lotsfan
09-16-2017, 08:24 PM
"Brilliant axe murderer"?
Is this the best way to maximize the top 3 important goals of a THF wade in and stun and kill and not die ideal?
THF dps, dire charge, and extra reflex saves....
Big three ideas of it are:
INT instead of strength to damage to:
Max KTA in harper tree.
and
Max insightful reflexes for extra pre heavy armor mrr damage mitigation from reflex saves on big aoe caster groups, and champ casters.
While losing minimal dps from a few strength vs Int opportunities in EDs and trees.
36 point build.
20 fighter.
You max Int, leave strength maybe 14 or 15 to get cleaves, GTHF etc at reasonable levels via tomes.
Forget stunning blow and improved trip and just uses dire charge late game for cc.
HUGE maxed out Int score for KTA and Int to damage from harper tree. Nice extra skills to concentration and heal for lay on hands/light the dark twist for 5 big heals even in reaper.
Lose a few strength points from some typical EDs and 2 from kensai tree. Basically losing 5 main stat there. Being in proper melee EDs and trees you can't grab the 5-6 lost strength as int.
However are gaining a huge boost to reflex saves with insightful reflexes, and bigger insight bonus to damage, and even bigger insight bonus to dire charge stun.
Again is this the best way to maximize the top 3 important goals of a THF dps, dire charge, and extra reflex saves?
I have a couple or a few of every past life and pretty much every piece of gear in the game for a THF fighter or pally. Nice crafting. Been playing 7 years. So gear/stats/DCs not a huge issue.
I am not seeing any major tradeoffs? Strength vs Int. Couple points here and there, less single mob tactics etc.
Int instead of Str though I am seeing several big benefits.
I feel like I figured out a no brainer here. Am I missing something major? (except "roll a caster/ranged" "youll have to explain why you can't pull levers" "your wife will have to open the ketchup" "be an elf" etc non purposes/points of the theory)
Is this the best way to maximize the top 3 important goals of a THF wade in and stun and kill and not die ideal?
THF dps, dire charge, and extra reflex saves....
Big three ideas of it are:
INT instead of strength to damage to:
Max KTA in harper tree.
and
Max insightful reflexes for extra pre heavy armor mrr damage mitigation from reflex saves on big aoe caster groups, and champ casters.
While losing minimal dps from a few strength vs Int opportunities in EDs and trees.
36 point build.
20 fighter.
You max Int, leave strength maybe 14 or 15 to get cleaves, GTHF etc at reasonable levels via tomes.
Forget stunning blow and improved trip and just uses dire charge late game for cc.
HUGE maxed out Int score for KTA and Int to damage from harper tree. Nice extra skills to concentration and heal for lay on hands/light the dark twist for 5 big heals even in reaper.
Lose a few strength points from some typical EDs and 2 from kensai tree. Basically losing 5 main stat there. Being in proper melee EDs and trees you can't grab the 5-6 lost strength as int.
However are gaining a huge boost to reflex saves with insightful reflexes, and bigger insight bonus to damage, and even bigger insight bonus to dire charge stun.
Again is this the best way to maximize the top 3 important goals of a THF dps, dire charge, and extra reflex saves?
I have a couple or a few of every past life and pretty much every piece of gear in the game for a THF fighter or pally. Nice crafting. Been playing 7 years. So gear/stats/DCs not a huge issue.
I am not seeing any major tradeoffs? Strength vs Int. Couple points here and there, less single mob tactics etc.
Int instead of Str though I am seeing several big benefits.
I feel like I figured out a no brainer here. Am I missing something major? (except "roll a caster/ranged" "youll have to explain why you can't pull levers" "your wife will have to open the ketchup" "be an elf" etc non purposes/points of the theory)