View Full Version : FvS Multiclass?
ThomasHunter
10-02-2017, 10:09 PM
I keep thinking that using FvS as a base with maybe Pally would make a good melee toon now. I think you would want to go CHR based for saves.
Yet, when I try to flesh it out a bit, it simply doesn't seem to pan out how I would like it to. I also thought to use some cleric levels and domains to get Displacement which would be darn handy for a melee toon.
Anyone played around with any ideas that might be fun yet?
Thanks!
silinteresting
10-03-2017, 05:23 AM
im thinking for a melee build 12 fvs 7 bard 1 rog/arti/wiz cha based, this gives
you lvl 6 spells as a fvs heal or blade barrier, haste and displacement from the
bard and either trap skills or extra feat from wiz perhaps extend to boost the
length of haste/displacement and divine power. id run a short sword vulkoor drow.
a good fun build for going from 1-30.
your friend sil :)
cru121
10-03-2017, 05:26 AM
Time to revive the SICKLE build!
https://www.ddo.com/forums/showthread.php/480734-SICK-LE-build
unbongwah
10-03-2017, 10:14 AM
The problem is the recent change in insufficient to make FvS by itself a viable melee (or ranged) DPS class, since there was zero buffage to Warpriest and (unlike clerics) FvS didn't get new spells / SLAs like Holy Sword this time around. So you pretty much have to multiclass if you want to improve your melee DPS, but you also have to stay majority-FvS if you want to keep CHA/WIS to dmg. Also since Divine Might is still a STR bonus, odds are you will want to use Know the Angles instead to boost DPS; so instead of being STR+CHA-constrained, you're INT+(CHA or WIS)-constrained, and that's if you ignore the stat pre-reqs for melee feats.
So I have yet to see or come up with a FvS melee build I really like based on the CHA/WIS dmg option. Just seems like there's too many restrictions on its use.
Thoden
10-03-2017, 10:20 PM
I'm tinkering around with some FVS/ranger/monk AA builds, since wisdom to-hit and damage would seem to be have great synergy with wisdom-based paralyzing and terror arrows. It won't potentially have quite the DCs that my Terror bard has, but the DPS would be pretty damned good.
unbongwah
10-04-2017, 11:02 AM
I was thinking something like FvS 12 / monk 6 / rgr 2 - Silver Flame monkcher. 14 racial / 41 AA / 11 Ninja / 11 Henshin with 3 APs left over for tweaking. Ranged DPS won't be as good as, say, jakeelala's builds (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds), but having Heal spell sure helps make up for that.
I guess I'm just not as interested in FvS options as I am in domains, though. Vish already has a cleric 14 / rgr 4 / ftr 2 AA build: Trickery domain for Enchantment DC bonuses and Mass Charm SLA. I was thinking of cleric 14 Earth domain for Earthquake SLA; combine with monk or rgr 6, I guess.
Selvera
10-04-2017, 11:24 AM
Got a few ideas going on, I'm liking the looks of 17/3 splits so that you still get fvs wings. (and only lose 30 HP, which isn't too huge).
3 bard - Swashbuckler for critical profile. DC's for bard stuff are based off perform, which is cha based. And fvs gets cha to hit which is better then bards. Will be missing out the tier4-tier5 enchancements though.
3 paladin - Defensive stance and great saves, both go well with a lot of HP for a healer or caster focused fvs, or even just for a melee who doesn't squish so fast. Counts as divine to give full duration of the level 6 deity feat.
3 monk - Looking into the idea of a build which uses centered weapons (drow w/shortsword or anyone with longsword or even longbow) with ninja spy focused on wisdom to hit, damage, AC, willsaves and DCs for abilities (both monk stuff and spells). Dex still gives AC/reflex and required for twf feats.
drunkbarbarian
10-07-2017, 10:47 PM
How about 12fvs/6monk/2?? split? Wisdom to damage with quarterstaff, spell points, and monk dc's. Maybe spend the majority of enhancement points in Henshin and Shintao. T5 Henshin and focus on debuffs as a melee style. Can't see it being a workable build, but maybe someone could make it work.
EllisDee37
10-07-2017, 11:25 PM
How about 12fvs/6monk/2?? split? Wisdom to damage with quarterstaff, spell points, and monk dc's. Maybe spend the majority of enhancement points in Henshin and Shintao. T5 Henshin and focus on debuffs as a melee style. Can't see it being a workable build, but maybe someone could make it work.Maybe spend up to 22 AP in Warpriest for Ameliorating strike and righteous weapons, with Aureon as your deity.
Without a strength build (and you need 17 strength for GTHF) you won't have very good tactics DCs, and your reflex saves will be terribad, but you'd have decent will saves at least.
unbongwah
10-07-2017, 11:25 PM
Time to revive the SICKLE build!
https://www.ddo.com/forums/showthread.php/480734-SICK-LE-build
Bard 3 certainly provides the most bang for your buck in terms of melee DPS while minimizing the loss on the caster side. The drawback is you only have three options: Olladra (sickle), Vol (dagger), or Vulkoor (short sword).
Or do something with Vistani Knife Fighter + Blood of Vol when it comes out.
I'd also consider a Silvanus build: maybe FvS 12 / ftr 6 / monk 2 using mauls. I don't really know what the upside is for going CHA-/WIS-based would be, though, unless you really wanted to use Jade Strike et al?
KoobTheProud
10-08-2017, 01:41 PM
If you're centered I guess the upside is Wis to hit/damage/Will/AC/SP/DC's etc. It lets you consolidate lots of stuff on one stat. Maybe go Staff and cut out the Fighter levels and get wings plus usable DC's on offensive spells and cc?
36 pt build (+4 Tomes)
Human
FvS 18/Monk 2 could be Fvs 17/Monk 3 (for +Wis in T3 in 3 trees) or FvS 17/Monk 2/Fighter 1 for an extra feat.
Str 13
Dex 13
Con 16
Int 8
Wis 18
Cha 8
1 - Power Attack
1H - Cleave
3 - Spell Penetration
6 - Great Cleave
6M - Precision
7M - Two Handed Fighting
9 - Quicken
12 - Improved Critical: Blunt
15 - Improved Two Handed Fighting
18 - Greater Two Handed Fighting
21 - Arcane Insight
24 - Embolden Spell
26 - Perfect Two Handed Fighting
27 - Overwhelming Critical
28 - Mass Frog or First Blood
29 - Dire Charge
30 - Blinding Speed
30L - Scion of the Astral Plane or Scion of the Shadowfell
I know that melee/casters are very disadvantaged in the system but being able to focus hit/damage/DC's on one stat might be viable.
Thoden
10-08-2017, 07:16 PM
I'm trying a 10/6/4 Wisdom-based Silver Flame FVS/Monk/Ranger for Paralyzing/Terror Arrows, Incorporality, and high dodge for mid- to high-skull reaper quests. Level 13, so far pretty fun, although I'm chomping at the bit for IPS.
voxson5
10-08-2017, 07:54 PM
The problem is the recent change in insufficient to make FvS by itself a viable melee (or ranged) DPS class, since there was zero buffage to Warpriest and (unlike clerics) FvS didn't get new spells / SLAs like Holy Sword this time around. So you pretty much have to multiclass if you want to improve your melee DPS, but you also have to stay majority-FvS if you want to keep CHA/WIS to dmg. Also since Divine Might is still a STR bonus, odds are you will want to use Know the Angles instead to boost DPS; so instead of being STR+CHA-constrained, you're INT+(CHA or WIS)-constrained, and that's if you ignore the stat pre-reqs for melee feats.
So I have yet to see or come up with a FvS melee build I really like based on the CHA/WIS dmg option. Just seems like there's too many restrictions on its use.
Does FvS need to be the main class?
18 war cleric /2FvS ?
unbongwah
10-09-2017, 06:04 PM
Does FvS need to be the main class?
Yes (http://ddowiki.com/page/Favored_Soul): "Your faith allows you to use your Charisma (or Wisdom) bonus for to-hit and damage purposes with your deities' Favored Weapon if it is higher than your Strength bonus. This benefit only applies if your Favored Soul level is equal to or greater than half of your total Heroic Character level."
SerPounce
10-11-2017, 12:22 PM
I've been leveling a wis based fvs moncher also. Mine going to be 12 fvs/6 monk/ 2 ftr. I'm pretty satisfied with that split. You need all the feats you can get (and fighter does that better than ranger for this build), 10k stars is a must for a wisdom based archer imo, and 12 fvs will get you heal which is of course a massive step up for healing.
It's been a lot of fun. You have to basic modes: For DPS you go with elemental arrows and rotate 10k and manyshot. It's really pretty solid DPS. Not first tier, but respectable and with nice burst capacity. The other mode is switching to paralyzing arrows. You lose DPS, but you become very effective CC (wis based, with water stance, the generally favorable DC formula for para arrows, and the spamable nature of them makes it more or less "point and CC" even high will mobs), and with you big fvs spellpoint pool (and wis now boosts that) you're a pretty solid healer even as a deep multi-classs. I've been doing r4-5 in groups and the paralyzing arrows have been extremely effective. It's probably the best anti-reaper toon I've played. You see a reaper, point, click, and they're paralyzed. No more reaper trouble. Even keeping 2 or 3 reapers locked down is no problem.
The fvs HP boost, the monk defenses, great healing, and the nature of being a ranged toon makes it very survivable also.
Pretty even keeled leveling also. You get wis to hit/dmg at level 2 for free (no AP required) so there's none of the annoying early levels where you don't have your main stat to hit/dmg that you get with some alternative stat builds. And you get into the AA tree pretty quickly since you literally don't need points in any other trees than racial and AA early.
I'm considering putting together a cap version of the toon for alt to play ravenloft with. Hopefully it's not wall to wall undead.
Enoach
10-11-2017, 02:58 PM
When thinking of builds using FvS the limitation you have to keep in mind is that the FvS levels need to be the Majority Class of the build. So it will not work with as a splash class.
Thoden
10-11-2017, 09:56 PM
I will be building for that eventually, but as my alt is a dwarf for this life and the next, I have to take ranger levels (and early too). I think this is solid for the RTR train also... definitely elf or half elf (or even sun elf) in the long run.
unbongwah
10-12-2017, 11:29 AM
Following up on my own post:
Or do something with Vistani Knife Fighter + Blood of Vol when it comes out.
Now that daggers become ki weapons in Vistani ("Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers."), I'm thinking FvS 18 / monk 2 will be a cool option for a melee/caster hybrid.
Searious
10-12-2017, 01:21 PM
Wanting to LR my drow into this idea. Putting it into the builder, going 14fvs with the 6 mnk gets a lvl 7 spell. So cure crit mass or resurrection are pretty tempting for raiding.
I'm looking to LR my drow, and not worrying about what tomes to use when, so I left those out for this example. Tomes, not having to pick Drow, and using more points than 28 would all just be icing on the cake.
Also not completely sold on the dark monk path feat at lvl 6, healing would be better when in party, but only hurting undead is a crummy tradeoff. Would love to figure out how to get IPS without having to go 19dex to get there but the numbers aren't working out for that sofar. All suggestions appreciated.
Character Plan by DDO Character Planner Version 4.36.104
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
fvs1
Level 20 Lawful Good Drow Female
(6 Monk \ 14 Favored Soul)
Hit Points: 240
Spell Points: 1078
BAB: 14\14\19\24
Fortitude: 16
Reflex: 17
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 16 16
Constitution 14 14
Intelligence 10 10
Wisdom 16 21
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 15
Bluff 0 1
Concentration 3 19
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 4 28
Hide 0 3
Intimidate 0 1
Jump 1 5
Listen 2 7
Move Silently 0 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 2 2
Spellcraft 0 0
Spot 2 7
Swim 0 -1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Deity) Follower of the Silver Flame
Feat: (Selected) Point Blank Shot
Level 2 (Favored Soul)
Level 3 (Favored Soul)
Feat: (Selected) Rapid Shot
Level 4 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 5 (Monk)
Feat: (Monk Bonus) Precision
Level 6 (Monk)
Feat: (Selected) Adept of Forms
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Precise Shot
Feat: (Monk Bonus) Ten Thousand Stars
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Master of Forms
Level 16 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Grandmaster of Forms
Level 19 (Favored Soul)
Level 20 (Favored Soul)
unbongwah
10-12-2017, 02:55 PM
All suggestions appreciated.
For starters, I would TR into elf or half-elf so you could use the racial AA tree. Doing it on any other race kinda defeats the purpose of being a monkcher.
Searious
10-12-2017, 07:46 PM
For starters, I would TR into elf or half-elf so you could use the racial AA tree. Doing it on any other race kinda defeats the purpose of being a monkcher.
Ah sometimes you can miss the biggest things. Looks like I'm stuck with things until 20 and can move out of Drow for this.
Searious
10-13-2017, 12:55 PM
Ah sometimes you can miss the biggest things. Looks like I'm stuck with things until 20 and can move out of Drow for this.
Using this since I have to play it out with Drow. Went FTR at 20 for GTWF and most points into warpriest for the blur and haste as well as the weapon enhancements, racial tree for the short sword stuff plus a few points to get the ninja spy centering with short swords and DEX stuff. Could optionally leave out dodge and take maximize, empower, or lightning reflexes at one's discretion.
Character Plan by DDO Character Planner Version 4.36.104
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Female
(1 Fighter \ 2 Monk \ 17 Favored Soul)
Hit Points: 242
Spell Points: 1442
BAB: 14\14\19\24
Fortitude: 17
Reflex: 19
Will: 14
Starting Ending
Abilities Base Stats Base Stats
(30 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 18 23
Constitution 14 14
Intelligence 10 10
Wisdom 12 12
Charisma 14 14
Level 1 (Favored Soul)
Feat: (Deity) Follower of Vulkoor
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Two Weapon Fighting
Level 2 (Favored Soul)
Level 3 (Monk)
Feat: (Monk Bonus) Precision
Feat: (Selected) Quicken Spell
Level 4 (Monk)
Feat: (Monk Bonus) Dodge
Level 5 (Favored Soul)
Level 6 (Favored Soul)
Feat: (Selected) Adept of Forms
Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Master of Forms
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 18 (Favored Soul)
Feat: (Selected) Grandmaster of Forms
Level 19 (Favored Soul)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
unbongwah
10-13-2017, 01:50 PM
If you want DEX to dmg with short swords on this build, you need to have at least 3 monk lvls to access the 2nd Ninja core. If you're planning to take advantage of WIS/CHA to-hit / dmg from FvS, you should go WIS- or CHA-based. [I'd go CHA on a drow.] So either way, you should tweak your class split or your stats (or both).
Also monk 3 / FvS 17 hits BAB 11 by lvl 15, so just put GTWF there and drop the ftr splash. You have to delay MoF/GMoF by 3 lvls, but so what?
voxson5
10-13-2017, 07:36 PM
If you want DEX to dmg with short swords on this build, you need to have at least 3 monk lvls to access the 2nd Ninja core. If you're planning to take advantage of WIS/CHA to-hit / dmg from FvS, you should go WIS- or CHA-based. [I'd go CHA on a drow.] So either way, you should tweak your class split or your stats (or both).
Also monk 3 / FvS 17 hits BAB 11 by lvl 15, so just put GTWF there and drop the ftr splash. You have to delay MoF/GMoF by 3 lvls, but so what?
2/18 & WIS based would be better no? I am only thinking along the monk WIS ac bonus, and condensing stat requirements into essentially WIS>CON>DEX. Implosion could also be useful in its own right?
Lack of feats would be the main barrier I think, because of the compromise between DC / raw spell damage / melee.
unbongwah
10-13-2017, 11:14 PM
2/18 & WIS based would be better no?
Maybe? The poster took no metamagics besides Quicken, so it's not really a caster build. But they didn't list Enhancements, so I don't know what the gameplan is.
DrWily
10-14-2017, 07:48 AM
I'd also consider a Silvanus build: maybe FvS 12 / ftr 6 / monk 2 using mauls. I don't really know what the upside is for going CHA-/WIS-based would be, though, unless you really wanted to use Jade Strike et al?
Something I wanted to take a look at for a future life was the viability of a Fvs/Ftr Silvanus split running in GMoF. The Ki abilities (namely Drifting Lotus and EiN) are all really solid and each of the ones that have a DC are all WIS-based. Another +3 to Dire Charge also sounds quite nice.
Just food for thought.
Searious
10-14-2017, 04:49 PM
If you want DEX to dmg with short swords on this build, you need to have at least 3 monk lvls to access the 2nd Ninja core. If you're planning to take advantage of WIS/CHA to-hit / dmg from FvS, you should go WIS- or CHA-based. [I'd go CHA on a drow.] So either way, you should tweak your class split or your stats (or both).
Also monk 3 / FvS 17 hits BAB 11 by lvl 15, so just put GTWF there and drop the ftr splash. You have to delay MoF/GMoF by 3 lvls, but so what?
Yep I saw this today and am thinking to go with the 3 MNK and use that feat slot for GTWF.
SerPounce
10-15-2017, 03:31 PM
I'm curious why no one has brought up wisdom based FVS handwrap builds (like 12fvs/6monk/2x)? Wisdom based monk with heal would seem attractive. Are handwrap builds just that bad right now? I haven't done one in years.
KoobTheProud
10-15-2017, 04:26 PM
I'm curious why no one has brought up wisdom based FVS handwrap builds (like 12fvs/6monk/2x)? Wisdom based monk with heal would seem attractive. Are handwrap builds just that bad right now? I haven't done one in years.
The weapon needs to be favored by the FvS deity in order for Wis to hit/damage to work. No deity favors handwraps.
SerPounce
10-15-2017, 08:09 PM
The weapon needs to be favored by the FvS deity in order for Wis to hit/damage to work. No deity favors handwraps.
Wow, yeah, that's a detail not to miss.
Bilger
10-15-2017, 09:29 PM
Having fun on my FVS melee using LS. 14 fvs 4 fighter 2 monk. Wisdom based using water stance and whirling steel strikes. High survivability, great healing, above par dps, and can handle all content had him in so far. (Lower Reaper) Not maxed and geared, but see no issues with handling higher reapers once do epic tr's (if get around to it). :)
DrWily
10-18-2017, 06:13 PM
In case anyone hasn't gotten the memo for the new patch yet, FvS' Warpriest tree has been renamed to War Soul. It's Divine Might is also now a multiselector that lets you add either half your Wisdom mod or half your Charisma mod to damage and tactical DCs instead of the standard Divine Might. Definitely a step in the right direction.
SerPounce
10-19-2017, 06:42 PM
In case anyone hasn't gotten the memo for the new patch yet, FvS' Warpriest tree has been renamed to War Soul. It's Divine Might is also now a multiselector that lets you add either half your Wisdom mod or half your Charisma mod to damage and tactical DCs instead of the standard Divine Might. Definitely a step in the right direction.
Note that according to the wording it only works with melee weapons. So silver flame FVS with bows are out of luck.
flute136
10-20-2017, 06:48 PM
I'm tinkering around with some FVS/ranger/monk AA builds, since wisdom to-hit and damage would seem to be have great synergy with wisdom-based paralyzing and terror arrows. It won't potentially have quite the DCs that my Terror bard has, but the DPS would be pretty damned good.
Someone plz link me a build that uses elf or aasimar fvs monkcher
unbongwah
10-20-2017, 09:10 PM
Nobody beat me to this? Okay, I'll take a shot (HA!) at a quick prototype.
FvS Monkcher
12/6/2 Favored Soul/Monk/Ranger
Lawful Good Elf
Level Order
1. Ranger 6. Monk 11. Favored Soul 16. Favored Soul
2. Ranger 7. Monk 12. Favored Soul 17. Favored Soul
3. Favored Soul 8. Monk 13. Favored Soul 18. Favored Soul
4. Favored Soul 9. Monk 14. Favored Soul 19. Favored Soul
5. Monk 10. Monk 15. Favored Soul 20. Favored Soul
Stats
32pt Tome Level Up
---- ---- --------
Strength 8 4: WIS
Dexterity 16 +5 8: WIS
Constitution 14 12: WIS
Intelligence 8 16: WIS
Wisdom 18 20: WIS
Charisma 8 24: WIS
28: WIS
Feats
1 : Point Blank Shot
1 Ranger : Favored Enemy: Undead
3 : Precise Shot
3 Deity : Follower of: Silver Flame
4 FavSoul: Knowledge of Battle
5 Monk : Precision
6 : Quicken Spell
6 Monk : Zen Archery
7 Monk : Path of Harmonious Balance
9 : Manyshot
10 Monk : Ten Thousand Stars
11 Deity : Child of: Silver Flame
12 : Improved Critical: Ranged
13 FavSoul: Energy Absorption: Electricity
14 Deity : Silver Flame Exorcism
15 : Improved Precise Shot
15 FavSoul: Stout of Heart
18 : Spell Focus: Enchantment
18 FavSoul: Energy Absorption: Fire
20 Deity : Beloved of: Silver Flame
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike OR Epic Spell Power: Electricity
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Master of Forms OR Epic Damage Reduction
30 Legend : Scion of: Plane of Air
Enhancements (80 AP)
Elf-Arcane Archer (42 AP)
Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
Conjure Arrows, True Strike I, Shock Arrows
Force Arrows II, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Elf (14 AP)
Elven Accuracy, Elven Dexterity, Elven Accuracy II
Aerenal Weapon Training
Aerenal Weapon Training, Arcanum I
Arcane Archer
Ninja Spy (11 AP)
Basic Ninja Training, Advanced Ninja Training, Shadow Veil
Stealthy III, Sneak Attack Training
Melee/Ranged Power Boost III
Henshin Mystic (8 AP)
Riddle of Fire
Negotiator II, Way of the: Patient Tortoise
Contemplation III
Deepwood Stalker (4 AP)
Far Shot
Stealthy III
Shintao (1 AP)
Bastion of Purity
Destiny (24 AP)
Divine Crusader
Bane of Undeath, Interrogation, Purge the Wicked
Consecration III, Flames of Purity I
Sacred Ground, Empyrean Magic, Blessed Blades
No Regret, Crusade
Castigation, Celestial Champion
Celestial Bombardment III
Twists of Fate (36 fate points)
Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Enchantment (Tier 2 Magister)
Dance of Flowers (Tier 1 Flowers)
I'm still not convinced going WIS-based really helps all that much, but the pieces all fit together, AFAICT. I added Celestial Bombardment because...well, why not? :p Is it worth it? If you make it to level cap, you let me know... :o
TMTrainer
10-20-2017, 10:18 PM
Nobody beat me to this? Okay, I'll take a shot (HA!) at a quick prototype.
FvS Monkcher
12/6/2 Favored Soul/Monk/Ranger
Lawful Good Elf
Level Order
1. Ranger 6. Monk 11. Favored Soul 16. Favored Soul
2. Ranger 7. Monk 12. Favored Soul 17. Favored Soul
3. Favored Soul 8. Monk 13. Favored Soul 18. Favored Soul
4. Favored Soul 9. Monk 14. Favored Soul 19. Favored Soul
5. Monk 10. Monk 15. Favored Soul 20. Favored Soul
Stats
32pt Tome Level Up
---- ---- --------
Strength 8 4: WIS
Dexterity 16 +5 8: WIS
Constitution 14 12: WIS
Intelligence 8 16: WIS
Wisdom 18 20: WIS
Charisma 8 24: WIS
28: WIS
Feats
1 : Point Blank Shot
1 Ranger : Favored Enemy: Undead
3 : Precise Shot
3 Deity : Follower of: Silver Flame
4 FavSoul: Knowledge of Battle
5 Monk : Precision
6 : Quicken Spell
6 Monk : Zen Archery
7 Monk : Path of Harmonious Balance
9 : Manyshot
10 Monk : Ten Thousand Stars
11 Deity : Child of: Silver Flame
12 : Improved Critical: Ranged
13 FavSoul: Energy Absorption: Electricity
14 Deity : Silver Flame Exorcism
15 : Improved Precise Shot
15 FavSoul: Stout of Heart
18 : Spell Focus: Enchantment
18 FavSoul: Energy Absorption: Fire
20 Deity : Beloved of: Silver Flame
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike OR Epic Spell Power: Electricity
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Master of Forms OR Epic Damage Reduction
30 Legend : Scion of: Plane of Air
Enhancements (80 AP)
Elf-Arcane Archer (42 AP)
Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
Conjure Arrows, True Strike I, Shock Arrows
Force Arrows II, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Elf (14 AP)
Elven Accuracy, Elven Dexterity, Elven Accuracy II
Aerenal Weapon Training
Aerenal Weapon Training, Arcanum I
Arcane Archer
Ninja Spy (11 AP)
Basic Ninja Training, Advanced Ninja Training, Shadow Veil
Stealthy III, Sneak Attack Training
Melee/Ranged Power Boost III
Henshin Mystic (8 AP)
Riddle of Fire
Negotiator II, Way of the: Patient Tortoise
Contemplation III
Deepwood Stalker (4 AP)
Far Shot
Stealthy III
Shintao (1 AP)
Bastion of Purity
Destiny (24 AP)
Divine Crusader
Bane of Undeath, Interrogation, Purge the Wicked
Consecration III, Flames of Purity I
Sacred Ground, Empyrean Magic, Blessed Blades
No Regret, Crusade
Castigation, Celestial Champion
Celestial Bombardment III
Twists of Fate (36 fate points)
Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Enchantment (Tier 2 Magister)
Dance of Flowers (Tier 1 Flowers)
I'm still not convinced going WIS-based really helps all that much, but the pieces all fit together, AFAICT. I added Celestial Bombardment because...well, why not? :p Is it worth it? If you make it to level cap, you let me know... :o
I've been looking for a writeup of this myself, because I wasn't sure about the split, but...
Keep in mind, you only get Wis to Damage if FvS is half or more than half your total current levels... which means for a chuck of heroics, you won't have wis to damage with that leveling path.
Second, why not take Warpriest Divine Might for the Wisdom KtA? It's a nice damage boost.
unbongwah
10-21-2017, 03:06 PM
Keep in mind, you only get Wis to Damage if FvS is half or more than half your total current levels... which means for a chuck of heroics, you won't have wis to damage with that leveling path.
Correct: for heroic leveling use DEX to dmg from either Ninja cores or DWS until you hit lvl 16, which is when your FvS lvls is exactly half your char lvl. I didn't bother with a leveling guide because you need to reset APs fairly regularly.
Second, why not take Warpriest Divine Might for the Wisdom KtA? It's a nice damage boost.
According to the release notes, Divine Will only applies to melee weapons. :( Have not tested to confirm that, though.
SerPounce
10-22-2017, 10:20 PM
This is my version that I've leveled to 16 so far.
Wis to hit/dmg with bows from lvl2 on. Which works much better IMO than dex because you don't have to invest any AP to get it (and it's going to be higher than dex).
Fighter over ranger for an extra feat.
I take master of forms early (lvl 12) becuase the +1 passive ki generation is really nice. Trying to hit things with your dump str with handwraps is painful.
I have run this build on r5-6 on many quests, including the u36 quests which are reasonably challenging. Paralyzing arrows have been highly effective. You lose a lot of DPS by not using elemental arrows (which I will use on r1-3), but point-click-CC is pretty sweet. There's not a lot of zero cooldown CC out there. This is of course the big advantage of wis to hit/dmg. Presumably as the build hits epics the DPS loss for using paralyzing won't be a severe (base damage will become a greater part of dps vis a vis elemental arrows).
I like half-elf over elf for this build. Elf gives +1 enchantment DC, but -2 con. Half elf gives +1 wis, +20 Healing Amp, +2d6 sneak attack.
I wouldn't consider the AP distribution final. I would consider giving some some Shintao stuff up for another +1 passive Ki from Henshin. Or maybe some other fiddling between the monk/fvs trees. I have one racial AP from PLs, so that's what I used for the build.
I definitely like it better than ranger 20. DPS is pretty comparable (at least for heroic), and you get better heals (even as a multiclass your heals are way ahead of a ranger), better paralyzing arrows (and much less trade off between DPS and arrow DC), more HP (with the new +10/fvs lvl feat), more general buffs, and simple gearing (just wis and con).
Sabbathiel FVS Moncher
12/6/2 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul . .6. Favored Soul . 11. Monk. . . . . .16. Fighter
2. Favored Soul . .7. Monk. . . . . .12. Monk . . . . . 17. Favored Soul
3. Monk. . . . . . 8. Monk . . . . . 13. Favored Soul . 18. Favored Soul
4. Monk. . . . . . 9. Favored Soul. .14. Favored Soul. .19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Fighter . . . .20. Favored Soul
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . .4: WIS
Dexterity . . . 10 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+6. . . 16: WIS
Wisdom. . . . . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . .Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Fi Fi Fv Fv Fv Fv
. . . . . 1. 2. 3 .4. 5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. . . . 3. . .1. . .2 . . 1 . . 2. 1. . . . 4. 1. 1. 1. 22
Heal. . . 4. 1. . . . . . . 1 . . 2. . .1. . .2 .3 . . . . . 2. 2. 3. 21
Concent . . .1 .1. 3 . . 3. 2 .1. . . . . .3. . . . . . . 1. 2. 2. 1. 20
Jump. . . . . . . .1. . . . . .3. . .2 . . 2 . . . .3. 3 . . . . . . .14
UMD . . . 2. . .1. ½ . . . . . 1 . . 1. . .½. . . . 1 .1. . . . . . . .8
Balance . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 4 .6. 4. 4. 5 .5. 5. 5. 5. 5
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 6 .6. 4. 4. 5 .5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Deity. : Follower of: Silver Flame
.2 FavSoul: Knowledge of Battle
.3. . . . : Rapid Shot
.3 Monk . : Zen Archery
.4 Monk . : Precision
.5 Deity. : Child of: Silver Flame
.6. . . . : Spell Focus: Enchantment
.7 Monk . : Path of Harmonious Balance
.9. . . . : Manyshot
.9 FavSoul: Energy Absorption: Fire
10 Deity. : Silver Flame Exorcism
12. . . . : Master of Forms
12 Monk . : Ten Thousand Stars
13 FavSoul: Stout of Heart
15. . . . : Quicken Spell
15 Fighter: Precise Shot
16 Fighter: Improved Precise Shot
18. . . . : Improved Critical: Ranged
18 FavSoul: Energy Absorption: Acid
20 Deity. : Beloved of: Silver Flame
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Cold
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Favored Soul Nightshield, Divine Favor, Shield of Faith, Obscuring Mist
Bull's Strength, Lesser Restoration, Resist Energy, Soundburst
Remove Curse, Magic Circle Against Evil, Dispel Magic, Protection from Energy
Death Ward, Freedom of Movement, Restoration
Greater Command, True Seeing
Heal
Enhancements (80+1 AP)
Elf-Arcane Archer (42 AP) Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer Conjure Arrows, Energy of the Wild I, Frost Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Paralyzing Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Half-Elf (14 AP) Versatile Nature Skill Focus: Focused III, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue, Arcanum I
Arcane Archer
Shintao (13 AP) Bastion of Purity Deft Strikes I, Exemplar III
Iron Skin III, Conditioning III
Wisdom
Ninja Spy (11 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Sneak Attack Training, Acrobatic III
Agility I, Sneak Attack Training
Warpriest (1 AP) Smite Foe
unbongwah
10-23-2017, 11:02 AM
Fighter over ranger for an extra feat.
My rationale behind rgr instead of ftr is for low-lvl access to AA & DWS enhancements, which should make heroic leveling a little easier (maybe). Also for +5m PBS and +2d6 SA from DWS, which would stack with HE rogue dilly, now that I think about it.
I take master of forms early (lvl 12) becuase the +1 passive ki generation is really nice.
Do you find Water stance alone to be sufficient? I haven't played a monkcher in a long time, so I added Contemplation from Henshin just in case. But if it's unnecessary, that's 8 APs I can spend elsewhere.
Trying to hit things with your dump str with handwraps is painful.
You gain DEX to-hit and dmg automatically from the first two Ninja cores.
Half-Elf (14 AP)
Versatile Nature
Skill Focus: Focused III, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue, Arcanum I
Arcane Archer
Arcanum isn't a pre-req on HE AA (another perk), so you can spend 4 APs on the cores (+1 WIS, Dmg Boost), 4 on rogue dilly (+1d6 SA), 2 on Imp Recovery, and 4 on AA.
SerPounce
10-23-2017, 11:36 AM
My rationale behind rgr instead of ftr is for low-lvl access to AA & DWS enhancements, which should make heroic leveling a little easier (maybe). Also for +5m PBS and +2d6 SA from DWS, which would stack with HE rogue dilly, now that I think about it.
I had no problem with low level soloing r1. FVS has it's own lowbie perks also: cures, command, sound burst, nightshield. With max wis +water stance you're basically as a good as a caster fvs for DCs as a lowbie. Spell pen doesn't come up much till later.
It doesn't take that long to get into racial AA since you literally need zero points in anything other than racial and AA at first.
Do you find Water stance alone to be sufficient? I haven't played a monkcher in a long time, so I added Contemplation from Henshin just in case. But if it's unnecessary, that's 8 APs I can spend elsewhere.
borderline. I rarely don't have enough ki to activate 10k stars when it's off timer, but it does happen. I don't have shadow fade yet though, so that's going to put more pressure on ki when I get it. I'll have to see in epic whether I value the AP or a twist more to get another +1 passive.
You gain DEX to-hit and dmg automatically from the first two Ninja cores.
True, but even at lvl 16 I don't have them both yet. As mentioned, it's not that big deal as I rarely run out of ki though just using it for 10k stars.
Arcanum isn't a pre-req on HE AA (another perk), so you can spend 4 APs on the cores (+1 WIS, Dmg Boost), 4 on rogue dilly (+1d6 SA), 2 on Imp Recovery, and 4 on AA.
Yeah, that's the way to go. I guess I just copied live where I wasn't high enough level for the 3rd core.
Searious
10-23-2017, 07:40 PM
This is epic. I'm currently at 19 with the 17FVS/2MNK/1FTR TWF build from earlier - but THIS just looks like super fun. FVS is my new favorite class, def going to TR into this :D
SerPounce
11-02-2017, 12:55 PM
Here's an updated versions of my build.
Kensai is a better way to get +1 passive ki than Henshin. I dropped Shintao (except for core 0) from this version, but I'd still probably recommend using it for iron skin until you have both 10K stars and shadow fade and need +2 passive ki.
While having racial AP would obviously be great, I feel it all comes together just fine even with none (I have 1 racial AP, which pretty much ends up being +1 dodge from ninja spy). The game changer here would be getting enough for No Mercy (% boost to helpless damage) from ninja spy.
FVS Moncher
12/6/2 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul . .6. Favored Soul . 11. Monk. . . . . .16. Fighter
2. Favored Soul . .7. Monk. . . . . .12. Monk . . . . . 17. Favored Soul
3. Monk. . . . . . 8. Monk . . . . . 13. Favored Soul . 18. Favored Soul
4. Monk. . . . . . 9. Favored Soul. .14. Favored Soul. .19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Fighter . . . .20. Favored Soul
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . .4: WIS
Dexterity . . . 10 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+6. . . 16: WIS
Wisdom. . . . . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . .Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Fi Fi Fv Fv Fv Fv
. . . . . 1. 2. 3 .4. 5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. . . . 3. . .1. . .2 . . 1 . . 2. 1. . . . 4. 1. 1. 1. 22
Heal. . . 4. 1. . . . . . . 1 . . 2. . .1. . .2 .3 . . . . . 2. 2. 3. 21
Concent . . .1 .1. 3 . . 3. 2 .1. . . . . .3. . . . . . . 1. 2. 2. 1. 20
Jump. . . . . . . .1. . . . . .3. . .2 . . 2 . . . .3. 3 . . . . . . .14
UMD . . . 2. . .1. ½ . . . . . 1 . . 1. . .½. . . . 1 .1. . . . . . . .8
Balance . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 4 .6. 4. 4. 5 .5. 5. 5. 5. 5
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 6 .6. 4. 4. 5 .5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Deity. : Follower of: Silver Flame
.2 FavSoul: Knowledge of Battle
.3. . . . : Rapid Shot
.3 Monk . : Zen Archery
.4 Monk . : Precision
.5 Deity. : Child of: Silver Flame
.6. . . . : Spell Focus: Enchantment
.7 Monk . : Path of Harmonious Balance
.9. . . . : Manyshot
.9 FavSoul: Energy Absorption: Electricity
10 Deity. : Silver Flame Exorcism
12. . . . : Master of Forms
12 Monk . : Ten Thousand Stars
13 FavSoul: Stout of Heart
15. . . . : Quicken Spell
15 Fighter: Precise Shot
16 Fighter: Improved Precise Shot
18. . . . : Improved Critical: Ranged
18 FavSoul: Energy Absorption: Acid
20 Deity. : Beloved of: Silver Flame
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Cold
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Favored Soul Nightshield, Divine Favor, Shield of Faith, Obscuring Mist
Bull's Strength, Lesser Restoration, Resist Energy, Soundburst
Remove Curse, Magic Circle Against Evil, Dispel Magic, Protection from Energy
Death Ward, Freedom of Movement, Restoration
Greater Command, True Seeing
Heal
Enhancements (80+1 AP)
Elf-Arcane Archer (41 AP) Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer Conjure Arrows, Energy of the Wild II, Frost Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Paralyzing Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Elemental Damage, Runebow
Ninja Spy (16 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Sneak Attack Training, Acrobatic II
Agility III, Sneak Attack Training
Sneak Attack Training, Wisdom
Half-Elf (14 AP) Versatile Nature, Human Wisdom Skill Focus: Focused III, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue
Arcane Archer
Kensei (9 AP) Kensei Focus: Archery Weapon Group Specialization, Haste Boost III
Ascetic Training: Contemplation III
Shintao (1 AP) Bastion of Purity
flute136
11-02-2017, 05:51 PM
Here's an updated versions of my build.
Kensai is a better way to get +1 passive ki than Henshin. I dropped Shintao (except for core 0) from this version, but I'd still probably recommend using it for iron skin until you have both 10K stars and shadow fade and need +2 passive ki.
While having racial AP would obviously be great, I feel it all comes together just fine even with none (I have 1 racial AP, which pretty much ends up being +1 dodge from ninja spy). The game changer here would be getting enough for No Mercy (% boost to helpless damage) from ninja spy.
FVS Moncher
12/6/2 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul . .6. Favored Soul . 11. Monk. . . . . .16. Fighter
2. Favored Soul . .7. Monk. . . . . .12. Monk . . . . . 17. Favored Soul
3. Monk. . . . . . 8. Monk . . . . . 13. Favored Soul . 18. Favored Soul
4. Monk. . . . . . 9. Favored Soul. .14. Favored Soul. .19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Fighter . . . .20. Favored Soul
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . .4: WIS
Dexterity . . . 10 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+6. . . 16: WIS
Wisdom. . . . . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . .Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Fi Fi Fv Fv Fv Fv
. . . . . 1. 2. 3 .4. 5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. . . . 3. . .1. . .2 . . 1 . . 2. 1. . . . 4. 1. 1. 1. 22
Heal. . . 4. 1. . . . . . . 1 . . 2. . .1. . .2 .3 . . . . . 2. 2. 3. 21
Concent . . .1 .1. 3 . . 3. 2 .1. . . . . .3. . . . . . . 1. 2. 2. 1. 20
Jump. . . . . . . .1. . . . . .3. . .2 . . 2 . . . .3. 3 . . . . . . .14
UMD . . . 2. . .1. ½ . . . . . 1 . . 1. . .½. . . . 1 .1. . . . . . . .8
Balance . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 4 .6. 4. 4. 5 .5. 5. 5. 5. 5
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 6 .6. 4. 4. 5 .5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Deity. : Follower of: Silver Flame
.2 FavSoul: Knowledge of Battle
.3. . . . : Rapid Shot
.3 Monk . : Zen Archery
.4 Monk . : Precision
.5 Deity. : Child of: Silver Flame
.6. . . . : Spell Focus: Enchantment
.7 Monk . : Path of Harmonious Balance
.9. . . . : Manyshot
.9 FavSoul: Energy Absorption: Electricity
10 Deity. : Silver Flame Exorcism
12. . . . : Master of Forms
12 Monk . : Ten Thousand Stars
13 FavSoul: Stout of Heart
15. . . . : Quicken Spell
15 Fighter: Precise Shot
16 Fighter: Improved Precise Shot
18. . . . : Improved Critical: Ranged
18 FavSoul: Energy Absorption: Acid
20 Deity. : Beloved of: Silver Flame
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Cold
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Favored Soul Nightshield, Divine Favor, Shield of Faith, Obscuring Mist
Bull's Strength, Lesser Restoration, Resist Energy, Soundburst
Remove Curse, Magic Circle Against Evil, Dispel Magic, Protection from Energy
Death Ward, Freedom of Movement, Restoration
Greater Command, True Seeing
Heal
Enhancements (80+1 AP)
Elf-Arcane Archer (41 AP) Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer Conjure Arrows, Energy of the Wild II, Frost Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Paralyzing Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Elemental Damage, Runebow
Ninja Spy (16 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Sneak Attack Training, Acrobatic II
Agility III, Sneak Attack Training
Sneak Attack Training, Wisdom
Half-Elf (14 AP) Versatile Nature, Human Wisdom Skill Focus: Focused III, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue
Arcane Archer
Kensei (9 AP) Kensei Focus: Archery Weapon Group Specialization, Haste Boost III
Ascetic Training: Contemplation III
Shintao (1 AP) Bastion of Purity
I may be mistaken but dont you need 20 something strength for OC?
unbongwah
11-02-2017, 05:54 PM
I may be mistaken but dont you need 20 something strength for OC?
Not anymore: Overwhelming Crit lost its STR (and Great Cleave) pre-reqs ages ago. Now all it requires is any Improved Critical feat.
flute136
11-02-2017, 06:35 PM
Not anymore: Overwhelming Crit lost its STR (and Great Cleave) pre-reqs ages ago. Now all it requires is any Improved Critical feat.
Ah nice. I havent played in a while. Are you by any chanxe going to post your own fvs monkcher that use wis dmg/hit?
unbongwah
11-02-2017, 08:46 PM
Are you by any chanxe going to post your own fvs monkcher that use wis dmg/hit?
You mean other than the one I already posted (https://www.ddo.com/forums/showthread.php/490165-FvS-Multiclass?p=6031025&viewfull=1#post6031025)? No, I don't think so. I don't have anything to add to what SerPounce has said about his build, not least because he's actually playing it and I'm just theorycrafting at this point. :o
Quikster
01-09-2018, 09:56 AM
Please forgive if this question is silly, but haven’t played a ranged build since coming back. Is there any reason sunelf wouldn’t work for class on this build other than needing to lr out the clr level?
Sormiron
02-05-2018, 07:43 AM
Please forgive if this question is silly, but haven’t played a ranged build since coming back. Is there any reason sunelf wouldn’t work for class on this build other than needing to lr out the clr level?
Sun Elves get Heavy Maces as favored weapons. No wis to damage for ranged there.
I myself wonder what kind of amount of Wisdom is to be expected with endgear from ravenloft and such. I´ve been wanting to do a Fvs multiclass with wis to damage since it came out.
Quikster
02-05-2018, 09:36 AM
Sun Elves get Heavy Maces as favored weapons. No wis to damage for ranged there.
I myself wonder what kind of amount of Wisdom is to be expected with endgear from ravenloft and such. I´ve been wanting to do a Fvs multiclass with wis to damage since it came out.
Yeah I figured that out but thanks for the reply. Went 20 fvs that life. Will be trying 18 monk 1 clr 1ftr? For my last sun elf life after I knock out two quick racials.
HuneyMunster
02-17-2018, 12:12 PM
This minor splash has been working well for me so far in r3 reaper quests. Only got to level 11 so far but with 5 piece slavers sorcerer set both Soundburst and Greater Command are working well for cc. Healing is a bit weak which is why Im staying pure until I get Heal spell. Only have 1 past life in each of the caster lives so missing 2 evo, 2 conj as well as 6 spell pen from past lives.
Can easily be changed from SWF to TWF as well as taking 1 or 2 monk or a 2nd fighter level over wizard. I took wizard for option for Eldritch Strike and Invis.
I might have done TWF if i knew that Single weapon enhancement from Vistani is bugged and don't give the 20 melee power when I have orb in off hand which made getting 5 piece slavers harder as couldn't use the orb.
New Build
18/1/1 Favored Soul/Fighter/Wizard
True Neutral Dwarf
Level Order
1. Favored Soul . .6. Favored Soul . 11. Favored Soul . 16. Wizard
2. Favored Soul . .7. Favored Soul . 12. Favored Soul . 17. Favored Soul
3. Favored Soul . .8. Favored Soul . 13. Favored Soul . 18. Favored Soul
4. Favored Soul . .9. Favored Soul . 14. Favored Soul . 19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Fighter . . . .20. Favored Soul
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+7. . . .4: WIS
Dexterity . . . 15. . . .+7. . . .8: WIS
Constitution. . 16. . . .+7. . . 12: WIS
Intelligence. . 14. . . .+7. . . 16: WIS
Wisdom. . . . . 18. . . .+7. . . 20: WIS
Charisma. . . . .6. . . .+7. . .
Feats
.1. . . . : Single Weapon Fighting
.3. . . . : Completionist
.6. . . . : Quicken Spell
.9. . . . : Improved Single Weapon Fighting
12. . . . : Improved Critical: Piercing
15. . . . : Past Life: Wizard
15 Fighter: Greater Single Weapon Fighting
16 Wizard : Heighten Spell
18. . . . : Maximize Spell
.2 FavSoul: Knowledge of Battle
.7 FavSoul: Stout of Heart
.5 FavSoul: Energy Absorption: Fire
10 FavSoul: Energy Absorption: Electricity
17 FavSoul: Energy Absorption: Cold
.1 Deity. : Follower of: The Blood of Vol
.6 Deity. : The Blood is The Life
Spells
Favored Soul Divine Favor, Cause Fear, Nightshield, Command
Hold Person, Soundburst, Cure Moderate Wounds, Resist Energy
Magic Circle Against Evil, Contagion, Cure Serious Wounds, Bestow Curse
Death Ward, Freedom of Movement, Divine Power, Holy Smite
Greater Command, Slay Living, Divine Punishment, Flame Strike
Heal, Cometfall, Blade Barrier
Destruction, Greater Restoration, Mass Protection from Elements
Fire Storm, Death Pact
Implosion
Wizard <Any>, <Any>, <Any>
Enhancements (80+1 AP)
Vistani Knife Fighter (41 AP) Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
Vistani Knife Training, Mist Stalker
Vistani Knife Training, Mist Stalker, Deadly Blades, Wisdom
Vistani Knife Training, Celerity, Mist Stalker, Single Dagger, Wisdom
Vistani Knife Training, Mist Stalker, Blessed Blades, Vendetta
War Soul (31 AP) Smite Foe, Resilience of Battle, Sanctuary, Blur, Haste Divine Will III, Toughness I, Righteous Weapons
Smite Weakness, Wall of Steel III, Righteous Weapons, Inflame III, Inflame: Saving Throws III
Inflame: Energy Absorption I, Wisdom
Ameliorating Strike, Wisdom
Kensei (8 AP) Kensei Focus: Light Blades Extra Action Boost II, Haste Boost III
Dwarf (1 AP) Dwarven Toughness
Bardet
03-18-2018, 02:40 PM
Here's an updated versions of my build.
Kensai is a better way to get +1 passive ki than Henshin. I dropped Shintao (except for core 0) from this version, but I'd still probably recommend using it for iron skin until you have both 10K stars and shadow fade and need +2 passive ki.
While having racial AP would obviously be great, I feel it all comes together just fine even with none (I have 1 racial AP, which pretty much ends up being +1 dodge from ninja spy). The game changer here would be getting enough for No Mercy (% boost to helpless damage) from ninja spy.
FVS Moncher
12/6/2 Favored Soul/Monk/Fighter
Lawful Neutral Half-Elf
Level Order
1. Favored Soul . .6. Favored Soul . 11. Monk. . . . . .16. Fighter
2. Favored Soul . .7. Monk. . . . . .12. Monk . . . . . 17. Favored Soul
3. Monk. . . . . . 8. Monk . . . . . 13. Favored Soul . 18. Favored Soul
4. Monk. . . . . . 9. Favored Soul. .14. Favored Soul. .19. Favored Soul
5. Favored Soul . 10. Favored Soul . 15. Fighter . . . .20. Favored Soul
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . .4: WIS
Dexterity . . . 10 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+6. . . 16: WIS
Wisdom. . . . . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . .Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Mo Mo Fv Fv Fi Fi Fv Fv Fv Fv
. . . . . 1. 2. 3 .4. 5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. . . . 3. . .1. . .2 . . 1 . . 2. 1. . . . 4. 1. 1. 1. 22
Heal. . . 4. 1. . . . . . . 1 . . 2. . .1. . .2 .3 . . . . . 2. 2. 3. 21
Concent . . .1 .1. 3 . . 3. 2 .1. . . . . .3. . . . . . . 1. 2. 2. 1. 20
Jump. . . . . . . .1. . . . . .3. . .2 . . 2 . . . .3. 3 . . . . . . .14
UMD . . . 2. . .1. ½ . . . . . 1 . . 1. . .½. . . . 1 .1. . . . . . . .8
Balance . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 4 .6. 4. 4. 5 .5. 5. 5. 5. 5
. . . . .12. 3. 5 .5. 3. 3. 6 .6. 4. 4. 6 .6. 4. 4. 5 .5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Deity. : Follower of: Silver Flame
.2 FavSoul: Knowledge of Battle
.3. . . . : Rapid Shot
.3 Monk . : Zen Archery
.4 Monk . : Precision
.5 Deity. : Child of: Silver Flame
.6. . . . : Spell Focus: Enchantment
.7 Monk . : Path of Harmonious Balance
.9. . . . : Manyshot
.9 FavSoul: Energy Absorption: Electricity
10 Deity. : Silver Flame Exorcism
12. . . . : Master of Forms
12 Monk . : Ten Thousand Stars
13 FavSoul: Stout of Heart
15. . . . : Quicken Spell
15 Fighter: Precise Shot
16 Fighter: Improved Precise Shot
18. . . . : Improved Critical: Ranged
18 FavSoul: Energy Absorption: Acid
20 Deity. : Beloved of: Silver Flame
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Cold
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Favored Soul Nightshield, Divine Favor, Shield of Faith, Obscuring Mist
Bull's Strength, Lesser Restoration, Resist Energy, Soundburst
Remove Curse, Magic Circle Against Evil, Dispel Magic, Protection from Energy
Death Ward, Freedom of Movement, Restoration
Greater Command, True Seeing
Heal
Enhancements (80+1 AP)
Elf-Arcane Archer (41 AP) Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer Conjure Arrows, Energy of the Wild II, Frost Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Paralyzing Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Elemental Damage, Runebow
Ninja Spy (16 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Sneak Attack Training, Acrobatic II
Agility III, Sneak Attack Training
Sneak Attack Training, Wisdom
Half-Elf (14 AP) Versatile Nature, Human Wisdom Skill Focus: Focused III, Improved Dilettante: Rogue
Improved Recovery, Improved Dilettante: Rogue
Arcane Archer
Kensei (9 AP) Kensei Focus: Archery Weapon Group Specialization, Haste Boost III
Ascetic Training: Contemplation III
Shintao (1 AP) Bastion of Purity
Hey there SerPounce, Bastion of Purity and helf Improved Recovery don't work together, right? Tooltip ingame said something about that. How would this build work with a 34 point character with just +1 Tomes? I have a paladin and was thinking of TRing into something like a cleric archer and found this build, it looks awesome but I would like to be sure which are the right stats before reincarnating ^^u
Thanks!
Jerevth
03-29-2018, 12:11 PM
I have a 14/6 FvS Rogue build I'm planning for next life. Onatar and TWF with paired Ban Hammers, then Mornh, if acquisition is successful.
Looking at Rogue because no chest should be left behind.
TWF chain to Greater TWF with one casting caveat; either Maximize or Max heal.
Str 12/+3 tome
Dex 15/ +2
Con 14/ +2
Int 15/ +2
Wis 8/ +4
Cha 16/ +3
All stat boosts to charisma, FvS feat selections will use charisma (grace of Battle).
CC will supplement the picking and trapping and fill any other gaps.
I'd like to keep Power Attack/Cleave/G. Cleave (thus I went human for the spare feat)
I haven't found any weak points in discussion within my guild but I have missed the glaringly obvious before.
Should all else fail, chests will be left behind, sadly, and I'll switch to Kensai.
V/r
Magnifique
savingsoul
04-02-2018, 07:56 PM
I keep thinking that using FvS as a base with maybe Pally would make a good melee toon now. I think you would want to go CHR based for saves.
Yet, when I try to flesh it out a bit, it simply doesn't seem to pan out how I would like it to. I also thought to use some cleric levels and domains to get Displacement which would be darn handy for a melee toon.
Anyone played around with any ideas that might be fun yet?
Thanks!
This thread has many interesting ideas, but it mostly shows that, in the current state of affairs, a decent DPS melee FvS requires deep cuts into the class--cuts that undermine it's ability to function as a group/raid healer or caster.
Sure, the suggestions here may be okay for soloing, but they are comparatively weak in a group dynamic. Even on the soloing front, you might as well just go with bladeforged (and merely enough blue-bar to spam the racial reconstruct), warforged (caster or feat-based reconstruct), or undead (wizard)--unless you merely want to suffer through a degraded and shameful "Favored Soul" past-life (one only in name rather than in substance). There is some merit in wanting to be a backup healer (rather than a dedicated healer), but I haven't seen anyone talking that way . . . Using FvS or Cleric levels for *merely* self-healing is pretty lame.
The only exceptions in this thread are the deep-cut AA builds (which, like others, have nothing to do with the OP :)). Where these AA builds could really excel is in on the Banishing and Smiting front (especially the latter in Ravenloft content), but I didn't see that mentioned in the thread. Banishing and Smiting aren't even included in the Enhancements!
Anyway, there is another direction to go that relates directly to the OP. It doesn't cut as deeply into the class as the melee DPS builds. It's the Lords & Saviors Build (4 Paladin/16 Favored Soul) (https://www.ddo.com/forums/showthread.php/477917-Come-Forth-Lords-and-Saviors!-PDK-Healbot-amp-Tank-w-Stunning-Shield), which I've been tinkering with since 2016. It is a "tank"/healer inspired by Vanhooger's Legendary Tank--actually still able to tank quite a bit of content, but already awesome enough as a protector/healer. It can pull aggro off of other players and take the heat when necessary and function effectively as a group/raid healer. Also, it has some modest dps to kill things as necessary.
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