View Full Version : Lamannia Preview: U36 Patch 2: 9/6/17-9/8/17
Cocomajobo
09-05-2017, 07:07 PM
[EDIT: The Preview should now be open!]
Hello, all!
We don't normally do this but we've decided to put out a quick Lamannia preview of an upcoming patch. We are planning on bringing the preview server up tomorrow (Wednesday 9/6/2017) afternoon and leaving it up until sometime Friday (9/8/2017). In depth release notes will be provided tomorrow, however, this preview is intended to include the following bullet pointed things:
An In-Client DDO Store
A reworked Mimic Festival event
Favored Soul base class changes
Cleric base class changes
Miscellaneous Bug Fixes
We intend for a dev event to be held tomorrow night from 7-10 PM Eastern for all those who can make it on short notice.
RevCo
09-05-2017, 07:28 PM
Hello, all!
We don't normally do this but we've decided to put out a quick Lamannia preview of an upcoming patch. We are planning on bringing the preview server up tomorrow (Wednesday 9/6/2017) afternoon and leaving it up until sometime Friday (9/8/2017). In depth release notes will be provided tomorrow, however, this preview is intended to include the following bullet pointed things:
An In-Client DDO Store
A reworked Mimic Festival event
Favored Soul base class changes
Cleric base class changes
Miscellaneous Bug Fixes
We intend for a dev event to be held tomorrow night from 7-10 PM Eastern for all those who can make it on short notice.
Could you provide abit of detail on how a capped cleric will be able to take advantage of the domains? Or at least which method will be used to make the changes to a toon? Talking to fred or a lesser heart ect. The question has been asked to Cordovan without any response so Im hoping for some basic idea.
PS I wont be able to checkout lamnia hence the question. thanks in advance!
Cocomajobo
09-05-2017, 07:45 PM
Could you provide abit of detail on how a capped cleric will be able to take advantage of the domains? Or at least which method will be used to make the changes to a toon? Talking to fred or a lesser heart ect. The question has been asked to Cordovan without any response so Im hoping for some basic idea.
PS I wont be able to checkout lamnia hence the question. thanks in advance!
Should nothing change between now and release (which is ALWAYS a possibility) all characters with atleast 2 levels of Cleric or Favored Soul will have a bound to character +0 Lesser Heart in their inventory when they log in after the patch.
RevCo
09-05-2017, 07:49 PM
Should nothing change between now and release (which is ALWAYS a possibility) all characters with atleast 2 levels of Cleric or Favored Soul will have a bound to character +0 Lesser Heart in their inventory when they log in after the patch.
thanks for the heads up. Not sure I will take advantage tho since Im abit skeptical on the any TR process as of late. But again thank you for your time and response.
FuryFlash
09-05-2017, 08:00 PM
Hello, all!
We don't normally do this but we've decided to put out a quick Lamannia preview of an upcoming patch. We are planning on bringing the preview server up tomorrow (Wednesday 9/6/2017) afternoon and leaving it up until sometime Friday (9/8/2017). In depth release notes will be provided tomorrow, however, this preview is intended to include the following bullet pointed things:
An In-Client DDO Store
A reworked Mimic Festival event
Favored Soul base class changes
Cleric base class changes
Miscellaneous Bug Fixes
We intend for a dev event to be held tomorrow night from 7-10 PM Eastern for all those who can make it on short notice.
Sweet!
Renvar
09-05-2017, 08:25 PM
thanks for the heads up. Not sure I will take advantage tho since Im abit skeptical on the any TR process as of late. But again thank you for your time and response.
He said LR, not TR. Different processes entirely. The recent processes with reported problems are Epic Reincarnation and True Reincarnation processes, not the Lesser Reincarnation. I'm not trying to get you to change you mind about whether you take advantage. I just wanted to point out to you, and to others who read your post, that the two are different. Just so that people reading have all the facts and can make an informed decision about how to proceed.
RevCo
09-05-2017, 08:32 PM
He said LR, not TR. Different processes entirely. The recent processes with reported problems are Epic Reincarnation and True Reincarnation processes, not the Lesser Reincarnation. I'm not trying to get you to change you mind about whether you take advantage. I just wanted to point out to you, and to others who read your post, that the two are different. Just so that people reading have all the facts and can make an informed decision about how to proceed.
Thank you, but I have terrible luck so I'll wait and see once the patch is live. Then after the guinea pigs have done there changes and no reported issues I may take the dive.
https://m.youtube.com/watch?v=DXb4sDqs56I
Natashaelle
09-05-2017, 11:08 PM
Should nothing change between now and release (which is ALWAYS a possibility) all characters with atleast 2 levels of Cleric or Favored Soul will have a bound to character +0 Lesser Heart in their inventory when they log in after the patch.
Would it be impossible to do this via Fred instead ?
I seem to recall you've done something of the sort that way in the past ...
The problem with a LR solution and TR characters is that taking advantage of it immediately leads to an inventory nightmare, especially for those of us who are altoholics instead of focusing on a single toon
Requiro
09-06-2017, 03:14 AM
Would it be impossible to do this via Fred instead ?
I seem to recall you've done something of the sort that way in the past ...
The problem with a LR solution and TR characters is that taking advantage of it immediately leads to an inventory nightmare, especially for those of us who are altoholics instead of focusing on a single toon
I guess that +0 Lesser Heart option is just faster and no Dev time consuming.
kain741
09-06-2017, 05:19 AM
The problem with a LR solution and TR characters is that taking advantage of it immediately leads to an inventory nightmare, especially for those of us who are altoholics instead of focusing on a single toon
An LR does not impact your inventory at all. You do not have to clear your cache to LR.
Fenix93
09-06-2017, 07:30 AM
A reworked Mimic Festival event
I do not know what it is ...but thes ounds is interesting
Favored Soul base class changes
Cleric base class changes
These two changes have been waiting for them for some time ... although I am not currently about to build on one of these 2 classes ... I'm curious to test their changes and thus to evaluate and build a future build that I can play .
RevCo
09-06-2017, 08:19 AM
I do not know what it is ...but thes ounds is interesting .
http://m.ddowiki.com/page/Mimic_Festival
Cocomajobo
09-06-2017, 10:39 AM
Would it be impossible to do this via Fred instead ?
I seem to recall you've done something of the sort that way in the past ...
The problem with a LR solution and TR characters is that taking advantage of it immediately leads to an inventory nightmare, especially for those of us who are altoholics instead of focusing on a single toon
Fred can replace feats that people currently have. Favored Souls and Clerics, after the currently implemented changes go live, will need to outright gain multiple feats that did not exist before while not removing any other feats in their place. Fred, to my knowledge, is not set up to handle this.
Steve_Howe
09-06-2017, 10:43 AM
An LR does not impact your inventory at all. You do not have to clear your cache to LR.
Why do so many people forget this?
What an LR does do that's annoying is it forces you to re-do all your hotbars and re-input all the channels you normally participate in.
Razor_Wit
09-06-2017, 12:10 PM
Why do so many people forget this?
What an LR does do that's annoying is it forces you to re-do all your hotbars and re-input all the channels you normally participate in.
Steve, I assume you know about: /uilayout save layout & uilayout load layout and are just speaking about the channels? If not, your welcome ^..^
irnimnode
09-06-2017, 02:00 PM
What is the eta on opening of Lamannia?
UurlockYgmeov
09-06-2017, 02:05 PM
SOON™er™ISH™
:eek::p:p:p:D:cool:
zehnvhex
09-06-2017, 02:30 PM
Steve, I assume you know about: /uilayout save layout & uilayout load layout and are just speaking about the channels? If not, your welcome ^..^
Save layout doesn't save hotkeys which is what I imagine he meant.
UurlockYgmeov
09-06-2017, 02:35 PM
SOON™er™ISH™
:eek::p:p:p:D:cool:
patch server working / live.
transfers being accepted.
EllisDee37
09-06-2017, 02:39 PM
Fred can replace feats that people currently have. Favored Souls and Clerics, after the currently implemented changes go live, will need to outright gain multiple feats that did not exist before while not removing any other feats in their place. Fred, to my knowledge, is not set up to handle this.Just an FYI:
During the enhancement pass, you guys removed dragonmark feats from the game and replaced them with racial enhancements. For anyone who had taken lesser / greater dragonmark feats -- like my challenge farmer monk -- when we logged on after the update, those feats had been changed to a feat called "Free Feat Respec" and we could exchange them at Fred for free.
Requiro
09-06-2017, 02:46 PM
Save layout doesn't save hotkeys which is what I imagine he meant.
This is strange. I used this command every time I TR, and always have the same hotkeys...
Unsinful
09-06-2017, 02:47 PM
Welp the files are downloaded and toon transferred but server is still down :(
Rienuaa
09-06-2017, 02:47 PM
Just an FYI:
During the enhancement pass, you guys removed dragonmark feats from the game and replaced them with racial enhancements. For anyone who had taken lesser / greater dragonmark feats -- like my challenge farmer monk -- when we logged on after the update, those feats had been changed to a feat called "Free Feat Respec" and we could exchange them at Fred for free.
That's the opposite of what they need. They aren't replacing old feats, they need to give new feats without replacing old ones.
UurlockYgmeov
09-06-2017, 02:51 PM
welp the files are downloaded and toon transferred but server is still down :(
soon™er™ish™
:eek::p:p:p:d:cool:
:p
EllisDee37
09-06-2017, 03:05 PM
That's the opposite of what they need. They aren't replacing old feats, they need to give new feats without replacing old ones.They could give us "Free Feat Respec" feats in all domain feat slots.
irnimnode
09-06-2017, 03:13 PM
Okay I am ready to play
BuyerSeller
09-06-2017, 03:16 PM
Speaking of TR, what is the worst thing? CLEARING THE CACHE! Please do something about that IMO lol...It is a nightmare!
LooniProject
09-06-2017, 03:18 PM
Are the new Quest items (U34-U36) In the cabinets ? if not, no worries. just curious.
BuyerSeller
09-06-2017, 03:42 PM
OK I am trying to DL the test server and it keeps saying an update error occurred and it won't connect/patch. Is that just because it is down? Maybe I am too early?
LooniProject
09-06-2017, 03:46 PM
After the download when its supposed to update ? If so, Then Yes. Mine already updated, So yours should to. but it might differ. Can only know when the servers come up.
BuyerSeller
09-06-2017, 04:30 PM
I wish they would just keep this server up all the time so we could use it to try out class combinations. I have wanted to TR into funny combinations just for testing, but no way I am doing that and getting stuck in a horrible class combo and then having to level it to max to reincarnate again lol. I did that once with a wizard/cleric build. I was trying to make an undead cleric and it turned out horribly.
UurlockYgmeov
09-06-2017, 04:32 PM
I wish they would just keep this server up all the time so we could use it to try out class combinations. I have wanted to TR into funny combinations just for testing, but no way I am doing that and getting stuck in a horrible class combo and then having to level it to max to reincarnate again lol. I did that once with a wizard/cleric build. I was trying to make an undead cleric and it turned out horribly.
easy way VetII or VetIII(Iconic) - build try delete. rinse repeat. :)
irnimnode
09-06-2017, 05:02 PM
Must be having problems getting server up.
Cocomajobo
09-06-2017, 05:14 PM
Hoping to get Lamma open within the next hour. While you wait here are release notes (https://www.ddo.com/forums/showthread.php/489511-Lamannia-Preview-U36-Patch-2-Release-Notes) for your perusal.
Cocomajobo
09-06-2017, 06:23 PM
Lamannia should now finally be open to players.
I'll be around in the test dojo until 10 to collect feedback!
BuyerSeller
09-06-2017, 06:23 PM
easy way VetII or VetIII(Iconic) - build try delete. rinse repeat. :)
Well, yes that is what I do now, but what I really want to try is max level builds with the gear I have. The iconics only go to level 15 of course which is OK for testing sometimes, but not enough always, and I can't use my current gear. An example would be to turn my 20 Warlock into a 20 cleric or favored soul. Which is what I plan to do if I can ever get on the test server lol.
irnimnode
09-06-2017, 06:28 PM
logged in but unable to get into game ???
Cocomajobo
09-06-2017, 06:32 PM
logged in but unable to get into game ???
I'm seeing a variety of players logged in currently. Can you describe your issue in more detail?
irnimnode
09-06-2017, 06:36 PM
I logged in but it did not launch into the game
irnimnode
09-06-2017, 06:44 PM
I have tried 4 or 5 different times now with no success it will not launch the game
not sure what is going on never had this problem before seems that the launcher is not working but i had no problem with the downloadso I am lost as to what to do at this point.
BuyerSeller
09-06-2017, 06:57 PM
I can't get in either. It just keeps saying unable to decrypt and de-serialize the data download from the server. I can load normal DDO fine, but just not the test.
irnimnode
09-06-2017, 07:21 PM
Not getting any error game launcher is just not working
I can launch my live server with no problem why is it the preview will not launch?
I hated to do it but had no other choice uninstall and reinstall this sucks it better work GRRRRR
UurlockYgmeov
09-06-2017, 08:15 PM
check: store worked.
check: new items, see their usefulness; cloak special feature like - wasn't able to test.
check: new pets, limited addon cosmetic - but understandable.
check: waved at Lynnabel and Coco?
thanks for the nice pile of tokens!
used DDO-ML to launch - no issues.
Morroiel
09-06-2017, 10:21 PM
Non-divine related first:
1) Returned store functionality is great.
2) Don't care about mimic festival - hopefully it wont kill servers with additional lag like before?
3) Misc. bug fixes = good with the exception of:
Sunburst no longer causes permanent blindness, instead causing a timed blind effect.
Sunbeam no longer causes permanent blindness, instead causing a timed blind effect.
Both of these spells have been permanent duration since their conception. Both of these spells are based off 3.5 dnd spells which lists their effect durations as permanent.
While sunbeam does list an incorrect duration, sunburst has always been worded without a duration in similar fashion to the 3.5 dnd spell.
Both of these spells can only be cast by high level casters (druid, cleric, fvs, wizard, and sorcerer). All with much better cc options than blind if you take out the duration component (e.g. earthquake, g command, mass hold, disco, etc.).
Both of these spells are high cooperativity spells encouraging teamwork and group play in a smart manner.
All of these casters still retain the ability to entail a mob to effective permanent blindness via contagion (irregardless of reaper).
Both of these spells do VERY little damage and offer next to no reason to cast with the exception of light fearing undead for the instakill (which is an extremely niche use case).
Both of these spells function as key spells in a DC druids arsenal. Nerfing both of these spells simultaneously in the same patch that you give boosts to fvs and clerics, while not compensating druids in anyway is beating the dead class deader.
In summary, these "bugfixes" are really a proxy nerf to dc casters in high skull reaper (as permanent cc effects aren't reduced atm) that disproportionately affects druids. Additionally, it appears this was mislabeled as a bug fix, as sunbursts duration has always been intended to be permanent. This should be remedied in the official release notes if this change goes through: call a nerf what it is and don't hide behind "it was a bug" given that RAI and RAW interpretations indicate permanent blinding status.
Why not put a maximum duration on mob condition effects like there is for minimum duration in reaper instead of nerfing sunburst and sunbeam? This is surely a much more elegant solution and it would also nerf the other permanent status effects.
Divine Related (FvS):
At level 6, Favored Souls can choose one of the following bonuses:
Stout of Heart: "Through strength of faith you gain 10 hit points per Favored Soul or Epic level."
Purity of Spirit: "Through strength of faith you gain 20 spell points per Favored Soul level and 30 per Epic level."
Everything besides this is great. It appears you can't listen to feedback. 300 HP != 700 sp. It isn't even anywhere close. If you must give generic stat boosts in such a manner please put forth the simple effort of understanding the economics behind the power you are adding. Creating a decision tree which has one clear choice as a winner isn't really offering a choice, is it? 100% of good players creating fvs builds in the future will opt for the hp (and you can quote me on that).
Lists of things that would have been better than this generic stat choice:
doing nothing
Sorc casting speed and/or cooldown reductions
Expanded Echoes of Power
Y/day Clicky with theme fitting + unique effects (e.g. for the next X seconds you make every save against hostile effects against you except on a natural 1)
Divine Related (Cleric):
I don't really know where to start and its a pretty big list so I'll just kinda do quick rundown.
General Commentary - Elemental Domains are weaksauce. Any domain providing melee benefits that's not spelled "war" is a waste of space at the moment simply because of how OP it is. Some domains are just strictly worse than others on a line by line comparison test. Others don't feel well thought out.
Air - Consider swapping lightning bolt to 5, granting call lightning storm at 9, and keeping chain lightning at 14
Animal - Generic 300 HP (bad!!!), feral charge -> helpless otherwise no added benefit due to dire charge, strongly consider adding choice of bear form or wolf form (not dire) with slas for animal attacks. Please change the hp bonus.
Chaos - level 2 ability seems odd for chaos domain; how does +10 will make sense for chaotic characters?, consider replacing the level 9 ability with prismatic ray instead
Death - OP, will be taken by most clerics simply because destruction on top of all their other slas and the dc boosts will make them premiere instakillers/healers.
Destruction - worthless when war domain exists; nothing beats crit multi on dps builds
Earth - Noob Bait - acid arrow and stoneskin are ribbons at best; utterly useless in the current endgame, earthquake is strong but a 30 second cooldown assures you that its once a fight, which given the delay on onset effect of earthquake and reaper duration scaling assures you that its not worth picking if you plan on playing endgame.
Fire - Utter Dumpster Garbage Tier - I had high hopes for this one as a leveling domain initially but the cooldown placed on wall of fire is straight up dumb, additionally turn undead doesn't buff a save like the other elemental ones, scorching ray sla might pose an interesting thought experiment on a deep mc splash after sorc and fvs get their passes
Good - +40 light spell power and +10 healing spell power isn't bad, blade barrier with cd of 30 seconds is worthless garbage when its meant to be the main pull of the tree, level 14 ability suggests that this domain is supposed to be a hybrid tree when will you guys learn: hybrid melee/casters DONT work EVER in the HISTORY OF DDO post 20 cap.
Healing - decent and yet won't be taken except in static high skull reaper groups from 1-20 simply because post 20 there are too many cheap healing options which heal most characters fully. Still much better than initial proposal. Does level 14 apply to heal spell as well - it should if it doesn't?
Knowledge - Decent option for buffing your party if you have dc wizard otherwise garbage tier; why would I ever take suggestion and feeblemind when I can grab mass charm given the state of high skull reaper and duration impositions.
Law - Again strange that his is a hybrid melee/caster domain; highly suggest you change the level 14 ability. Greater command is neat. Overall not a terrible option.
Luck - Don't know why you'd ever take this instead of law given the effects line by line with the exception of someone too lazy to farm out displace clickies. Which literally anybody who's willing to play an optimized cleric will have.
Magic - Not terrible IFF dps casters (non bug abusing) didn't suck at the moment. This won't be taken by anyone except maybe in niche low reaper farming groups (epic) -> nobody.
Protection - the true healing tree - radiant forcefield has a pretty hilarious cooldown
Strength - Not terrible but still garbage for dps clerics simply because war exists, might have niche role in shortman bruiser role mid skull heroics
Sun - Holy garbage this is terrible - initially this was going to be a fun tree that let you live out a light themed caster but now its tainted by the fact that sun beam and sun burst are being nerfed into uselessness - COMPLETE NOOB TRAP. Might become relevant if ravenloft has a lot of vampires that aren't champion deathblocked.
Trickery - on same tier with war, protection, law, and death; self cast invis is always nice for cleric though I'd much prefer dark discorporation, mind fog is nice for debuff synergy with greater command and more importantly your DC caster friends' mass hold or your mass charm, mass charm is main draw with enchant dc boosts to add to the mix, turn undead +10 charisma buff (for sorc/lock dc caster) is just icing on the cake
War - Well I guess cleric dps is back on the menus boys. Will be an absolutely blast to play especially in low skull runs at cap. Unfortunately I don't know if anybody (including me) is crazy enough to play a melee cleric in high skull reaper due to the fact that it dramatically increases your chance of a party wipe. Still nice for the option to exist I guess. Haven't seen warpriest tree yet but I'm guessing you overtuned this domain by quite a bit.
Water - tied with air for best elemental domain, possibly but that's not saying much - definitely should add dc boosts and give parity to other elements by changing cold/positive to cold/light but that's a minor gripe.
Overall: I don't like the domains as presented. Some major changes were suggested and largely ignored in some cases. In other cases you listened to feedback and jumped the gun and overnerfed some of the domains.
My Even more Personal Opinion: I don't think anything will change by this feedback. I think you are stuck in your ways and that's that. It is sad to see a game I care so much become worse due to poor design decisions but mostly it is torture having a front row seat and not being able to steer you guys in the right direction to right the ship for once.
As always best of luck.
Steve_Howe
09-06-2017, 11:04 PM
Steve, I assume you know about: /uilayout save layout & uilayout load layout and are just speaking about the channels? If not, your welcome ^..^
Ugh...I had no idea. Thanks!
Save layout doesn't save hotkeys which is what I imagine he meant.
Wait...what?
I'm talking about all 10 or so (depending on the toon) of my hotbars with the clickies, spells, potions, and other things on them. It's a giant PITA to keep re-doing them even after an LR.
Elfishski
09-06-2017, 11:48 PM
(Feedback
Firstly: overall I think your feedback and analysis of balance in the game is some of the best on the boards, and I wish the devs would listen more closely to you instead of some of the moarrrrrrr-powerrrrrrr munchkins.
I also agree completely about FvS bonus HP being a too obvious "choice", bland, uninspired, unflavorful, stepping on barbarians, damaging of future more fun class improvements. It certainly won't break the game power wise but it's not a good change.
Having said that, I think you're being a little unfair in your analysis here, because I think it's okay that only 1/3 of the domains are really strong for end-game high skull min-maxed completionists. Those aren't the majority of players in the game, and a domain like luck with displacement on demand and other handy buffs is really good for someone with a bit less experience, and might help them survive in a harder difficulty to keep being a healer, and get that experience to later use a more focused and more overall powerful domain. Or just a build for someone to play for fun as a change of pace between ranged DPS lives, or whatever. Not everyone is an optimized player and not every build choice has to cater to the optimized players, as long as they're useful for someone.
Also, I agree that it's obvious that war is by far the strongest domain for a pure melee cleric, but the other melee domains might have more utility in multiclass build combinations. Still some further balancing there might be in order.
Morroiel
09-07-2017, 12:33 AM
Firstly: overall I think your feedback and analysis of balance in the game is some of the best on the boards, and I wish the devs would listen more closely to you instead of some of the moarrrrrrr-powerrrrrrr munchkins.
I also agree completely about FvS bonus HP being a too obvious "choice", bland, uninspired, unflavorful, stepping on barbarians, damaging of future more fun class improvements. It certainly won't break the game power wise but it's not a good change.
Having said that, I think you're being a little unfair in your analysis here, because I think it's okay that only 1/3 of the domains are really strong for end-game high skull min-maxed completionists. Those aren't the majority of players in the game, and a domain like luck with displacement on demand and other handy buffs is really good for someone with a bit less experience, and might help them survive in a harder difficulty to keep being a healer, and get that experience to later use a more focused and more overall powerful domain. Or just a build for someone to play for fun as a change of pace between ranged DPS lives, or whatever. Not everyone is an optimized player and not every build choice has to cater to the optimized players, as long as they're useful for someone.
Also, I agree that it's obvious that war is by far the strongest domain for a pure melee cleric, but the other melee domains might have more utility in multiclass build combinations. Still some further balancing there might be in order.
Thanks for the kind words.
Yes I agree with you that my analysis of the domains (and generally content) sometimes might seem off due to the fact that I am a heavily focused endgame player. At this point I sometimes lack an ability to focus on the unoptimized side of things - simply because the frame of mind that I've played in over the past 10 years has been firmly implanted.
That said: my main gripe with luck is twofold - it's clear from line by line comparison with law that they weight the power of displacement sla into power calculations/balance; this almost necessitates that the domain can't be balanced for players who farm displace clickies (in a similar fashion having displace sla in ES T5 hurts its viability). And while displacement does fit the theme of luck (e.g. things missing you); it probably actually belongs more in the trickery domain than the luck one from a rp perspective. I agree it is a profoundly strong option for a first life toon (though personally I feel war is better), which is helpful as it will get more people playing clerics their first lives (new players if we ever get some). I disagree that there's fun mechanics to play with though for luck; I would have much prefered something like 5e portent or the lucky feat for them, a short buff to auto roll successes - or to reroll failures 1 time each for the next 15 seconds on a 2 minute cooldown.
The other domains (melee oriented) definitely pose interesting MC options but will be niche due to the current golden rule: "when playing a dps character, more dps is always better than misc. stats not relevant to surviving a hit".
I will say that some of my criticism in general might seem a bit over the top (e.g. sun) but it's through the lens of the current knowns (e.g. if ravenloft drops a ton of vamps that don't have db/dw, sun domain + DD light will wreck the floor).
Thanks, cheers!
BigErkyKid
09-07-2017, 01:59 AM
To @morroiel
I think warpriest is getting no changes at all. Given that, I strongly feel that war domain is a rookie trap. Sure, you can hit things and in lower difficulties (outside reaper) it will be nearly impossible to kill you. But the dps is obviously subpar and if you are going to be healing there is far more synergy with casting from a distance.
In general in my opinion this domain pass continues the work of the deity passs with the exact same weaknesses. There are domains that are far more powerful than others, it is like no real effort was put in thinking it through.
I feel it is pretty pointless to give any feedback at this point.
cru121
09-07-2017, 02:07 AM
Chaos - level 2 ability seems odd for chaos domain; how does +10 will make sense for chaotic characters?
it makes perfect sense.
your mind is so chaotic that it's virtually impossible control it.
war domain superior
wrong. multiclass builds can easily ignore war domain, if they can pick up crit enhancements elsewhere
Morroiel
09-07-2017, 02:46 AM
To @morroiel
I think warpriest is getting no changes at all. Given that, I strongly feel that war domain is a rookie trap. Sure, you can hit things and in lower difficulties (outside reaper) it will be nearly impossible to kill you. But the dps is obviously subpar and if you are going to be healing there is far more synergy with casting from a distance.
In general in my opinion this domain pass continues the work of the deity passs with the exact same weaknesses. There are domains that are far more powerful than others, it is like no real effort was put in thinking it through.
I feel it is pretty pointless to give any feedback at this point.
I was under the impression that the warpriest was getting changes, we just weren't seeing those changes on this iteration of lamm preview?
As of right now the clear winners imo (with the expectation of no tree work being done): protection (with no cd fix), death, protection (with cd fix), trickery, and, law.
Feedback has been pointless for the better part of the last 4-5 years. I don't expect anything to change and yet I can't stop myself from vocalizing my opinion on the matter in the faintest of faint hopes that they listen.
Morroiel
09-07-2017, 02:53 AM
it makes perfect sense.
your mind is so chaotic that it's virtually impossible control it.
wrong. multiclass builds can easily ignore war domain, if they can pick up crit enhancements elsewhere
I disagree. Will is a unified defense against intrusion attacking the mind/soul. One can't have will if one's own nature is chaotic.
As for mc, unfortunately war's passive bonuses even taking out the crit factor stack up better than strengths and destruction. Based off quick spreadsheet math I just did.
War is A LOT stronger than the other melee domains. That being said if this isn't the cleric pass we were promised and there aren't any tree work; well quite frankly, clerics are still going to be underpowered even if they take an OP casting domain (trickery, death, etc.) much less melee.
BigErkyKid
09-07-2017, 03:38 AM
I was under the impression that the warpriest was getting changes, we just weren't seeing those changes on this iteration of lamm preview?
As of right now the clear winners imo (with the expectation of no tree work being done): protection (with no cd fix), death, protection (with cd fix), trickery, and, law.
Feedback has been pointless for the better part of the last 4-5 years. I don't expect anything to change and yet I can't stop myself from vocalizing my opinion on the matter in the faintest of faint hopes that they listen.
No, they never ever said anything about war priest.
Unless they do a further cleric pass in the future, I think this is it.
So why not do cleric 14/6 fighter instead of war domain? Kensei tree is the way to go for melee anyway.
Same feeling here. It is like watching the train derail while sitting in the first wagon.
I don't know how things are debated in the player council, but frankly the lack of any reasoning for their passes is crushing.
Here, we slapped together something that sounds cool but is obviously terribly balanced. If you don't like it you can whine in the forums where you'll be ripped a new one since we have a "flavor" defense brigade.
But we won't provide any rational explanation for our decisions, let alone have a discussion with you.
For posterity: there is absolutely no balance between domains, in the same way that there was absolutely no balance between deity feats.
You CANNOT claim you are selling a game with a huge variety in builds while at the same time coding in completely irrelevant and UP options.
Wizza
09-07-2017, 03:49 AM
These domains are so unbalanced among each other lol. This is where it starts, and in 2 months we will have even more threads with people asking for nerfs and buffs.
Instead of giving us more options with spells, they nerf the ones that people actually use and call it bug fix. Btw nice Hellball buff /s. Still waiting SteelStar.
Edit: great rewards with mimic event. Destroy the only market available in game, the collectables one.
HuneyMunster
09-07-2017, 04:55 AM
Sorc casting speed and/or cooldown reductions
Expanded Echoes of Power
Sorc casting speed and cooldown reduction should have been introduce at conception.
All casters could do with Expanded Echoes of Power during epic levels. Possibly increased by the number of the highest of the Arcane, Religious and Wilderness Lore feats you have.
I also believe that Favored Soul are missing numerous available spell slots. I think its same as Cleric (before the spontaneous casting slots a re added) except 1 less level 8 and 9 slot. Sorc should have 1 extra level 1 and 2 spell slot.
Air - Consider swapping lightning bolt to 5, granting call lightning storm at 9, and keeping chain lightning at 14
Don't no why you would want Call Lightning Storm instead of Lightning bolt. Lightning Bolt is superior in my opinion as it can be use like improved precise shot and hit multiple targets (sometimes twice).
nayozz
09-07-2017, 04:59 AM
you fixed the 3 artificier attacks from stop moving...
can you also fix: Shrouding Strike/Shot: Active Ability: (Cooldown: 15 seconds) Melee or Ranged Attack: Perform an attack with +[1/2/3][W] damage. On hit: Mark target. It if dies within the next [6/8/10] seconds, gain a Shadow Charge. You can retain a maximum of [2/4/6] Shadow Charges.
tier 3, epic destiny shadow dancer, shrouding shot attack from making you stop moving ?
cpw_acc
09-07-2017, 06:16 AM
Non-divine related first:
...snipped...
I acknowledge your comments (and admit that I haven't gone through them line-by-line), but think its a bit unfair to compare the domains only with each other mostly on the basis of personal DPS/survivability.
I know people equate 'fun' to 'running on high difficulty and out-killing everyone else' (going by the forums you might think that was most people, but I suspect such people are merely the loudest on the forums!). But I like DDO because it has so many options and configurations, class and enhancements combos etc; so my own idea of 'fun' is just to play whatever class/enhancement combo looks cool at the time at whatever difficulty I can manage with it,.
My point being, that some of the domains may be niche or work best with a particular play-style or class combo, but that isn't necessarily a bad thing.
Example: You asked why anyone would pick Destruction instead of War. But Destruction has a synergy with a barbarian combo and Improved Destruction weakens opponents in a way that benefits other party members rather than being purely a personal buff. Pros and Cons. And maybe someone will wanna play a Destructo-priest! (Hey, I made a 'bar-lock' once, and he wasn't bad).
Of course, if some ability is so far behind that nobody will select it, or if some ability is so far ahead that its obvious everyone will choose it instead of anything else, then something is probably wrong. But this isn't always quite as obvious as it may seem and sometimes these things are only apparent after a bit of time. (It does seem as though the Fvs HP choice is preferable to the SP choice, but you never know).
BigErkyKid
09-07-2017, 06:35 AM
I acknowledge your comments (and admit that I haven't gone through them line-by-line), but think its a bit unfair to compare the domains only with each other mostly on the basis of personal DPS/survivability.
I know people equate 'fun' to 'running on high difficulty and out-killing everyone else' (going by the forums you might think that was most people, but I suspect such people are merely the loudest on the forums!). But I like DDO because it has so many options and configurations, class and enhancements combos etc; so my own idea of 'fun' is just to play whatever class/enhancement combo looks cool at the time at whatever difficulty I can manage with it,.
My point being, that some of the domains may be niche or work best with a particular play-style or class combo, but that isn't necessarily a bad thing.
Example: You asked why anyone would pick Destruction instead of War. But Destruction has a synergy with a barbarian combo and Improved Destruction weakens opponents in a way that benefits other party members rather than being purely a personal buff. Pros and Cons. And maybe someone will wanna play a Destructo-priest! (Hey, I made a 'bar-lock' once, and he wasn't bad).
Of course, if some ability is so far behind that nobody will select it, or if some ability is so far ahead that its obvious everyone will choose it instead of anything else, then something is probably wrong. But this isn't always quite as obvious as it may seem and sometimes these things are only apparent after a bit of time. (It does seem as though the Fvs HP choice is preferable to the SP choice, but you never know).
Here is the thing: freedom of choice =/= offering bad options.
my own idea of 'fun' is just to play whatever class/enhancement combo looks cool at the time at whatever difficulty I can manage with it,.
The devs are in fact providing options for "you" (I don't know you, so going from what you said in your post). People who don't truly scratch the surface of the game, and roll stuff that makes sense, sounds good from a lore perspective, or has some character again strictly from a role playing perspective.
There is nothing wrong with your fun. But the game should be coded in a balanced way. If you then want to handicap yourself because of some self imposed RP reasons, be my guest. This doesn't mean though that coding obviously dominated options is a good practice. It is not, it is just doing a bad job at developing.
But I am pretty sure that the devs use posts like yours to hide their mistakes. Hey, not everything is about min maxxing, people play flavor builds all the time. Let people choose what builds they'd like to play, but don't simply screw up some options in the design table. A raging cleric is, atm, an absolutely terrible idea IG. There is virtually no synergy.
I'll say it again: if someone wants to run a "gimp" flavor character, there is already a wealth of options. The problem is that there exist very few "reasonable" builds out there. The point of design should be to extend the truly viable options. For every viable option you provide, a flavor person can make 10 flavor builds. But there is no way to make a viable character out of a flavor deity or domain, they are just weaker.
Don1966
09-07-2017, 06:36 AM
add me to the list of ones that can't get on to Lamannia. downloaded all the patches, launcher lets me log in, when i click "play" the launcher says getting in line to connect then it closes. really frustrated about this as i really wanted to see the cleric changes.
LrdSlvrhnd
09-07-2017, 07:48 AM
Fred can replace feats that people currently have. Favored Souls and Clerics, after the currently implemented changes go live, will need to outright gain multiple feats that did not exist before while not removing any other feats in their place. Fred, to my knowledge, is not set up to handle this.
Yep, this is why my FvS still doesn't have her L6 feat, that was added to them after she was already past L6. Would've needed an LR to fix, and it just wasn't worth it, and I don't play her often enough to have gotten to a point where I felt like (E)TRing when I have so many other characters to work with.
Steve, I assume you know about: /uilayout save layout & uilayout load layout and are just speaking about the channels? If not, your welcome ^..^
That only saves/reloads the basic layout of the hotbars & UI elements. It doesn't do anything about *populating* the hotbars.
Just an FYI:
During the enhancement pass, you guys removed dragonmark feats from the game and replaced them with racial enhancements. For anyone who had taken lesser / greater dragonmark feats -- like my challenge farmer monk -- when we logged on after the update, those feats had been changed to a feat called "Free Feat Respec" and we could exchange them at Fred for free.
Apples & oranges. There's a world of difference between changing a feat that *used* to be there, but no longer is... and adding a feat that wasn't there in the first place. Fred simply has nothing to work *with* for these, whereas with the dragonmark feats they were outright changed, so he did.
EllisDee37
09-07-2017, 07:57 AM
Apples & oranges. There's a world of difference between changing a feat that *used* to be there, but no longer is... and adding a feat that wasn't there in the first place. Fred simply has nothing to work *with* for these, whereas with the dragonmark feats they were outright changed, so he did.Fred wouldn't create the feat, the update would.
Consider the update I referenced. It wasn't Fred who changed my monk's feat from "Lesser Dragonmark" to "Free Feat Respec"; the update itself did that. I then went to Fred and changed the "Free Feat Respec" feat.
The update could add "Free Feat Respecs" to all characters with enough divine levels. We could then exchange those with Fred.
Whether or not an update can add feats is the question. Whether or not Fred can add feats is irrelevant.
Think of passive class or race feats. Have any been added to existing classes, and if so, did those characters have to LR to acquire them? How about Religious/Primal/Divine/Arcane Lore feats. When those were introduced, did existing characters have them applied automatically? (I can't remember.)
Another possible example is tomes as feats. Were tomes always feats behind the scenes? Because at some point, there was an update that all of a sudden let you see what tomes you'd eaten in the form of feats. Were those tome feats added by the update, or were they always there but just didn't display in the feats screen until that update?
Have any races been given additional granted feats after introduction, like maybe a race had some weapon proficiencies added at a later date? If so, did existing characters automatically get those proficiencies by the update itself or did they have to LR to get them?
Steelstar
09-07-2017, 08:08 AM
Just an FYI:
During the enhancement pass, you guys removed dragonmark feats from the game and replaced them with racial enhancements. For anyone who had taken lesser / greater dragonmark feats -- like my challenge farmer monk -- when we logged on after the update, those feats had been changed to a feat called "Free Feat Respec" and we could exchange them at Fred for free.
That's a thing we can do in certain scenarios; for a variety of reasons, it is not the right fit for what we're doing with this patch.
I was under the impression that the warpriest was getting changes, we just weren't seeing those changes on this iteration of lamm preview?
We still have plans for adjustments to Favored Soul trees in the near future (including both CLR/FVS versions of Warpriest), but not before Ravenloft.
EllisDee37
09-07-2017, 08:10 AM
That's a thing we can do in certain scenarios; for a variety of reasons, it is not the right fit for what we're doing with this patch.Fair enough, thanks much for the reply.
DYWYPI
09-07-2017, 08:59 AM
I updated Lamannia, usually in the past I've always - eventually - been able to get in, and it looked like it was functioning... Until pressing [Play] button then nothing happened. Instead of the DDO loading screen; nothing further was launched.
(I presume it's because I'm using an older Operating System, and SSG haven't altered the configuration file correctly to take that into account?)
Therefore I decided to hack: "TurbineLauncher.exe.config" and add the following line: <add authoritative="true" key="GameClient.WIN32.Filename" value="turbineclientlauncher.exe" /> it's not exactly an ideal situation as the program then asks "Where is the Game Executable"?
That "hack" still fails to load DDO. :-/ However, if I selected via the mouse [File name]: "dndclient_awesomium.exe" from the File List it will load Lammania and the Store in an External Browser as stated.
I suggest it might be beneficial if SSG get their Engineers working on an official solution or provide a clear step-by-step workaround. Because if you don't fix this issue presumably for the next live update; it's likely going to: come back to bite you. ;-)
LrdSlvrhnd
09-07-2017, 09:07 AM
Think of passive class or race feats. Have any been added to existing classes, and if so, did those characters have to LR to acquire them? How about Religious/Primal/Divine/Arcane Lore feats. When those were introduced, did existing characters have them applied automatically? (I can't remember.)
Yep, years ago, FvS got a new L6 deity feat. This required a reincarnation of some sort (any sort) to get. My FvS still doesn't have that L6 feat, because there was simply nothing *there* for Fred to change. He can only change feats, he can't add them. (EDIT: OK, technically these are all active feats, but you have to manually select them, just like with the new stuff.)
The Lore feats, on the other hand, were applied automatically, but that was probably easier to do because they're applied automatically as you level anyway; there's no user input, as was required for the L6 deity feat (even though there's only one possible choice, dependent upon your chosen deity, similar to how you have to choose your warlock pact feats even though there's only one choice once you pick the pact itself), and as would be required for the cleric pacts and the FvS CHA/WIS & HP/SP.
(IMHO, the base deity feats, and warlock pact feats, should contain everything, and simply unlock as you level. Or you get generic level-specific feats that has all the, say, L3 deity feats, or all the L14 pact feats, but you only get access to the one unlocked by your chosen deity/pact, similar to how monks can see both light & dark finishing moves, but can only access the ones according to whether they picked Fists of Light or Fists of Darkness.)
That's a thing we can do in certain scenarios; for a variety of reasons, it is not the right fit for what we're doing with this patch.
We still have plans for adjustments to Favored Soul trees in the near future (including both CLR/FVS versions of Warpriest), but not before Ravenloft.
With the blindness nerfs to sunburst and sunbeam, the cleric tree with those should be reviewed. the sp costs are too high for something that isn't effective and doesn't do much damage in sunburst's case.
Radiant servent tree is too expensive for what is in it compared to other class trees. It needs to have some items reduced form 2ap to 1ap as you can spend 79 points in that tree alone and some of the abillities are not worth 6ap maxed out.
janave
09-07-2017, 03:29 PM
Radiant servent tree is too expensive for what is in it compared to other class trees. It needs to have some items reduced form 2ap to 1ap as you can spend 79 points in that tree alone and some of the abillities are not worth 6ap maxed out.
I noticed this too recently, and agree dated trees would benefit from an APs reduction greatly until more can be done about them. Full time healer may be back in reaper runs, but it is a support role otherwise, I don’t think many players plan to spend more than 30-35APs in a support tree/function, I rarely spend over 20 in any that is not the focus of the build/specialization.
Quite sure even full out healers would appreciate if they could squeeze in some CC spells and land them once in a while from the remaining aps. :)
Cocomajobo
09-07-2017, 03:53 PM
With the blindness nerfs to sunburst and sunbeam, the cleric tree with those should be reviewed. the sp costs are too high for something that isn't effective and doesn't do much damage in sunburst's case.
Radiant servent tree is too expensive for what is in it compared to other class trees. It needs to have some items reduced form 2ap to 1ap as you can spend 79 points in that tree alone and some of the abillities are not worth 6ap maxed out.
There are currently no plans to alter Cleric or Favored Soul enhancement trees with this patch. We're waiting to see how the dust settles and where these substantial changes put both classes and then deciding whether to move forward with additional changes potentially in their enhancement trees. Such potential changes would not even be considered until after Ravenloft has been finished.
EDIT: Actually, Steelstar said it better:
We still have plans for adjustments to Favored Soul trees in the near future (including both CLR/FVS versions of Warpriest), but not before Ravenloft.
thomascoolone64
09-07-2017, 07:30 PM
What is going on?? Can anyone load into the Market?
DeltaBravo
09-07-2017, 07:31 PM
I really like this patch. Alot of good updates.
2 things i would love to see changed for the live servers.
1- Dont nerf the sunbeam and sunburst. If you let em go live with the nerfs on em. they wil be 2 waste of time spells. ( they are not game breaking, please only nerf things that are game breaking)
2- The cleric domanis turn undead buffs. last for 20 is simply useless. clerics allready have alot of spells and buffs that have very low (annoying low) duration. Inflame. devine power, devine might, holy auro, recitaion, and so on. playing a cleric is spamming keys. Dont make us have to hit one more key. I suggest you make it 60 sec 1 sec per caster lvl, and makeing extend work on it aswell. that sould make it work for 3 mins buff with extend on lvl 30 cleric. Thats usefull.
other then those 2 things / wich actully is 2 VERY big things-. I think iam gonna see alot of fun FVS / clerics multiclass builds out there. The domains is not balanced at all and half of em dont make sense to me.. But they are working and iam sure some wil find a use for the odd domains at diffrent builds.
cheers Deltabravo
TristanJXL
09-07-2017, 08:00 PM
What is going on?? Can anyone load into the Market?
I am not able to get past the main loading screen right before character selection, This is getting very annoying i've sat here for 45mins waiting trying to find a fix and nothing is working... can someone please help me
thomascoolone64
09-07-2017, 08:04 PM
I am not able to get past the main loading screen right before character selection, This is getting very annoying i've sat here for 45mins waiting trying to find a fix and nothing is working... can someone please help me
Seems to be working now
TristanJXL
09-07-2017, 08:26 PM
It just doesnt want to load past "loading character data" like this is stupid, like the 3 days lamannia is open im stuck here for 6 hrs waiting for this thing to load...
thomascoolone64
09-07-2017, 08:36 PM
It just doesnt want to load past "loading character data" like this is stupid, like the 3 days lamannia is open im stuck here for 6 hrs waiting for this thing to load...
My character is in the world in the dojo... i cant get him to execute an action like destroying something from the inventory or casting a ddo store pot... destroying will say "Inventory Busy" and drinking a pot will say "invalid Target: Yada-yada"
What is going on?
There are currently no plans to alter Cleric or Favored Soul enhancement trees with this patch. We're waiting to see how the dust settles and where these substantial changes put both classes and then deciding whether to move forward with additional changes potentially in their enhancement trees. Such potential changes would not even be considered until after Ravenloft has been finished.
EDIT: Actually, Steelstar said it better:
np, it's good to see a slow measured approach. IMO, some DC or spell power or melee power boost isnt' enough to make the class stand on it's own even close to compare to any other melee or caster. FVS is even worse as no real sla dps spell. As Steelstar hinted at warpriest needs an overhall. no arguement. just don't forget to look at the others as you don't want a adequate melee that can't do much healing... (as will warpriest be buffed to do any real melee damage as then why be a fighter or barb) other caster clerics aren't doing things to write home about either.
My character is in the world in the dojo... i cant get him to execute an action like destroying something from the inventory or casting a ddo store pot... destroying will say "Inventory Busy" and drinking a pot will say "invalid Target: Yada-yada"
What is going on?
i logged out after the same and i can't get back in. stuck on cleaning up old connection for an hour...
Hipparan
09-07-2017, 09:02 PM
I guess there's no Dev event tonight? I also noticed on Lamannia I wasn't able to interact with items. No drinking potions, swapping weapons, or using the bank.
Edit: I misread the time the Dev event was posted, so assumed tomorrow night meant tonight. Just me not paying attention to GMT.
thomascoolone64
09-07-2017, 09:09 PM
I guess there's no Dev event tonight? I also noticed on Lamannia I wasn't able to interact with items. No drinking potions, swapping weapons, or using the bank.
Edit: I misread the time the Dev event was posted, so assumed tomorrow night meant tonight. Just me not paying attention to GMT.
No you're right this thread was posted yesterday
TristanJXL
09-07-2017, 09:12 PM
Still broken been waiting 2 hours and counting...
Qezuzu
09-07-2017, 09:31 PM
My Even more Personal Opinion: I don't think anything will change by this feedback. I think you are stuck in your ways and that's that. It is sad to see a game I care so much become worse due to poor design decisions but mostly it is torture having a front row seat and not being able to steer you guys in the right direction to right the ship for once.
It pains me to say it but this is absolutely true. Comparing the latest thread (https://www.ddo.com/forums/showthread.php/488730-Early-Look-Cleric-Domains) that got player feedback on cleric domains, there have been basically zero changes. You didn't take any feedback into account, you didn't refine your design at all, nothing... except you nerfed Earth, Fire, and Good into the ground with totally unnecessary changes. The only changes you made were incorrect.
30 sec cooldown on Wall of Fire SLA is just such an incredibly out of touch change. It is simply not a particularly strong spell and hasn't been for years. I personally never even took it in the last several Sorcerer lives I did. Such a long cooldown, combined with the fact that Scorching Ray and Firestorm are pretty meh, turns Fire Domain from a "OK for TR zerging" domain into a "why would I ever consider taking this" domain.
30 sec on Earthquake is also poor form considering how utterly worthless Earth Domain's other two spells are. It's not as bad as WoF considering Earthquake is a truly awesome spell, but Earth is now pretty **** bland. I highly suggest at least replacing Stoneskin with Acid Rain; Earth domain's problem was that its benefit was basically just having Earthquake, if you're going to dampen that then at least improve the other aspects of the domain.
(also should note that Earthquake duration is impacted by skull level, so this SLA is completely worthless in high skull reaper given that it will have a 10% to 20% uptime at most.)
I'd opine on the other domains but Morroiel said pretty much everything that could be said about them. There is a huge gap in viability, with Death/Trickery being the best domains for casters without question, War being the best for melee clerics, and Protection being blatantly way too strong with its 100% uptime Radiant Forcefield. I don't desire things to all be completely perfectly and utterly balanced but right now the gap in power is just way too huge.
The only thing I'll add that Morro didn't mention is that I think the DC boosts are completely inappropriate. DC is not something Clerics (or any caster class, for that matter) are hurting for.
thomascoolone64
09-07-2017, 09:40 PM
FIX FOUND! Kill Your client in Task Manager and relog
J-mann
09-07-2017, 09:56 PM
It pains me to say it but this is absolutely true. Comparing the latest thread (https://www.ddo.com/forums/showthread.php/488730-Early-Look-Cleric-Domains) that got player feedback on cleric domains, there have been basically zero changes. You didn't take any feedback into account, you didn't refine your design at all, nothing... except you nerfed Earth, Fire, and Good into the ground with totally unnecessary changes. The only changes you made were incorrect.
30 sec cooldown on Wall of Fire SLA is just such an incredibly out of touch change. It is simply not a particularly strong spell and hasn't been for years. I personally never even took it in the last several Sorcerer lives I did. Such a long cooldown, combined with the fact that Scorching Ray and Firestorm are pretty meh, turns Fire Domain from a "OK for TR zerging" domain into a "why would I ever consider taking this" domain.
30 sec on Earthquake is also poor form considering how utterly worthless Earth Domain's other two spells are. It's not as bad as WoF considering Earthquake is a truly awesome spell, but Earth is now pretty **** bland. I highly suggest at least replacing Stoneskin with Acid Rain; Earth domain's problem was that its benefit was basically just having Earthquake, if you're going to dampen that then at least improve the other aspects of the domain.
(also should note that Earthquake duration is impacted by skull level, so this SLA is completely worthless in high skull reaper given that it will have a 10% to 20% uptime at most.)
I'd opine on the other domains but Morroiel said pretty much everything that could be said about them. There is a huge gap in viability, with Death/Trickery being the best domains for casters without question, War being the best for melee clerics, and Protection being blatantly way too strong with its 100% uptime Radiant Forcefield. I don't desire things to all be completely perfectly and utterly balanced but right now the gap in power is just way too huge.
The only thing I'll add that Morro didn't mention is that I think the DC boosts are completely inappropriate. DC is not something Clerics (or any caster class, for that matter) are hurting for.
I hope you arnt trying to say that war domain is op, because honestly it is rather weak. It basically provides a couple of points of damage and holy sword, pretty darn lack luster..... why would you build for tactics as a cleric? Sound burst/cometfall/holds are vastly superior to any tactics you could get in literally every way, getting the dcs for those would be a vastly superior choice....
J-mann
09-07-2017, 10:04 PM
The strength domain str to reflex saves is changing your reflex save to a str CHECK instead of adding to the save. If this is the case the ability is useless, please fix.
BigErkyKid
09-08-2017, 02:05 AM
I hope you arnt trying to say that war domain is op, because honestly it is rather weak. It basically provides a couple of points of damage and holy sword, pretty darn lack luster..... why would you build for tactics as a cleric? Sound burst/cometfall/holds are vastly superior to any tactics you could get in literally every way, getting the dcs for those would be a vastly superior choice....
Yes, war domain alone doesn't make for a good Melee character.
The problem with melee clerics being that in relatively tough content there is an obvious lack of synergy between front line melee and healing.
Now that self sufficiency is banned from reaper by design, accepting a dps and utility loss playing cleric melee (over other melees) for heals is a bad trade off.
If you want a powerful dps character, war domain cleric with silvanus is not one. By itself it lacks dps enhancements. Lets consider the mc options.
If you multiclass it to fighter to boost dps, war domain becomes redundant.
With ranger it allows you to create eth's tempestadin with cleric. But it would just have a bit more healing, again, that synergy is not good
Anything with 14 levels of cleric makes the typical 6 splashes for Crits useless.
The key is that If you want a build that can heal and dps, better play a caster cleric. The synergy is there, with gearing, and feats.
Obviously not pairing this with cleric prestige changes is a very bad decision. How can feedback be provided if we know nothing about how it will turn out?
My impression is that the people updating classes have abandoned any pretension of having a clue. Lets give them something, see how it lands, then nerf or buff depending on how we see them playing it. Could there be fewer incentives to try to play a class long term?
If you don't understand very well the game, get better people in your focus group (or listen more to the good ones you already have).
DYWYPI
09-08-2017, 04:35 AM
As of today for some bizarre reason; I can no longer enter the: Test Dojo!
Neither can I load one of my Characters that was already logged out while in the Dojo yesterday. The Test Dojo Loading screen... never progresses. Everywhere else on my other Character, I seem to be able to travel fine to without any Loading problems (its just the Dojo that never loads and even logging in/out doesn't remedy that). The gremlin is a highly intelligent and completely evil creature perhaps they've infested the Dojo and hence why it refuses to load for me. :-/
Update: it also looks like I cannot now enter some of the building in the Harbour: Airship Showroom and The Wayward Lobster tavern don't allow me access either (just get a stuck loading screen).
Iriale
09-08-2017, 04:47 AM
My Even more Personal Opinion: I don't think anything will change by this feedback. I think you are stuck in your ways and that's that. It is sad to see a game I care so much become worse due to poor design decisions but mostly it is torture having a front row seat and not being able to steer you guys in the right direction to right the ship for once.
Of course nothing will change. Not only because the experience has shown us that once Lammania arrives nothing will change, but the previous feedback to Lammania has not achieved anything. At this point I think it is a futile effort and I will not even try.
Devs continue to repeat their mistakes, over and over again. Even after seeing the damage they have made with previous mistakes.
nerf two mediocre spells? Seriously, devs? Nerf when you are adding a lot of unnecessary powercreep with the domains and not solving the real problems of the class? Well, when I think you can not surprise me anymore ....
Wizza
09-08-2017, 05:06 AM
nerf two mediocre spells? Seriously, devs? Nerf when you are adding a lot of unnecessary powercreep with the domains and not solving the real problems of the class? Well, when I think you can not surprise me anymore ....
Well said.
thomascoolone64
09-08-2017, 07:51 AM
It just doesnt want to load past "loading character data" like this is stupid, like the 3 days lamannia is open im stuck here for 6 hrs waiting for this thing to load...
Ditto....
sudzz
09-08-2017, 08:39 AM
Why do so many people forget this?
What an LR does do that's annoying is it forces you to re-do all your hotbars and re-input all the channels you normally participate in.
An LR also removes everything from the toon if those items are no ml1 as upon relog to accept the lr you are level 1 with the xp that you had previous to level back to where you were. If you dont have the inv space for these items you will overflow maybe lose something.
Opensezame
09-08-2017, 12:40 PM
Deleted
Cordovan
09-08-2017, 12:50 PM
We are aware that Lamannia is currently largely unavailable to log into.
thomascoolone64
09-08-2017, 01:19 PM
We are aware that Lamannia is currently largely unavailable to log into.
Do you know what caused it?
Do you know what caused it?
0s and 1s
DYWYPI
09-08-2017, 02:03 PM
Thanks for the feedback, its appreciated. :-)
We are aware that Lamannia is currently largely unavailable to log into.
As there was a small queue of picketers outside the Test Dojo earlier on and even a PUG setup by Shoe basically saying; not to waste your time trying to load the Test Dojo.
Also (since today) I've noticed the maps don't seem to be showing the blue dots of other players (Party Members) in group, even though it's been set to display them - it functioned correctly yesterday.
In addition certain weird changes seemed to have occurred. For example: Layouts and colour changes in display and titles of other information relating to Characters in the group are "missing" since yesterday. I didn't change those settings.
Several hours later after Cordovan's post, I was able to load the Character I had trapped within the Dojo and couldn't login to... albeit now she cannot exit the Market to the Harbour LOL. She can use the Teleport Portal to some of places listed (not all of those listed selectable destinations) though. Looks like fun times ahead.
Opensezame
09-08-2017, 02:13 PM
0s and 1s
Your joking right? their servers are still analog
Cordovan
09-08-2017, 02:31 PM
We have restarted Lamannia. Let us know how things go.
irnimnode
09-08-2017, 02:42 PM
I am showing world closed
LrdSlvrhnd
09-08-2017, 02:50 PM
I am showing world closed
Ditto
Noliant
09-08-2017, 02:53 PM
Ditto
Ditto this ditto
Esgilioth
09-08-2017, 03:04 PM
Same, saying world closed
That wasn't the power button, it was the self destruct!! :O
Cordovan
09-08-2017, 03:13 PM
Sorry, I wrote too soon. Lamannia is now closed. We'll look at re-opening it again in the near future.
Esgilioth
09-08-2017, 03:25 PM
Awww sad times, gonna re open for another preview of this patch?
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