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View Full Version : Best Legendary Green Steel Weapon Bonus Effects for melee DPS?



Fivetigers33
07-17-2017, 05:30 PM
What's the quick and dirty on these? There's a lot of info on wiki but there are so many different % chances of different amounts of damage, some bolstered by spell power, some not. I'm guessing there must be some consensus out there for what the top melee dps picks are. I'm looking to make 3 weapons (Legendary Affirmation, Legendary Mineral, and then whatever the best melee dps bonus effect is) I just don't know which effects/combos are best for melee dps.

Fivetigers33
07-18-2017, 08:06 AM
So apparently I'm the only person that's ever heard of Legendary Green Steel Weapons?

scipiojedi
07-18-2017, 08:10 AM
Everyone uses named weapons with improved critical profiles, so they don't think about Leg GS weapons. I've looked at them too and can't figure out the effects to put on but it seems like you could do something with them.

Fivetigers33
07-18-2017, 08:45 AM
Looking back over the wiki, I have it narrowed down to 3 which appear to be the best options for me. Hopefully I can get some input on these options. Keep in mind that I'm looking for the best melee option particularly vs UNDEAD mobs.

Legendary Incineration
1% chance of around 2000 damage

Legendary Radiance
10%-20% chance to do 100 light damage and blind w/no save

Legendary Earth
DoT with 100% chance to proc that maxes at 250 per tick

Right off the back my gut says Legendary Earth will give the best overall damage. However, I thought some undead were vulnerable to Fire and or Light damage (vampires? Ravenloft???), which could give one of the other two options the edge. Any input would be welcome. Just FYI, this weapon is for a caster bard.

Mindos
07-18-2017, 08:54 AM
Looking back over the wiki, I have it narrowed down to 3 which appear to be the best options for me. Hopefully I can get some input on these options. Keep in mind that I'm looking for the best melee option particularly vs UNDEAD mobs.

Legendary Incineration
1% chance of around 2000 damage

Legendary Radiance
10%-20% chance to do 100 light damage and blind w/no save

Legendary Earth
DoT with 100% chance to proc that maxes at 250 per tick

Right off the back my gut says Legendary Earth will give the best overall damage. However, I thought some undead were vulnerable to Fire and or Light damage (vampires? Ravenloft???), which could give one of the other two options the edge. Any input would be welcome. Just FYI, this weapon is for a caster bard.

Well then radiance it is. You squishy, so blindness will help.

Fivetigers33
07-18-2017, 08:58 AM
Well then radiance it is. You squishy, so blindness will help.

Does the chance to miss from blindness stack with displacement? Maybe I'm wrong, but I thought they were both 'concealment' type bonuses.

Eth
07-18-2017, 08:59 AM
The main damage comes from making every tier material/dominion, which adds over 100 damage per hit by itself (varies through different crit ranges per weapon type).
For the special tier3 thing Vacuum, Mineral and Affirmation are my top choices.

Vacuum = instant 20% damage of all sources (gets useless if other party members run it too though, switch on bosses if you can afford several weapons), also bad on undeads
Affirmation = lots of survivability
Mineral = universal DR breaker

There are some other options for utility like ice, ooze and salt.

From a DPS perspective non of the tier3 special things is really good.

Marshal_Lannes
07-18-2017, 09:03 AM
I believe the general consensus was that LGS weapons were not very good compared to the named alternatives, especially for the cost involved. Most people made LGS items for set bonuses. So the short answer to your question none of them are really optimal for the cost it would take to make them and you would be better off making an item. That said, a triple positive weapon is always useful, even a triple positive green steel item heroic version still does respectable damage in epics.

Fivetigers33
07-18-2017, 09:03 AM
Vacuum = instant 20% damage of all sources (gets useless if other party members run it too though, switch on bosses if you can afford several weapons), also bad on undeads
Affirmation = lots of survivability
Mineral = universal DR breaker
.

My Thunderforged weapon does vulnerability, and I plan on making both an Affirmation and Mineral LGS weapon.

Eth
07-18-2017, 09:14 AM
My Thunderforged weapon does vulnerability

Big difference though. IIRC building a 20 stack with TF takes almost 2 minutes, while vacuum takes only a couple seconds if even that, unless you have other people contributing vulnerability stacks too.

Fivetigers33
07-18-2017, 09:21 AM
Big difference though. IIRC building a 20 stack with TF takes almost 2 minutes, while vacuum takes only a couple seconds if even that, unless you have other people contributing vulnerability stacks too.

I didn't realize it added stacks that much faster. Thanks for the tip.

FuzzyDuck81
07-18-2017, 09:28 AM
Does the chance to miss from blindness stack with displacement? Maybe I'm wrong, but I thought they were both 'concealment' type bonuses.

Doesn't stack, but:
1) blind mobs are vulnerable to sneak attack whether you have aggro or not, being displaced doesn't have this effect
2) trueseeing on certain enemies like champions will bypass displacement, but it doesn't help at all if their eyes don't work
3) if you're fighting those xoriat eyeballs, becoming blinded is usually a no-save instakill against them

Fivetigers33
07-18-2017, 10:06 AM
I believe the general consensus was that LGS weapons were not very good compared to the named alternatives, especially for the cost involved.

I think there may be exceptions, but in general I believe this is wrong. As a bard, let's look at a Fire damage LGS Rapier vs the shiny brand new Legendary Thunderstrike Rapier. I'll put the average damage per hit value next to each weapon effect.

Legendary Green Steel
5[1d6] +14 (1 higher than Legendary Thunderstrike)
15-20 / x3 (assume swashbuckling/improved crit)
12d6 fire (42)
Fire burst 1d6 + 2-20 on crit (6.8)
11d120 vorpal fire (33.275)
1% chance 2000 damage (20)
Total bonus damage 103.075

Legendary Thunderstrike
5[1d6] +13
15-20 / x3 (assume swashbuckling/improved crit)
Armor Piercing 23% (obtainable through other gear)
18d6 lightning on crit (18.9)
8d6 lightning damage (28)
+4 Quality Seeker (3.6 and obtainable through other gear)
Red Aug crushing wave (10.5)
Total bonus damage 61


The base damage of both weapons is virtually identical, but fully upgraded LGS weapons completely blow the newest weapons in the game out of the water by an extra 42 damage per hit, even more if you take perfect single weapon fighting. Like I said, there very well may be some exceptions, and yeah running a quest once and pulling one of these named weapons on luck is nice, but at the end of the day they don't compare to LGS. As a caster, my base melee damage isn't so great, so I really need a lot of bonus damage to make up for that, which is why I'm looking into LGS weapons in the first place.

Mindos
07-18-2017, 10:22 AM
I didn't realize it added stacks that much faster. Thanks for the tip.

2 mins sounds like a lot. idk, i'd take that with an ounce of corrossive salt

Fivetigers33
07-18-2017, 10:34 AM
2 mins sounds like a lot. idk, i'd take that with an ounce of corrossive salt

It actually might be fairly accurate. TF weapons apply 1 stack of vulnerable every 2 seconds and they decay every 3 seconds. So it takes 40 seconds to get your initial 20 stacks, but over those 40 seconds 13 stacks have decayed leaving you with only 7 stacks every 40 seconds, which would be about 120 seconds to get 20 stacks. I don't know if that's exactly how it works or not, but based on the description, that's my understanding. I usually only care about getting vulnerable on bosses, and those fights can last a few minutes.

Phil7
07-18-2017, 10:36 AM
It actually might be fairly accurate. TF weapons apply 1 stack of vulnerable every 2 seconds and they decay every 3 seconds. So it takes 40 seconds to get your initial 20 stacks, but over those 40 seconds 13 stacks have decayed leaving you with only 7 stacks every 40 seconds, which would be about 120 seconds to get 20 stacks. I don't know if that's exactly how it works or not, but based on the description, that's my understanding. I usually only care about getting vulnerable on bosses, and those fights can last a few minutes.

Meanwhile a Soul Eater can stack 20 vulneraibility in about 22 seconds.

LT218
07-18-2017, 02:25 PM
Meanwhile a Soul Eater can stack 20 vulneraibility in about 22 seconds.
So can anyone using a Legendary Vacuum weapon. Your point?

Selvera
07-18-2017, 02:45 PM
My summery kinda goes like this:

Best boss killer: Vacuum
Best defense: Affirmation
Best DR-breaker: Mineral

For trash I'm looking at the following:
Tempered (Best damage/hit if my math is right)
Radiance (allows SA damage + grants defenses)
Ooze (amps and creates body-blockers to distract enemies)

Fivetigers33
07-18-2017, 03:19 PM
For trash I'm looking at the following:
Tempered (Best damage/hit if my math is right)


I'm still wondering if Legendary Earth might be better. I wish I knew how often the ticks of 250 damage were occurring. Every second? 3 ticks in 4 seconds? Something along those lines?

goodspeed
07-18-2017, 05:48 PM
I made an ooze repeater. Seems to do pretty good dmg and those oozes can tank like a champ. For a dr breaker I just switch to my TF tier 2 with the fort bypass and vulnerability.

Though with new loot theyre making and crafted you really don't need either. You just need a good multiplier and base dmg, the rest of the stuff is gravy.

Still Greensteel is nice for those specialty weapons like a undead beater.

Marshal_Lannes
07-18-2017, 08:05 PM
I think there may be exceptions, but in general I believe this is wrong. .

Well if you are going to flat out dismiss the abilities that come with named weapons and just compare numbers I guess and sure I guess SOME effects are available elsewhere but elsewhere takes up a slot doesn't it? Why run half a hundred Shrouds for LGS Xbow when I can pull Divine Artillery in two hours? And its questionable if a LGS is even better than Divine Artillery. That's one example, there are of course others.

Ultimately if you want to spend the time on it go for it, my point is that it's not like heroic GS which was better than everything by a large margin except the eSoS. In some cases it might be slightly better in others not at all and in no cases required (as a Min2 was back in the day for raiding)

mr420247
07-18-2017, 10:40 PM
U do know doj pack drops are hella bad right man

Took me months maybe a year just for the **** rods

After the first patch the first week ofc

Fivetigers33
07-19-2017, 03:56 PM
Well if you are going to flat out dismiss the abilities that come with named weapons and just compare numbers I guess and sure I guess SOME effects are available elsewhere but elsewhere takes up a slot doesn't it? Why run half a hundred Shrouds for LGS Xbow when I can pull Divine Artillery in two hours? And its questionable if a LGS is even better than Divine Artillery. That's one example, there are of course others.

Ultimately if you want to spend the time on it go for it, my point is that it's not like heroic GS which was better than everything by a large margin except the eSoS. In some cases it might be slightly better in others not at all and in no cases required (as a Min2 was back in the day for raiding)

I'm not dismissing all named weapons, just pointing out that people are quick to say LGS aren't that great, when that's not really the case. Their only downfall is their standard crit profiles, so I can see crit focused builds looking elsewhere. Epic Divine Artillery is an awesome weapon, but I'm pretty sure a LGS xbow with Legendary Radiance would be even better.