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Steelstar
10-11-2017, 05:13 PM
Hello! As you've now seen from the Lamannia Release Notes (https://www.ddo.com/forums/showthread.php/490400-U36-Patch-3-Second-Preview-with-Release-Notes), U36p3 includes a new Iconic: Aasimar Scourge of the Undead! This Forgotten Realms-based Ranger specializes in dual-wielding Bludgeoning weapons to fight back the Undead hordes. Like all our Iconics, they will have one Path they can choose from.

There have been a couple of recent threads about player-generated paths recently, and since this path needs to be built from scratch anyway, we thought it would be a good time to explore what you all would like to see. If there's one posted in this thread that we like, we may use it as the basis for the Iconic Path when it goes live.

Post your builds below!

The following rules must be followed in order to be considered:


The path must be posted here by 9:59AM EDT on Friday, October 13 to be considered. (Yes, that's a short turnaround; how the game dev cookie crumbles, unfortunately. It needs to be translated into functional code on our end, tested by QA, leaving enough time to fix bugs, hence the deadline.)
You must build the character out on Lamannia (using a first-life Custom version of the Iconic), and include the character's name in your post. Please leave the character as-is after you do!
Must have 20 Ranger Levels.
Needs to primarily Dual-wield Clubs, Light Maces, Heavy Maces, or Morningstars.
Must be a 32 Point Build that starts with +2 WIS
Cannot take Favored Enemy: Undead (they get this feat innately, as part of their Race)
Listing the path out, you must indicate what is taken at Chargen and each level-up, including Alignment, Skills, Ability Score Increases, and Feats.
Should function well enough as a first-life build without needing to rely on Past Lives.
Should be pretty decent at fighting Undead.
You do not need to list Enhancements (they aren't contained in Paths), though it'd be smart to bear them in mind (such as the fact that the Racial Tree grants Oversized Two Weapon Fighting, so you don't need to take that).
Should have synergy with the Scourge's enhancement tree
Should lean toward the Tempest tree in Ranger, though (if you'd like) the build can additionally play nice with Deepwood Stalker or Arcane Archer.

LrdSlvrhnd
10-11-2017, 06:34 PM
I thought you guys were removing paths from the non-free classes...

Steelstar
10-11-2017, 07:02 PM
I thought you guys were removing paths from the non-free classes...

Iconics have their own, much-easier-to-deal-with Path deal; as they're a single Race (Aasimar Scourge), Class (Ranger, a F2P class), and Build Point Total (32), there's only one single path to work with.

QuantumFX
10-11-2017, 07:50 PM
Name on Lammaland: Malrani

STR: 18 + level ups
DEX: 14
CON: 16
WIS: 10

Alignment: Neutral Good

Max Skill ranks:
- Concentration (Opens doors and affects scroll usage.)
- Heal (Positive spell power)
- UMD (Because, at level 30, no one has an excuse to not be able to use a raise dead scroll.)

Half Skill Ranks:
- Spot
- Search
- Hide
- Move SIlently

1 full point at character generation:
- Tumble

Feats:
- Dodge (Prereq for Improved dodge in Tempest tree)
- FE: Elemental (an underestimated foe in DDO)
- Precision (Fortification bypass for Undead)
- FE: Giant (Giants and Undead populate a fair amount of lowbie quests in DDO)
- Mobility (Prereq for Improved mobility in Tempest tree)
- Improved Critical: Bludgeon
- FE: Evil Outsider (Another foe that gets mixed with undead in DDO)
- Two Weapon Defense (Bonus PRR)
- Weapon Focus: Bludgeon (Bonus Melee Power)
- FE: Aberration (Another foe that gets mixed with undead in DDO)
- Quicken Spell (Because, as we all know, Concentration above level 12 is purely for opening doors in the Demon Web. Though, does a race with regenerating LoH's need Quicken?)
- FE: Construct (Another foe that gets mixed with undead in DDO)

Tempest:
Cores: All of them
Tier 1: Improved Reaction Tier 3, Improved Defense Tier 3, Whirling Blades
Tier 2: Improved Parry Tier 3, Improved Dodge Tier 3, Whirling Blades
Tier 3: Improved Mobility Tier 3, Whirling Blades
Tier 4: The Growing Storm Tier 3, Whirling Blades
Tier 5: Dual Perfection, Many Cuts Tier 3, Whirling Blades, Dance of Death Tier 3

Deepwood:
Cores: Stop after taking Advanced Sneak Attack, Make sure you take Exposing Strike
Tier 1: Stealthy Tier 3, Tendon Cut Tier 1
Tier 2: Survivalist, Melee Power Action Boost Tier 3
Tier 3: Survivalist 2, Thrill of the Hunt Tier 3, Favored Hunter Tier 3
Tier 4: Survivalist 3, Killer Tier 3

Scourge:
Cores: All of them for regenerating LoH's
Tier 1: Scourge Weapons
Tier 2: Improved Scourge Weapons, Divine Purpose
Tier 3: Greater Scourge Weapons, Divine Charge Tier 1

Notes on the racial gear:
- You guys *really* need to update this stuff. I have 2 items that affect melee alacrity, and no sheltering items.

MistaMagic
10-11-2017, 08:59 PM
Not quite on topic but does sort of relate.

We have 12 Epic past lives for which we can have 4 active at any 1 time. We will now have 6 Iconic past lives so is it possible that we can have 2 active instead of the 1?

Please consider this

Tks and hoping

Seikojin
10-11-2017, 09:56 PM
Hello! As you've now seen from the Lamannia Release Notes (https://www.ddo.com/forums/showthread.php/490400-U36-Patch-3-Second-Preview-with-Release-Notes), U36p3 includes a new Iconic: Aasimar Scourge of the Undead! This Forgotten Realms-based Ranger specializes in dual-wielding Bludgeoning weapons to fight back the Undead hordes. Like all our Iconics, they will have one Path they can choose from.

There have been a couple of recent threads about player-generated paths recently, and since this path needs to be built from scratch anyway, we thought it would be a good time to explore what you all would like to see. If there's one posted in this thread that we like, we may use it as the basis for the Iconic Path when it goes live.

... snip
Should function well enough as a first-life build without needing to rely on Past Lives.
... snip


For what level of difficulty? When I think of first life, I think normal/hard.

PsychoBlonde
10-12-2017, 01:31 AM
PB's Scourge path: Natajha

Alignment: Lawful Good

32 point build stats: STR 14 DEX 16 CON 16 INT 8 WIS 16 CHA 8

Skills +1 per level: Concentration, Heal, Hide, Jump, Move Silently

Level 1:
Feat TOUGHNESS
Favored enemy CONSTRUCT
Although the Scourge excels at combating the undead, the un-living also serve as an enemy focus.

Level 3:
Feat DODGE

Level 4: Dexterity +1

Level 5:
Favored enemy OOZE
The mindless muck of the earth given motion and malice is also the foe of the scourge

Level 6:
Feat POWER ATTACK

Level 8: Dexterity +1

Level 9:
Feat IMPROVED CRITICAL: BLUDGEON

Level 10:
Favored Enemy ABERRATION

Level 12: Dexterity +1
Feat EMPOWER HEALING SPELL
Positive energy spells are inimical to the undead and aid the Scourge in her work.

Level 15:
Feat MENTAL TOUGHNESS
Favored Enemy ELEMENTAL

Level 16: Constitution +1

Level 18:
Feat IMPROVED MENTAL TOUGHESS

Level 20: Constitution +1
Favored Enemy EVIL OUTSIDER

Is this a perfect build? No. But it has some nice aspects to it. Empower healing spell helps a relative newbie to the game stay alive. Toughness and mental toughness indicate the hardiness and determination of the Scourge. Favored enemies focus on the creatures often to be found alongside the undead--those that are not really "alive" in themselves or that may be summoned by spellcaster undead. I focused on Dex as primary and Con as secondary. I think the Scourge gear should include light maces (Tempest has light weapon benefits) instead of heavy maces only.

Wh070aa
10-12-2017, 04:09 AM
PB's Scourge path: Natajha

-snip-

Is this a perfect build? No. But it has some nice aspects to it. Empower healing spell helps a relative newbie to the game stay alive. Toughness and mental toughness indicate the hardiness and determination of the Scourge. Favored enemies focus on the creatures often to be found alongside the undead--those that are not really "alive" in themselves or that may be summoned by spellcaster undead. I focused on Dex as primary and Con as secondary. I think the Scourge gear should include light maces (Tempest has light weapon benefits) instead of heavy maces only.

No Precision on anti undead build? Fort bypass is a integral part of it IMO. MENTAL TOUGHNESS and imp MENTAL TOUGHNESS for spell criticals are not worth it on ranger. You have plenty of spell points for what spells you do have too. If you take the deepwood stalker's Empathic Healing and have bit of healing amp, healing should not be a problem.

Replace the MENTAL TOUGHNESS feats with Improved critical: Ranged and Precision. Not taking the few last archery feats on ranger, when you have free slots for them is kinda bad. Also Get rapid reload in there somewhere. When people pick class called ranger, they should be able to do good with a bow, and use Arcane archer tree to it's fullest potential.

Also the investment in con is questionable (not bad, just I dunno if the best choice). Your build is bit too focused on healing, and thats a function many newer ranger players basically don't use.

EllisDee37
10-12-2017, 04:27 AM
This seems like a no-brainer:


Scourge of the Undead
Ranger 20
Neutral Good Aasimar


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 18. . . .4: STR
Dexterity . . . 14. . . .8: STR
Constitution. . 14. . . 12: STR
Intelligence. . .8. . . 16: STR
Wisdom. . . . . 14. . . 20: STR
Charisma. . . . .8. . .


Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 1. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .11
UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5


Feats

.1. . . . : Precision
.3. . . . : Point Blank Shot
.6. . . . : Dodge
.9. . . . : Improved Critical: Bludgeoning
12. . . . : Improved Critical: Ranged
15. . . . : Mobility
18. . . . : Quicken Spell

.1 Ranger : Favored Enemy: Construct
.5 Ranger : Favored Enemy: Giant
10 Ranger : Favored Enemy: Evil Outsider
15 Ranger : Favored Enemy: Elemental
20 Ranger : Favored Enemy: Human


Spells
Jump, Ram's Might, Resist Energy, Merfolk's Blessing
Cure Light Wounds, Protection from Energy, Barkskin, <Any>
Cure Moderate Wounds, Wild Instincts, Neutralize Poison, Remove Disease
Cure Serious Wounds, Freedom of Movement, Mass Longstrider, <Any>

Enhancements (80 AP)

Tempest (41 AP) Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish Improved Reaction III, Whirling Blades
Improved Parry III, Improved Dodge III, Whirling Blades, Haste Boost III
Improved Mobility III, Whirling Blades
The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts II, Whirling Blades, Dance of Death III
Deepwood Stalker (22 AP) Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack Increased Empathy III, Versatile Empathy II
Survivalist, Melee/Range Power Boost III
Survivalist, Thrill of the Hunt III, Favored Hunter II
Killer I
Scourge of the Undead (17 AP) Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III Scourge Weapons, Bold I, Improved Recovery
Improved Scourge Weapons
Greater Scourge Weapons, Improved Recovery
Destroyer of the Dead


Based on my revisited tempest path with some tweaks to tailor it for scourge:

General
Alignment is Neutral Good instead of True Neutral to capitalize on Tier 1: Scourge Weapons. (If you are good, your scourge weapons are considered good.)

Stats
Strength-based melee to support using any scourge weapon. Some dex and wis thrown in because that's just how rangers roll.

Skills
Since this is an iconic, you won't care about a low jump score in the early levels since you can have the jump spell giving you +30 immediately after creation at level 15. So all those early-level points in jump from my default path move over to balance.

Feats
Because we're using scourge weapons, drop khopesh and take IC:Bludgeoning instead of IC:Slashing. With the extra feat slot from dropping khopesh take IC:Ranged, which is a solid tempest ranger choice. I switched over to taking it on my Tempest Trapmonkey and have been quite pleased with it.

The final level 18 feat is Quicken for the high heroics and in preparation for epics. Up until then, concentration is fine. Spring Attack* and OTWF are both largely pointless because of how the attack formula works. (My tempest trapmonkey on live wields khopeshes and doesn't take OTWF.) The other option would be Empower Healing Spell, but you only really want that for Rejuvenation Cocoon, and since there aren't really any epic melee feats (Overwhelming Critical, ???) you can take empower healing at 24.

For the favored enemies, the four taken by 15 are my standard top four picks excluding undead. if this were a non-iconic path, I'd go with ooze at level 1, push everything else back and drop the level 20 pick. But since you likely won't be starting at level 1 fighting all the harbor oozes, choosing ooze seems like it might be a bit of a waste. Humans are by far the most common enemy in the game, so even though they aren't dangerous you get a nice ROI for that final choice. And finally, these choices allow maxing out your favored enemies by taking Monstrous Humanoid from Harper and Aberration from Primal Avatar, both of which are good and useful choices. (If it weren't for Primal Avatar, I would have slotted Aberration as the level 20 instead of Human.)

Enhancements
Action Points are very tight if you want to get all of tempest capstone (41 AP), DWS crit multiplier (21 AP) and racial crit multiplier (17 AP) for a total of 79 AP. The 1 AP to play with goes to Killer I in DWS.

My proof-of-concept character on lammania is named Default. (Full name: Default Path)


*EDIT: Regarding Dodge, Spring Attack's 2% would likely be wasted due to the dodge cap.

Dodge Cap
25 base
+2 ship buff
+3 Improved Mobility (Tempest enhancements)
----
30 cap

Max Dex Bonus
18 Celestial Leather (cannith crafted)
2 Mobility (feat)
3 Improved Mobility (Tempest enhancements)
6 Lithe (Twist: Shadowdancer Tier 2)
2 Armored Agility (blue augment)
----
31 MDB

15 Dodge (cannith crafted)
7 Insightful Dodge (cannith crafted)
3 Dodge (feat)
2 Mobility (feat)
3 Improved Dodge (Tempest enhancements)
----
30 Dodge

Spring Attack's 2% dodge isn't needed. Interestingly, if I'm understanding it correctly, neither Scion of the Plane of Air nor the Astral Plane will help because they give 4% dodge and +4 dodge cap, but don't increase your armor's MDB. You can squeeze in another +1 MDB by switching to Shadow Dragonhide (MDB 19), or if there's some other named light armor with higher MDB.

EllisDee37
10-12-2017, 05:07 AM
STR: 16 + level ups
DEX: 14
CON: 16
WIS: 12That's only 28 points.

zwiebelring
10-12-2017, 05:36 AM
A link to this forum section (in any path of any class) should be included to lead a new player directly to mor einformation, if a path is not satisfying enough by its explanation.

Armedwithpencils
10-12-2017, 06:21 AM
Name: Death Seeker
Scourge of the Undead
Ranger 20
Lawful Good Aasimar


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 18. . . .4: STR
Dexterity . . . 13. . . .8: STR
Constitution. . 14. . . 12: STR
Intelligence. . 10. . . 16: STR
Wisdom. . . . . 13. . . 20: STR
Charisma. . . . .8. . .


Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Listen. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
MoveSil . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6


Feats

.1. . . . : Precision
.3. . . . : Weapon Focus: Bludgeoning Weapons
.6. . . . : Dodge
.9. . . . : Improved Critical: Bludgeoning
12. . . . : Mobility
15. . . . : Improved Critical: Ranged Weapons
18. . . . : Power Critical
.1 Ranger : Favored Enemy: Construct
.5 Ranger : Favored Enemy: Giant
10 Ranger : Favored Enemy: Evil Outsider
15 Ranger : Favored Enemy: Aberration
20 Ranger : Favored Enemy: Human



Enhancements (80 AP)

Tempest: 46 ap
Core : Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
1: Improved Reaction III, Improved Defense III, Whirling Blades
2: Improved Parry III, Improved Dodge III, Whirling Blades
3: Storm Dancer, Improved Mobility III, Whirling Blades
4: Storm Tempest, The Growing Storm III, Whirling Blades
5: Dual Perfection, A Thousand Cuts III, Whirling Blades, Dance of Death

Deepwood Stalker: 26 ap
Core: Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
1: Favoered Defense III, Stealthy I
2: Survivalist I, Action Boost Melee/Ranged Power
3: Survivalist II, Thrill of the Hunt, Favored Hunter
4: Survivalist III, Killer III

Aasimar: Scourge of the dead: 8 ap
Core: Stronger Bonds, Strength, Stronger Bonds
1: Scourge Weapons, Aasimar Improved Recovery
2: Improved Scourge Weapons

Qhualor
10-12-2017, 06:46 AM
I will post one tonight after work, but I have some thoughts before doing it.

I know the build is about primarily fighting undead, but you wont be fighting undead all the time. you wont be playing Necro, HH and Ravenloft all the time. on a strength build, like I have seen some post here, I think PA is better, especially if you lean more towards Tempest. Precision is still a good choice, but if you are going that route than lower Str and treat Dex like a Str build and take Tempest Core 2 and 3 for to hit and damage using Dex mod with light weapons. this would also make Elaborate Parry juicer.

if you are leaning towards Tempest and dual wielding light weapons, taking ranged feats does little good, especially on a first life character. most AP would be spent in Tempest. my Tempest spends mostly in Tempest and than most of the rest in DWS. ranged dps on a melee build is honestly pretty weak without at least decent investment.

favored enemy relies heavily on the content you run more than others, but the no brainers are the usual Giant, Evil Outsider and possibly Human/Elf. not sure what types of mobs will see in Ravenloft yet. the rest of the FE is more content you run and player choice.

Claver
10-12-2017, 07:11 AM
Favored enemy CONSTRUCT
Although the Scourge excels at combating the undead, the un-living also serve as an enemy focus.


I like the flavor of being a Scourge to the un-living...goes well with anti-undead theme. It should appear somewhere in the various suggested builds

EllisDee37
10-12-2017, 07:59 AM
on a strength build, like I have seen some post here, I think PA is better, especially if you lean more towards Tempest.I was torn between precision and power attack. The problem with precision is that bludgeoning weapons have terrible crit profiles. But then I thought, well, they could conceivably go with named weapons with better profiles. Factoring in Improved Critical and the +1 to range and multiplier from tempest and DWS cores:

Strength Builds
ML7: Cranium Cracker (17-20x4) - Club
ML8: Star of Irian (16-20x3) - Morningstar
ML14: Phosphor (14-20x3) - Heavy Mace
ML14: Coronation (16-20x4) - Morningstar
ML14: Tenderizer (17-20x3) - Morningstar
ML25: Braisingstar (17-20x3) - Morningstar
ML26: Epic Cranium Cracker (17-20x4) - Club

Dexterity Builds
<none>


if you are going that route than lower Str and treat Dex like a Str build and take Tempest Core 2 and 3 for to hit and damage using Dex mod with light weapons. this would also make Elaborate Parry juicer.All the tempest cores are a given regardless; you want the capstone. So it's no hardship to take the 2nd and 3rd cores. And besides, you'll need to take improved weapon finesse in deepwood stalker to make it work for bows, anyway, so the third core isn't needed for dex to damage.

You make a fair point about Elaborate Parry, but there's only four scourge weapons total, three of which don't work with a dex build. Also, based on my experience running tempest lives, I'm a big fan of using everbright mauls to deal with ooze. On a dex build you're locked into light hammers and scimitars with no other reasonable option. (You can't even use rapiers unless you burn a feat on weapon finesse.)


if you are leaning towards Tempest and dual wielding light weapons, taking ranged feats does little good, especially on a first life character. [...] ranged dps on a melee build is honestly pretty weak without at least decent investment.I disagree, based on my experience running my tempest ranger. Spending a feat or two on ranged dps is a wise strategy, especially when you consider that every time you pull out your bow, you can use manyshot. The dps is quite solid. (If that's what you mean by a "decent investment", then I agree and recommend making that decent investment.)


favored enemy relies heavily on the content you run more than others, but the no brainers are the usual Giant, Evil Outsider and possibly Human/Elf. not sure what types of mobs will see in Ravenloft yet. the rest of the FE is more content you run and player choice.That's not how default paths work.

EllisDee37
10-12-2017, 09:06 AM
I see tier 4 of the racial tree includes a stacking +1 crit multiplier (Sacred bonus, not Competence) to scourge weapons.

Let's see, that means:

22 AP racial (+1 multiplier)
21 AP tempest (+1 multiplier)
21 AP deepwood (+1 range)

Getting all three precludes any capstone, so it's probably not worth it:

Dervish (Tempest capstone)
+25% Offhand Doublestrike
+10 Melee Power
+10 PRR/MRR
+4 Dexterity

Horizon Shot (Deepwood capstone)
+20 Melee Power
+3 Sneak Dice
+4 Dexterity
Always in Point Blank Shot range


It's worth noting that both capstones favor dexterity over strength by +4. (Ram's Might spell makes up +2 of that for strength.)

Ozymandias
10-12-2017, 10:26 AM
Wouldn't the racial require 16-17AP, thus allowing capstones?


I see tier 4 of the racial tree includes a stacking +1 crit multiplier (Sacred bonus, not Competence) to scourge weapons.

Let's see, that means:

22 AP racial (+1 multiplier)
21 AP tempest (+1 multiplier)
21 AP deepwood (+1 range)

Getting all three precludes any capstone, so it's probably not worth it:

unbongwah
10-12-2017, 10:30 AM
22 AP racial (+1 multiplier)
Is it really that expensive? :( All the other racial weapon tier-4s are 17 or 18 APs. Which would allow 42 Tempest / 21 DWS / 17 Aasimar.

Bolo_Grubb
10-12-2017, 11:23 AM
Ranger 20
BoloGrubba
Destroyer of the Dead


Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 16. . . .+2. . . .4: STR
Dexterity . . . 16. . . .+2. . . .8: STR
Constitution. . 16. . . .+2. . . 12: STR
Intelligence. . .8. . . .+2. . . 16: STR
Wisdom. . . . . 12. . . .+2. . . 20: STR
Charisma. . . . .8. . . .+2. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 3. 23
Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Move Si . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .13
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6

Feats

.1. . . . : Point Blank Shot
.1 Ranger : Favored Enemy: Giant
.3. . . . : Precision
.5 Ranger : Favored Enemy: Construct
.6. . . . : Dodge
.9. . . . : Improved Critical: Bludgeoning
10 Ranger : Favored Enemy: Elemental
12. . . . : Mobility
15. . . . : Weapon Focus: Bludgeoning
15 Ranger : Favored Enemy: Evil Outsider
18. . . . : Improved Critical: Ranged
20 Ranger : Favored Enemy: Human



Spells
Jump, Longstrider, Ram's Might, Merfolk's Blessing
Barkskin, Cure Light Wounds, Protection from Energy, Mass Camouflage
Cure Moderate Wounds, Remove Disease, Neutralize Poison, Wild Instincts
Freedom of Movement, Mass Longstrider, Cure Serious Wounds, Summon Nature's Ally IV

Enhancements (80 of 80 AP)

Aasimar (21 AP) Stroger Bonds, Strength, Stronger Bonds, Strength Scourge Weapons, Counsel III, Aasimar Improved Recovery
Improved Scourge Weapons
Greater Scourge Weapons, Strike Down III, Aasimar Improved Recovery
Destroyer of the Dead

Tempest (41 AP) Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish Improved Reaction III, Improved Defense III, Whirling Blades
Improved Parry III, Improved Dodge III, Whirling Blades
Improved Mobility III, Critical Mastery III, Whirling Blades, Strength
Whirling Blades, Strength
Dual Perfection, Whirling Blades, Dance of Death III
Deepwood Stalker (15 AP) Far Shot, Sneak Attack, Exposing Strike Favored Defense III, Increased Empathy III
Survivalist, Empathic Healing II
Arcane Archer (3 AP) Arcane Archer Conjure Arrows


Hunting the dead is up close and personal work. Get in close and smash the skulls!

Qhualor
10-12-2017, 01:31 PM
I was torn between precision and power attack. The problem with precision is that bludgeoning weapons have terrible crit profiles. But then I thought, well, they could conceivably go with named weapons with better profiles. Factoring in Improved Critical and the +1 to range and multiplier from tempest and DWS cores:

Strength Builds
ML7: Cranium Cracker (17-20x4) - Club
ML8: Star of Irian (16-20x3) - Morningstar
ML14: Phosphor (14-20x3) - Heavy Mace
ML14: Coronation (16-20x4) - Morningstar
ML14: Tenderizer (17-20x3) - Morningstar
ML25: Braisingstar (17-20x3) - Morningstar
ML26: Epic Cranium Cracker (17-20x4) - Club

Dexterity Builds
<none>

All the tempest cores are a given regardless; you want the capstone. So it's no hardship to take the 2nd and 3rd cores. And besides, you'll need to take improved weapon finesse in deepwood stalker to make it work for bows, anyway, so the third core isn't needed for dex to damage.

You make a fair point about Elaborate Parry, but there's only four scourge weapons total, three of which don't work with a dex build. Also, based on my experience running tempest lives, I'm a big fan of using everbright mauls to deal with ooze. On a dex build you're locked into light hammers and scimitars with no other reasonable option. (You can't even use rapiers unless you burn a feat on weapon finesse.)

I disagree, based on my experience running my tempest ranger. Spending a feat or two on ranged dps is a wise strategy, especially when you consider that every time you pull out your bow, you can use manyshot. The dps is quite solid. (If that's what you mean by a "decent investment", then I agree and recommend making that decent investment.)

That's not how default paths work.

I think you are forgetting the intent behind this is for new players that dont really know or want to build their own character and decide to just follow a default path. It seems you are looking at this more from a veteran point of view. These players won't most likely know about or have those kinds of weapons. It could be awhile before they get a decent named weapon. The focus should be more on a leveling path.

If you go Dex build, than yes you want Weapon Finesse, which can be taken as a feat too. Since the Iconic tree and with what Steelstar said in the OP, it's probably best to keep the path simplified with a leveling path intended for a melee focused character. What you describe is more arguably what a vet would do. Personally it would depend and I'll know better later.

Using mauls for oozes on TWF build means you potentially lose out on many bonuses you can get from the trees ranging from defense to dps. I have always preferred war hammers, but you can still use other bludgeoning weapons to keep your bonuses.

It's been months since I played my ranger, let alone DDO (officall be back most likely this weekend), but I don't want to say the wrong thing at what you are giving up on a melee oriented character . I will say though you would be sacrificing some form of dps, survivabilty, defense for relying on a long cooldown burst dps that doesn't come close to half of what a true ranged build can do. Also, to make it worth spending those feats for a little more ranged dps means it's better to invest more into Arcane and DWS and less into Tempest. It's not a terrible thing to do, but I feel it over complicates the intent here.

I know how default paths work. I was just saying that there are 2 or 3, besides Undead, that are just obvious. After that it's completely subjective with no right or wrong choice.

Kielbasa
10-12-2017, 02:00 PM
Would someone check if the scourge iconic gets a bow on creation? If not then that seems like a huge oversight. A bow of sinew would be the easy fix but thematically a variation on the bow of silver flame would be thematically appropriate and maybe undead bane returning arrows?

unbongwah
10-12-2017, 03:12 PM
Dexterity Builds
<none>
You forgot about Skullsmasher (http://ddowiki.com/page/Skullsmasher): 18-20/x4 with rgr crit bonuses, 18-20/x5 if you can squeeze in Aasimar bonus too.

If you go Dex build, than yes you want Weapon Finesse, which can be taken as a feat too.
Why? Tempest cores already provide DEX to-hit and damage to everything but rapiers.

Would someone check if the scourge iconic gets a bow on creation? If not then that seems like a huge oversight.
Why? The stated intent is that this Iconic will be a Tempest using racial weapons:

The following rules must be followed in order to be considered:


Must have 20 Ranger Levels.
Needs to primarily Dual-wield Clubs, Light Maces, Heavy Maces, or Morningstars.
Should lean toward the Tempest tree in Ranger, though (if you'd like) the build can additionally play nice with Deepwood Stalker or Arcane Archer.

Qhualor
10-12-2017, 03:23 PM
Why? Tempest cores already provide DEX to-hit and damage to everything but rapiers.

Oops. Good catch. So used to playing Str build rangers I had forgotten about that.

Kielbasa
10-12-2017, 04:18 PM
Why? The stated intent is that this Iconic will be a Tempest using racial weapons:

Because iconics are supposed to be a character you can instantly create and play straight out of the box. Not having a bow on a ranger would be wrong even if said character was primarily a tempest. If the build path does not end up with improved critical blugeoning and ranged by level 15 then it was built wrong. Hence the need for a bow on creation: a nice big hint to anyone new that they should be using manyshot when available.

QuantumFX
10-12-2017, 04:32 PM
That's only 28 points.

Thanks for pointing that out. I was under the impression that first life Iconics were 28 point builds.


*EDIT: Regarding Dodge, Spring Attack's 2% would likely be wasted due to the dodge cap.

OK, but I hear *any* whining about “OhMahGerdYewCerntMhixQuik'nAnConcertration”, I blame you! :D Though, does a race that has access to endless LoH at level 16 really need quicken?

EllisDee37
10-12-2017, 04:37 PM
Wouldn't the racial require 16-17AP, thus allowing capstones?Yep, brainfart on my part. For some reason, I keep thinking of this iconic tree as a class tree.

That's awesome; I've edited the enhancements in my post to include it. Conclusion: Limiting Tempest to 41 AP and DWS to 22 AP requires brutal cuts. As in, sacrifice a nearly-sustainable 10% doublestrike from not being able to take Killer past rank 1 tough. But at least there's some cool stuff in the racial tree. (It's not like you're wasting 15 AP to get there, like Ameliorating Strike in Warpriest.)


You forgot about Skullsmasher (http://ddowiki.com/page/Skullsmasher): 18-20/x4 with rgr crit bonuses, 18-20/x5 if you can squeeze in Aasimar bonus too.I included it, as well as Drow Light Mace of the Weapon Master, but then removed it because I got mixed up between light maces and light hammers and which was a scourge weapon and which was not.

Skullsmasher and Drow light mace are both scourge weapons and solid options for a dex build.


I think you are forgetting the intent behind this is for new players that dont really know or want to build their own character and decide to just follow a default path. It seems you are looking at this more from a veteran point of view. These players won't most likely know about or have those kinds of weapons. It could be awhile before they get a decent named weapon. The focus should be more on a leveling path.When I was a brand new player back in 2011, the first time I hit level 6 I identified and farmed up the right named weapon for my build. (Carnifex)

The things I remember most vividly about my weapon selection as a brand new player:

1) The weapon I had was awful (Ember Greataxe)
2) The auction house made my head spin with its endless variety. How could I reliably assess the merits of all those choices?
3) Checking named THF blades on wiki, I easily identified the weapons I wanted to use: Carnifex and Vampiric Cleaver. Plus a pair of Hooked Blades for my tempest trapmonkey. (Again, this was back in 2011.)



If you go Dex build, than yes you want Weapon Finesse, which can be taken as a feat too. Since the Iconic tree and with what Steelstar said in the OP, it's probably best to keep the path simplified with a leveling path intended for a melee focused character. What you describe is more arguably what a vet would do. Personally it would depend and I'll know better later.Steelstar specifically said that minoring in ranged was fine, and it's not surprising he added that explicit caveat because that's exactly what DDO rangers are supposed to do. That's why they get all those free feats for both melee and ranged.


Using mauls for oozes on TWF build means you potentially lose out on many bonuses you can get from the trees ranging from defense to dps. I have always preferred war hammers, but you can still use other bludgeoning weapons to keep your bonuses.

It's been months since I played my ranger, let alone DDO (officall be back most likely this weekend), but I don't want to say the wrong thing at what you are giving up on a melee oriented character . I will say though you would be sacrificing some form of dps, survivabilty, defense for relying on a long cooldown burst dps that doesn't come close to half of what a true ranged build can do. Also, to make it worth spending those feats for a little more ranged dps means it's better to invest more into Arcane and DWS and less into Tempest. It's not a terrible thing to do, but I feel it over complicates the intent here.I don't find this compelling. You're saying "give up melee to dabble in range," which is fine in theory, but in practice the ranged option is very strong. A tempest ranger who occasionally pulls out a bow (maybe once or twice per quest) is just flat-out stronger than a tempest ranger who never does.

Gratch
10-12-2017, 04:59 PM
Steelscourge Windhammer (build name and character of the same name created on Lamannia)
Alignment: True neutral *the windhammer sits in the middle of the alignment storm and can use any aligned weapon w/o issue*

_Stats_
Str: 14 + all level ups
Dex: 14
Con: 14
Wis: 16
Int: 14
Cha: 10

Skills: Concentration, Heal, Hide, Jump, Move Silently, Search, Balance, UMD (2 points of Jump go into Tumble at creation because everyone loves to Tumble).

Feats:
1 Dodge
3 Mobility
6 Spring Attack
9 Improved Crit: Bludgeon
12 Combat Expertise???
15 WHIRL THE FRICKING WIND (whirlwind)
18 Empowered Healing (or Toughness or IC:Ranged)
(took empowered healing but it does not work on the Healing Hands (much like LoH)). Though still useful for CSWounds and later Cocoon.
Favored Enemies: Construct, Elemental, Evil Outsider, Human, Elf (drow).

Ranger is one of the few classes that is given the majority of needed feats and hence one of the few able to take all the prereqs for whirling the wind. No whirlwind doesn't hit every mob twice anymore and yes cleave, great cleave is much cheaper, but sometimes the undead scourge ranger needs to spin like a top. And yes, a seasoned ranger player would use IPS (+manyshot) or Dance of Death for their multiple monster attacks but those both have a slight learning curve and uninteresting animations.

If you're taking a newb path: you want shiny buttons, no attack loss while chasing mobs, lots of built in dodge because you probably don't have a crafter, and an evened set of stats (no stat in this build costs more than 1 build point).

At one point I heard whirlwind was broken... but I tested against the Lamannia Kobolds and it appeared to hit all 4 around me. Don't know if it was actually at +4W.

Racial lay on hands is pretty nice... though not as broken as bladeforged reconstruct since you only get (7 max) per shrine.

EllisDee37
10-12-2017, 05:10 PM
One thing to consider in the strength/dexterity decision is the new player frustration at not being able to open strength-check doors and levers. (And it's downright demoralizing when it happens in a group and a veteran spellcaster steps up and is able to open it.)

QuantumFX
10-12-2017, 06:28 PM
One thing to consider in the strength/dexterity decision is the new player frustration at not being able to open strength-check doors and levers. (And it's downright demoralizing when it happens in a group and a veteran spellcaster steps up and is able to open it.)

Agreed. And, a dex build is going to be super frustrating to a new player when 3/4 of the weapons mentioned in the scourge tree are heavy weapons.

Silverleafeon
10-12-2017, 08:50 PM
One thing to consider in the strength/dexterity decision is the new player frustration at not being able to open strength-check doors and levers. (And it's downright demoralizing when it happens in a group and a veteran spellcaster steps up and is able to open it.)

Or the vet pulls out a scroll of fireball and uses umd to cast it to open the door...

Qhualor
10-12-2017, 09:11 PM
I wrote down what I took, but didn't write down at what levels. if there is a discrepancy than that is to blame. sorry.

Name: Tempest

Level1:

Str 14
Dex 18
Con 16
Int 8
Wis 10
Cha 8

Toughness, Giant

Concentration, Balance, Bluff, Heal, UMD, Tumble I put 2 points in to make it even

Level 2:

same skills

Level 3:

Precision

same skills

Level 4:

Dex

same skills

Level 5:

Evil Outsider

same skills

Level 6:

Weapon Focus Bludgeoning

same skills

Level 7:

same skills

Level 8:

Dex

same skills

Level 9:

Improved Critical Bludgeoning

same skills

Level 10:

Human

same skills

Level 11:

same skills

Level 12:

Dodge

Dex

same skills

Level 13:

same skills

Level 14:

same skills

Level 15:

Mobility, Aberration

same skills

Level 16:

Dex

same skills

Level 17:

same skills

Level 18:

Empower Healing

same skills

Level 19:

same skills

Level 20:

Elf

Dex

Concentration, Heal and the last few points I threw in Spot because 1/2 points do nothing.

Notes:

1. last I knew, Concentration sucks. I debated with myself on that one, but figured heroics are more forgiving than epics.

2. some argument could be made for Tumble, especially utilizing the Dodge bonus. I personally never put points into it, even at creation, and never Tumble.

3. Favored enemy besides EO and Giant is a toss in the hat.

4. this is focused on a melee bludgeoning build. I saw no room to sacrifice for ranged feats.

5. no points in wisdom because you can easily slot a Wis item to cast spells. if not maxxing out Dex, than I wouldn't go lower than 16 and put the points in Cha for easier UMD. ended up with a 10 in UMD, but that's without any items equipped, tomes, etc that can be boosted. even a 50% chance with UMD is better than 0%.

6. Scourge Weapons in the racial tree says it grants proficiencies with the same weapons you are racially proficient with. its redundant despite it also giving Good damage.

7. couldn't duplicate what my Tempest takes by taking a couple racial enhancements. more heal amp means not getting a couple T4 enhancements and 4th core in DWS I really like. makes me want racial past lives to get them back :)

8. overall, pretty happy with this build. I think I covered everything you would need.

unbongwah
10-12-2017, 09:14 PM
EDIT: build name is also character name on Lama, FYI.

Wightbane Hunter
Ranger 20
Neutral Good Aasimar Scourge

Stats
32pt Level Up
---- --------
Strength 16 4: STR
Dexterity 14 8: STR
Constitution 16 12: STR
Intelligence 10 16: STR
Wisdom 14 20: STR
Charisma 8

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
Move Si 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
Tumble 1 1
------------------------------------------------------------
24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6

Feats
1 : Precision
1 Aasimar: Favored Enemy: Undead
1 Ranger : Favored Enemy: Giant
3 : Point Blank Shot
5 Ranger : Favored Enemy: Evil Outsider
6 : Quicken Spell
9 : Improved Critical: Bludgeoning
10 Ranger : Favored Enemy: Construct
12 : Improved Critical: Ranged
15 : Empower Healing Spell
15 Ranger : Favored Enemy: Aberration
18 : Two Weapon Defense
20 Ranger : Favored Enemy: Elemental
Favored Enemies: I almost always start Undead/Giant/Evil Outsider, so it's nice to get one of them free. :) For the rest: Aberration felt like an appropriate choice for an extraplanar hunter of evil; Constructs and Elementals because *mumble mumble* BACKSTORY!

Since we don't need to list Enhancements, here's just a screenshot of what I had in mind for lvl 20:
https://i.imgur.com/zsoSRRa.jpg
Using the starter weapons, this build winds up with (best case) 18-20/x4 critical threat range, which is no better than axes for a Tempest and noticeably worse than khopesh (16-20/x4). It's bad enough I considered taking Imp Crit:Slash instead of TWD or IC:Ranged.

However, with named weapons, things can get a little more interesting:
https://i.imgur.com/f21c4DH.jpg
As always, the display doesn't include Imp Crit feat, so the actual crit threat range is 14-20/x4.

Bottom line: it's a niche build which depends on named weapons to make it less, uhh, niche-y. :cool:

FuryFlash
10-13-2017, 02:35 AM
The character is ScourgePath on Lamannia.

Aasimar Scourge of the Undead
Ranger 20
Lawful Good Aasimar Scourge


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 16. . . .4: STR
Dexterity . . . 14. . . .8: STR
Constitution. . 16. . . 12: STR
Intelligence. . 10. . . 16: STR
Wisdom. . . . . 14. . . 20: STR
Charisma. . . . .8. . . 24: STR
. . . . . . . . . . . . 28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . 2. 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 .22
UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6


Feats

.1. . . . : Power Attack
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Ranger : Favored Enemy: Human
.3. . . . : Two Weapon Defense
.5 Ranger : Favored Enemy: Giant
.6. . . . : Dodge
.9. . . . : Improved Critical: Bludgeoning
10 Ranger : Favored Enemy: Evil Outsider
12. . . . : Mobility
15. . . . : Spring Attack
15 Ranger : Favored Enemy: Elemental
18. . . . : Quicken Spell
20 Ranger : Favored Enemy: Construct
21 Epic . : Overwhelming Critical
24 Epic . : Empower Healing Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Arborea


Spells
Ram's Might, Jump, Resist Energy, Merfolk's Blessing
Cure Light Wounds, Barkskin, Protection from Energy, Mass Camouflage
Cure Moderate Wounds, Wild Instincts, Neutralize Poison, Remove Disease
Cure Serious Wounds, Freedom of Movement, Mass Longstrider, Animal Growth

Enhancements (80 AP)

Tempest (42 AP) Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish Improved Defense III, Whirling Blades
Improved Parry III, Whirling Blades
Storm Dancer, Critical Mastery III, Whirling Blades, Strength
Storm Tempest, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Deepwood Stalker (21 AP) Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack Favored Defense III, Increased Empathy III, Versatile Empathy I
Survivalist
Survivalist, Thrill of the Hunt III, Favored Hunter III
Scourge of the Undead (17 AP) Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III Scourge Weapons, Improved Recovery
Improved Scourge Weapons, Divine Purpose
Greater Scourge Weapons, Improved Recovery
Destroyer of the Dead

Destiny (24 AP)

Divine Crusader Bane of Undeath, Purge the Wicked, Strength
Consecration III, Strength
Sacred Ground
No Regret, Crusade
Castigation, Heavenly Presence, Celestial Champion
Strike Down


The build is pretty similar to what everyone else has been posting here, but I made it before even looking through this thread; I guess this shows how there's really only one main build here with a couple personal variations. I agree with Unbongwah's points in his post about using Phosphor, but no matter what you use, the build won't be amazing; it's just a consequence of the goals of paths.

I tried to make this build reasonably straightforward to make it more usable for all types of players - I dropped Precision, which is situationally stronger for players who are using named weapons with better crit profiles, instead taking Power Attack, which is useful in all scenarios. I debated on dropping UMD, but I figured it wouldn't hurt to leave it, since it really is important in epic levels; I care more about functionality than simplicity in this case. Feats like Spring Attack are debatable, as brought up by EllisDee earlier in this thread, but I left them in because the build likely won't hit dodge cap without gear that players using paths in the first place probably wouldn't have.

Anyway, thanks for the challenge - I would love to do more of these for other paths in the future!

~FuryFlash

FuryFlash
10-13-2017, 02:36 AM
Would someone check if the scourge iconic gets a bow on creation? If not then that seems like a huge oversight. A bow of sinew would be the easy fix but thematically a variation on the bow of silver flame would be thematically appropriate and maybe undead bane returning arrows?

The scourge iconic does NOT receive a bow from the starter equipment. I agree, this must be an oversight; even a melee ranger would have at least one bow at all times.

Fenix93
10-13-2017, 04:45 AM
Because iconics are supposed to be a character you can instantly create and play straight out of the box. Not having a bow on a ranger would be wrong even if said character was primarily a tempest. If the build path does not end up with improved critical blugeoning and ranged by level 15 then it was built wrong. Hence the need for a bow on creation: a nice big hint to anyone new that they should be using manyshot when available.
But what I think too! curse and a ranger! ranger can choose to be Dual-wilding or Ranged based ... but here you want to force people to play Mel, I understand that is a default path though ... it is not best to give the choice between the 2 styles of combat ? would be more logical and would give a sense of playing the ranger on a race that and WIS based ...

Fenix93
10-13-2017, 07:44 AM
Personal concept Art:

https://i.imgur.com/47VToK5.png

https://i.imgur.com/BugTAYr.jpg

The Build:

Beta build Iconic : Scourge Aasimar
Ranger 20
Lawful Good Aasimar Scourge


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 16. . . .4: STR
Dexterity . . . 14. . . .8: STR
Constitution. . 13. . . 12: STR
Intelligence. . .8. . . 16: DEX
Wisdom. . . . . 14. . . 20: WIS
Charisma. . . . 13. . . 24: STR
. . . . . . . . . . . . 28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spot. . . 1. 1. . .1 .1 . . 2. 2. 1. . .1 .1 .1 .1 .1 .1 . . 2. . .1 .18
Search. . 4. 1. 1. 1. 1. . .1 .2 .1 . . 1. 1. 1. 1. 1. . . . . . . . .17
UMD . . . 1½ ½ .1 .½ .½ .½ .½ . . ½. 1. ½. . . . ½. 1½ ½ .½ . . 1. ½. 11½
Tumble. . 1. 1. . .½ .1 .½ . . ½. . .½ .½ .1 .1 .½ . . . .1 .½ .½ .½ .10½
Hide. . . 2. . .1 . . . .1 .1 . . 1. 1. . . . . . . . .1 . . 1. 1. . .10
Move Si . 2. . .1 . . . .1 .1 . . 1. 1. . . . . . . . .1 . . 1. 1. . .10
Concent . 2. . . . . . . . . . . .1 . . 1. . . . 1. 1. 1. 1. . . . 1. .9
Balance . 1. . . . ½. . .½ . . ½. . .½ .½ .1 .1 .½ . . . .1 .½ .½ .½ . 8½
Heal. . . 1. . . . . . . . . . . . . . . . . . . . . . 1. . . . . .1 . 3
Jump. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
. . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6


Feats

.1. . . . : Weapon Finesse
.1 Ranger : Favored Enemy: Evil Outsider
.3. . . . : Power Attack
.5 Ranger : Favored Enemy: Chaotic Outsider
.6. . . . : Two Weapon Defense
.9. . . . : Improved Critical: Bludgeoning
10 Ranger : Favored Enemy: Lawful Outsider
12. . . . : Quicken Spell
15. . . . : Cleave
15 Ranger : Favored Enemy: Aberration
18. . . . : Toughness
20 Ranger : Favored Enemy: Ooze

Spells
Camouflage, Charm Animal, Magic Fang, Ram's Might
Barkskin, Snare, Cure Light Wounds, Protection from Energy
Cure Moderate Wounds, Neutralize Poison, Remove Disease, Wild Instincts
Animal Growth, Cure Serious Wounds, Freedom of Movement, Mass Longstrider

Enachement Tree:

https://i.imgur.com/4TioW6w.jpg

Cararcther: Asgahael Windail

Seikojin
10-13-2017, 09:12 AM
Wish I had the time to get my build finished and in here. Seems like I would be the only dex based...

unbongwah
10-13-2017, 10:25 AM
The scourge iconic does NOT receive a bow from the starter equipment. I agree, this must be an oversight; even a melee ranger would have at least one bow at all times.
I presume Scourge Aasimar don't get a bow for the same reason PDK don't get a 2H weapon or SDK don't get a staff or crossbow; because the entire point of the starter gear and default path is to provide new / casual players with a template for jumping into DDO right away. The starter gear certainly isn't meant to be comprehensive nor is it meant to be best-in-slot options; even newbies will learn quickly to farm whatever else it is they need / want.

[EDIT: I think the default paths should include Enhancements as well as everything else, because the sort of player who doesn't manually optimize their builds isn't going to know how to spend APs effectively either. But I ain't SSG so...]

Wish I had the time to get my build finished and in here. Seems like I would be the only dex based...
FYI, Scourge starter weapons are a pair of heavy maces, so DEX-based would be a waste. Had they been light maces, I would've at least considered going DEX-based.

Steelstar
10-13-2017, 10:44 AM
Thanks to those of you who submitted builds! We'll be taking a look at these today.

To a few of you:


The following rules must be followed in order to be considered:

You must build the character out on Lamannia (using a first-life Custom version of the Iconic), and include the character's name in your post. Please leave the character as-is after you do!



Some of the paths you all posted don't seem to include the name of the Character on Lamannia - This is a must-have. If you add it in, please let me know!

GoldyGopher
10-13-2017, 04:16 PM
A slightly different take on a Pure Undead Hunter.

The Character is Chaotic Good (Easily could have a back story) and is a Finesse Build - Light Maces.

Character name - Bryn on Lamannia


Bryn
Level 30 Chaotic Good Aasimar Female
(20 Ranger \ 10 Epic)
Hit Points: 362
Spell Points: 78
BAB: 20\20\25\30\30
Fortitude: 13
Reflex: 22
Will: 8


Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 30) (Level 30)
Strength 13 13 13
Dexterity 17 23 23
Constitution 13 13 13
Intelligence 8 8 8
Wisdom 15 15 15
Charisma 12 12 12


Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 30) (Level 30)
Balance 1 15 21
Bluff 0 10 10
Concentration 2 31 32
Diplomacy 0 10 10
Disable Device n/a n/a n/a
Haggle 0 10 10
Heal 4 33 35
Hide 2 20 26
Intimidate 0 10 10
Jump 2 17 18
Listen 2 12 14
Move Silently 0 10 16
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 10 9
Search 2 12 11
Spellcraft 0 10 9
Spot 6 25 27
Swim 0 17 18
Tumble 1 11 17
Use Magic Device 1 21 21

Level 1 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+4)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Finesse




Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)




Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack




Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)




Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental




Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Feat: (Selected) Dodge




Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Swim (+1)




Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)




Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons




Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Favored Enemy) Favored Enemy: Construct




Level 11 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)




Level 12 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility




Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)




Level 14 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)




Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Spring Attack




Level 16 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)




Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)




Level 18 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Ranged Weapons




Level 19 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)




Level 20 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Favored Enemy) Favored Enemy: Giant




Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Feat: (Selected) Epic: Bulwark of Defense




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Toughness




Level 29 (Epic)
Feat: (Epic Destiny) Multiple Spheres: Harbinger of Chaos




Level 30 (Epic)
Feat: (Selected) Primal Sphere: Doubleshot
Feat: (Legendary) Scion of the Astral Plane





https://6464354d-a-62cb3a1a-s-sites.googlegroups.com/site/mnwargamer/photo-gallery/ScreenShot00124.jpg?attachauth=ANoY7cq4QizQVzmaRm_ ljPNH3B3CARpesJ3wFjs2h4zzzH3-HohZHqf84f1Wr-vihGWGreFGTn_Ar0KH8iT-UFIFx6clzJ_mvUENYsDqqXp3VYf_b_Ba6Px9Cia20yP8eVIifG xhkzbsdPb9LJwzPn13JOD_m93lG78zlbSdibqbCoqT5mQvX3-G5-AOV7dF-TI_S0qJaJqNkpbvzApfzXKClUB2_J_L78QrTaprmJArWNoN47G fV30%3D&attredirects=0

Cantor
10-13-2017, 06:41 PM
Ellisdee pretty much hit my design except I go16 str and get int for more skills.

Also I had a variant that did spring attack/combat mastery/ WW instead of quicken, IC ranged, and PBS, more for the melee flavor.

Seikojin
10-13-2017, 08:25 PM
I presume Scourge Aasimar don't get a bow for the same reason PDK don't get a 2H weapon or SDK don't get a staff or crossbow; because the entire point of the starter gear and default path is to provide new / casual players with a template for jumping into DDO right away. The starter gear certainly isn't meant to be comprehensive nor is it meant to be best-in-slot options; even newbies will learn quickly to farm whatever else it is they need / want.

[EDIT: I think the default paths should include Enhancements as well as everything else, because the sort of player who doesn't hand-optimize their builds isn't going to know how to spend APs effectively either. But I ain't SSG so...]

FYI, Scourge starter weapons are a pair of heavy maces, so DEX-based would be a waste. Had they been light maces, I would've at least considered going DEX-based.

True, however that gear could be anything by launch ;)

Also light maces can be had easily too.

unbongwah
10-13-2017, 08:39 PM
Sure, but one of the stated design requirements is "Needs to primarily Dual-wield Clubs, Light Maces, Heavy Maces, or Morningstars." Going DEX-based only works with one of those weapon types; and obviously you can't presume people own Harper, so no going INT-based either. Nope, it's a boring ol' STR Tempest unless they take my advice of adding a WIS to-hit/dmg option for racial weapons. :cool:

Fenix93
10-14-2017, 05:35 AM
Sure, but one of the stated design requirements is "Needs to primarily Dual-wield Clubs, Light Maces, Heavy Maces, or Morningstars." Going DEX-based only works with one of those weapon types; and obviously you can't presume people own Harper, so no going INT-based either. Nope, it's a boring ol' STR Tempest unless they take my advice of adding a WIS to-hit/dmg option for racial weapons. :cool:But and what I think too! This race and WIS based ... the logical choice was to make it Arcan Arcer with the WIS based build !, and a counter-sense what they wanted to do! the character itself is against current on the racial bonuses he can give!

EllisDee37
10-14-2017, 05:54 AM
But and what I think too! This race and WIS based ... the logical choice was to make it Arcan Arcer with the WIS based build !, and a counter-sense what they wanted to do! the character itself is against current on the racial bonuses he can give!Morninglord gets +2 int and is a cleric. It seems to be a feature of iconics to not be particularly suited to the class they're associated with.

Fenix93
10-14-2017, 01:02 PM
Morninglord gets +2 int and is a cleric. It seems to be a feature of iconics to not be particularly suited to the class they're associated with.but the racial tree and PL of the new icon would not be bad if they added something to the ranged damange ... it would be perfect an added Dubleshot would make the iconic PL of Aasimar more accentuated by me.

unbongwah
10-14-2017, 01:28 PM
This race and WIS based ... the logical choice was to make it Arcan Arcer with the WIS based build !, and a counter-sense what they wanted to do! the character itself is against current on the racial bonuses he can give!
Hey, you're preaching to the choir. AFAIK, I was the first to ask for a ranged ranger Iconic (https://www.ddo.com/forums/showthread.php/486032-Should-Ravenloft-have-a-Vampire-Iconic?p=5966106&viewfull=1#post5966106) for Ravenloft; though I thought dhampir was a more natural fit for the setting and would be a reasonable compromise for all the people asking for a vampire Iconic (which lol no).

But it is what it is; I doubt SSG is gonna redo the Iconic at this late date.

Morninglord gets +2 int and is a cleric. It seems to be a feature of iconics to not be particularly suited to the class they're associated with.
SDK get +2 DEX and extra SA in their racial tree, so Assassin seems like a natural fit. Deep Gnomes obviously make great wizards. PDK and BF...well, TBH in hindsight I kinda wish they had traded classes, since a pure BF fighter would be awesome thanks to Recon SLA (pre-Reaper anyway), whereas paladin seems like a more natural fit for a race which encourages going CHA-based via CKT. Though obviously you can LR +1 either into pure version of that class; those HoWs ain't gonna sell themselves!

It's ML and now Scourge who seem like particularly bad fits for their respective Iconic classes, IMO. [Plus did we really need yet another blunt weapon specialist?] Particularly since wood elves would've been a more natural fit for rangers leaving Aasimar for clerics. The benefits of hindsight, I suppose.

barecm
10-14-2017, 05:31 PM
Tested this out and I really like the Scourge Aasimar. I am planning to fork lift my current ranged ranger build directly. The wisdom bonus alone is a draw as it adds to the DC of fear / paralyze arrows. So far, I like it a lot. Healing hands is also a huge draw as the healing is wisdom based as well. So, a lot of synergies for my build. However, once I actually like something that is done, they go and change it to where I hate it. :rolleyes: So, let's keep it as is, ok?

Fenix93
10-14-2017, 06:31 PM
Tested this out and I really like the Scourge Aasimar. I am planning to fork lift my current ranged ranger build directly. The wisdom bonus alone is a draw as it adds to the DC of fear / paralyze arrows. So far, I like it a lot. Healing hands is also a huge draw as the healing is wisdom based as well. So, a lot of synergies for my build. However, once I actually like something that is done, they go and change it to where I hate it. :rolleyes: So, let's keep it as is, ok?I understand but the real problem and that this iconic and set up on a Dualwilding build that forces people to point on STR rather than WIS, does not really make sense, I understand that healing hands work with the WIS bonus, but here's the problem and find a it is a valid compromise to make it play with both a build range and a Dualwilding build that can take advantage of the WIS Bonus and not just STR...


Hey, you're preaching to the choir. AFAIK, I was the first to ask for a ranged ranger Iconic (https://www.ddo.com/forums/showthread.php/486032-Should-Ravenloft-have-a-Vampire-Iconic?p=5966106&viewfull=1#post5966106) for Ravenloft; though I thought dhampir was a more natural fit for the setting and would be a reasonable compromise for all the people asking for a vampire Iconic (which lol no).

But it is what it is; I doubt SSG is gonna redo the Iconic at this late date.

SDK get +2 DEX and extra SA in their racial tree, so Assassin seems like a natural fit. Deep Gnomes obviously make great wizards. PDK and BF...well, TBH in hindsight I kinda wish they had traded classes, since a pure BF fighter would be awesome thanks to Recon SLA (pre-Reaper anyway), whereas paladin seems like a more natural fit for a race which encourages going CHA-based via CKT. Though obviously you can LR +1 either into pure version of that class; those HoWs ain't gonna sell themselves!

It's ML and now Scourge who seem like particularly bad fits for their respective Iconic classes, IMO. [Plus did we really need yet another blunt weapon specialist?] Particularly since wood elves would've been a more natural fit for rangers leaving Aasimar for clerics. The benefits of hindsight, I suppose.

I realize your speech however, for my point of view this icon is too limited in personalization, unlike other things that can be done in various builds, eg exemplify the PDK with the PDK can do a lot of builds and its racial core are very good and makes it an iconic versatile, ASoU (Aasimar Scrouf of the Undead) does not have this same level of presonization, racial core is only healing hamp and just interesting, it does not give me a motive plead to spend on points at first life (if I create the ASoU in the first life), then the idea of ??making an iconic "Vampire" and a bit odd because the D & D vampires are not really a breed but a state-curse then it would not make sense to make an iconic vampire.

From my point of view if we want to be honest, the iconic ranged I always thought it was a sort of "monster hunter" by Ravenloft theme, with a Diablo 3 Demon Hunter style skill that would make use of 2 lightweight or replicas, it would have been a real unique feat for an iconic Ranger ... but it's a shame.

https://i.imgur.com/xD8tKvl.jpg

at the bottom an iconic Monster Huntress was Ravenloft's theme for an iconic bell inspired by Van Helsing ...

https://i.imgur.com/3LVGChD.jpg

(In the end, those outfits that made you take with one of the ravenloft bundles look too much like one of these photos ... is that style by Van Helsing who brushes with the expantion.)

my advice and to reach the race tree of the Aasimar Scrouge in the weapon's core part also a versed counterpart to make Ranged weapon's it more versatile even at remote distance, and add to the Active iconic PL a 1% or 2% of Dubleshot.

barecm
10-16-2017, 10:48 AM
Just to chime in again... I did mention a number of times that Wis needed to have +to hit and damage for this race, but it seemed to fall on deaf ears. And that was a while ago. I also mentioned in the dev chat of the preview, but again... no response from anyone on the SSG side. It seems more of the same to me, if you are not praising a decision, you rarely get a response. Adding wis to hit and damage for this iconic make more sense than anything, but so far it has been like yelling at a brick wall.

I still like the Iconic Aassimar, but I do see people's points as far as narrow scope of what you can do with this race. For me and my ranged ranger, I am in it for the +2 wisdom and the healing hands. Other than that I do not plan on sinking any points into the racial tree outside of the racial reincarnation ones.

Tilomere
10-17-2017, 12:41 AM
Too late, but I'm just messing around.

Lawful Good

Str 11
Dex 14
Con 14
Int 8
Wis 19 + Level Ups
Chr 8

Skills taken all levels: Concentration, Heal, Jump, Spot, Balance

Feats
1 Precision
3 Magical Training
6 Quicken
9 IC:B
12 SF: Transmutation
15 Quick Draw
18 Empower Healing

Weapons: Forgotten Light (http://ddowiki.com/page/Forgotten_Light) levels 16-25 (easily obtained by first lifer off AH for cheap, 18-20x2 weapon base crit profile, uses Wis to hit and damage, has devotion built in)

Spells
Lvl 1 Entangle > Ram's Might > Resist Energy > Jump
Lvl 2 Snare > Spike Growth > Protection from Energy > Barkskin
Lvl 3 Cure Moderate Wounds > Wild Instincts > Neutralize Poison > Remove Disease
Lvl 4 Cure Serious Wounds > Freedom of Movement > Summon Monster > Animal Growth

Enhancements: 41 Tempest crit mult, 17 Scourge crit mult, 21 DWS crit range

- 1 FE: Reptiles
- 5 FE: Human
- 10 FE: Giant
- 15 FE: Chaotic Outsider
- 20: FE: Elf

Fenix93
10-17-2017, 04:24 AM
Too late, but I'm just messing around.

Lawful Good

Str 11
Dex 14
Con 14
Int 8
Wis 19 + Level Ups
Chr 8

Skills taken all levels: Concentration, Heal, Jump, Spot, Search

Feats
1 Precision
3 Magical Training
6 Quicken
9 IC:B
12 SF: Transmutation
15 Quick Draw
18 GSF: Transmutation

Weapons: Forgotten Light (http://ddowiki.com/page/Forgotten_Light) levels 16-25 (easily obtained by first lifer off AH for cheap, 18-20x2 weapon base crit profile, uses Wis to hit and damage, has devotion built in)

Spells
Lvl 1 Entangle > Ram's Might > Resist Energy > Jump
Lvl 2 Snare > Spike Growth > Protection from Energy > Barkskin
Lvl 3 Cure Moderate Wounds > Wild Instincts > Neutralize Poison > Remove Disease
Lvl 4 Cure Serious Wounds > Freedom of Movement > Summon Monster > Animal Growth

Enhancements: Tempest+Scourge, leftovers in DWS

- 1 FE: Reptiles
- 5 FE: Human
- 10 FE: Giant
- 15 FE: Chaotic Outsider
- 20: FE: Elf

you have to enter the name of your character with which you created the build on lamannia as said Steelstar thing that no one here has done ... making the builds invalid for inspection...

Tilomere
10-17-2017, 02:19 PM
no one here has done ... making the builds invalid for inspection...

Good because they all fail to capture the wisdom based nature of the racial tree or class casting and lack any CC options for depth of play. Several of them don't even have the wisdom to cast level 1 ranger spells.

Qhualor
10-17-2017, 03:38 PM
I'm curious to know what Steelstar thought when he played around with our builds.

EllisDee37
10-17-2017, 03:54 PM
you have to enter the name of your character with which you created the build on lamannia as said Steelstar thing that no one here has done ... making the builds invalid for inspection...Many of us included lamannia characters in our posts.

unbongwah
10-17-2017, 03:57 PM
What I wanna know is what do we win if our path is selected. Apart from bragging rights, obviously. :cool:

EllisDee37
10-17-2017, 03:59 PM
What I wanna know is what do we win if our path is selected. Apart from bragging rights, obviously. :cool:Or public shaming if the path turns out to stink.

Shame! Shame!

*ding* *ding* *ding*

Shame!

Tilomere
10-18-2017, 02:07 AM
Or public shaming if the path turns out to stink.



The 100th life reaper soloing warlock is going to kill almost everything everything regardless of the build they pick... especially against 100% fort undead.

The only decent melee builds against undead are monk unarmed since they are based on attack speed and melee power instead of crit.

FuryFlash
10-18-2017, 02:34 AM
Sooo... the default path seems to start with 17 strength on live. Not a single build in this thread has that. What gives?

Fenix93
10-18-2017, 03:13 AM
Many of us included lamannia characters in our posts.You asked but to enter the name of that character in the post, which I quickly did after reading the Dev message, warning him privately of the add but ... add more or less the name would not change anything, the most some of the builds I have seen point to all about strength and not on Wisdom ... and clear that secondly with the setting of this iconic have been badly fired.

edgarallanpoe
11-06-2017, 10:44 AM
I see tier 4 of the racial tree includes a stacking +1 crit multiplier (Sacred bonus, not Competence) to scourge weapons.

Let's see, that means:

22 AP racial (+1 multiplier)
21 AP tempest (+1 multiplier)
21 AP deepwood (+1 range)

Getting all three precludes any capstone, so it's probably not worth it:



This isn't true. I am currently running a 20th level scourge and have the tempest capstone. My breakdown is 41 in Tempest (including capstone) 21 DWS to get crit bonus and 18 Assimar tree to get crit bonus.

It's a nice build but I'm not sure it will work in EE or Reaper. Just not enough DPS from light maces to warrant melee at this time. EH would be fine. I'll know more as I progress. I'm also running him in Dred for the extra crit bonus to bludg.

Alrik_Fassbauer
04-12-2019, 11:59 AM
Because iconics are supposed to be a character you can instantly create and play straight out of the box.

What I don't understand is, why these characters are starting at level 15.
My guess is that new players would rather love "out of the box" characters, but this is something they don't gdet. In the current state with level 15, Iconic Heroes rather look like rewards for long-time playsers to me. But then, why would long-time players want to play with out-of-the-box characters ?

(I'm thinking of trying out the Aasimar scourge, that's why I'm reading into this thread here.)