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generalfoley
03-11-2017, 06:07 PM
3A.M. build ideas....
Will probably be survivable af with no damage, thoughts?



wlk twf-tempest variant
7/7/6 Paladin/Warlock/Ranger
Lawful Good Dwarf


Level Order

1. Paladin 6. Ranger 11. Warlock 16. Warlock
2. Paladin 7. Ranger 12. Ranger 17. Warlock
3. Paladin 8. Ranger 13. Ranger 18. Paladin
4. Paladin 9. Warlock 14. Warlock 19. Paladin
5. Ranger 10. Warlock 15. Warlock 20. Paladin


Stats
32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- --------
Strength 16 16 16 +5 4: STR
Dexterity 13 13 13 +5 8: STR
Constitution 14 14 16 +5 12: STR
Intelligence 10 12 12 +5 16: STR
Wisdom 11 11 11 +5 20: STR
Charisma 13 13 13 +5 24: STR
28: STR

Skills
P P P P R R R R W W W R R W W W W P P P
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 4 1 1 1 1 1 1 1 1 3 1 1 1 3 1 1 23
Spellcr 2 ½ ½ ½ ½ ½ ½ ½ 4 2 1 2 ½ 2 1 1 1 1 2 23
UMD 2 2 1 ½ 2 3 ½ 1 2 2 2 2 1 1 22
Jump 1 3 5 2 11
Tumble ½ ½ ½ 2½ 1 5
------------------------------------------------------------
12 3 3 3 7 7 7 8 4 4 4 8 8 4 5 5 5 5 5 5
12 3 3 3 7 7 8 8 4 4 4 8 8 4 5 5 5 5 5 5


Feats

1 : Stunning Blow
1 Deity : Follower of: Onatar
3 : Precision
5 Ranger : Favored Enemy: Undead
6 : Completionist
9 : Improved Critical: Slashing
9 Warlock: Pact: Fey
12 : Quick Draw
12 Ranger : Favored Enemy: Elf
15 : Greater Two Weapon Fighting
18 : Exotic Weapon: Khopesh
19 Deity : Onatar's Forge
21 Epic : Overwhelming Critical
24 Epic : Empower Healing Spell
26 Destiny: Perfect Two Weapon Fighting OR Epic Spell Power: Light
27 Epic : Toughness
28 Destiny: Epic Arcane Eldritch Blast
29 Destiny: Embodiment of Law OR Dire Charge OR Arcane Warrior
30 Epic : Epic Toughness
30 Legend : Scion of: Arborea


Spells

Paladin Divine Favor, Cure Light Wounds
Warlock Jump, Shield, Obscuring Mist
Invisibility, Blindness
<Any>
Ranger Camouflage, Ram's Might

Enhancements (80 AP)

Tempest (36 AP) Shield of Whirling Steel, Tempest, Graceful Death Improved Reaction III, Improved Defense III, Whirling Blades
Improved Parry III, Whirling Blades, Sprint Boost III
Storm Dancer, Whirling Blades
Storm Tempest, The Growing Storm III, Whirling Blades
Cuts: A Thousand Cuts III, Dance of Death III
Enlightened Spirit (24 AP) Eldritch Aura, Aura of Courage, Shape Vestments Resilience of Body III, Spiritual Defense III
Spiritual Bastion III, Power of Enlightenment III
Spiritual Ward III, Power of Enlightenment II
Spiritual Retribution III, Brilliance
Sacred Defender (13 AP) Holy Bastion, Sacred Defense Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery II
(none)
Tenacious Defense III
Knight of the Chalice (7 AP) Slayer of Evil Extra Turning III, Extra Smite I
Divine Might I

Destiny (24 AP)

Divine Crusader Bane of Undeath, Interrogation, Purge the Wicked
Confront Any Foe, Consecration III
Sacred Ground, Empyrean Magic, Blessed Blades
Crusade
Castigation, Heavenly Presence, Celestial Champion
Strike Down
Twists of Fate (36 fate points) Haste Boost (Tier 3 Dreadnought)
Balanced Attacks (Tier 3 Primal)
Intolerant Blows (Tier 3 Sentinel)
Serenity (Tier 2 Flowers)

Grimreich
03-18-2017, 03:08 AM
Pretty sure given Ranger feats only work if you're wearing light armor. Pally Tenacious Defense only works if you're in medium/heavy armor and/or using an actual shield.

Soleran100
03-18-2017, 10:13 AM
Pretty sure given Ranger feats only work if you're wearing light armor. Pally Tenacious Defense only works if you're in medium/heavy armor and/or using an actual shield.

With the exception of evasion all ranger feats work in heavy/medium armor.

Enoach
03-18-2017, 12:27 PM
Suggestion I would make since your Race is Dwarf is to take the 1st Level of Ranger at Level 1...

Of your classes Ranger has the Highest Skill points per level and also the most Class Skills available.

With a Starting Int of 10

Ranger = (6 + 0) x 4 = 24 Skill Points
Paladin/Warlock = (2 + 0) x 4 = 8 Skill Points

On Skills -
Jump maxes out at 40 anything above that is fluff. This is a strength skill and even if you don't have the jump spell, potions and gear with jump will generally take a person to above 40 even if only one rank

Tumble for the most part I find a single rank is enough especially if you are not using a tower shield

Balance is a good spell to invest in as this is useful for getting you up when you are knocked down by a trip (such as wolf/dog) or Earthquake

Perform this will add to your Sonic Damage since you will be using the Fey Pact being Lawful Good - Its not just for Bards anymore

Spot or Listen this can help you stop those sneaky mobs from getting the jump on you.

Going with Ranger as your 1st level will give you plenty of points to get them started and you won't be playing catch-up with your Ranger Levels