wolfy42
05-14-2017, 02:00 PM
Hello everyone.
I'm coming back again and planning on playing a new character from scratch.
I could reincarnate a few other characters but they could not be dragonborn (which I'm thinking would be a good choice), and they have already done most of the quests I enjoy.
I'm looking to make a staff using character, with enough rogue levels to at least max spot/search and disable device. Hide and move silently would be nice to have as well though, and UMD is always nice to fit in if possible (Especially if I'm going to have a decent Cha anyway).
I want to stay away from using a ton of clickies (I do have alot of them), and potions/scrolls etc. I would kinda like to fit in Shadow Veil if possible for the 25% incorp, which would require 6 monks levels. I'm not set in stone on that, but 3 monk levels is VERY nice for fists of light and the bonus healing finisher, so another 3 seems like it makes sense for the 25% incorp and bonus feat (and adapt feat for free as well if I go for grandmaster eventually).
That brings me down to some serious decisions on a 3rd class (if I take a 3rd class).
I could go 18 monk/2 rogue, which seems like a really good combo, and with a 14 int (and tomes), I should be able to keep spot/search/disabled device up at least (not sure on UMD, but I'd have alot of backup healing anyway). So that is the simpliest option probably. Not sure how much I will be partying though, and more healing options/defense options (freedom of movement etc), is good if solo.
So, I'm thinking of mixing in some favored soul, and going with a dragonborn for +str and cha. Divine might with a high Cha seems like it would really rocket up your staff damage quickly. The other option is to go with Paladin instead (full BAB progression there, but divine might costs turn bonuses instead). Paladin would have much higher saves probably though with such a high Cha long term. Seems weird to have a bunch of pally levels but not wear heavy armor though.
Finally, last option I'm looking at is a dex based build, but I'm not sure if you get 1.5x your dex bonus when wielding the staff, like you do from strength (Also you can't boost dex as high as strength with things like divine might etc. I think the damage potential of divine might probably way outweighs the advantages of having a higher dex, and either Favored souls reflex saves and bonuses to saves, or paladins aura bonus to all saves would give more reflex saves then a dex based setup anyway (and while armor would be higher with more dex, does armor make THAT much difference anymore?)
So it's looking more and more like I'm trying to decide between 18 monk/2 rogue or a combo/split of rogue/monk and favored soul or pally (didn't look at cleric, although I guess that could be an option as well).
If I did go with favored soul/pally, I'm thinking I'd want more favored soul levels, and less pally levels. I'd like to be able to get tier 5 rogue acrobat enhancements, so the smaller number of pally levels would probably let me take more rogue, keep my other skills up more, end up with higher saves etc.
One thing I don't know, do you need 4 paladin levels to get any turn undead attempts (so you can use divine might?). I know you can get extra turns from enhancements so would that give you the first turn undead and then let you get bonuses from your Cha modifier for more? Not sure if it matters since your Cha bonus to saves is now restricted by pally levels, so I'd probably want at least 4 pally levels now anyway.
I think having improved uncanny dodge from rogue 8 would be very nice, along with shadow veil from monk 6, which leaves 6 levels left. 2 more levels in rogue would give me a special feat (probably defensive roll, then grab improved defensive roll from TA enhancement).
That leaves 4 levels left for Pally.
So in that case I would go with Rogue 10/monk 6/pally 4
Race Dragon Born (32 point build).
Str 18 (10)
Dex 10 (04)
Con 12 (04)
Int 12 (04)
wis 08 (00)
Cha 18 (10)
All level up points in cha (only 14 max bonus to saves though sigh).
I could go with 17 str and 17 cha, and use the 6 points to pump con up to 16 as well, or if need be int to 14 and con to 15.
Any suggestions? I'm thinking if I want a decent number of rogue levels (I need at least 5 if I want tier 5 rogue enhancements), favored soul is not really going to work well (no point if I won't get enough levels for decent spells).
18 monk/2 rogue would mean going tier 5 on monk instead of Rogue (you get more staff damage from rogue on the way up. Rogue gets a vault similar to the monk ability for tier 5 (course you gotta use enhancment points for it), but rogue gets +10 melee power and spinning staff wall (Which seems pretty sweet).
So I pretty much definatly want 5 rogue levels for my staff build (minimum), 8 gives me improved uncanny dodge (which is ANOTHER 5% dodge bonus, and 50% dodge bonus short term every 2 minutes). If I go up to 10 rogue that means I snag defensive roll which halves damage when my hp are under 50% (Probably should go with 15 or 16 con above and 17/17 str/cha), especially if i'm gonna be in wind stance alot.
So now I have narrowed things down a bit, I pretty much want 5 rogue levels for sure, having at least 3 monk levels makes sense for some free healing along the way. 6 monk gives me another monk feat, sounding staff (10 more melee, 3 more PRR, AND 2 more ki gen per hit).
So yeah, 6 just makes sense.
So min 5 rogue/6 monk setup for me, but I would prefer 10 rogue/6 monk.....which leaves only 4 levels. Pally would give a huge damage boost from divine might with 4 levels, and seems like the obvious choice.
Any suggestions the on a Rogue 10/Monk 6/Pally 4 build?
I'm coming back again and planning on playing a new character from scratch.
I could reincarnate a few other characters but they could not be dragonborn (which I'm thinking would be a good choice), and they have already done most of the quests I enjoy.
I'm looking to make a staff using character, with enough rogue levels to at least max spot/search and disable device. Hide and move silently would be nice to have as well though, and UMD is always nice to fit in if possible (Especially if I'm going to have a decent Cha anyway).
I want to stay away from using a ton of clickies (I do have alot of them), and potions/scrolls etc. I would kinda like to fit in Shadow Veil if possible for the 25% incorp, which would require 6 monks levels. I'm not set in stone on that, but 3 monk levels is VERY nice for fists of light and the bonus healing finisher, so another 3 seems like it makes sense for the 25% incorp and bonus feat (and adapt feat for free as well if I go for grandmaster eventually).
That brings me down to some serious decisions on a 3rd class (if I take a 3rd class).
I could go 18 monk/2 rogue, which seems like a really good combo, and with a 14 int (and tomes), I should be able to keep spot/search/disabled device up at least (not sure on UMD, but I'd have alot of backup healing anyway). So that is the simpliest option probably. Not sure how much I will be partying though, and more healing options/defense options (freedom of movement etc), is good if solo.
So, I'm thinking of mixing in some favored soul, and going with a dragonborn for +str and cha. Divine might with a high Cha seems like it would really rocket up your staff damage quickly. The other option is to go with Paladin instead (full BAB progression there, but divine might costs turn bonuses instead). Paladin would have much higher saves probably though with such a high Cha long term. Seems weird to have a bunch of pally levels but not wear heavy armor though.
Finally, last option I'm looking at is a dex based build, but I'm not sure if you get 1.5x your dex bonus when wielding the staff, like you do from strength (Also you can't boost dex as high as strength with things like divine might etc. I think the damage potential of divine might probably way outweighs the advantages of having a higher dex, and either Favored souls reflex saves and bonuses to saves, or paladins aura bonus to all saves would give more reflex saves then a dex based setup anyway (and while armor would be higher with more dex, does armor make THAT much difference anymore?)
So it's looking more and more like I'm trying to decide between 18 monk/2 rogue or a combo/split of rogue/monk and favored soul or pally (didn't look at cleric, although I guess that could be an option as well).
If I did go with favored soul/pally, I'm thinking I'd want more favored soul levels, and less pally levels. I'd like to be able to get tier 5 rogue acrobat enhancements, so the smaller number of pally levels would probably let me take more rogue, keep my other skills up more, end up with higher saves etc.
One thing I don't know, do you need 4 paladin levels to get any turn undead attempts (so you can use divine might?). I know you can get extra turns from enhancements so would that give you the first turn undead and then let you get bonuses from your Cha modifier for more? Not sure if it matters since your Cha bonus to saves is now restricted by pally levels, so I'd probably want at least 4 pally levels now anyway.
I think having improved uncanny dodge from rogue 8 would be very nice, along with shadow veil from monk 6, which leaves 6 levels left. 2 more levels in rogue would give me a special feat (probably defensive roll, then grab improved defensive roll from TA enhancement).
That leaves 4 levels left for Pally.
So in that case I would go with Rogue 10/monk 6/pally 4
Race Dragon Born (32 point build).
Str 18 (10)
Dex 10 (04)
Con 12 (04)
Int 12 (04)
wis 08 (00)
Cha 18 (10)
All level up points in cha (only 14 max bonus to saves though sigh).
I could go with 17 str and 17 cha, and use the 6 points to pump con up to 16 as well, or if need be int to 14 and con to 15.
Any suggestions? I'm thinking if I want a decent number of rogue levels (I need at least 5 if I want tier 5 rogue enhancements), favored soul is not really going to work well (no point if I won't get enough levels for decent spells).
18 monk/2 rogue would mean going tier 5 on monk instead of Rogue (you get more staff damage from rogue on the way up. Rogue gets a vault similar to the monk ability for tier 5 (course you gotta use enhancment points for it), but rogue gets +10 melee power and spinning staff wall (Which seems pretty sweet).
So I pretty much definatly want 5 rogue levels for my staff build (minimum), 8 gives me improved uncanny dodge (which is ANOTHER 5% dodge bonus, and 50% dodge bonus short term every 2 minutes). If I go up to 10 rogue that means I snag defensive roll which halves damage when my hp are under 50% (Probably should go with 15 or 16 con above and 17/17 str/cha), especially if i'm gonna be in wind stance alot.
So now I have narrowed things down a bit, I pretty much want 5 rogue levels for sure, having at least 3 monk levels makes sense for some free healing along the way. 6 monk gives me another monk feat, sounding staff (10 more melee, 3 more PRR, AND 2 more ki gen per hit).
So yeah, 6 just makes sense.
So min 5 rogue/6 monk setup for me, but I would prefer 10 rogue/6 monk.....which leaves only 4 levels. Pally would give a huge damage boost from divine might with 4 levels, and seems like the obvious choice.
Any suggestions the on a Rogue 10/Monk 6/Pally 4 build?