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Shavron
03-23-2017, 06:48 PM
Dealing with Oozes is frustrating for new players and the new loot tables seems that it's missing the Everbright that made dealing with these mobs much better.

I'm talking about melee here BTW so why did they remove it and leave the ozes ?

Gremmlynn
03-23-2017, 06:49 PM
Dealing with OozesI tend to use it.

KoobTheProud
03-23-2017, 06:59 PM
There are lot of effects missing from the new loot tables. I particularly miss the Keen II/III that we occasionally got on the weapons. We do now get many more additional die opportunities but they all add in after crits are rolled. So much lesser chance of getting a really hard hitting beater or xbow than we used to have. I've got a number of Keen III weapons stored on various characters and they hit harder than the new RNG weapons, even though they were from a lower power creep era.

SerPounce
03-23-2017, 07:34 PM
You can craft it with cannith crafting. Not looking for an argument about whether that's good enough or whatever, just letting folks know if they don't.

Qhualor
03-23-2017, 07:44 PM
Everbright isn't missing from the loot table. trust me, I've plead for this to be brought back to the loot tables several times over the past year. I definitely threw new players under the bus for this one :) to craft this type is a high crafting level. I'm still not even close to being able to craft an Everbright item. fortunately I held onto my old random Everbright weapons.

another good one is Ghostbane/touch. same deal.

lifestaker
03-23-2017, 07:50 PM
You can craft it with cannith crafting. Not looking for an argument about whether that's good enough or whatever, just letting folks know if they don't.

Indeed it can be crafted, but I don't think it is on random gen anymore. It very well might be and I missed it but I think that is what the op is talking about.

Additionally everbright is a suffix, the same as banes, so no crafting both on the same weapon. Would much rather it as an augment with a low min level personally. Doing so would allow players to use something better against pudding and rust monsters at all levels. Doing it as an augment might present issues with the blinding flash clicky, something many never even use, and could be removed for simplicity.

Gremmlynn
03-23-2017, 07:53 PM
Everbright isn't missing from the loot table. trust me, I've plead for this to be brought back to the loot tables several times over the past year. I definitely threw new players under the bus for this one :) to craft this type is a high crafting level. I'm still not even close to being able to craft an Everbright item. fortunately I held onto my old random Everbright weapons.

another good one is Ghostbane/touch. same deal.Ghostbane is back. I've picked up a couple lately. That said, it's now incorporeal slaying rather than undead.

As for oozes. Muckbane is there. Might take some effort to get, but not near the effort needed to craft everbright. Until then, a few clubs or simply bare hands will do the job.

Qhualor
03-23-2017, 08:03 PM
Ghostbane is back. I've picked up a couple lately. That said, it's now incorporeal slaying rather than undead.

As for oozes. Muckbane is there. Might take some effort to get, but not near the effort needed to craft everbright. Until then, a few clubs or simply bare hands will do the job.

thats + damage against incorporeal but doesn't bypass. undead for the most part you can beat on with any weapon even if you have yellow numbers because you are still doing damage. the bigger issue is fighting Deleras Ghostlies and ghosts, wraiths and such.

there are very few named weapons with Everbright, but so isn't there for Ghost touch. the point is though there aren't much weapon choices and flavor. its also pretty sad when you are level 28 using old ML 14 Everbright weapons in at level EE content.

Gremmlynn
03-24-2017, 01:21 AM
thats + damage against incorporeal but doesn't bypass. undead for the most part you can beat on with any weapon even if you have yellow numbers because you are still doing damage. the bigger issue is fighting Deleras Ghostlies and ghosts, wraiths and such.Yes it does bypass if it's Ghostbane, if just Slayer; Incorporeal it wouldn't. Ghostbane has been recently re-added, though changed a bit. I've looted 2 in the last few weeks. Now we just need Disruption, Smiting, etc. re-added.


there are very few named weapons with Everbright, but so isn't there for Ghost touch. the point is though there aren't much weapon choices and flavor. its also pretty sad when you are level 28 using old ML 14 Everbright weapons in at level EE content.Well, you could get working on that crafting, or run the anniversary event for an epic ooze beater. Personally, I'm still using Muckbanes and the old low ML ooze beaters I have from the old crafting. for the most part. Just doesn't seem worth the essences to make new ones just for oozes. Just something that wont dissolve right away from beating on them. Good enough is good enough IMO.

Qhualor
03-24-2017, 06:14 AM
Yes it does bypass if it's Ghostbane, if just Slayer; Incorporeal it wouldn't. Ghostbane has been recently re-added, though changed a bit. I've looted 2 in the last few weeks. Now we just need Disruption, Smiting, etc. re-added.

Well, you could get working on that crafting, or run the anniversary event for an epic ooze beater. Personally, I'm still using Muckbanes and the old low ML ooze beaters I have from the old crafting. for the most part. Just doesn't seem worth the essences to make new ones just for oozes. Just something that wont dissolve right away from beating on them. Good enough is good enough IMO.

I searched the AH last night and didnt see any random loot Ghostbane weapons. every couple days I craft and look at every item I destroy and haven't seen any Ghostbane. all I have seen is Incorporeal slaying.

Saekee
03-24-2017, 07:06 AM
I searched the AH last night and didnt see any random loot Ghostbane weapons. every couple days I craft and look at every item I destroy and haven't seen any Ghostbane. all I have seen is Incorporeal slaying.

I think that is what it is called--'slaying' on the suffix weapon title but ghostbane (if incorporeal) in the item description.

Pretty sure I had pulled one on a dagger.

Saekee
03-24-2017, 07:09 AM
For new players, they probably will not be doing the toughest difficulty so they can use any lootgen weapons and let them break, and even handwraps (and ranged weapons!)

More experienced ones can then use muckbanes. Phosphor from the Tome of Legends also can work against oozes but this is for veteran toons.

FuzzyDuck81
03-24-2017, 07:12 AM
I think that is what it is called--'slaying' on the suffix weapon title but ghostbane (if incorporeal) in the item description.

Pretty sure I had pulled one on a dagger.

I've got a slayer:incorporeal on one of my alts too, the description specifies that it bypasses incorporeal miss chance, will try to remember to post a screenshot of it when i get home from work

FuzzyDuck81
03-24-2017, 07:13 AM
For new players, they probably will not be doing the toughest difficulty so they can use any lootgen weapons and let them break, and even handwraps (and ranged weapons!)

More experienced ones can then use muckbanes. Phosphor from the Tome of Legends also can work against oozes but this is for veteran toons.

Again for more experienced players, shining devastation is a great ooze beater - and many other things too, it's damage profile is awesome

Qhualor
03-24-2017, 08:53 AM
I think that is what it is called--'slaying' on the suffix weapon title but ghostbane (if incorporeal) in the item description.

Pretty sure I had pulled one on a dagger.

Tonight I will buy one from the AH and go test it out. I hope you are right, but don't know why nothing was said in release notes or by devs.

Saekee
03-24-2017, 10:30 AM
Tonight I will buy one from the AH and go test it out. I hope you are right, but don't know why nothing was said in release notes or by devs.

I am fairly certain the ghostbane is bane damage on incorps. Just mentioned ghostbane in my post as the source for the other post mentioned earlier (gahh that makes little sense sorry).

ArgentMage
03-24-2017, 11:09 AM
Have a look at this - it's what the new Ghostbane weapons look like:

https://www.ddo.com/forums/showthread.php/481205-random-gen-loot-GHOSTBANE

Note, in particular, that Ghostbane no longer does bane damage to all undead, just incorporeal,
but the incorp bypass is there.

For those searching the AH, you have to search for "Slayer" weapons, then examine each one
to see if it's Ghostbane. Since "Slayer" weapons are one of many suffixes, and Ghostbane is
one of a list of possible banes, they're pretty rare. I think I've pulled exactly one in the last
several months.

Qhualor
03-24-2017, 11:42 AM
Have a look at this - it's what the new Ghostbane weapons look like:

https://www.ddo.com/forums/showthread.php/481205-random-gen-loot-GHOSTBANE

Note, in particular, that Ghostbane no longer does bane damage to all undead, just incorporeal,
but the incorp bypass is there.

For those searching the AH, you have to search for "Slayer" weapons, then examine each one
to see if it's Ghostbane. Since "Slayer" weapons are one of many suffixes, and Ghostbane is
one of a list of possible banes, they're pretty rare. I think I've pulled exactly one in the last
several months.

Cool. In cases like this I love being wrong. Definitely shopping the AH tonight. Now about that Everbright...

Saekee
03-24-2017, 11:47 AM
well, I got beaten to it, but this was the dagger:

http://i.imgur.com/nymSYTo.jpg

Stoner81
03-24-2017, 11:47 AM
Cool. In cases like this I love being wrong. Definitely shopping the AH tonight. Now about that Everbright...

I pleaded with the devs about having Everbright added as a base material type instead of a prefix/suffix but I rolled a natural 1 it seems on my Persuasion check :(

Stoner81.

CeltEireson
03-24-2017, 03:11 PM
I pleaded with the devs about having Everbright added as a base material type instead of a prefix/suffix but I rolled a natural 1 it seems on my Persuasion check :(

Stoner81.

Ach should have taken your time and taken 10 ;)

Ralmeth
03-24-2017, 03:23 PM
Perhaps new players can get a muckbane? This is what we always did back in the day before Everbright was an option. It's not terribly rare, and it's quick to farm. Even on my current character that I recently TRd into a melee, this is what I'm using (up to level 9 atm). Just a thought, as this is what I would recommend for new players.

Gremmlynn
03-24-2017, 06:13 PM
Perhaps new players can get a muckbane? This is what we always did back in the day before Everbright was an option. It's not terribly rare, and it's quick to farm. Even on my current character that I recently TRd into a melee, this is what I'm using (up to level 9 atm). Just a thought, as this is what I would recommend for new players.That and the other named items mentioned here, as well as one I forgot; Celestia.

I have no real problem with the answer to oozes being hard to craft or a few named weapons. Figuring out how to kill them without breaking your stuff is most of the challenge the monster type offers. A quick trip to the AH or a simple craft to get something just isn't a whole lot of challenge IMO.

PermaBanned
03-24-2017, 11:45 PM
I'd personally prefer to see Blueshine added to random drop weapons and armor. Much better solution IMO.

Baka_Ni_Naru
04-03-2017, 08:41 PM
The new crafting has also basically made both blueshine and everbright an epic item which is bizarre.

The materials mostly are from 21-25 instances and fairly high skill.

Everbright used to be fairly low level and easy-to-acquire items.

Bob_of_QF
04-03-2017, 09:57 PM
Perhaps new players can get a muckbane?

If only it were that simple. I always run Dirk's Got A Secret, with each lvl 4 toon I create. I've seen one (1) drop since 2012...

I've killed Muck countless times.... but only once has this dropped. Admittedly, I do not play that more than the one time per toon, but it's always on Elite...

The fact that the new "simplified" crafting system puts Everbright as Epic? What the fork? Which idiot made *that* incredibly stupid decision?

It's not like you can just buy an Everbright from the real-money-store with DDO points...!


Someone told me that if you run a given dungeon 20 times, it'll guarantee to drop the item you were farming for? Or does the ransack engine kick in instead? Uggg...

... I hate farming...

Shavron
04-04-2017, 02:48 AM
I don't think they care at all.

They just do things with no focus and no regards to how this will affect the game and if they break something mostly it won't get fixed.

CaptainPurge
04-04-2017, 02:50 AM
I wonder what they thought as a team.

Gremmlynn
04-04-2017, 05:56 AM
I don't think they care at all.

They just do things with no focus and no regards to how this will affect the game and if they break something mostly it won't get fixed.On the issue of everbright and ghost touch I personally don't think you are far from the mark. I think they simply forgot to add them until the lower level recipes were already in the can, so added them on to what they were still working on at that point. Just the way it feels.

Uska
04-04-2017, 08:17 AM
You can craft it with cannith crafting. Not looking for an argument about whether that's good enough or whatever, just letting folks know if they don't.

Shoukd be on loot some people can't stand crafting

Qhualor
04-04-2017, 08:46 AM
On the issue of everbright and ghost touch I personally don't think you are far from the mark. I think they simply forgot to add them until the lower level recipes were already in the can, so added them on to what they were still working on at that point. Just the way it feels.

They didn't forget. I've ranted about this for over a year. This is intended.

ArgentMage
04-04-2017, 10:01 AM
Someone told me that if you run a given dungeon 20 times, it'll guarantee to drop the item you were farming for? Or does the ransack engine kick in instead?

There are some quests and quest chains where if you run them a certain number of times the end rewards
have a much, much higher chance of offering a good selection of the named items from that quest/chain.
But this does not apply to loot that only drops from a boss chest inside a quest, like Muckbane.

And yes, you will ransack that chest if you run it more than 7 or 8 times in a row. You could run it once
a day to prevent ransack.

Shavron
04-04-2017, 05:43 PM
They didn't forget. I've ranted about this for over a year. This is intended.

Why is it intended?
It's not logical.
I've weapons that give me ghost touch "and enchantments".
There are weapons that works good against outsiders.
Why not Rust/ozzes?

What i think is it's one of these issues that they forgot to add.
This along with the many bugs that DDO accumulated over the years through many updates because of the lack of QA.

I mean do you expect me to believe that they intended to do this while at the same time intended that the Guard effect on the new loot becomes broken and REFUSE to fix it?

OK enough i love this game because it's unique but the utter disregard from the developer's side to bugs and flat out bad design makes me angry.

I'm off to kill some slavers.

Qhualor
04-04-2017, 06:07 PM
Why is it intended?
It's not logical.
I've weapons that give me ghost touch "and enchantments".
There are weapons that works good against outsiders.
Why not Rust/ozzes?

What i think is it's one of these issues that they forgot to add.
This along with the many bugs that DDO accumulated over the years through many updates because of the lack of QA.

I mean do you expect me to believe that they intended to do this while at the same time intended that the Guard effect on the new loot becomes broken and REFUSE to fix it?

OK enough i love this game because it's unique but the utter disregard from the developer's side to bugs and flat out bad design makes me angry.

I'm off to kill some slavers.

I cant prove it to you, so you will have to trust me its intentional. /looks at forum tag

this isn't a case where not including everbright and ghostbane in the treasure chests is the same thing as what you believe to be poor QA and bugs. not including these specific affects is intentional whereas bugs are not.

Bob_of_QF
04-04-2017, 09:37 PM
There are some quests and quest chains where if you run them a certain number of times the end rewards
have a much, much higher chance of offering a good selection of the named items from that quest/chain.
But this does not apply to loot that only drops from a boss chest inside a quest, like Muckbane.

And yes, you will ransack that chest if you run it more than 7 or 8 times in a row. You could run it once
a day to prevent ransack.

Yes, now that you put it that way, that is what I recall also. I now remember running Attack On Stormreach quest arc, to get a Shadow Staff to fabricate up a vampiric 2-hander.... by the time I got the mats, however, the toon had progressed far beyond the item's usefulness ... Le Sigh.

Yaaah... once a day would get old by day 3... *sigh*

Wonedream
04-04-2017, 09:46 PM
Once upon a time there was everbright.... now there is.. neverbright... :P

Baka_Ni_Naru
04-05-2017, 05:46 PM
Intentional or otherwise, an intentional mistake is still a mistake.

Everbright (or blueshine) should be reasonably attainable (including crafting) at the low levels that oozes and rust monsters are encountered. A couple rare named drops and epic-level crafting do not fit reasonably attainable at those levels.

VinceWhirlwind
04-06-2017, 12:40 AM
this isn't a case where not including everbright and ghostbane in the treasure chests is the same thing as what you believe to be poor QA and bugs. not including these specific affects is intentional whereas bugs are not.

I definitely haven't scored anything 'everbright' for about 15 months (from memory), however imagine my shock about a month ago when I pulled something with 'ghostbane' on it. I guess *that* was a bug?

Everbright was always much rarer than Ghostbane. Most of my toons have a number of ghostbane items with different MLs, but I have very very few everbright items. From memory I have a staff and a dagger. Possibly a mace as well.

Gremmlynn
04-06-2017, 05:41 AM
They didn't forget. I've ranted about this for over a year. This is intended.Oh, on the random loot lists, I believe you are right. It's where it is in the crafting system that I was talking about. It just seems to me, it either was forgotten when they were coding the lower level crafting or was put where it was to thicken up the higher level crafting recipe lists.

Or, maybe they simply wanted to emphasize the defenses of those particular mobs in this way. Basically making incorporeals take twice as many swings to kill with weapons and oozes to make one use sub-optimal weapons or even unarmed attacks, giving them more time to do more damage to other gear. Easy access to type specific weapons may simply have been seen as removing what made those particular mob types dangerous. If so, I have no issue with that.

Greyhawk6
04-06-2017, 11:24 AM
Everbright is as rare as something thats very rare indeed found on Planet Rare in the Sir Not Appearing in this Game galaxy..

Vorpals which used to be rarer than a very rare thing from rare land now drop like candy in a candy store in Hansel and Gretel's candy house. In fact, one of my guildies who is level 8 just got his sixth vorpal weapon last night. He is collecting them.

Conclusion? Devs love slimes but hate necks and heads and stuff with limbs. Further conclusion, devs are actually Oozes, and cousin Muck wrote a plaintive letter to them asking for help.

Final conclusion - the whole game is Limbist.