC. For example take these 4 arcane archer imbues (terror, banishing, smiting, paralyzing) because they each have passive +1 bonus to DC of Enchantment Spells.

I also read Vish's build https://www.ddo.com/forums/showthread.php/477545-Endgame-radiant-AA-cleric-13-4-3-Priest-of-the-Silver-Flame and its a good read about how he uses it primarily for paralyzing CC to help the party but it still does decent damage. Edit: With the addition of Domains Trickery was added to this build for more Enchantment DCs.

I was looking for a little better than average damage to solo. I know this build will never be as good as a pure Ranger just trying to find the right balance.