View Full Version : For the Love of Gary Gygax, Can We PLEASE Turn Off the Hire's Auto-Shrine
ComicRelief
05-04-2017, 12:38 AM
Or at the very least, give us a way to toggle it. In on HE, Stupid cleric died, had them use a rez shrine, hire sees that while they still have 90% SP, they are down to 30% HP and decides to SHRINE instead of heal. Great - couldn't pull them off, so one wasted rest shrine. With all due respect to the dev that programmed that, what were you drinking??? (And can I have some?) ;)
Not the first time it's happened. Happens ALL the time and is so-o-o-o-o-o incredibly annoying.
I know it was meant to be a helpful feature, but it is not.
Granted, we could use another hire-pass in general (especially clerics and FvS), but in the mean time - please, please, please, please, PLEASE can we shut it off?
{Did I say "please"?}
;)
LrdSlvrhnd
05-04-2017, 12:45 AM
Stand a bit away and call them to you. The teleport breaks the shrining, although they often remain sitting. You may need to do it a few times if they're particularly stubborn.
Or tell them to heal themselves, that also breaks the shrining *and* gives 'em enough HP that they don't immediately try again.
But yeah, it's *very* annoying. I'd also like them to stop gulping SP pots when they're at 75% and you're heading towards the shrine, so they don't have them when they're nearly out of SP in the endfight.
Mofus
05-04-2017, 02:13 AM
/signed
Gremmlynn
05-04-2017, 02:24 AM
Yes please. Another problem is when they decide to shrine on their own when you also tell them to shrine. In which case they sit there but don't actually shrine as your giving them the order seem to interrupt their self order even if they haven't sat down yet. So you either don't notice they haven't regained their SPs or having to wait for them to do it again.
Them there's the ever popular having them try to rest mid fight if near a shrine when they drop below half SPs.
I'm guessing the whole mechanic was put in to keep from having to explain to the unknowing how to order a hireling how to rest, but really causes more issues than it solves IMO.
Also agree on the SP potions issue. They shouldn't be using those until they are at 25% left at the most and I'd really rather they wait until they are to low to cast their highest SP spell.
Dragavon
05-04-2017, 02:50 AM
Hirelings are in a really bad shape now, behaving really stupidly in most situations.
The problem is every time they have tried to improve them the hirelings have gone from bad to worse. they where performing better before they started to "improve" them.
cpw_acc
05-04-2017, 07:31 AM
They could just make the auto-shrine option another checkbox in the hireling behaviour settings tab.
Oh wait...that tab doesn't work at all and never has...
Rest in peace, GG.
Don't tarnish his memory by associating him with the abomination which is hireling AI.
Grandern_Marn
05-04-2017, 08:38 AM
I like to watch the hirelings frantically skating around on their butts when we get to a shrine.
SpartanKiller13
05-04-2017, 09:36 AM
TBH I'd rather they autoshrine, my recent experience has been spending 2 minutes trying to get them to shrine...
Most of the time it's not that critical if they have a full SP bar from hitting every shrine, they tend to SP pot when low anyway.
I like to watch the hirelings frantically skating around on their butts when we get to a shrine.
This.
YUTANG75
05-04-2017, 10:31 AM
"It will be done"
"It will be done"
"I shall do so"
"It will be done"
"It will be done"
"It will be done"
Shush, the shrine is on the other side of the wall.
RoberttheBard
05-04-2017, 04:18 PM
/signed
Addendum: Put 'em on Passive when you're getting close to a shrine, they won't use 'em then, just don't forget to take 'em off Passive like I do...
SpartanKiller13
05-04-2017, 04:26 PM
/signed
Addendum: Put 'em on Passive when you're getting close to a shrine, they won't use 'em then, just don't forget to take 'em off Passive like I do...
...That explains much, I tend to leave them on passive and actively heal ppl using their hotbar...
Except Byron Scoutsword, scourge of Korthos. He stays on active, with me frantically clicking his rage button as I tremble before his awesome might.
RoberttheBard
05-04-2017, 04:40 PM
...That explains much, I tend to leave them on passive and actively heal ppl using their hotbar...
Except Byron Scoutsword, scourge of Korthos. He stays on active, with me frantically clicking his rage button as I tremble before his awesome might.
I love Dryad, she's my sister from another mother, depending on what race I'm playing...
Nonesuch2008
05-04-2017, 05:43 PM
/Signed
"It will be done"
"It will be done"
"I shall do so"
"It will be done"
"It will be done"
"It will be done"
Shush, the shrine is on the other side of the wall.
Lol, this is absolutely classic. It especially sounds like every visit ever made to the rooms with the hidden tieflings in Partycrashers.
BOSS!!! My shrine sense is tingling!!!!
CaptainPurge
05-04-2017, 07:02 PM
"It will be done"
"It will be done"
"I shall do so"
"It will be done"
"It will be done"
"It will be done"
Shush, the shrine is on the other side of the wall.
"Hirelings Behaving Badly"...season premiere Tuesday night on Nat Geo.
ComicRelief
05-04-2017, 08:11 PM
Stand a bit away and call them to you. The teleport breaks the shrining, although they often remain sitting. You may need to do it a few times if they're particularly stubborn.
Or tell them to heal themselves, that also breaks the shrining *and* gives 'em enough HP that they don't immediately try again.
But yeah, it's *very* annoying. I'd also like them to stop gulping SP pots when they're at 75% and you're heading towards the shrine, so they don't have them when they're nearly out of SP in the endfight.
Yep, I know about that 'trick' - tried it, it didn't work (I think there was a small 'hiccup' in the game just as that was occurring; something seemed just a bit odd for a second or two).
;)
Greyhawk6
05-05-2017, 11:18 AM
Hirelings remind me of Dory from Finding Nemo.
________________________________
"we shall conquer this dungeon"....
"ooo look, lava!"
*splash*
________________________________
"Yes I will use the rest shrine"
*stands there*
"Yes I will use the rest shrine"
*keeps standing there*
2 seconds later..
"ooo look, a trap"
*stands in trap*
*fails to heal*
*dies*
Uses shrine to res self
Shoemaker
05-05-2017, 12:16 PM
/signed that something should probably be done to improve the AI here...
ComicRelief
05-05-2017, 05:44 PM
Hirelings remind me of Dory from Finding Nemo.
________________________________
"we shall conquer this dungeon"....
"ooo look, lava!"
*splash*
________________________________
"Yes I will use the rest shrine"
*stands there*
"Yes I will use the rest shrine"
*keeps standing there*
2 seconds later..
"ooo look, a trap"
*stands in trap*
*fails to heal*
*dies*
Uses shrine to res self
And here I thought you were going to say, "Just keep shrining, just keep shrining..."
;)
LucidLTS
05-07-2017, 03:42 AM
Or at the very least, give us a way to toggle it. In on HE, Stupid cleric died, had them use a rez shrine, hire sees that while they still have 90% SP, they are down to 30% HP and decides to SHRINE instead of heal. Great - couldn't pull them off, so one wasted rest shrine. With all due respect to the dev that programmed that, what were you drinking??? (And can I have some?) ;)
Not the first time it's happened. Happens ALL the time and is so-o-o-o-o-o incredibly annoying.
I know it was meant to be a helpful feature, but it is not.
Granted, we could use another hire-pass in general (especially clerics and FvS), but in the mean time - please, please, please, please, PLEASE can we shut it off?
{Did I say "please"?}
;)
/Signed
The idea to make it an option is a good compromise, people who don't know how (or don't want) to make hirelings shrine could still get the benefit but people who do could turn it off and avoid these annoying problems.
Put it in the main options so it actually works, of course, the "hireling AI" box is a frustrating tease with hirelings ignoring your orders as soon as you close the box. Or fix the hireling AI control box so A) it persists and B) it actually works, though that seems like it might be a bit much to hope for.
CaptainPurge
05-07-2017, 04:59 AM
Funding isn't available for general things like hirelings. All the work on a given update are funded to hotfixes, patches, w/e but maybe they can snag a budget bucket into another fix. This is what so many people don't understand. Managing $$$$ once an update is out it's done and on to the next one.
Astoroth
05-07-2017, 07:35 PM
Funding isn't available for general things like hirelings. All the work on a given update are funded to hotfixes, patches, w/e but maybe they can snag a budget bucket into another fix. This is what so many people don't understand. Managing $$$$ once an update is out it's done and on to the next one.
I dunno about that, at a certain point the game will become so buggy people will just stop playing. And its getting pretty close. Seriously the store bugged out and they couldn't even put it on the fix next day or at least this week list. It's been 2 months now. I don't know what's going on there but its obviously not good.
But yeah hirelings are a complete mess. Here's a dozen things that could stand to be done:
01. No auto shrine.
02. No standing in lava or spells
03. No pretend shrining
04. No cure light wounds when a character is basically dead or incapped
05. No cure poison or disease when a character is wounded and a heal will get it as well, assuming hireling has heal
06. When you issue a command right as they decide to use that skill one or the other should actually take effect, the hireling shouldn't do nothing
07. Be able to issue them commands with a target when they are on stay put
08. A little fewer ray of lights when there are dead or wounded party members
09. When you call a hireling when its fighting it shouldn't immediately run back towards the monster it was fighting
10. Update hirelings to have MRR and PRR
11. Update the hirelings to have Positive Energy Burst and Positive Energy Aura
12. And most of all give the hirelings with mass heal quicken
phillymiket
05-07-2017, 08:07 PM
My advice would be to get rid of anything a Healer Hireling does that isn't staying alive and healing players.
I'm not sure why they confuse the issue with trying to make Hirelings be fully functioning party members instead of just specific-purpose tools.
No one brings out a hire for their turn undead ability. No one expects a hire to autonomously shrine. Get rid of all that stuff and simplify the equation.
Make Clerics heal, Bards buff, Fighters fight, Wizards wiz, and that's it.
If you want to get creative with some FVS or whatever, go ahead, but give us the simple-minded Hires first.
CaptainPurge
05-07-2017, 10:05 PM
My advice would be to get rid of anything a Healer Hireling does that isn't staying alive and healing players.
Make them heal and have a toggle for breaking boxes.
Niminae
05-09-2017, 07:07 AM
02. No standing in lava or spells
I agree with your list, except the above.
Just think of all the places where there is no path forward through a dungeon that does not involve running through acid or lava or electrified water or whatever.
And then think of the pathing issues this would cause for whichever poor dev had to try to code around all of the "Don't do this bad thing, except when you can't help but do it" cases.
I already have to stand on the "Call Hireling" button if I want to use my Owlbears, since they can't fit through anything smaller than a cathedral door. I don't relish the thought of having to do the same with every other hireling also.
Make them heal and have a toggle for breaking boxes.
LOL!!! They can't get that working for the Artificer Iron Defender even when you pay Iron defender enhancement points for that ability. There's no chance at all of it working for any other AI either.
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