Questdoer
07-16-2017, 01:59 PM
Favored Souls, in my opinion, are one of the least interesting classes in the game.
The issue for me really comes down to their lack of a unique identity.
I mean seriously, they're just clerics with more spell points and less spells.
This wouldn't be so bad if it wasn't for the fact that they have only one, yes one, enhancement tree to call their own.
Now there is nothing inherently wrong with classes sharing enhancement trees like vanguard, eldritch knight, or even warpriest.
But fighters, paladins, wizards, and clerics all get at least two trees that are completely unique to them.
Heck, sorcerers get FOUR, and what is a Favored Soul but the cleric version of a sorcerer?
So this is my suggestion for a new Favored Soul tree called “The Hero's Guide”
This tree would be a supportive tree based around a play style that I feel DDO lacks to some extent.
An extremely potent single target buff character that latches onto a single ally, and makes them into the most powerful member of the team.
I feel like this would work well will the favored soul as a sort of wise mentor archetype.
Like an old and tired hero, who is tasked with finding and training the next chosen one.
http://i.imgur.com/rKSLiQC.png
===Hero’s Guide Tree===
Core
http://imgur.com/azSqHMO.png(1) Divine Mantle: AP cost 1, ranks 1, progression 0, requires level 1.
You bear a Divine Mantle that blesses you, augmenting your attacks to deal 1d6 light damage on hit. (+1d2 for every core enhancement you have besides this one)
This damage scales with your positive spellpower.
You also gain +1 universal spellpower per point spent in this tree, whenever you are not bearing the Divine Mantle.
http://imgur.com/ArLSbPN.png(2) Pass Mantle: AP cost 1, ranks 1, progression 5, requires level 3 + Divine Mantle.
Toggle: You pass your Divine Mantle and all its effects to another ally.
All effects provided by Divine Mantle will continue to scale with your spell power, level, and ability scores even after they have been transferred.
If you move more than 50 meters away from your designated ally, or if your designated ally dies, then the mantle will be temporarily returned to you until they either move back in range, or are revived.
http://imgur.com/HImWRVB.png(3) Great Responsibility: AP cost 1, ranks 1, progression 10, requires level 6 + Pass Mantle.
The bearer of your Divine Mantle gains MRR and PRR equal to twice your charisma modifier.
http://imgur.com/fJwqElB.png(4) Heroic Might: AP cost 1, ranks 1, progression 20, requires level 12 + Great Responsibility.
The bearer of your Divine Mantle gains +1 to their critical multiplier when rolling a natural 19 or 20.
http://imgur.com/rvJ2MdM.png(5) Power Of The Heavens: AP cost 1, ranks 1, progression 30, requires level 18 + Heroic Might.
The bearer of your Divine Mantle gains +1 to the critical threat range of their attacks.
http://imgur.com/Fvtij1Q.png(6) Final Teachings: AP cost 1, ranks 1, progression 40, requires level 20 + Power Of The Heavens.
You and all allies around you gain +2 to all ability scores.
In addition, casting a spell on an ally will increase the amount of damage they deal, and decrease the amount of damage they take, by 3% for 20 seconds, stacking up to 5 times.
Tier 1
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 1: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1 attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 1.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/lI1Agh7.png(2) Charitable Heart: AP cost 2, ranks 1, progression 1.
You can reduce your physical abilities to increase the ability scores of your Mantle bearer.
http://imgur.com/SkF6hQB.pngToggle: Your strength is reduced by 6, but your divine mantle increases strength by the same amount.
http://imgur.com/AeoFoew.pngToggle: Your dexterity is reduced by 6, but your divine mantle increases dexterity by the same amount.
http://imgur.com/Yv0h4Gz.pngToggle: Your constitution is reduced by 6, but your divine mantle increases constitution by the same amount.
http://imgur.com/ZFgyyMP.png(3) Saving Grace: AP cost 1, ranks 3, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 to all saves.
http://imgur.com/6zcrFcb.png(4) Hero’s Armor Mastery: AP cost 1, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 armor class and armor maximum dexterity bonus.
http://imgur.com/GnZYtvO.png(5) Divine Guidance: AP cost 1, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 to all skills except use magic device.
At rank 3 you personally gain +3 diplomacy, spellcraft, and heal while your Mantle is passed to an ally.
Tier 2
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 2: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 5, requires Divine Legacy 1.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 5, requires Divine Legacy 1.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/vMQUYmj.png(2) God’s Speed: AP cost 2, ranks 1, progression 5, requires.
You and the bearer of your Divine Mantle gain movement speed equal to your favored soul level.
This boost does not stack with itself.
(3) Empty
http://imgur.com/12Hw09l.png(4) Extra Action Boost: AP cost 2, ranks 3, progression 5.
You gain +1/+2/+3 action boosts per rest.
http://imgur.com/8vbGoGW.png(5) Divine Action Boost: multi choice.
Pick one of two special action boosts.
http://imgur.com/r61uCKI.png(1) Divine Action Boost Attack Speed: AP cost 1, ranks 3, progression 5.
The current bearer of your divine mantle gains a +10%/+20%/+30% action boost to attack speed for 20 seconds.
http://imgur.com/wsjd1Jr.png(2) Divine Action Boost Resistance Rating: AP cost 1, ranks 3, progression 5.
The current bearer of your divine mantle gains a +10/+20/+30 action boost to MRR and PRR for 20 seconds.
Tier 3
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 3: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 10, requires Divine Legacy 2.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 10, requires Divine Legacy 2.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/pnf9TZ4.png(2) Heroic Confidence: AP cost 2, ranks 1, progression 10.
The bearer of your Divine Mantle has their intimidate skill increased to match your diplomacy skill.
http://imgur.com/jXWrXer.png(3) Shining Burst: AP cost 1, ranks 3, progression 10.
Active: You call forth a burst of light around the bearer of your Divine Mantle, dealing 1d6 (+3 per favored soul level) light damage, and 1d6 (+3 per favored soul level) good damage.
Enemies who make a successful reflex save (DC 10 + wisdom modifier + evocation DCs + favored soul level) take half damage.
Light damage scales with light spellpower, and the good damage scales with positive spellpower. Cooldown 20/10/5 seconds.
Cost 32/16/8 spell points.
http://imgur.com/MS5itth.png(4) Blessed Armor: AP cost 2, ranks 3, progression 10.
The bearer of your Divine Mantle gains +15%/+30%/+45% total armor class.
http://imgur.com/vBPiMpL.png(5) Ability Score: multi choice.
Increase one of your ability scores by 1.
http://imgur.com/4yxqpmf.png(1) Strength: AP cost 2, ranks 1, progression 10.
+1 strength.
http://imgur.com/cEZQtvP.png(2) Dexterity: AP cost 2, ranks 1, progression 10.
+1 dexterity.
http://imgur.com/qNmgnwb.png(3) Constitution : AP cost 2, ranks 1, progression 10.
+1 constitution.
http://imgur.com/w8d9xOX.png(4) Intelligence: AP cost 2, ranks 1, progression 10.
+1 intelligence.
http://imgur.com/I9p4gHO.png(5) Wisdom: AP cost 2, ranks 1, progression 10.
+1 wisdom.
http://imgur.com/1bwOsWE.png(6) Charisma: AP cost 2, ranks 1, progression 10.
+1 charisma.
Tier 4
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 4: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 20, requires Divine Legacy 3.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 20, requires Divine Legacy 3.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/bCj5yTx.png(2) Gravitas: AP cost 2, ranks 3, progression 20.
When the bearer of your Divine Mantle successfully intimidates an enemy they gain +1 MRR, +1 PRR, and +20% threat generation for 60 seconds or until the Mantle is removed.
Your Mantle bearer will also gain +1 MRR, and +1 PRR when either of you successfully make a diplomacy check.
Each bonus can stack up to 5/10/15 times.
(3) Empty
http://imgur.com/NZGcpGO.png(4) Divine Mandate: AP cost 2, ranks 3, progression 20.
Casting a spell on an enemy will reduce all their saves by 1 for 20 seconds.
Stacks up to 1/2/3 times.
http://imgur.com/vBPiMpL.png(5) Ability Score: multi choice.
Increase one of your ability scores by 1.
http://imgur.com/4yxqpmf.png(1) Strength: AP cost 2, ranks 1, progression 20.
+1 strength.
http://imgur.com/cEZQtvP.png(2) Dexterity: AP cost 2, ranks 1, progression 20.
+1 dexterity.
http://imgur.com/qNmgnwb.png(3) Constitution: AP cost 2, ranks 1, progression 20.
+1 constitution.
http://imgur.com/w8d9xOX.png(4) Intelligence: AP cost 2, ranks 1, progression 20.
+1 intelligence.
http://imgur.com/I9p4gHO.png(5) Wisdom: AP cost 2, ranks 1, progression 20.
+1 wisdom.
http://imgur.com/1bwOsWE.png(6) Charisma: AP cost 2, ranks 1, progression 20.
+1 charisma.
Tier 5
http://imgur.com/vkNKGoZ.png(1) Divine Reign: multi choice.
Further increases the defensive or offensive properties of your divine mantle.
http://imgur.com/T5ThEQF.png(1) Reign Of Justice: AP cost 2, ranks 1, progression 30, requires Divine Legacy 4.
The bearer of your Divine Mantle gains +15 melee and ranged power.
http://imgur.com/7NQLdkP.png(2) Reign Of Mercy: AP cost 2, ranks 1, progression 30, requires Divine Legacy 4.
The bearer of your Divine Mantle gains +15% max HP.
http://imgur.com/q3UuIN2.png(2) Heavens Fighter: AP cost 1, ranks 1, progression 30.
The bearer of your Divine Mantle has their basic attack bonus raised to match your level.
http://imgur.com/cQHU3gj.png(3) Overwhelming Light: AP cost 2, ranks 3, progression 30, requires Shining Burst.
Enemies hit by Shining Burst have a 25%/50%/75% chance to be stunned for 6 seconds on a failed will save. (DC 10 + wisdom modifier + evocation DCs + favored soul level)
http://imgur.com/auAG44l.png(4) Torrent Of Power: AP cost 2, ranks 3, progression 30.
You channel an intense storm of divine energy onto the bearer of your Divine Mantle for up to 6/12/20 seconds.
All enemies caught within the storm take 1d4 (+2 per favored soul level) light damage and 1d4 (+2 per favored soul level) good damage every 2 seconds.
Light damage scales with light spellpower, and the good damage scales with positive spellpower.
Cooldown 60 seconds
Cost 48/24/12 spell points
http://imgur.com/QyouwGq.png(5) Holy Light: AP cost 1, ranks 3, progression 30, requires Torrent Of Power.
Torrent of Power now heals allies within the storm for 1d2/4/6 (+1/2/3 per favored soul level) every 2 seconds.
Scales with positive spellpower.
Thanks for your time.
The issue for me really comes down to their lack of a unique identity.
I mean seriously, they're just clerics with more spell points and less spells.
This wouldn't be so bad if it wasn't for the fact that they have only one, yes one, enhancement tree to call their own.
Now there is nothing inherently wrong with classes sharing enhancement trees like vanguard, eldritch knight, or even warpriest.
But fighters, paladins, wizards, and clerics all get at least two trees that are completely unique to them.
Heck, sorcerers get FOUR, and what is a Favored Soul but the cleric version of a sorcerer?
So this is my suggestion for a new Favored Soul tree called “The Hero's Guide”
This tree would be a supportive tree based around a play style that I feel DDO lacks to some extent.
An extremely potent single target buff character that latches onto a single ally, and makes them into the most powerful member of the team.
I feel like this would work well will the favored soul as a sort of wise mentor archetype.
Like an old and tired hero, who is tasked with finding and training the next chosen one.
http://i.imgur.com/rKSLiQC.png
===Hero’s Guide Tree===
Core
http://imgur.com/azSqHMO.png(1) Divine Mantle: AP cost 1, ranks 1, progression 0, requires level 1.
You bear a Divine Mantle that blesses you, augmenting your attacks to deal 1d6 light damage on hit. (+1d2 for every core enhancement you have besides this one)
This damage scales with your positive spellpower.
You also gain +1 universal spellpower per point spent in this tree, whenever you are not bearing the Divine Mantle.
http://imgur.com/ArLSbPN.png(2) Pass Mantle: AP cost 1, ranks 1, progression 5, requires level 3 + Divine Mantle.
Toggle: You pass your Divine Mantle and all its effects to another ally.
All effects provided by Divine Mantle will continue to scale with your spell power, level, and ability scores even after they have been transferred.
If you move more than 50 meters away from your designated ally, or if your designated ally dies, then the mantle will be temporarily returned to you until they either move back in range, or are revived.
http://imgur.com/HImWRVB.png(3) Great Responsibility: AP cost 1, ranks 1, progression 10, requires level 6 + Pass Mantle.
The bearer of your Divine Mantle gains MRR and PRR equal to twice your charisma modifier.
http://imgur.com/fJwqElB.png(4) Heroic Might: AP cost 1, ranks 1, progression 20, requires level 12 + Great Responsibility.
The bearer of your Divine Mantle gains +1 to their critical multiplier when rolling a natural 19 or 20.
http://imgur.com/rvJ2MdM.png(5) Power Of The Heavens: AP cost 1, ranks 1, progression 30, requires level 18 + Heroic Might.
The bearer of your Divine Mantle gains +1 to the critical threat range of their attacks.
http://imgur.com/Fvtij1Q.png(6) Final Teachings: AP cost 1, ranks 1, progression 40, requires level 20 + Power Of The Heavens.
You and all allies around you gain +2 to all ability scores.
In addition, casting a spell on an ally will increase the amount of damage they deal, and decrease the amount of damage they take, by 3% for 20 seconds, stacking up to 5 times.
Tier 1
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 1: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1 attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 1.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/lI1Agh7.png(2) Charitable Heart: AP cost 2, ranks 1, progression 1.
You can reduce your physical abilities to increase the ability scores of your Mantle bearer.
http://imgur.com/SkF6hQB.pngToggle: Your strength is reduced by 6, but your divine mantle increases strength by the same amount.
http://imgur.com/AeoFoew.pngToggle: Your dexterity is reduced by 6, but your divine mantle increases dexterity by the same amount.
http://imgur.com/Yv0h4Gz.pngToggle: Your constitution is reduced by 6, but your divine mantle increases constitution by the same amount.
http://imgur.com/ZFgyyMP.png(3) Saving Grace: AP cost 1, ranks 3, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 to all saves.
http://imgur.com/6zcrFcb.png(4) Hero’s Armor Mastery: AP cost 1, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 armor class and armor maximum dexterity bonus.
http://imgur.com/GnZYtvO.png(5) Divine Guidance: AP cost 1, ranks 1, progression 1.
The bearer of your Divine Mantle gains +1/+2/+3 to all skills except use magic device.
At rank 3 you personally gain +3 diplomacy, spellcraft, and heal while your Mantle is passed to an ally.
Tier 2
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 2: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 5, requires Divine Legacy 1.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 5, requires Divine Legacy 1.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/vMQUYmj.png(2) God’s Speed: AP cost 2, ranks 1, progression 5, requires.
You and the bearer of your Divine Mantle gain movement speed equal to your favored soul level.
This boost does not stack with itself.
(3) Empty
http://imgur.com/12Hw09l.png(4) Extra Action Boost: AP cost 2, ranks 3, progression 5.
You gain +1/+2/+3 action boosts per rest.
http://imgur.com/8vbGoGW.png(5) Divine Action Boost: multi choice.
Pick one of two special action boosts.
http://imgur.com/r61uCKI.png(1) Divine Action Boost Attack Speed: AP cost 1, ranks 3, progression 5.
The current bearer of your divine mantle gains a +10%/+20%/+30% action boost to attack speed for 20 seconds.
http://imgur.com/wsjd1Jr.png(2) Divine Action Boost Resistance Rating: AP cost 1, ranks 3, progression 5.
The current bearer of your divine mantle gains a +10/+20/+30 action boost to MRR and PRR for 20 seconds.
Tier 3
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 3: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 10, requires Divine Legacy 2.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 10, requires Divine Legacy 2.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/pnf9TZ4.png(2) Heroic Confidence: AP cost 2, ranks 1, progression 10.
The bearer of your Divine Mantle has their intimidate skill increased to match your diplomacy skill.
http://imgur.com/jXWrXer.png(3) Shining Burst: AP cost 1, ranks 3, progression 10.
Active: You call forth a burst of light around the bearer of your Divine Mantle, dealing 1d6 (+3 per favored soul level) light damage, and 1d6 (+3 per favored soul level) good damage.
Enemies who make a successful reflex save (DC 10 + wisdom modifier + evocation DCs + favored soul level) take half damage.
Light damage scales with light spellpower, and the good damage scales with positive spellpower. Cooldown 20/10/5 seconds.
Cost 32/16/8 spell points.
http://imgur.com/MS5itth.png(4) Blessed Armor: AP cost 2, ranks 3, progression 10.
The bearer of your Divine Mantle gains +15%/+30%/+45% total armor class.
http://imgur.com/vBPiMpL.png(5) Ability Score: multi choice.
Increase one of your ability scores by 1.
http://imgur.com/4yxqpmf.png(1) Strength: AP cost 2, ranks 1, progression 10.
+1 strength.
http://imgur.com/cEZQtvP.png(2) Dexterity: AP cost 2, ranks 1, progression 10.
+1 dexterity.
http://imgur.com/qNmgnwb.png(3) Constitution : AP cost 2, ranks 1, progression 10.
+1 constitution.
http://imgur.com/w8d9xOX.png(4) Intelligence: AP cost 2, ranks 1, progression 10.
+1 intelligence.
http://imgur.com/I9p4gHO.png(5) Wisdom: AP cost 2, ranks 1, progression 10.
+1 wisdom.
http://imgur.com/1bwOsWE.png(6) Charisma: AP cost 2, ranks 1, progression 10.
+1 charisma.
Tier 4
http://imgur.com/bGyY5Ib.png(1) Divine Legacy 4: multi choice.
Increase either the defensive or offensive properties of your divine mantle.
http://imgur.com/1EiIBWe.png(1) Legacy Of Justice: AP cost 2, ranks 1, progression 20, requires Divine Legacy 3.
The bearer of your Divine Mantle gains +1 to their attack and damage rolls.
http://imgur.com/8POdvia.png(2) Legacy Of Mercy: AP cost 2, ranks 1, progression 20, requires Divine Legacy 3.
The bearer of your Divine Mantle gains +10 max HP.
http://imgur.com/bCj5yTx.png(2) Gravitas: AP cost 2, ranks 3, progression 20.
When the bearer of your Divine Mantle successfully intimidates an enemy they gain +1 MRR, +1 PRR, and +20% threat generation for 60 seconds or until the Mantle is removed.
Your Mantle bearer will also gain +1 MRR, and +1 PRR when either of you successfully make a diplomacy check.
Each bonus can stack up to 5/10/15 times.
(3) Empty
http://imgur.com/NZGcpGO.png(4) Divine Mandate: AP cost 2, ranks 3, progression 20.
Casting a spell on an enemy will reduce all their saves by 1 for 20 seconds.
Stacks up to 1/2/3 times.
http://imgur.com/vBPiMpL.png(5) Ability Score: multi choice.
Increase one of your ability scores by 1.
http://imgur.com/4yxqpmf.png(1) Strength: AP cost 2, ranks 1, progression 20.
+1 strength.
http://imgur.com/cEZQtvP.png(2) Dexterity: AP cost 2, ranks 1, progression 20.
+1 dexterity.
http://imgur.com/qNmgnwb.png(3) Constitution: AP cost 2, ranks 1, progression 20.
+1 constitution.
http://imgur.com/w8d9xOX.png(4) Intelligence: AP cost 2, ranks 1, progression 20.
+1 intelligence.
http://imgur.com/I9p4gHO.png(5) Wisdom: AP cost 2, ranks 1, progression 20.
+1 wisdom.
http://imgur.com/1bwOsWE.png(6) Charisma: AP cost 2, ranks 1, progression 20.
+1 charisma.
Tier 5
http://imgur.com/vkNKGoZ.png(1) Divine Reign: multi choice.
Further increases the defensive or offensive properties of your divine mantle.
http://imgur.com/T5ThEQF.png(1) Reign Of Justice: AP cost 2, ranks 1, progression 30, requires Divine Legacy 4.
The bearer of your Divine Mantle gains +15 melee and ranged power.
http://imgur.com/7NQLdkP.png(2) Reign Of Mercy: AP cost 2, ranks 1, progression 30, requires Divine Legacy 4.
The bearer of your Divine Mantle gains +15% max HP.
http://imgur.com/q3UuIN2.png(2) Heavens Fighter: AP cost 1, ranks 1, progression 30.
The bearer of your Divine Mantle has their basic attack bonus raised to match your level.
http://imgur.com/cQHU3gj.png(3) Overwhelming Light: AP cost 2, ranks 3, progression 30, requires Shining Burst.
Enemies hit by Shining Burst have a 25%/50%/75% chance to be stunned for 6 seconds on a failed will save. (DC 10 + wisdom modifier + evocation DCs + favored soul level)
http://imgur.com/auAG44l.png(4) Torrent Of Power: AP cost 2, ranks 3, progression 30.
You channel an intense storm of divine energy onto the bearer of your Divine Mantle for up to 6/12/20 seconds.
All enemies caught within the storm take 1d4 (+2 per favored soul level) light damage and 1d4 (+2 per favored soul level) good damage every 2 seconds.
Light damage scales with light spellpower, and the good damage scales with positive spellpower.
Cooldown 60 seconds
Cost 48/24/12 spell points
http://imgur.com/QyouwGq.png(5) Holy Light: AP cost 1, ranks 3, progression 30, requires Torrent Of Power.
Torrent of Power now heals allies within the storm for 1d2/4/6 (+1/2/3 per favored soul level) every 2 seconds.
Scales with positive spellpower.
Thanks for your time.