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the_one_dwarfforged
03-14-2017, 03:44 AM
so assuming you had 10 racial ap to spend, it would seem that human definitely stops being the best choice for a ranger.

the question then is, is horc or wf overall better? horc i think translates more easily from human and gains plenty of benefit from those 10 ap essentially for free and without any real need to spend more than that. wf though could possibly pull 6 ap from somewhere and get 15 additional mp. the problem with wf though i feel is that 6 ap is kind of pricey on a ranger but could be mitigated by not spending on survivalist since it wouldnt give prr in mithril body (according to the wiki anyway), but you are also down 2 feats compared to a human, and are paying a hamp penalty.

anyway. thoughts?

FuzzyDuck81
03-14-2017, 06:05 AM
I tend not to worry about pure melee damage dealing so much & prefer extra utility & capabilities.
Elf - displacement dragonmark - will cost you a feat (or 2 if you take extend) and 2 AP beyond the free ones, but the duration vs. any scroll or even greensteel clicky is worth it IMO
half elf - with the dilettante AP costs reduced, easy access to a whole bunch of useful scrolls & wands without worrying about UMD (meaning you can actually use them while levelling!) can be really good
Shadar-kai - either keep the initial rogue level for trap skills or LR it out. The cores give the shadow phase & shadow jaunt abilities which are really rather nice.
Morninglord - probably want to LR out the initial cleric level, but rejuvenation of dawn & blessing of amaunator are great, a decent duration (mass) death ward is far less hassle than relying on the shorter-duration visor & that'll only cost you 1 AP beyond the free ones.

Since rangers are pretty flexible with feats, you could even invest in extra metamagics & go for drow to get the newly improved darkfire SLA, or dragonborn & have the fun of dragonbreath, even wings with some AP investment.

FranOhmsford
03-14-2017, 10:59 AM
Are we really having this conversation already?

How long is it going to be seriously before enough players have enough racial past lives for this to be a thing - 1 year, 2?

Saekee
03-14-2017, 11:02 AM
Are we really having this conversation already?

How long is it going to be seriously before enough players have enough racial past lives for this to be a thing - 1 year, 2?

I suspect that you will see people posting in a couple of months that they did it already

FranOhmsford
03-14-2017, 12:48 PM
I suspect that you will see people posting in a couple of months that they did it already

Yeah, a handful maybe but are we really going to base the standard on.....Oh sorry, I don't know what I was thinking there - Of course we are!

unbongwah
03-14-2017, 12:50 PM
How long is it going to be seriously before enough players have enough racial past lives for this to be a thing - 1 year, 2?
If Racial TR has same 3-day cooldown as HTR, then 30 * 3 = 90 days after U35 go live before this conversation is relevant.

If there is no CD, then presuming a 10K XP/min rate, 380 minutes per life * 30 RRs = 11,400 minutes -> 8 days non-stop. So let's say twice that to account for sleep etc.

Or was that question rhetorical? :rolleyes:

ValariusK
03-14-2017, 01:37 PM
Thing is, human has already been pushed way down the stack, since the damage boost doesn't stack anymore. Frankly at +20 nonstacking its more of an AP tax than anything else outside of really low levels, where rangers are plenty strong anyway. I suspect that Halfling will become the new meta for tempests, as you get a lot more for a dex build and bonus sneak attack dice than a human does. The bonus to all saves all the time doesn't hurt either. The bonus feat and bonus skill points are of debatable worth for a ranger---especially a pure ranger. The extra feat normally winds up giving you +2 MP.

the_one_dwarfforged
03-14-2017, 06:41 PM
wow guys. well, first off i am not one of the people to whom this is going to be applying anytime soon. i dont play enough, and i dont play hard enough, and i dont like tring, so you may ask why such a person is the one who started this conversation. its a thought exercise. we are going to get to the point where this conversation is indeed relevant. i just wanted to see what other people thought about it.

lets just keep things on topic from now on?


I tend not to worry about pure melee damage dealing so much & prefer extra utility & capabilities.
Elf - displacement dragonmark - will cost you a feat (or 2 if you take extend) and 2 AP beyond the free ones, but the duration vs. any scroll or even greensteel clicky is worth it IMO
half elf - with the dilettante AP costs reduced, easy access to a whole bunch of useful scrolls & wands without worrying about UMD (meaning you can actually use them while levelling!) can be really good
Shadar-kai - either keep the initial rogue level for trap skills or LR it out. The cores give the shadow phase & shadow jaunt abilities which are really rather nice.
Morninglord - probably want to LR out the initial cleric level, but rejuvenation of dawn & blessing of amaunator are great, a decent duration (mass) death ward is far less hassle than relying on the shorter-duration visor & that'll only cost you 1 AP beyond the free ones.

Since rangers are pretty flexible with feats, you could even invest in extra metamagics & go for drow to get the newly improved darkfire SLA, or dragonborn & have the fun of dragonbreath, even wings with some AP investment.

elf will still not be worth playing for people who have 10 racial ap, since those people will very likely have plenty of displacement clickies. i know i do at least. plus displacement has reduced value in reaper anyway.

half elf actually is a good idea i had forgotten, with free ap and reduced dilettante costs, rogue dile is looking pretty nice right now. forget that clr dile stuff though, massive waste with umd so available.

i had also considered sdk but i feel the potential free (and not quite free) dps gains available from racial trees outweighs choosing a race that you have to pay to get rid of a class level for just for a jump ability. i do consider it to be one of the top tier utility choices one could make with their extra ap.


Thing is, human has already been pushed way down the stack, since the damage boost doesn't stack anymore. Frankly at +20 nonstacking its more of an AP tax than anything else outside of really low levels, where rangers are plenty strong anyway. I suspect that Halfling will become the new meta for tempests, as you get a lot more for a dex build and bonus sneak attack dice than a human does. The bonus to all saves all the time doesn't hurt either. The bonus feat and bonus skill points are of debatable worth for a ranger---especially a pure ranger. The extra feat normally winds up giving you +2 MP.

at the moment human is actually still the best race for ranger. you gain a free feat and skill points, and the racial damage boost is still good because you can sustain some level of boosting for longer since running out of boosts is more of a reality in reaper.

with 10 free ap though halfling actually does become quite a good choice. i hadnt even considered it because its not something id ever play, but it could be very strong.

Eth
03-15-2017, 04:57 AM
For high level content, especially high skull reaper...
With double boosting gone elf (and sunelf, but for tempest elf is clearly better) are likely the highest DPS races. Elven accuracy.
Hitting on everything except a 1 is not achievable (pierce the gloom buff aside, that's only short term). This basically means you get one more attack per 20 hits on these races, that would otherwise be a grazing hit.

I welcome this, since elfs look cool.

Morroiel
03-15-2017, 05:37 AM
For high level content, especially high skull reaper...
With double boosting gone elf (and sunelf, but for tempest elf is clearly better) are likely the highest DPS races. Elven accuracy.
Hitting on everything except a 1 is not achievable (pierce the gloom buff aside, that's only short term). This basically means you get one more attack per 20 hits on these races, that would otherwise be a grazing hit.

I welcome this, since elfs look cool.

Elf or Helf - I think on tempest helf probably wins because of sneak attack advantage but I'm not entirely sure.

Eth
03-15-2017, 05:53 AM
Elf or Helf - I think on tempest helf probably wins because of sneak attack advantage but I'm not entirely sure.

Elfs get 2% more accuracy though.
Due to the way rounding works for the formular (nearest 5%), 4% best case means you hit on one roll more than you normally would, but sometimes it does nothing, while 6% means you always hit on one die more, while sometimes it will even put you up two brackets (e.g. after your tohit vs target armor class + 20% from proficiency + 5% from precision you end up with a percentage of 57%. This would normally round down to 55%. With 6% from elven accuracy this would put you to 63% rounding up to 65%).

Seems very close. I'd think elf for Dex tempest, helf for Str?

Edit: Can HElfs even get 4%? Not sure how to understand the picks. Does the 5th core exclude accuracy if you took it at Core #3? I've never taken all the cores in HElf, lol.

the_one_dwarfforged
03-15-2017, 09:08 AM
For high level content, especially high skull reaper...
With double boosting gone elf (and sunelf, but for tempest elf is clearly better) are likely the highest DPS races. Elven accuracy.
Hitting on everything except a 1 is not achievable (pierce the gloom buff aside, that's only short term). This basically means you get one more attack per 20 hits on these races, that would otherwise be a grazing hit.

I welcome this, since elfs look cool.

see thats another thing i totally forgot until someone mentioned helf and i looked at the enhancements and thought about that, but then forgot to bring up.

this is why i started this thread.

this does raise a point now that youve compared it directly to double boosting though. if double boosting continued to be a thing, you would feel that that is the superior dps choice to % accuracy bonuses? if that is the case, wouldnt warforged now be the top balls to the wall dps race in your opinion, or do you consider those 6 additional ap youd have to spend in the racial tree to be too prohibitive?

Morroiel
03-15-2017, 09:32 AM
Elfs get 2% more accuracy though.
Due to the way rounding works for the formular (nearest 5%), 4% best case means you hit on one roll more than you normally would, but sometimes it does nothing, while 6% means you always hit on one die more, while sometimes it will even put you up two brackets (e.g. after your tohit vs target armor class + 20% from proficiency + 5% from precision you end up with a percentage of 57%. This would normally round down to 55%. With 6% from elven accuracy this would put you to 63% rounding up to 65%).

Seems very close. I'd think elf for Dex tempest, helf for Str?

Edit: Can HElfs even get 4%? Not sure how to understand the picks. Does the 5th core exclude accuracy if you took it at Core #3? I've never taken all the cores in HElf, lol.

You can get 4% with helf (I have it on one of my toons).

Yeah I think I'd need to run dps calcs before I could say one way or another. Just wanted to mention that helf is a contender becaue of accuracy and then sneak dmg bonuses. But I doubt anything comes close to helf/elf though.

Vish
03-15-2017, 10:00 AM
30 lives later there's prob gonna be a new race

I would say human
Because heal amp is where it's at
In reaper

Eth
03-15-2017, 10:38 AM
see thats another thing i totally forgot until someone mentioned helf and i looked at the enhancements and thought about that, but then forgot to bring up.

this is why i started this thread.

this does raise a point now that youve compared it directly to double boosting though. if double boosting continued to be a thing, you would feel that that is the superior dps choice to % accuracy bonuses? if that is the case, wouldnt warforged now be the top balls to the wall dps race in your opinion, or do you consider those 6 additional ap youd have to spend in the racial tree to be too prohibitive?

For tempest specifically warforged can take the usual capstone+crit from DWS+KTA while having 16 APs left. Would require a minimum of 84 AP (more is obviously better to pick up more tiers in KTA/some more stuff from DWS).

Elf cores take up 7 points. So comparing apples to apples that always leaves elf with leeway to spend 9 points the WF can't. Like 6 MP are easily taken from versatile adept from harper.
Then there's killer and survivalist from DWS (you can only take them on a WF if you go all the way on racial PL).

So you had to weigh 9 MP vs. whatever else you take with the free AP on the elf.
Now you'd have to do the math if one extra non-crit hit per 20 hits is more damage than boosting all your other hits with 9 MP (which is rather simplified how to look at it, see above comment).

Considering WF also get a healing penalty (I don't consider repairing a valid strategy for higher skull reaper), it doesn't look to good for the WF.

the_one_dwarfforged
03-15-2017, 11:14 AM
Now you'd have to do the math if one extra non-crit hit per 20 hits is more damage than boosting all your other hits with 9 MP (which is rather simplified how to look at it, see above comment).

well i was specifically referring to this.

pre boosting nerf the apparently universally unquestioned (afaik) consensus was that double dmg boosting was the way to go for max dmg. but if 6% accuracy bonus is so valuable that your gut reaction was that its the obvious best choice over permanent +15 mp, then im curious as to why ive never seen really anyone express the belief that elf could possibly be superior to human at all before the nerf.

as for exactly how much mp you are getting relative to other builds, i feel going as low as 9 is really generous to other races. theres good stuff in the tempest and stalker trees that make me compulsively always spend more than the absolute minimum there, so i personally am only getting 1 mp from harper with my enhancement set up.

Eth
03-15-2017, 11:40 AM
pre boosting nerf the apparently universally unquestioned (afaik) consensus was that double dmg boosting was the way to go for max dmg.

I don't know (honestly, I haven't done the math), maybe that premise was wrong all the time? :)
That's one of the issues when you are testing on dojo kobolds, it doesn't factor in to-hit at all.

the_one_dwarfforged
03-15-2017, 01:08 PM
I don't know (honestly, I haven't done the math), maybe that premise was wrong all the time? :)
That's one of the issues when you are testing on dojo kobolds, it doesn't factor in to-hit at all.

exactly. just kind of a, "hmm, oh wow" moment.

Steve_Howe
03-15-2017, 01:29 PM
I suspect that you will see people posting in a couple of months that they did it already

I guess there's still a functioning Otto's dupe, then, huh?

:mad:

scipiojedi
03-15-2017, 02:08 PM
so assuming you had 10 racial ap to spend, it would seem that human definitely stops being the best choice for a ranger.

the question then is, is horc or wf overall better? horc i think translates more easily from human and gains plenty of benefit from those 10 ap essentially for free and without any real need to spend more than that. wf though could possibly pull 6 ap from somewhere and get 15 additional mp. the problem with wf though i feel is that 6 ap is kind of pricey on a ranger but could be mitigated by not spending on survivalist since it wouldnt give prr in mithril body (according to the wiki anyway), but you are also down 2 feats compared to a human, and are paying a hamp penalty.

anyway. thoughts?

Halfling. Always halfling.

Jetrule
03-15-2017, 02:26 PM
Strength based I would probably be going for half ork with a chance at human. Dex based likely halfling. With strong consideration to dragon marked elf, or human. Any way you go it will be a better ranger than you can build now. Heal amp and a extra feat with better int for kta does count heavily in my book.

adrian69
03-16-2017, 07:44 PM
Stat wise, here is where the races fall for making the most of one stat.


Strength Based Option:

Human/PDK--Allows for everything a tempest needs to be well-rounded
Horc: Highest Possible Damage With New Option and Racial AP
Helf: IMO, the best option next to horc with rogue dilly making up some of the dual racial boost.
Dwarf w/ Daxes: More Flavor and Boss Beater
Warforged--Will work best w/ racial AP
Bladeforged--Will work best w/ racial AP
SDK: Alt to Helf with 1 less Charisma skill, but you can pretend to be emo
Dragon Born: Probably more flavor next to orc and helf

Dex Based Option

Helf w/ Rog Dilly: Same reason as strength. An extra 1d6 can be big in heroics.
Elf: The original tempest. Not worth it until grace is adjusted
Drow: Nothing special here, looks, and flavor.
Gnome/DG: Giving up KtA and DWS T5 provides some extra protection. More flavor.
Halfling: Same as Elf or Gnome, but with slightly better saves, AC, and 1 more damage with SoE
SDK: Will be alright with racial.

Intelligence Based Option

These builds certainly need racial AP if you plan on playing in the racial tree to make up for the DPS loss from Tempest/DWS to help hit Harpers Hit-to-Dmg. Human probably for best small reasons with Gnome having the edge due to being able to start 20/16 con/ rest in wisdom for more self healing and spell points and I think they're self explanatory with the exception of needing ins. reflexes


DG/Gnome
Drow
Self
Human

AbyssalMage
03-17-2017, 01:37 PM
Dex based,
hElf - Elf hit% + hAmp + SA
Elf - % to hit is huge (as others have noted); gear would offset anything else beneficial (after 30 RR pl's I would hope)
Halfing - (scaling) SA and Saves; if you primarily group, not solo, I would place above Elf :)

Str based,
... Races listed above plus...
hOrc - Not sure where they fit in to the above 3 but at they look like they benefited the most from this update (on the surface).

I'm not even sure Human could be considered "Top 5" for min/max on melee toons now once you have 30 RR pl's. I will never have 30 RR pl's so Human will always be a consideration but I like Elves for when I roll Ranger, even before Ranger was "cool."