View Full Version : What was I doing? 7 Art / 2 Fgt / 2 Pal
Elfbarf
10-27-2017, 10:50 AM
I haven't played DDO since late 2013 and was looking at coming back to DDO, but I'm a bit stuck. My main character (34 pt, with all +3 tomes) had recently reincarnated and I suspect I was using a build I found on the forums somewhere.
I've tried looking for a while, but I can't seem to find where I got my inspiration from, and I'm guessing whatever I was going for is probably no longer viable. I'd like to keep playing this character as they have a past life and thus some bonuses, but I'm not really sure of where to go at the moment.
My build as it is:
Level 11 (7 Artificer / 2 Fighter / 2 Paladin)
Lawful Good Dwarf
Stats (with gear): 28 STR, 19 DEX, 18 CON, 26 INT, 12 WIS, 21 CHA
Skills heavily invested in Search, Spot, Disable, Pick Lock, Con, Repair, and UMD
Enhancements seem to be reset aside from the Dwarf tree, where I invested in maxing out the Dwarf Fortress and Axe Training lines.
I seem to be set up to use a single dwarven axe and shield with heavy armor.
Anyone have a clue of what I was doing / what I can do with it to easily get to 20 so I can start fresh? :)
unbongwah
10-27-2017, 10:58 AM
Welcome back, OP.
Whatever build you were using four years ago, I'm sure it's obsolete now. :( Depending on how long you've been away, you might have a HoW +20 (http://ddowiki.com/page/Lesser_Reincarnation) in your inventory, which would allow you to redo your character completely (well, almost - you're constrained by being triple-classed already). A pure ftr or paladin would make a lot more sense for a S&B toon.
If you either don't have +20 HoW or don't want to use it but can LR +0 instead (i.e., no class changes), SWF arty 12 / ftr 6 / pal 2 would be better DPS than S&B while still retaining some of the defensive benefits / flavor. Basically slarden's build (https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build), only since you don't have monk splash on your toon, you'd still wear armor; and be melee not ranged, ofc.
Elfbarf
10-27-2017, 11:12 AM
Welcome back, OP.
Whatever build you were using four years ago, I'm sure it's obsolete now. :( Depending on how long you've been away, you might have a HoW +20 (http://ddowiki.com/page/Lesser_Reincarnation) in your inventory, which would allow you to redo your character completely (well, almost - you're constrained by being triple-classed already). A pure ftr or paladin would make a lot more sense for a S&B toon.
If you either don't have +20 HoW or don't want to use it but can LR +0 instead (i.e., no class changes), SWF arty 12 / ftr 6 / pal 2 would be better DPS than S&B while still retaining some of the defensive benefits / flavor. Basically slarden's build (https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build), only since you don't have monk splash on your toon, you'd still wear armor; and be melee not ranged, ofc.
Unfortunately it seems I only have +0 Hearts, so I'll take a look at Slarden's build and maybe make something based off of it. Currently trying to figure out if I'm best off re-rolling on a different server instead as I've since moved to Europe (originally was an NA player) and it seems Thelandis may not be the most active during my playtimes.
Thanks for the advice :)
adrian69
11-04-2017, 09:07 PM
I haven't played DDO since late 2013 and was looking at coming back to DDO, but I'm a bit stuck. My main character (34 pt, with all +3 tomes) had recently reincarnated and I suspect I was using a build I found on the forums somewhere.
I've tried looking for a while, but I can't seem to find where I got my inspiration from, and I'm guessing whatever I was going for is probably no longer viable. I'd like to keep playing this character as they have a past life and thus some bonuses, but I'm not really sure of where to go at the moment.
My build as it is:
Level 11 (7 Artificer / 2 Fighter / 2 Paladin)
Lawful Good Dwarf
Stats (with gear): 28 STR, 19 DEX, 18 CON, 26 INT, 12 WIS, 21 CHA
Skills heavily invested in Search, Spot, Disable, Pick Lock, Con, Repair, and UMD
Enhancements seem to be reset aside from the Dwarf tree, where I invested in maxing out the Dwarf Fortress and Axe Training lines.
I seem to be set up to use a single dwarven axe and shield with heavy armor.
Anyone have a clue of what I was doing / what I can do with it to easily get to 20 so I can start fresh? :)
Assume you were attempting someones post U19 Tukaw variant. Since Battle Engineer has been updated, you could do a SWF+Rune Arm build or Repeater build. 16 arty 2 ftr 2 pally isn't a bad split to work with imo and could be fun if +0 rebuilt right.
Fedora1
11-04-2017, 09:25 PM
Back a long time ago it was common to splash 2 fighter levels for the extra feats and haste boost, and splash 2 pally levels for saves. If this was pre-Enhancement update there may not have been a reason to go past 16 as an arti, since I don't think they had the enhancement trees with a L18 core in addition to the capstone.
Elfbarf
11-15-2017, 01:37 PM
Mystery solved! It turns out I was following this build: https://www.ddo.com/forums/showthread.php/432744-Droidnaught-The-Arcano-Battering-Ram
unbongwah
11-15-2017, 01:57 PM
Glad you figured that out, but that build is...let's be charitable and go with "dated and obsolete at this point." I would do e.g. a TYWA SWF build before I bothered with S&B on a heavy MC like that. But since you're already lvl 11 and have only a LR +0, you're obviously constrained in your options, even if all you wanted to do was level to 20 and TR ASAP. IDK maybe arty 12 / ftr 6 / pal 2?
C-Dog
11-15-2017, 08:29 PM
When using a forum build, I often put the link in my bio, first thing. Then I always have a reference.
Grats on solving the mystery!
unbongwah
11-16-2017, 11:54 AM
I admit I don't think this build is a good idea anymore, but like I said you're constrained in what you can do to fix it, so let's see what we can come up with. I didn't see a leveling guide in that other thread, so I had to WAG your first 11 levels based on your current split. Naturally you'll have to tweak your feat order accordingly when you LR.
Droidnaught Mk II
12/6/2 Artificer/Fighter/Paladin
Lawful Good Dwarf
Level Order
1. Artificer 6. Artificer 11. Fighter 16. Fighter
2. Artificer 7. Artificer 12. Artificer 17. Artificer
3. Artificer 8. Paladin 13. Fighter 18. Artificer
4. Artificer 9. Paladin 14. Fighter 19. Artificer
5. Artificer 10. Fighter 15. Fighter 20. Artificer
Stats
34pt Tome Level Up
---- ---- --------
Strength 14 +3 4: INT
Dexterity 10 +3 8: INT
Constitution 18 +3 12: INT
Intelligence 18 +3 16: INT
Wisdom 8 +3 20: INT
Charisma 6 +3 24: INT
28: INT
Feats
1 : Power Attack
3 : Cleave
4 Arti : Weapon Focus: Slashing
6 : Great Cleave
9 : Two Handed Fighting
10 Fighter: Shield Mastery
11 Fighter: Improved Two Handed Fighting
12 : Improved Shield Mastery
12 Arti : Improved Critical: Slashing
14 Fighter: Precision
15 : Insightful Reflexes
16 Fighter: Greater Two Handed Fighting
18 : Toughness OR Improved Shield Bash
20 Arti :
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness OR Bulwark of Defense
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Reflexes
30 Legend : Scion of: Arborea
8 Deity : Follower of: Onatar
Spells
Artificer
Conjure Bolts, Enchant Weapons, Ablative Armor, Enchant Armor
Insightful Strikes, Elemental Weapons, Lucky Cape
Insightful Damage, Flame Turret, Positive Energy Infusion
Armor of Speed, Cold Iron Weapons
Radiant Forcefield
Enhancements (80 AP)
Kensei (32 AP)
Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Critical Mastery III, Shattering Strike III
Opportunity Attack, Liquid Courage, Strike at the Heart
One with the Blade, Keen Edge
Vanguard (16 AP)
To the Fore!, Shield Combat I, Vicious Shield I
Shield Smash III, Unbalancing Shove I
Stunning Shield III, Missile Shield I
Follow Up III, Fatal Bulwark
Stalwart Defender (13 AP)
Toughness, Stalwart Defense
Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III
Battle Engineer (11 AP)
Battle Engineer, Infused Weapons, Infused Armor
Hand and a Half Training, Field Engineer III
Action Boost: Power III
Harper Agent (8 AP)
Agent of Good I
Harper Enchantment, Strategic Combat
Know the Angles III
Destiny (24 AP)
Legendary Dreadnought
Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (35 fate points)
Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Legendary Shield Mastery (Tier 2 Sentinel)
Brace for Impact (Tier 1 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)
INT-based (w/Harper) S&B using dwarven axes. Trades Deadly Weapons and Dwarf Fortress for Kensei bonuses and Vanguard cores, which I'm pretty sure is a significant DPS upgrade. I don't know what to do with that last arty feat, though - another Weapon Focus for +2 Melee Power, I guess? :o
EDIT: I guess I would focus on Battle Engineer for the next few levels until you hit ftr 6 and can respec into Kensei. Unfortunately some of the better BE bonuses only work with a Runearm in your offhand, which is part of why I think going S&B here is not great. [The other part is that S&B is not great period. :p]
C-Dog
11-16-2017, 02:35 PM
I didn't see a leveling guide in that other thread, so I had to WAG your first 11 levels based on your current split.
If anyone w/ an older character wants to do the (minor) legwork, they can get a fairly good picture of leveling from Fred.
o http://ddowiki.com/page/Fred#Feat_respec (see "TIPS")
(@ Unb - "WAG"? WEG would be Well Educated Guess... something in that direction?) :/
unbongwah
11-16-2017, 03:05 PM
WAG = Wild @$$ Guess
C-Dog
11-16-2017, 03:09 PM
:cool:
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