SuperNiCd
05-07-2017, 08:18 AM
Thought I'd share this build I've been running in low skull reaper. It runs best as a support character in a party since the DPS is a bit on the low side, though capable of some pretty high burst DPS with manyshot + elemental/force arrows, and some decent multi- and single- target DPS with spells (BB, divine punishment, etc.) The real focus is on party healing and CC with the arrow imbues. Mostly paralyzing arrows, or switch to terror in the case of paralysis immunity. I'll probably run this to 30, do an ETR, back to 30 and then ITR.
I have run it up almost to L18 and the paralyzing arrows are very reliable in low skull. Really only champs with naturally high will saves (e.g. cleric types) take more than one shot sometimes. If I've done the math right here the current DC on them is:
20 base + 12 WIS + 4 AA tree + 1 morninglord tree + 2 greater enchant focus feat + 5 enchant/ins item + 1 gianthold augment = 45
I could get a bit higher with an insightful wisdom item, but don't have one slotted ATM.
The AP in DD are a bit questionable. Still playing around with those, but was running some undead heavy content so they seemed reasonable for that. I will allocate the remaining 10 AP somewhere temporarily, but the idea is that at L25 they will be switched to pick up Elven AA and the AA capstone.
Basic play style is CC everything in sight, preferably many targets at a time with IPS. Heal self/party as needed. Switch to elemental or force arrows with manyshot if extra DPS is needed. Just picked up symbol of persuasion so haven't tried out the charms yet. That may be pretty useful if they land reasonably well.
Suggestions welcome.
Battlefield Control
14/6 Cleric/Ranger
True Neutral Morninglord
Level Order
1. Cleric . . . . .6. Ranger. . . . .11. Cleric. . . . .16. Cleric
2. Ranger. . . . . 7. Ranger . . . . 12. Cleric . . . . 17. Cleric
3. Ranger. . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Ranger. . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
5. Ranger. . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . 10. . . .+7. . . .4: WIS
Dexterity . . . 14 . . . 16 . . . 16 . . . 16. . . .+7. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+7. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+7. . . 16: WIS
Wisdom. . . . . 16 . . . 16 . . . 16 . . . 16. . . .+7. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . 10 . . . 10. . . .+7. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . . C. R .R. R .R. R .R. C. C. C. C. C. C. C. C. C. C. C. C. C
. . . . . 1. 2 .3. 4 .5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. . . . 2. 2. 1. 1. 1. 23
Concent . 2. 2 .2. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .22
Spellcr . 4. . . . . .1. 1 .2. 1. 1. 1. 1. 1. 1. . . . 1. 1. 2. 2. 1. 21
UMD . . . 1. ½ .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .10
Jump. . . . .2. 1 .3. . . . . . . . . . . . . . . . 1. . . . . . . . . 7
Balance . . . . . . . 1 .1. . . . . . . . . . . .1 .1 . . . . . . . . .4
Spot. . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . .1 . 2
Swim. . . . .1. . .1. . . . . . . . . . . . . . . . . . . . . . . . . .2
Haggle. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 7 .7. 7 .7. 7 .8. 4. 4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 Deity. : Follower of: Amaunator
.2 Ranger : Favored Enemy: Undead
.3. . . . : Spell Focus: Enchantment
.6. . . . : Greater Spell Focus: Enchantment
.6 Ranger : Favored Enemy: Lawful Outsider
.9. . . . : Maximize Spell
12. . . . : Empower Spell
12 Deity. : Amaunator's Brilliance
15. . . . : Improved Precise Shot
18. . . . : Spell Penetration
21 Epic . : Arcane Insight
24 Epic . : Wellspring of Power
26 Destiny: Epic Spell Power: Force
27 Epic . : Greater Spell Penetration
28 Destiny: Forced Escape
29 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Enchantment
30 Legend : Scion of: Feywild
Spells
Cleric Cure Light Wounds, Divine Favor, Shield of Faith, Bless, Nightshield, Cause Fear
Cure Moderate Wounds, Bull's Strength, Find Traps, Hold Person, Lesser Restoration, Remove Paralysis
Cure Serious Wounds, Mass Aid, Remove Curse, Remove Disease, Remove Blindness, Protection from Energy
Cure Critical Wounds, Divine Power, Death Ward, Recitation, Freedom of Movement, Inflict Critical Wounds
Mass Cure Light Wounds, Greater Command, Flame Strike, Divine Punishment, Raise Dead
Mass Cure Moderate Wounds, Heal, Symbol of Persuasion, Blade Barrier, Cometfall
Mass Cure Serious Wounds, Greater Restoration, Mass Spell Resistance, Mass Protection from Elements
Ranger Jump, Ram's Might
Enhancements (70 of 80 AP)
Arcane Archer (43 AP) Arcane Archer, Morphic Arrows Conjure Arrows, Energy of the Wild II, Shock Arrows
Dispelling Shot I, Force Arrows II, Inferno Shot III, Elemental Damage
Shattermantle Shot III, Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage
Morninglord (14 AP) Elven Accuracy Rejuvenation of Dawn II
Enchantment Lore III, Arcanum III
Divine Disciple (13 AP) Emissary: Light, Sacred Defense, Sun Bolt Nimbus of Light III, Spellpower: Light I, Spell Critical: Light, Spell Points II
(none)
Searing Light II
Not really sure which destiny I'll run this in yet. Will probably try Shiradi first. Definitely pick up enchantment specialist twist from Magister.
I have run it up almost to L18 and the paralyzing arrows are very reliable in low skull. Really only champs with naturally high will saves (e.g. cleric types) take more than one shot sometimes. If I've done the math right here the current DC on them is:
20 base + 12 WIS + 4 AA tree + 1 morninglord tree + 2 greater enchant focus feat + 5 enchant/ins item + 1 gianthold augment = 45
I could get a bit higher with an insightful wisdom item, but don't have one slotted ATM.
The AP in DD are a bit questionable. Still playing around with those, but was running some undead heavy content so they seemed reasonable for that. I will allocate the remaining 10 AP somewhere temporarily, but the idea is that at L25 they will be switched to pick up Elven AA and the AA capstone.
Basic play style is CC everything in sight, preferably many targets at a time with IPS. Heal self/party as needed. Switch to elemental or force arrows with manyshot if extra DPS is needed. Just picked up symbol of persuasion so haven't tried out the charms yet. That may be pretty useful if they land reasonably well.
Suggestions welcome.
Battlefield Control
14/6 Cleric/Ranger
True Neutral Morninglord
Level Order
1. Cleric . . . . .6. Ranger. . . . .11. Cleric. . . . .16. Cleric
2. Ranger. . . . . 7. Ranger . . . . 12. Cleric . . . . 17. Cleric
3. Ranger. . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Ranger. . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
5. Ranger. . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8 . . . 10. . . .+7. . . .4: WIS
Dexterity . . . 14 . . . 16 . . . 16 . . . 16. . . .+7. . . .8: WIS
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+7. . . 12: WIS
Intelligence. . 12 . . . 12 . . . 12 . . . 12. . . .+7. . . 16: WIS
Wisdom. . . . . 16 . . . 16 . . . 16 . . . 16. . . .+7. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . 10 . . . 10. . . .+7. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . . C. R .R. R .R. R .R. C. C. C. C. C. C. C. C. C. C. C. C. C
. . . . . 1. 2 .3. 4 .5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. . . . 2. 2. 1. 1. 1. 23
Concent . 2. 2 .2. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .22
Spellcr . 4. . . . . .1. 1 .2. 1. 1. 1. 1. 1. 1. . . . 1. 1. 2. 2. 1. 21
UMD . . . 1. ½ .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .10
Jump. . . . .2. 1 .3. . . . . . . . . . . . . . . . 1. . . . . . . . . 7
Balance . . . . . . . 1 .1. . . . . . . . . . . .1 .1 . . . . . . . . .4
Spot. . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . .1 . 2
Swim. . . . .1. . .1. . . . . . . . . . . . . . . . . . . . . . . . . .2
Haggle. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12. 7 .7. 7 .7. 7 .8. 4. 4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5
Feats
.1. . . . : Point Blank Shot
.1 Deity. : Follower of: Amaunator
.2 Ranger : Favored Enemy: Undead
.3. . . . : Spell Focus: Enchantment
.6. . . . : Greater Spell Focus: Enchantment
.6 Ranger : Favored Enemy: Lawful Outsider
.9. . . . : Maximize Spell
12. . . . : Empower Spell
12 Deity. : Amaunator's Brilliance
15. . . . : Improved Precise Shot
18. . . . : Spell Penetration
21 Epic . : Arcane Insight
24 Epic . : Wellspring of Power
26 Destiny: Epic Spell Power: Force
27 Epic . : Greater Spell Penetration
28 Destiny: Forced Escape
29 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Enchantment
30 Legend : Scion of: Feywild
Spells
Cleric Cure Light Wounds, Divine Favor, Shield of Faith, Bless, Nightshield, Cause Fear
Cure Moderate Wounds, Bull's Strength, Find Traps, Hold Person, Lesser Restoration, Remove Paralysis
Cure Serious Wounds, Mass Aid, Remove Curse, Remove Disease, Remove Blindness, Protection from Energy
Cure Critical Wounds, Divine Power, Death Ward, Recitation, Freedom of Movement, Inflict Critical Wounds
Mass Cure Light Wounds, Greater Command, Flame Strike, Divine Punishment, Raise Dead
Mass Cure Moderate Wounds, Heal, Symbol of Persuasion, Blade Barrier, Cometfall
Mass Cure Serious Wounds, Greater Restoration, Mass Spell Resistance, Mass Protection from Elements
Ranger Jump, Ram's Might
Enhancements (70 of 80 AP)
Arcane Archer (43 AP) Arcane Archer, Morphic Arrows Conjure Arrows, Energy of the Wild II, Shock Arrows
Dispelling Shot I, Force Arrows II, Inferno Shot III, Elemental Damage
Shattermantle Shot III, Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Moonbow, Arrow of Slaying, Final Strike, Elemental Damage
Morninglord (14 AP) Elven Accuracy Rejuvenation of Dawn II
Enchantment Lore III, Arcanum III
Divine Disciple (13 AP) Emissary: Light, Sacred Defense, Sun Bolt Nimbus of Light III, Spellpower: Light I, Spell Critical: Light, Spell Points II
(none)
Searing Light II
Not really sure which destiny I'll run this in yet. Will probably try Shiradi first. Definitely pick up enchantment specialist twist from Magister.