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View Full Version : Let me Axe you this - ranger/bard/fighter axe thrower



Monolm
04-26-2017, 04:38 PM
I had an idea for a ranger/bard/fighter axe thrower, taking advantage of the easy access ranger has to 20% doubleshot, the ludicrously good crit profile that level 3 bard gets through swashbuckling, and 6 levels of fighter for extra feats and defence. The skills are a bit of a crapshoot - I just tried to keep Heal and UMD maxed, I could probably spread the levels out a bit better to ensure a better spread of abilities staying at max level instead of wasting points, but at the same time I kind of want 11 ranger ASAP to unlock IPS at level 15. I have planned this as a Dwarf, because of TYWA and the extra HP from doing so, although admittedly this is something of a flavour choice and going Dragonborn or Human is probably better for the extra feat or higher starting strength and charisma (although, Brutal Throw would then become a necessary feat, and swapping to D'born might not free up much AP as going Human would). So yeah, race and primary stat (dex/con/str) are negotiable. I don't expect this to be a high end build doing solo EE clears, but do want it to be able to hold its own and contribute decent damage and stay alive.

Anyway, thoughts? My theorycrafting efforts in the past have been...questionable...but coming off a pure ranger life, where I used a Bow of Sinew very successfully all the way to 26, I think a throwing axe with 1d6 base (compared to 1d8), and 16-18x4, 19-20x7 crit profile will be quite comparable, although it will lack the imbue arrow damage (but conversely gets an extra 60% attack speed later) in heroic levels. You can get the elemental arrow imbues to apply to thrown weapons, but I am told it's a bug and I don't want to be relying on something like that.


Let me Axe you
11/6/3 Ranger/Fighter/Bard
Chaotic Good Dwarf


Level Order

1. Ranger 6. Bard 11. Ranger 16. Fighter
2. Bard 7. Ranger 12. Ranger 17. Fighter
3. Ranger 8. Ranger 13. Ranger 18. Fighter
4. Fighter 9. Ranger 14. Ranger 19. Fighter
5. Ranger 10. Bard 15. Ranger 20. Fighter


Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +6 4: CON
Dexterity 15 +6 8: CON
Constitution 20 +6 12: CON
Intelligence 12 +6 16: CON
Wisdom 10 +6 20: CON
Charisma 10 +6 24: CON
28: CON

Skills
R B R F R B R R R B R R R R R F F F F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 4 6 1 1 2 1 1 1 1 1 1 1 1 1 23
UMD 2 2 3 1 4 1 2 1 1 1 1 1 1 1 1 23
Perform 5 4 2 2 ½ 1½ 1½ 1½ ½ ½ ½ ½ 20
Bluff 2 1½ 3½ 3½ 1½ 2 1 1 1 1 18
Jump 4 3 2 1 1 11
Concent 4 4
Spot 4 4
Balance 2 2
Tumble 2 2
------------------------------------------------------------
28 7 7 3 7 7 8 8 8 8 8 8 8 8 9 5 5 5 5 5


Feats

1 : Quick Draw
1 Ranger : Favored Enemy: Undead
3 : Point Blank Shot
4 Fighter: Weapon Focus: Thrown
6 : Empower Healing Spell
8 Ranger : Favored Enemy: Evil Outsider
9 : Improved Critical: Thrown
12 : Precision
14 Ranger : Favored Enemy: Construct
15 : Quicken Spell
16 Fighter: Dodge
18 : Mobility
18 Fighter: Weapon Specialization: Thrown
20 Fighter: Shot on the Run
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Epic Reflexes
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Deepwood Stalker (38 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense III, Stealthy III, Increased Empathy II, Versatile Empathy II
Melee/Range Power Boost III
Favored Hunter III, Aimed Shot, Dexterity
Killer III, Merciful Shot, Dexterity
Extra Favored Enemy: Giant, Heavy Draw, Strikes Like Lightning, Improved Archer's Focus
Dwarf (18 AP) Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III Axe Training, Dwarven Armor Mastery II
Axe Training
Axe Training
Axe Training, Throw Your Weight Around
Swashbuckler (15 AP) Confidence, Swashbuckling On Your Toes III, Blow By Blow: Range III
Double Shot Boost III
Dashing Scoundrel
Stalwart Defender (9 AP) Toughness, Stalwart Defense Durable Defense III, Stalwart Defensive Mastery I
Resilient Defense III

Destiny (24 AP)

Legendary Dreadnought Legendary Tactics II, Extra Action Boost III, Constitution
Constitution
Critical Damage III, Constitution
Constitution
Devastating Critical, Constitution
Master's Blitz, Headman's Chop
Twists of Fate (14 fate points) Whirling Wrists (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
Rejuvenation Cocoon (Tier 1 Primal)