wolfy42
06-20-2017, 02:24 AM
Hi all, I'm planning for my next TR which is going to be a bard life. My plan was to go pure bard SB, but...after looking at things (and crying inside for all the lost exp for no trap skills), I decided to probably go bard 18/rogue 2
I'm not racial TRing so I'm stuck as Dragonborn...36 point build with the following starting stats planned.
Str 10 (00)
Dex 10 (04)
Con 14 (06)
Int 18 (16)
Wis 08 (00)
Cha 18 (10)
Going 22-26 points deep in Harper (22 if I just get healing amp 20%....24 if I get Austerity and 26 if I get another +1 int (but I probably wont)
SB tree I'm going for tier 5 and spending a total of 35 points (I'll spend the 6 on second skin if I have extra but I doubt I will).
I'm spending 8 in mechanics tree to get Mechanic 3 and skill boost 3 (total of +9 to disarm traps and open locks, +6 to search)
8 points in spellsinger for magical studies 3, sonic blast and lingering song
That leaves me 12 points to spend, i'll probably spend 6 to grab the +6 reflex saves from second skin and the other 6 on WC for 3 more songs 3 more attack and 6ac/PRR.
For feats I'm going with:
SWF at level 1
Insightful reflexes at level 3
Precision at level 6 (can't use it yet)
ISWF at level 9
I crit at 12
GSWF at 15
Quicken or extend (maximize is nice for sonic blast, but thrown weapons out damage it at this point anyway).
Epic feats:
21 Overwhelming Critical.
24 Wellspring of power (boosts both sonic spells and healing spells)..and more sp.
27 Epic Reflexes (reflex save should be very high, but the no fail on 1 is important for traps)
30 Inspire excellence?? No clue really.
Scion of the Feywild for Legendary.
Destiny Feats: Perfect SWF, Hellball, Fount of life.
Destiny Fury for the adrenaline + perfect SWF double vorpal range
Twists
Slot 1 Tier 4 Anvil of Thunder
Slot 2 Lilthe
Slot 3 Brace for impact
Slot 4 unearthly reactions.
Should give me a very high reflex save with no fail on a 1 (mid 80's?). I know there are 100 DC traps out there but I should be good vs most of them (I also will have +2 to trap saves from past life, If get the core saving throw bonuses from reaper, I might hit around a 90 save vs traps I think.
Not as high crit multiplier as LD....but adrenaline boosts base damage before the crit multiplier, so it's multiplicative (400% base damage), and gives you a insanely huge crit range (I think with SB bonus on a handaxe even without IC it would be 1-20 lol....wonder if one counts as a crit, or still as a crit failure at that point?. Going with the more adrenaline with vorpals, and the double vorpal range from destiny feat....should allow for quite a few adrenaline bursts to use.
Adrenaline will knock down for 10 seconds (helpless) and anvil of thunder stuns for 6, alternating between them should allow for some stun locks I would imagine.
Anyway, thats my basic plan for the character. Should be able to run through all traps safely pretty much, but disarm them as well for the bonus exp (I can switch out the trap enhancements later when I get large bonuses from EQ, much higher stat bonuses etc).
Hp won't be that high though, as I won't be really gaining extra HP at all from anywhere. Defenses should be decent and the character will have very good melee damage, decent throwing damage, ok AOE damage spells, high natural dodge with uncanny dodge boost when needed (sadly no improved uncanny dodge).
I'm not racial TRing so I'm stuck as Dragonborn...36 point build with the following starting stats planned.
Str 10 (00)
Dex 10 (04)
Con 14 (06)
Int 18 (16)
Wis 08 (00)
Cha 18 (10)
Going 22-26 points deep in Harper (22 if I just get healing amp 20%....24 if I get Austerity and 26 if I get another +1 int (but I probably wont)
SB tree I'm going for tier 5 and spending a total of 35 points (I'll spend the 6 on second skin if I have extra but I doubt I will).
I'm spending 8 in mechanics tree to get Mechanic 3 and skill boost 3 (total of +9 to disarm traps and open locks, +6 to search)
8 points in spellsinger for magical studies 3, sonic blast and lingering song
That leaves me 12 points to spend, i'll probably spend 6 to grab the +6 reflex saves from second skin and the other 6 on WC for 3 more songs 3 more attack and 6ac/PRR.
For feats I'm going with:
SWF at level 1
Insightful reflexes at level 3
Precision at level 6 (can't use it yet)
ISWF at level 9
I crit at 12
GSWF at 15
Quicken or extend (maximize is nice for sonic blast, but thrown weapons out damage it at this point anyway).
Epic feats:
21 Overwhelming Critical.
24 Wellspring of power (boosts both sonic spells and healing spells)..and more sp.
27 Epic Reflexes (reflex save should be very high, but the no fail on 1 is important for traps)
30 Inspire excellence?? No clue really.
Scion of the Feywild for Legendary.
Destiny Feats: Perfect SWF, Hellball, Fount of life.
Destiny Fury for the adrenaline + perfect SWF double vorpal range
Twists
Slot 1 Tier 4 Anvil of Thunder
Slot 2 Lilthe
Slot 3 Brace for impact
Slot 4 unearthly reactions.
Should give me a very high reflex save with no fail on a 1 (mid 80's?). I know there are 100 DC traps out there but I should be good vs most of them (I also will have +2 to trap saves from past life, If get the core saving throw bonuses from reaper, I might hit around a 90 save vs traps I think.
Not as high crit multiplier as LD....but adrenaline boosts base damage before the crit multiplier, so it's multiplicative (400% base damage), and gives you a insanely huge crit range (I think with SB bonus on a handaxe even without IC it would be 1-20 lol....wonder if one counts as a crit, or still as a crit failure at that point?. Going with the more adrenaline with vorpals, and the double vorpal range from destiny feat....should allow for quite a few adrenaline bursts to use.
Adrenaline will knock down for 10 seconds (helpless) and anvil of thunder stuns for 6, alternating between them should allow for some stun locks I would imagine.
Anyway, thats my basic plan for the character. Should be able to run through all traps safely pretty much, but disarm them as well for the bonus exp (I can switch out the trap enhancements later when I get large bonuses from EQ, much higher stat bonuses etc).
Hp won't be that high though, as I won't be really gaining extra HP at all from anywhere. Defenses should be decent and the character will have very good melee damage, decent throwing damage, ok AOE damage spells, high natural dodge with uncanny dodge boost when needed (sadly no improved uncanny dodge).