View Full Version : Best Class for getting racial past lives?
Bolo_Grubb
03-09-2017, 11:32 AM
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
Phoenicis
03-09-2017, 11:37 AM
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
Whatever you are going to have fun doing a total of up to 30 times.
I'm using a 6/6/8 split as well, but mine is rogue/fighter/whatever
FuzzyDuck81
03-09-2017, 11:39 AM
I'd probably go with an archer ranger - they've got a nice amount of power through all levels and it's a class i just love playing.
Bolo_Grubb
03-09-2017, 11:43 AM
Whatever you are going to have fun doing a total of up to 30 times.
I'm using a 6/6/8 split as well, but mine is rogue/fighter/whatever
Always good to hear what others do or try as it may improve on what is fun for me.
I like rogue arti combo for the rune arms and conjure bolts. I prefer the rogue enhancement trees and use the harper tree as well. With ranged I can kill many thing before they get too close to me.
Phoenicis
03-09-2017, 11:47 AM
Always good to hear what others do or try as it may improve on what is fun for me.
I like rogue arti combo for the rune arms and conjure bolts. I prefer the rogue enhancement trees and use the harper tree as well. With ranged I can kill many thing before they get too close to me.
I am using the Kensai tree from fighter (Must say here though, I didn't design the build, a guildie who is an OP god did ;P)
Next life I may play around with 6/6 Rogue/Arti, just for a change :)
C-Dog
03-09-2017, 01:46 PM
'Locks are strong at low levels, np there.
I've seen a Bard/Arti ranged mix that looks very strong, that's on my shortlist for "gotta try this".
But there are strong melee, strong ranged, and strong caster builds - all depends what you enjoy most...
...and it's a class i just love playing.
This, above all. Don't make it a grind.
(If you're in a hurry, don't forget to squeeze in a level of Barb (if there's room in the build) for that +10% run speed.)
GL!
LightBear
03-09-2017, 02:30 PM
Depends on race I'd say.
Pure classes that are easy:
- Fighter
- Warlock
Splits that are easy:
- Barbarian/Bard
- Rogue/Arti
Classes to stay away from:
- Wizard
- Monk
Tlorrd
03-09-2017, 02:35 PM
best method ... for non-iconics ...
Sovereign XP pot + Guild XP bonus + Voice of Master XP bonus + Otto box = Near end of level 18, you can then level quickly from 18-20 and reincarnate, You will be done your racial past lives in a jiffy.
All of the above helps keep the lights on at SSG.
Nubom70
03-09-2017, 02:35 PM
None. They'll start selling racial AP tomes in the store as soon as they figure out 99% of the player base isn't jumping on their heart of blood store/token farm hamster wheel, just like they did with everything else. Just farm some of the monkey-designed overlapping stat new gear, until they figure it out.
Cantor
03-09-2017, 02:39 PM
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
If you want to just blast through all the races on same build. Warlock would for sure be an easy button. For heroics any cleaving melee would be nearly as fast. I wouldn't recommend ranged, you get IPS too far in the progression and aoe is king for speed. I plan to try different builds and see what happens. I might do warlock or something early on a bad race, then try some races that may have good synergy with a build with some free AP toward the end. Maybe do helf late in the game and go AA. Maybe a thf orc. Halfling thrower. A TYWA dwarf bard with handaxe.
Probably gnome first (umd rules) and int is good for everyone skills/KTA (has nice synergy with mech but like I said ranged is gonna pay off too late in heroics), then dwarf for con, WF for con (can't think of any build I really want to run on a WF though)
1-20 character building is very different than character building in general, you are really building for 1-18. Do I wanna stay pure? Probably not, never gonna see a capstone. Not gonna plan a build on having an 18 core for <10% of it's playtime. So lots of rog splash and fighter/pally splash will be standard for melee/ranged builds, traps and defender stance, option to swap to evasion in specific content.
Enoach
03-09-2017, 02:55 PM
I think outside of some Attribute adjustments based on Race any build can be solid for the purposes of Racial Past Lives. And if you order your Races based on your primary builds attributes you may find even that is not a big deal, such as doing races with a penalty to Strength last if Strength is your primary.
I think it would be best to play something you like even if not the race you would enjoy
Wonedream
03-09-2017, 02:59 PM
Im afraid to answer this.
Don't want my method getting nerfed :P
C-Dog
03-09-2017, 03:01 PM
1-20 character building is very different than character building in general, you are really building for 1-18. Do I wanna stay pure? Probably not, never gonna see a capstone. Not gonna plan a build on having an 18 core for <10% of it's playtime. So lots of rog splash and fighter/pally splash will be standard for melee/ranged builds, traps and defender stance, option to swap to evasion in specific content.
This is one of the most cogent and directly relevant comments I've seen in a long time. +1 rep!
Blastyswa
03-09-2017, 03:03 PM
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
I'm personally eyeing my 14/4/2 warlock/fighter/barbarian build, just because having huge hitpoints and runspeed with warlock bursting sounds fun. With that said, it also will get grindy, so I plan to mix in some pure artificers, pure monks, pure druids, etc. to keep it fun.
Saekee
03-09-2017, 03:22 PM
If you really want to do this FAST you want:
1) Run speed--as many stacking sources as possible ASAP
2) self-buffing
3) trapping for xp bonus and also nothing is hidden enhancement if possible (race dependent ofc, so not always possible)
I would recommend an INT based mechanic with 1 barb level (this gives stacking run speed and proficiency with martial weapons for THF in low levels) and 1 wiz. (with the wiz level you gain lowly buffs but also the 1AP invisi SLA for some speed runs).
edit: good for reaper too--see below post.0o
Kylstrem
03-09-2017, 03:26 PM
Since anyone doing this is likely looking to Completionist and likely quad-triple completionist, this is a good time to pick up Reaper XP at the same time.
heroic reaper is much easier than epic reaper, so while it may take longer to cap by doing the at level reapers, i.e. Level 2 quest on Reaper while at level 2 (instead of normal elite streak of being level 4) while doing that, you can kill 2 birds with one stone by maxing out your reaper gains while working through the 3x racial completionist.
I plan on doing many of these lives back to back so I will break it up between builds. Either doing
WL (2 level rogue) for traps
Bard/Fighter/Rogue 12/6/2
I may play a few other weird builds, but they will all have trap skill for the xp since I solo most of the time.
SpartanKiller13
03-09-2017, 04:38 PM
I plan on doing many of these lives back to back so I will break it up between builds. Either doing
WL (2 level rogue) for traps
Bard/Fighter/Rogue 12/26/2
I may play a few other weird builds, but they will all have trap skill for the xp since I solo most of the time.
What's your secret? I can only manage to fit 27 levels in during heroics, and somehow you manage over 37! How?!? Share your methods with us :P
what's your secret? I can only manage to fit 27 levels in during heroics, and somehow you manage over 37! How?!? Share your methods with us :p
bah!!!!!!!!
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
I'd probably say what ever you have fun playing. There's the standard arguments for saying level 1 Arti for the repeating xbow/trap skills/dog, and 1 barbarian level for the movement boost or maybe 2 rogue levels for evasion. What ever you choose should blow through heroics anyway really unless you are doing something odd like using con/strength as a dump stat on a pure barb.
I'd probably do a monk/druid build or a PM/trapper or ranger/trapper but each to their own.
gnarledmaw
03-09-2017, 05:04 PM
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs...is there a better way?...Suggestions?
Something I was considering because Ive enjoyed playing it in the past, and I would suggest because your standard is vaguely similar, is trying to update the Lipsync Stinker.
I did my own updated version as Assassin/Tempest/Warchanter. There was not yet a swashbuckler.
Early ranger gets you access to healing wands and a bunch of good starting feats and gives enough ranged ability to remain relevant, though not the best, through 18.
Six levels rogue, maybe 8 in yours, is more than enough to keep all the skills useful. All of these classes are specialists so there are plenty of points to go around and the high UMD makes scrolling and wanding anything you want very easily done for buffs, raises, and heals.
The bard levels of course have their own spells and special abilities for buffing and now you could go T5 swash for kills if you dont prefer the tempest T5.
Spreading out Ability Increase Points at creation due to racial weakness can now be mitigated somewhat by limiting primarily to one preferred enhancement tree coupled with using int for combat through Harper, though the half orc life would probably suggest a more traditional approach. There are plenty int points/gear now to make this melee viable and I have done it a number of times in different lives, besides, youre only really going to 18. I used even used Harper int based attacks to make a combat impossible warpriest/EK/assassin drow melee viable, provided I remembered to pay attention to methods of boosting Base Attack/Attack speed, so anyone should be able to make an LS work that way.
If a particular race suggests it, its quite easy to swap in other classes for one of the standard and it still plays well. Ive done a number of lives with variations of the standard classes and enjoyed them all.
There are many builds that do something much better but hardly anything that does everything this well.
SpartanKiller13
03-09-2017, 05:05 PM
bah!!!!!!!!
:cool: sorry :rolleyes:
I'd probably say what ever you have fun playing. There's the standard arguments for saying level 1 Arti for the repeating xbow/trap skills/dog, and 1 barbarian level for the movement boost or maybe 2 rogue levels for evasion. What ever you choose should blow through heroics anyway really unless you are doing something odd like using con/strength as a dump stat on a pure barb.
I'd probably do a monk/druid build or a PM/trapper or ranger/trapper but each to their own.
If you were careful you could run an Elf/HElf AA/Harper archer build as your con/str-dumped pure barbarian. Int/Dex based (Int for to-hit and damage, enough Dex for IPS), use Blood Strength and Sprint boosts from FB, take EWP:Heavy Repeating Crossbow along with the standard ranged feats. Profit.
Optimal? Certainly not. Doable? Certainly.
Lonnbeimnech
03-09-2017, 06:37 PM
1 barb 19 sorc, or 1 barb 19 warlock.
goodspeed
03-09-2017, 06:54 PM
Warlock. Until they nerf them they're the best at farming quick and fast even in most R1's
Dalsheel
03-09-2017, 07:13 PM
It is quite possible I'll add another 27 artificer lives to all my toons (horc artificer is just wrong).
Rykka
03-09-2017, 07:23 PM
I would think Barb1/Cleric17 would be a choice for rolling through reapers and accumulating racial past lives. Race isn't going to affect your ability to hjeal, lol. It would probably kill my will to live to do 30 lives as a healbot though.
Saekee
03-09-2017, 07:25 PM
consider also that it is worth running to 30 since you get first time xp bonuses, low level slayer easy xp etc. So a build should be viable in epics. Hence 18 rogue mechanic/1 barb/1 wiz.
QuantumFX
03-09-2017, 07:36 PM
I believe the answer you're looking for is “The class that you like playing.” A lot of “weak” classes play better in heroic levels than they do in epics. (ex. Artificer)
But, to add something constructive to this thread, I would be more interested in which order people plan on running the races. Since you will progressively get more racial AP’s, you’ll probably want the races with low hanging fruit first, and the races with “Cool, but expensive” enhancements later. And this will be affected by your preferred playstyle.
So, for example, I like playing more “gish” classes.:
The first batch would probably be human lives as I don’t take anything beyond an action boost, heal amp and a stat boost anyway. (Probably as a Ranger, or a Warlock.)
The second batch would be drow lives as I tend to avoid playing casters and would probably only take the core enhancements.
etc, etc, etc...
The last batch might be Dwarf. I think it would be amusing to see what I could do with Dwarven Fortress, since it would only require me to divert 8 AP’s to get it.
CThruTheEgo
03-09-2017, 08:11 PM
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Take chain shape, hold attack button down, run to end of quest... profit. At least that's how it worked on my warlock many months ago. I haven't played recently so I don't know if there's been any nerfs to chain shape or how that playstyle works in reaper.
Heroic levels are more about trash killing than boss fights, so you want to be able to tear through trash mobs quickly. That means anything that does solid AoE damage or ranged builds that can kill them before they reach you.
If it worked for you before, then I see no reason why your 6/6/8 build shouldn't still work just fine also. I would agree with others saying bow based builds won't really blossom until later heroics, so probably aren't a great idea. But as you know, crossbow (particularly repeater) builds are great at low levels. I haven't played the 6/6/8 split, so I don't know how it handles later heroics. But I know on my pure arti, repeater dps plateaued in mid heroics. That is when rune arm/spell dps takes off though, so it works out well.
SWF is also a bit weak for heroics imo because it's so focused on single target damage. And although a SWF build can take cleaves, the cleaves do not benefit from the speed of the SWF line, so there is a lack of synergy there. However, you could use cleaves for trash and have the benefit of SWF single target dps for bosses. All of this applies to TWF also.
Sorc and wiz can still zerg with the best of them if you play them properly. Gather as many mobs as you can handle, AoE til dead, repeat.
Cleaving melee builds are also great for heroics. So fighters, barbs, palis. These builds also have the advantage of pretty good defenses.
I'll offer my thoughts on taking rogue or arti for trap skills with the caveat that these comments assume speed is the main priority. Everyone always says get traps skills for the xp bonus. It takes time to stop, search, and disable the traps (and possibly swapping gear). That's not a problem when you're in a group and the rest of the group can keep making progress toward quest completion while you're disabling. In this situation, the trap xp is just a bonus for everyone and the quest still gets done just as quickly. So it's a definite increase in xp/min. But when soloing, I wonder if you actually get less xp/min in at least some quests due to the extra time taken to get the traps. I don't think this would be true for all quests, but I bet it is for some. Now I'm not talking about the few quests with an exceptionally high number of traps (e.g. Undermine), as getting the trap bonus in those quests is an obvious waste of time. I have no evidence of this one way or the other, that's just my random thoughts on the matter.
slarden
03-09-2017, 08:46 PM
I am liking Barbarian THF with high healing amp + silver flame potions as my safety net. Really good solo reaper build.
Rykka
03-09-2017, 08:50 PM
I believe the answer you're looking for is “The class that you like playing.” A lot of “weak” classes play better in heroic levels than they do in epics. (ex. Artificer)
But, to add something constructive to this thread, I would be more interested in which order people plan on running the races. Since you will progressively get more racial AP’s, you’ll probably want the races with low hanging fruit first, and the races with “Cool, but expensive” enhancements later. And this will be affected by your preferred playstyle.
So, for example, I like playing more “gish” classes.:
The first batch would probably be human lives as I don’t take anything beyond an action boost, heal amp and a stat boost anyway. (Probably as a Ranger, or a Warlock.)
The second batch would be drow lives as I tend to avoid playing casters and would probably only take the core enhancements.
etc, etc, etc...
The last batch might be Dwarf. I think it would be amusing to see what I could do with Dwarven Fortress, since it would only require me to divert 8 AP’s to get it.
As I dislike playing a nonhuman and humans were ignored by the race pass, I don't really care about the order. There isn't much, besides HAmp and maybe the +1 to a stat, that I'd want from the human tree. so I "only" need to get rTRs for 3-4AP before I lose incentive to do them.
Bolo_Grubb
03-09-2017, 09:33 PM
I am toying with the character builder and a 17 rogue/2 arti/ 1 barbarian.
I will try least build at least once to see how it does.
THe barbarian for the speed boost, the arti for rune arms and Rogue for the mech tree.
I can craft any gear I need so a custom built gear set for ranged/trapping.
After that I might try a warlock and chain shape.
Here is another question. For a crafted general purpose weapon, I am thinking light and bludgeon damage at low levels. Once I hit 12, i will be using mostly Greensteel. What do you think?
TDarkchylde
03-10-2017, 01:14 AM
Light/bludgeon is a good general-purpose weapon, though Good/bludgeon is one to consider for Level 4, if Delera's is in the cards for you. (Good red augment is ML 12, too high level for that)
Avantasian
03-10-2017, 02:12 AM
Monk. Abundant step, increased movement speed and early access to melee power. 30 melee power at level 6 is huge.
Vanhooger
03-10-2017, 04:18 AM
Warlock.
1 barb 19 sorc, or 1 barb 19 warlock.
This, although I'd rather do 2 barb to grab sprintboost too.
Pick up extra rages and atheltics tier 3 from FB and you'll have another 35% sprint boost when you activate barb rage (can be dismissed anytime). The nice thing is that way you can chain the 35% sprintboost right after the 50% one runs out.
EllisDee37
03-10-2017, 04:59 AM
I'm not sure I understand the deep multiclassing options. Aren't those mostly backloaded?
I also keep seeing 20-level splits on deep multiclasseses, which is even worse. You only get 18 levels to work with, so would a 12/6/2 build become 12/4/2, 10/6/2, or 12/6? Wouldn't all of those change the premise of the build?
Lonnbeimnech
03-10-2017, 05:34 AM
I'm not sure I understand the deep multiclassing options. Aren't those mostly backloaded?
I also keep seeing 20-level splits on deep multiclasseses, which is even worse. You only get 18 levels to work with, so would a 12/6/2 build become 12/4/2, 10/6/2, or 12/6? Wouldn't all of those change the premise of the build?
Yeah, and ranged builds are backloaded too, especially elven AAs with minimum ranger levels.
With the exception of repeater builds at low levels, ranged builds just stink between lvl 1 and lvl _ (when you get ips which is somewhere between lvl 11 and level 18, depending).
Bolo_Grubb
03-10-2017, 06:54 AM
I'm not sure I understand the deep multiclassing options. Aren't those mostly backloaded?
I also keep seeing 20-level splits on deep multiclasseses, which is even worse. You only get 18 levels to work with, so would a 12/6/2 build become 12/4/2, 10/6/2, or 12/6? Wouldn't all of those change the premise of the build?
it is just habit to talk about it as 20 level build. so my 17 rogue/2 arti/ 1 barbarian idea simply becomes 15 rogue/2 arti/ 1 barbarian. Any 20 level build I have talked would simply lose 2 level of what class I had the most of.
Cantor
03-10-2017, 07:10 AM
Monk. Abundant step, increased movement speed and early access to melee power. 30 melee power at level 6 is huge.
This is a good point. It also has synergy with rog for staff speed which lets you get traps done. Throw some fighter or pally on it to get some more prr/mrr and cleaves. 1rog, then 6 mnk, maybe some rog here for skills or more mnk, then 3fighter gets that MP early and you have bab when you take fighter feats. Or if not staff RNG for twf and sprint boost.
Cantor
03-10-2017, 07:24 AM
I'm not sure I understand the deep multiclassing options. Aren't those mostly backloaded?
I also keep seeing 20-level splits on deep multiclasseses, which is even worse. You only get 18 levels to work with, so would a 12/6/2 build become 12/4/2, 10/6/2, or 12/6? Wouldn't all of those change the premise of the build?
On a deep split all that matters is 5 levels of xxx by 12 for t5. Most big cores are 18, if you have a big core 12 might consider a small splash.
Kylstrem
03-10-2017, 07:50 AM
And the answer to the question is Warlock if you are looking for pure efficiency and getting the best XP/min.
If you want to be efficient, then running through the entire dungeon to get every trap for that bonus is not worth it. you could probably do another quest in the same time as it takes you to "complete the traps" in a dungeon.
With warlock, you can be running to each required objective backwards while kiting and killing three things as they chase. Essentially you can be moving constantly towards the end of the dungeon and getting a completion faster.
Even with Monk speed, you have to run right up to everything to kill it all. and for those quests where mobs are out of reach, using a shuriken sucks.
SuperNiCd
03-10-2017, 07:51 AM
I really have no intention of speed running 30 racial PLs, as that will only accelerate my eventual and inevitable burnout in the game. Nonetheless, I enjoy reading about how others plan to do it. XD
I must be having a dumb moment here, as I'm not quite sure I understand the comments about only having 18 levels to work with. I get that you won't actually run through level 20, only 19. But 19!=18, right? What happened to L19? Is the 18 levels thing really just about access to enhancement cores?
And if you don't plan to run anything epic between RRs, what is your heart of blood strategy? DDO store? Is an alt farming ToTT? Or do the players who intend to get the RPLs as fast as possible already have a zillion ToTT banked up?
Cantor
03-10-2017, 08:01 AM
I really have no intention of speed running 30 racial PLs, as that will only accelerate my eventual and inevitable burnout in the game. Nonetheless, I enjoy reading about how others plan to do it. XD
I must be having a dumb moment here, as I'm not quite sure I understand the comments about only having 18 levels to work with. I get that you won't actually run through level 20, only 19. But 19!=18, right? What happened to L19? Is the 18 levels thing really just about access to enhancement cores?
And if you don't plan to run anything epic between RRs, what is your heart of blood strategy? DDO store? Is an alt farming ToTT? Or do the players who intend to get the RPLs as fast as possible already have a zillion ToTT banked up?
18 since you bank levels and do easier content, you aren't even limited to 1 short you can hit 20 while 18.
Yup I have 100s of tokens may have to do some epics before 30 lives though.
CThruTheEgo
03-10-2017, 08:27 AM
Acrobat is also a solid build for heroics. It's got great AoE dps, solid defense, rogue run speed, and trapping capability if you want that. Just make sure to get Elemental Bloom from ToEE. You can use that from level 7 all the way up to 20.
Cantor
03-10-2017, 08:28 AM
Acrobat is also a solid build for heroics. It's got great AoE dps, solid defense, rogue run speed, and trapping capability if you want that. Just make sure to get Elemental Bloom from ToEE. You can use that from level 7 all the way up to 20.
Or two its very squishy. You have inspired me to farm another.
Kylstrem
03-10-2017, 08:45 AM
Definition for Banking Levels: This means you don't go to the next level as soon as you "bloom" (hit the XP requirement). Except for level 2 and 3 or 4... immediately level up for those. Instead you keep getting XP until you run out of quests of that current level or you hit the next level "XP Cap". For example, on a first life toon, if you are level 4, you need 72,000 XP to go to level 5. However, you can keep gaining XP at level 4 until you get to one point below what it takes to go to level 6 (112,000).
The exception to this rule is that when you are level 18, the game will give you that last XP point to hit "maximum heroic Experience points". And you usually want to stay at 18 as it allows you to get in more groups that might be doing quests (you can join LFMs for 15-18 up to 17-20). And there are lots of XP-rich quests that are level 16 normal, 18 on elite.
Usually this is used in conjunction with keeping an Elite streak running. Usually around level 5 to 7, you'll have more quests to do that keep you on elite streak. For example at level 7, you would be doing all level 5 quests on elite (they are level 7 on elite). On a first life or 2nd life toon, you'll hit level 8 before you are done with the level 5 quests. But the level 5 quests are short and fast, so instead of levelling to 8, you stay at 7 and finish up the level 5 quests or until you hit the "next level xp cap" whichever comes first.
Essentially there is usually no good reason to level immediately if you still have quests to complete in your elite streak. Some people say "Well, I want that next level gear" Or "I'll get this awesome feat". But that's just the OCD talking... get your Elite streak XP on those fast quests before leveling. That gear will be waiting for you still and that feat will still come in handy for the next set of quests.
Caarb
03-10-2017, 08:53 AM
I find banking an outdated concept especially now with reaper I am likely to run level 19 quests at level 19.
Enoach
03-10-2017, 08:58 AM
And the answer to the question is Warlock if you are looking for pure efficiency and getting the best XP/min.
If you want to be efficient, then running through the entire dungeon to get every trap for that bonus is not worth it. you could probably do another quest in the same time as it takes you to "complete the traps" in a dungeon.
With warlock, you can be running to each required objective backwards while kiting and killing three things as they chase. Essentially you can be moving constantly towards the end of the dungeon and getting a completion faster.
Even with Monk speed, you have to run right up to everything to kill it all. and for those quests where mobs are out of reach, using a shuriken sucks.
I agree Warlock would be a good way especially for someone that solo's content.
However, if you are of the mind and want to group more maybe Cleric, FvS and Druid might be winners as more groups try to work in Reaper XP and having someone along to handle more of the groups healing needs might put one in a good position to find groups or even start groups.
I know as a Cleric if I start an LFM I tend to attract people to the group faster.
Just a thought for those that like grouping over solo
I find banking an outdated concept especially now with reaper I am likely to run level 19 quests at level 19.
I use it to skip level 12, since level 10 quests tend to be pretty bad. Other than that I don't see the benefit either.
(Just noticed the two new quests will be level 10. Good call on that.)
zehnvhex
03-10-2017, 09:34 AM
Pure Warlock. Hard to dispute how good they are in heroics given the current meta.
Other fun build I'm a fan of is 6 monk/6 fighter. Crazy amount of melee power at level 12, tons of bonus feats. Really shines and can sometimes out-perform even pure warlock if you have a handful of EPL's.
Kylstrem
03-10-2017, 09:53 AM
I find banking an outdated concept especially now with reaper I am likely to run level 19 quests at level 19.
yeah, if you want maximize reaper, you'll want to try to do Elite quests at same level of Base level of quest. However, that may not be efficient if your goal is to just get to 20 ASAP and reincarnate.
Doing Reaper 1 (and i'm talking solo here) at same level means you'll be running quests while they are two levels above you. e.g. when you are level 5, that means doing the bloody crypt series on Reaper 1, STK part 3 on Reaper 1, etc.
It will be more efficient for both getting Reaper XP and your racial past lives, but not more efficient for just getting racial past lives, as you'll have to go much slower to avoid dying... with reaper, you usually can't just zerg through the dungeon and run to the end and then try to kill everything... too many champions and reapers will spawn.
SpartanKiller13
03-10-2017, 09:56 AM
Pure Warlock. Hard to dispute how good they are in heroics given the current meta.
Other fun build I'm a fan of is 6 monk/6 fighter. Crazy amount of melee power at level 12, tons of bonus feats. Really shines and can sometimes out-perform even pure warlock if you have a handful of EPL's.
If you dip just one level of barbarian you're suddenly 10% faster, and if you dip two you get Sprint Boost, Blood Tribute (if you want, esp before lvl 12), and ability to rage for 35% sprint boost (dismiss/LRestoration after).
For me, I'll probably run a few Warlock/Barbarian lifes, a few Sorc/Barbarian lifes, and maybe a Barbarian/Barbarian life just for the lulz.
Cantor
03-10-2017, 10:13 AM
yeah, if you want maximize reaper, you'll want to try to do Elite quests at same level of Base level of quest. However, that may not be efficient if your goal is to just get to 20 ASAP and reincarnate.
Doing Reaper 1 (and i'm talking solo here) at same level means you'll be running quests while they are two levels above you. e.g. when you are level 5, that means doing the bloody crypt series on Reaper 1, STK part 3 on Reaper 1, etc.
It will be more efficient for both getting Reaper XP and your racial past lives, but not more efficient for just getting racial past lives, as you'll have to go much slower to avoid dying... with reaper, you usually can't just zerg through the dungeon and run to the end and then try to kill everything... too many champions and reapers will spawn.
I think in 30 lives you will get plenty of rxp just blasting r1's. My tr buddy and I had been doing mid reapers, but with racial tring we will probably move to fast 1s except when in the mood for more challenge.
I think you are even better off banking when you have good options now, since you are running quests two levels sooner. It's not if it's needed, it's if it's faster.
CThruTheEgo
03-10-2017, 11:52 AM
Or two its very squishy. You have inspired me to farm another.
Yeah on my acrobat, I just got into the habit of repairing after every quest.
Stormraiser
03-10-2017, 11:53 AM
18 since you bank levels and do easier content, you aren't even limited to 1 short you can hit 20 while 18.
Yup I have 100s of tokens may have to do some epics before 30 lives though.
Banking levels needs to be revisited, due to reaper bonus xp and level requirements to not get penalties.
zehnvhex
03-10-2017, 12:16 PM
Doesn't move fast enough.
Fair enough. Grab 2 levels of barbarian for sprint boost. Between that and PDK sprint boost you should be able to move at +20~50% speed through entire dungeon. Melee your way to level 4 with the barbarian hireling that can solo HE Misery Peak.
Grab chain attack at level 4 and just run backwards through dungeons until you unlock double burst at 14. Once you hit 14 all you need to do is invis, displacement, run to end of quest. If you reach any point where you need to kill to advance, double ES AE's will kill everything in the game until you hit level 16 and even then it only stops working if you do stupid quests like the EStar shadow quests where mobs start to actually have more then 500 hp.
Qhualor
03-10-2017, 12:31 PM
So this is a suggestion thread not necessarily directed to OP? Looking through his few posts he never specified wanting to complete fast or play Reaper. I got the impression he was just looking for an overall good build that traps and would work universally well with any race.
zehnvhex
03-10-2017, 12:57 PM
So this is a suggestion thread not necessarily directed to OP? Looking through his few posts he never specified wanting to complete fast or play Reaper. I got the impression he was just looking for an overall good build that traps and would work universally well with any race.
He asked if pure warlock would be better then doing some trapper hybrid. A lot of people have pointed out that ranged builds kinda suffer because IPS is back loaded and many/most splits are meant more for ED's.
You lose out on the 30% bonus from not trapping but honestly, that's fairly insignificant past a certain point and not all quests allow for it. Until you get Nothing is Hidden, it probably is worse xp/min from a straight speed grind. Speed boost from 2 barbarian is always going to be a net gain in xp/min while trapping will not always apply (no traps or would require too much time to do).
Now if you're going to roll with a party it's more worth having a trapper because you can focus on doing traps while everyone else runs ahead to the end of the quest. I can't think of many quests that are heavily backloaded on traps such that you can't get the bonus by the time the rest of your group makes it to the end.
Anyways...
While I'm thinking about it, make sure the first spell you grab as warlock is detect hidden doors (unless you can wear the DM set at level 5). You don't actually have to open secrets for the xp bonus, just detect them and enough quests have enough low DC hidden doors along the way to make it worth grabbing.
CThruTheEgo
03-10-2017, 01:08 PM
So this is a suggestion thread not necessarily directed to OP? Looking through his few posts he never specified wanting to complete fast or play Reaper. I got the impression he was just looking for an overall good build that traps and would work universally well with any race.
Well, the OP does state, "Thoughts? Suggestions?"
We all bring assumptions to our statements. Even your "impression" is your own personal assumptions about what the OP wants because he never specifically stated that "he was just looking for an overall good build that traps and would work universally well with any race." Based on my reading of the OP, for example, he left it pretty open-ended. The impression that gives me is that he is simply looking for how other people plan to get their 30 racial past lives done, which, as this thread shows, consists of a wide variety of different opinions and priorities. Perhaps he will find some of those options appealing, perhaps not.
As far as I can tell, there's a good diversity of assumptions, playstyles, and gaming priorities represented here. Some advocated playing what is fun, some advocated diversity among the 30 builds so you don't get bored, some prioritized speed, some prioritized reaper. Even if some of these do not apply to the OPs immediate interests, he may decide later on to take some of the suggestions he initially rejected. Also, other players may come to this thread looking for suggestions and find options which appeal to them but not to the OP. So even if some suggestions are not what the OP was looking for, they may still be of value to the community.
We can also look at what is stated in the OP and read between the lines, which of course means making our own assumptions based on that reading. The OP stated he already has a standard build for acquiring past lives and is asking about a standard build for acquiring racial past lives. Most players I know who have a standard build for past lives use that standard because of its efficiency and effectiveness. It saves time not having to plan out or re-gear a whole new build each life. Thus, time is usually a priority for these players, so it makes sense that some would assume that speed runs or xp/min is also a priority. Players who use a standard build for every life are not looking for a variety of playstyles while they are trying to acquire past lives. So you can generally rule out playing priorities such as role-playing or wanting to experience everything an individual class/build has to offer.
Also, with reaper being the new thing, it's something many people are working on. So it also makes sense that some would make suggestions around that.
The bottom line is that the suggestions people offer generally reflect their own personal priorities, which may or may not be in line with the OP's priorities. But because the OP didn't specifically state his priorities, and left his inquiry fairly open-ended, it's to be expected that people will reply based upon their own priorities, which may have been the OP's priority all along.
Gratch
03-10-2017, 02:22 PM
For may main 2 characters, will probably alternate the first 6 lives of dwarf(warlock) and warforged(sorc) with 2 barb levels. Get that +2 con!
Not sure what to do about int lives... cuz gnome and drow. Full helm and plate cosmetics maybe. Maybe my caster character doesn't REALLY need 2 more int.
Will probably run 1 level over base quest level, -20% RXP versus the capabilities of the character one level higher. Probably depends on grouping (and group competency) versus solo and sometimes quest length/total mobs.
Qhualor
03-10-2017, 02:43 PM
Well, the OP does state, "Thoughts? Suggestions?"
I just thought it was interesting. Typically build request threads tend to lean more towards what is perceived as most powerful build (in this case warlock) and what is the best at completing the fastest. I remember years ago it was usually suggested to take at least 1 level of barb for the increased run speed and it's funny to see it still suggested here today.
LightBear
03-10-2017, 02:53 PM
Doesn't move fast enough. Only 1% move speed/lvl in SE. Also damage at low levels is too low. How about this?
Tilo's Racial PL Transformer
1 Barb 10% run speed Heavy Repeater Prof (requires BaB 1) > free feat swap Shield Mastery @ level 6-7
2 Warlock
3 Warlock PBS > dragon shard feat swap Empower@ level 6-7 (fill out harper int/hit dmg)
4-6 Warlock Maximize (at level 6-7 dump harper and furious rage and go all warlock)
7-9 Warlock Quicken
10-12 Warlock Shield Deflection
13-18 Warlock pick from: (completionist/spell pen/PL:Wiz)
TR
The 1 barb level lets you use rage pots + 1 AP in ravager for +6 damage from Furious Rage enhancement, and another dmg from 3 AP in harper. In addition, it gives the BaB 1 necessary for heavy repeater proficiency. This means at level 1 you will have:
+6 repeater dmg Furious Rage
+1 repeater dmg harper
+6 repeater dmg PL Ranger
+3 repeater dmg PL Monk
+2 repeater dmg ship buffs
+3 repeater dmg Enchant Weapon PL
----------------------------------
+21 heavy repeater dmg @ level 1 Pew pew lasers! :)
In addition, it grants 10% move speed and shield proficiency feat, which allows trading in the heavy repeater for shield mastery and eligibility for shield deflection just in time for those Abishai quests. This will give you a fast moving, brutal hard hitting repeater low level character, that turns into a fast moving, brutal hard hitting warlock, that also happens to be tanky!
Get yourself an Oladren's Great Crossbow for even more high dps output at low levels.
CThruTheEgo
03-10-2017, 02:58 PM
I just thought it was interesting. Typically build request threads tend to lean more towards what is perceived as most powerful build (in this case warlock) and what is the best at completing the fastest. I remember years ago it was usually suggested to take at least 1 level of barb for the increased run speed and it's funny to see it still suggested here today.
Well, like I said, when you've got a player looking for a single build to get 30 racial past lives done (OP did specify only levels 1-20), it's probably a safe assumption that speed is also a priority for them. So it's not surprising to me that people would suggest that. That's probably a safer assumption than assuming they want to focus on role playing.
goldgolem
03-10-2017, 03:14 PM
I might try an old school rog/barb mix and go INT
From 14(?) not much beats blade barrier
SpartanKiller13
03-10-2017, 03:16 PM
The 1 barb level lets you use rage pots + 1 AP in ravager for +6 damage from Furious Rage enhancement, and another dmg from 3 AP in harper. In addition, it gives the BaB 1 necessary for heavy repeater proficiency. This means at level 1 you will have:
+6 repeater dmg Furious Rage
Nice build!
Just curious about Furious Rage. I didn't know it works on Rage pots, can you get other Barbarian Enhancements that work "while raging" from Rage pots?
Do you find that you can maintain Furious Rage? I've never used it with a repeater, but I rarely max stacks as a melee; it only procs on a 1 (ignoring enhancements) which seem less frequent than the 1 every 6 seconds needed (higher than that to ramp up to cap).
Fair enough. Grab 2 levels of barbarian for sprint boost. Between that and PDK sprint boost you should be able to move at +20~50% speed through entire dungeon. Melee your way to level 4 with the barbarian hireling that can solo HE Misery Peak.
Grab chain attack at level 4 and just run backwards through dungeons until you unlock double burst at 14. Once you hit 14 all you need to do is invis, displacement, run to end of quest. If you reach any point where you need to kill to advance, double ES AE's will kill everything in the game until you hit level 16 and even then it only stops working if you do stupid quests like the EStar shadow quests where mobs start to actually have more then 500 hp.
On the way to Barbarian Sprint Boost grab Athletics T3 (along with Extra rage 1) which gets you a 35% sprint boost when you rage - alternate that and Barbarian Sprint boost and you don't even need PDK PL (which not everyone has) and it's faster anyway. Just remember to dismiss rage and chug LRestore as needed.
It's also available at Barbarian 1 for a little extra while leveling (and is AFAIK the earliest accessible speed buff barring PDK PL and TR gear) up to Barb 2.
Also you should get double burst at level 12 unless I'm missing something? T5's require character level 12, not class level 12. And you get shining through so you can facetank traps without issue.
Bolo_Grubb
03-10-2017, 03:31 PM
Thanks for all the suggestions. I am glad to see alot of suggestions that I did not think about. Alot of good discussion here.
I am looking for some fast ways to get many racial past lives, and all of you have presented some great idea and combos to try.
Thank you
PsychoBlonde
03-10-2017, 09:16 PM
so just for levels 1 to 20?
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
Would pure Warlock do better? I would not have trap skills. Are Warlock good at the lower levels? Been a long time since I played one at low level.
Thoughts? Suggestions?
Artificer is *hands down* the best class for heroic Reaper and thus for getting XP for Racial past lives (assuming you want to combine tasks and get Reaper XP at the same time). There's no comparison. Straight 20 arti trashes everything. Makes Warlocks look like a sad joke. You have EVERYTHING you need for max xp. Ranged weapon (get a vorpal repeater--best Reaper weapon hands down). Get several rune arms and you've got alternative damage types for immunities and resists, and runearm damage doesn't use SP. You've got SP for CC. You have a pet for pulling levers. You can do traps. You have Ablative Armor, Stoneskin, and Radiant Forcefield for dealing with the occasional high-damage mob or trap. You have weapon enchants for every conceivable DR bypass. Oh, and you get the first AOE party heals, too, with those "heave a potion" abilities. Even with minimal investment these can help keep party members alive.
Thrudh
03-10-2017, 09:22 PM
I have been doing 6/6/8, Rogue/Arti/ 8 of whatever is needed for my TRs. So I am inclined to keep doing that. Seems to work well for heroics, but is there a better way?
I do something different each time. Otherwise I get bored and burned out. I guess some people enjoy doing the same thing over and over.
Class won't matter for racial TRs, so if you just want to repeat the same build over and over, pick something that levels the fastest.
Pure warlock or maybe your rogue/arti (as many levels as you want of each this time), plus maybe two levels of barb for speed and sprint boost?
LightBear
03-11-2017, 12:55 PM
I do something different each time. Otherwise I get bored and burned out. I guess some people enjoy doing the same thing over and over.
Class won't matter for racial TRs, so if you just want to repeat the same build over and over, pick something that levels the fastest.
Pure warlock or maybe your rogue/arti (as many levels as you want of each this time), plus maybe two levels of barb for speed and sprint boost?
Yeah absolutely, I can still remember the drill from getting destiny xp.
Most important thing is to have fun
Coincidentally the classes I'd had most fun with are the once I listed as quickest as well.
slarden
03-12-2017, 09:27 AM
I do something different each time. Otherwise I get bored and burned out. I guess some people enjoy doing the same thing over and over.
Class won't matter for racial TRs, so if you just want to repeat the same build over and over, pick something that levels the fastest.
Pure warlock or maybe your rogue/arti (as many levels as you want of each this time), plus maybe two levels of barb for speed and sprint boost? I don't think many will run the same class. Besides boredom you miss a huge learning opportunity by limiting classes you play.
It's a nice feeling when you thrive with a race/class combo that is considered weak or sub-optimal. It's way more about build synergies, character play and party synergies than class with reaper. I have my share of failed build experiments too, but even those are fun and there is always lesser hearts for that if it's really bad.
For me my interest is in soloing reaper as the lack of self healing and dependence on multiple roles makes this a fun challenge for me. So far I think a barbarian with silver flame pots is best for low to mid reaper soloing, but I am sure there are better builds.
For group play builds are much easier - pick a build that does 1 or 2 key roles really really well and contribute. I will likely have different characters setup for soloing, short-manning and full groups once my time frees up. As always my solo characters will likely advance the quickest since there is no dependence on others to play and make progress.
Talon_Moonshadow
03-12-2017, 01:41 PM
I'd probably go with an archer ranger - they've got a nice amount of power through all levels and it's a class i just love playing.
I am a Rgr lover; and I have already made Ranger alts of just about every race.
It is fun to do different versions of your favorite class.
I put a lot of action points into race enhancements and build mine slightly different depending on what each race has to offer.
McFlay
03-12-2017, 02:10 PM
I think warlock is the obvious answer here. I could roll up a new character with no gear as a warlock right now and dominate most heroic content just using whatever random gear I find along the way. All it takes for most heroics is taking your spellpower metamagic feats soon as you can and bursting your way to victory. Last warlock life I did I barely even saw my hp bar move due to the temp hp.
If the goal is to get rxp at the same time I imagine its going to come down to warlocks and ranged builds.
Qhualor
03-12-2017, 02:52 PM
I don't think many will run the same class. Besides boredom you miss a huge learning opportunity by limiting classes you play.
what makes you think that? if players are running whatever is deemed "best class" than does that mean they aren't playing what they eventually want to play for a class when they are done with past lives? I see racial past lives as the best time to be able to play whatever class you want to play. it makes it so much easier to do this unlike with epic and Iconic past lives. if players are running a specific class for better efficiency and not their end build than that says a lot about the players. the synergy of class and race wont really start kicking in until players actually invest points into the racial tree. if they already were investing points than the more racial past lives they rack up the more points they can spend towards the other trees when they were unable to do that before. if playing the same class that you really want to play over and over is considered boredom, than they have options or they already didn't have a particular end class in mind to begin with.
for me, I would be playing the same class. when I created them years ago there was a reason why I chose that class and stuck with it. I have built, geared and run specific past lives to boost their intended class and racial past lives would be no different. I have always enjoyed playing barbs, fighters and rangers and I would be looking forward to playing those classes. this way I wouldn't have to worry about taking just 1 level of an off class or taking on 2-6 more just for an Iconic past life or trying to make off destinies synergize with my builds. for me, heroics are mostly easy and I can run quests just as easily as any AOE bursting or ranged class. to each their own, but I think it would be interesting to play my favorite classes as other races.
McFlay
03-12-2017, 03:17 PM
what makes you think that? if players are running whatever is deemed "best class" than does that mean they aren't playing what they eventually want to play for a class when they are done with past lives? I see racial past lives as the best time to be able to play whatever class you want to play.
I see it as the opposite to be honest. Early game is incredibly unbalanced, and I want to grab some rxp along the way. Why play a late bloomer build when I'm only going to level 20? Why play a build that won't be good early on for rxp if I'm just going to level 20 anyhow? Its not worth it if I'm just going to racial TR soon as I can...might as well just play a warlock and wreck everything.
If I get bored after wrecking a half dozen warlock lives maybe I'll do something else...but I'm going to do it as an iconic for another class past life...not just some lol build for a racial.
I guess off principal I could stick with 2wf builds like I have been through racial TR as well...but really whats the point when I'm going to join a reaper group full of ranged and warlocks anyhow because people have already learned what the best builds for reaper are? Might as well just go ranged or warlock and join the party rather than sit back and watch the more effective builds carry you.
Qhualor
03-12-2017, 03:30 PM
I see it as the opposite to be honest. Early game is incredibly unbalanced, and I want to grab some rxp along the way. Why play a late bloomer build when I'm only going to level 20? Why play a build that won't be good early on for rxp if I'm just going to level 20 anyhow? Its not worth it if I'm just going to racial TR soon as I can...might as well just play a warlock and wreck everything.
If I get bored after wrecking a half dozen warlock lives maybe I'll do something else...but I'm going to do it as an iconic for another class past life...not just some lol build for a racial.
I guess off principal I could stick with 2wf builds like I have been through racial TR as well...but really whats the point when I'm going to join a reaper group full of ranged and warlocks anyhow because people have already learned what the best builds for reaper are? Might as well just go ranged or warlock and join the party rather than sit back and watch the more effective builds carry you.
so you are saying there are classes that are frontloaded. I have played all of the melee classes plus warlock from level 1-20 and none of them felt like "late bloomers", even before certain passes to bring up melees and before the enhancement passes. I have done 2HF pure rangers and rogues, dumped dps for survivability monks and melee warlocks. you would have to be more specific in what you mean by this. granted I haven't played Reaper, but if the purpose is for Reaper xp and not for any other reason, than you fall under the description in my post above. not saying there is anything wrong with it, but you aren't playing your favorite class on that particular character unless warlock is your favorite class.
I do something different each time. Otherwise I get bored and burned out. I guess some people enjoy doing the same thing over and over.
This is what I am thinking.
The one caveat is that I crafted a full suit of gear (lvl 7 and 15) for my WL. I could use the same gear on a sorc life. I may go ahead and make lvl 7 and 15 gear for a melee life and just change the builds a little bit.
goldgolem
03-12-2017, 06:09 PM
for iconics I will do FVS - wings, BB, self heal and good ranged damage
Bolo_Grubb
03-13-2017, 12:08 PM
Now I have a few idea for 3 to 4 different builds for getting my racial past lives. So Ican change it up a bit for some diversity. Thanks for the suggestions.
Niminae
03-13-2017, 07:41 PM
Or two its [Elemental Bloom] very squishy. You have inspired me to farm another.
That's the whole purpose behind the Adamantine Ritual (http://ddowiki.com/page/Adamantine_Ritual). And I'm pretty sure it'll be a quicker farm for the soul gems than it will for the staff.
Adamantine Ritual: It's not just for the Eardweller!
For the OP I'll suggest as others that Warlock or a ranged build seems like it would be best. I'd prefer ranged, but Locks can pick up the breakable XP really easily. Artificer with 3 shots per trigger pull, flame arrow, and a rune arm imbue is a lot of damage. Craft a repeater with something like prefix:good damage, suffix:bludgeon/slash/pierce, extra:insight hamstring, red aug:ruby eye and you should be good to go. The rune arm gets spell crit, spell power, insight spell power.
the_one_dwarfforged
03-14-2017, 02:25 AM
for myself i like to do melee.
im thinking 8(12)/3/1 ftr/barb/fvs for high mp, plenty of feats, 3 cleaves, extra runspeed, and plenty of stat bonuses.
Cantor
03-14-2017, 09:53 AM
That's the whole purpose behind the Adamantine Ritual (http://ddowiki.com/page/Adamantine_Ritual). And I'm pretty sure it'll be a quicker farm for the soul gems than it will for the staff.
Adamantine Ritual: It's not just for the Eardweller!
For the OP I'll suggest as others that Warlock or a ranged build seems like it would be best. I'd prefer ranged, but Locks can pick up the breakable XP really easily. Artificer with 3 shots per trigger pull, flame arrow, and a rune arm imbue is a lot of damage. Craft a repeater with something like prefix:good damage, suffix:bludgeon/slash/pierce, extra:insight hamstring, red aug:ruby eye and you should be good to go. The rune arm gets spell crit, spell power, insight spell power.
I have two blooms both with adamantine ritual, and it's not enough. Have you played a rog/monk staff build? The attack rate/doublestrike is so fast staves just fall apart even with ritual. Neither class gets the item defense enhancement. (come-on how does mechanic tree not have this?)
Niminae
03-14-2017, 04:47 PM
I have two blooms both with adamantine ritual, and it's not enough. Have you played a rog/monk staff build? The attack rate/doublestrike is so fast staves just fall apart even with ritual. Neither class gets the item defense enhancement. (come-on how does mechanic tree not have this?)
To answer your question, no. So I can only sympathize with your situation. Did you put Adamantine Ritual V on your Blooms, or just AR I? I know that's a huge amount of earth souls for AR V, and maybe farming the souls is slower than just picking up another Bloom, but the higher AR levels should provide a lot more protection for your item.
Silverleafeon
03-14-2017, 09:18 PM
Prime time on a good server ~~ Radiant Servant along with Leader star ?
Cantor
03-14-2017, 09:23 PM
To answer your question, no. So I can only sympathize with your situation. Did you put Adamantine Ritual V on your Blooms, or just AR I? I know that's a huge amount of earth souls for AR V, and maybe farming the souls is slower than just picking up another Bloom, but the higher AR levels should provide a lot more protection for your item.
The hardness from 1 is the best return, they have decent durability. It's like 140 after AR1. It would only be 160 with AR5. Each tier should really add more hardness since it costs more each time.
J-mann
03-15-2017, 05:57 AM
If racial reincarnation does not increase the xp requirements per life, a new player will be able to accumulate them twice as fast as a veteran. I guess if one has less than 15 total heroic/epic lives it probably is better to just start a character over.
Ideally, a first life character that you have accumulated some tomes/eds on would be perfect for a racial pl character.
lets do the math:
Assumptions:
No epic pls (as this would throw the whole thing out the window)
No accounting for additional speed pls/gear provide
All xp bonuses the same
Elite/reaper unlocked on both
No xp increase for rr
xp needed = 30 x 1.8m xp is 54 million xp. A tr requires double that at 108 million xp. Whats the break even point? 54 m= 1.8m+2.7m+3.8Mx3rd+Lives
lives=15
So Yes, as long as you have less than 15 heroic pls and 0 epic pls it is better to just start over if you discount any gearing/pl benes. Thats..... kinda crazy if SSG didnt account for that, but im guessing they did, but it wouldnt suprise me if they missed that lol.
TedSandyman
03-15-2017, 07:06 AM
I know it is weird, but I just played each class individually and had a blast. Occasionally I would throw in a few thief lives just for traps and locks. There were some classes I didn't really want to play, but I ended up having fun with all of them.
SpartanKiller13
03-15-2017, 08:33 AM
If racial reincarnation does not increase the xp requirements per life, a new player will be able to accumulate them twice as fast as a veteran. I guess if one has less than 15 total heroic/epic lives it probably is better to just start a character over.
Ideally, a first life character that you have accumulated some tomes/eds on would be perfect for a racial pl character.
From what I've read they count as a TR for purposes of 32/36 point buy as well as xp costs to level.
Silverleafeon
03-15-2017, 03:21 PM
From what I've read they count as a TR for purposes of 32/36 point buy as well as xp costs to level.
That is correct, and if one digs thru all the dev posts you will find this somewhere.
Silverleafeon
03-15-2017, 03:22 PM
So Yes, as long as you have less than 15 heroic pls and 0 epic pls it is better to just start over if you discount any gearing/pl benes.
This is not true, your 3rd life will cost a full 3.8 xp regardless.
SpartanKiller13
03-15-2017, 03:40 PM
That is correct, and if one digs thru all the dev posts you will find this somewhere.
This is not true, your 3rd life will cost a full 3.8 xp regardless.
Yeah I read it somewhere but couldn't be bothered to find it lol.
Qezuzu
03-15-2017, 03:48 PM
Amazing:
Warlock
Sorcerer
Good:
Everyone else
Painful:
Assassin (but very good when grouped with any number of other people, with good Assassinate DC+good player)
In no order.
IMO only two classes really stand out for fast leveling. Everyone knows what warlock does, and sorc is best at just melting rooms of mobs before you can blink, though they can have issues with mana (and some quests where mobs resist their element.)
On the other hand I would say only one build stands out as pretty bad for fast leveling, just due to the reliance on being in a group, and that's Assassin (mech and acro to a lesser extent.) Ruthlessly good in a group though if you know what you're doing, Assassinate+Execute is ultimate Killcount leading combo and Spell traps are pretty amazing.
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