View Full Version : weapons question?
Moco2112
03-09-2017, 03:52 AM
i have a lvl 13 pally, S&B, would it be worth it to spend feats getting bastard or kopesh, as opposed to me just going with vorpal longsword?
Rykka
03-09-2017, 05:11 AM
Yes.
Moco2112
03-09-2017, 05:19 AM
ok, so which one, bastard or kopesh?
It depends... 8)
If you want build around THF feat/enh chain and produce glancing blows - use bastard.
If you like good crit profile and use crit proc build - use khopesh.
Moco2112
03-09-2017, 07:18 AM
not a THF, so i'm thinking khopesh, is bastard not good for fighting w/shield?
Stoner81
03-09-2017, 07:54 AM
Check out the Water Khopesh from the Cannith Challenges, it's very very good :)
Stoner81.
unbongwah
03-09-2017, 10:23 AM
ok, so which one, bastard or kopesh?
khopesh pros: better crit profile than other 1H weapons (16-20/x4 with Holy Sword + Imp Crit:Slash feat).
bastard sword (or dwarven axe) pros: glancing blows (http://ddowiki.com/page/Glancing_blows) apply to your attacks, but you have to invest in the THF feat chain to max them out. Note that the light damage from KotC cores will apply to glancing blows as well.
B.swords have a couple of good named options like Spinal Tap and Nightmare. D.axes have the advantage of benefiting from Headman's Chop.
There are several threads for S&B pallies wherein we discuss weapon options.
https://www.ddo.com/forums/showthread.php/451677-Sacred-Vanguards-(aka-Revisiting-S-amp-B-Paladins-for-New-Players)
https://www.ddo.com/forums/showthread.php/456246-Erkid-the-Basher-Pure-Vanguard-Paladin-(U24)
https://www.ddo.com/forums/showthread.php/470842-Vanguard-Paladin-for-new-players
Rykka
03-09-2017, 11:28 PM
not a THF, so i'm thinking khopesh, is bastard not good for fighting w/shield?
BSword/DAxe perform glancing blows and THF feats work with them as long as you aren't fighting with 2 weapons. So Shield and BS benifit. But khopesh would be a better choice if you don't have the THF feats planned for the build and just want to do more damage to a single target for a cost of 1 feat slot.
On a Paladin I'll usually swing a great axe, falchion, etc... taking THF feats up through late heroics taking the chalice and defender enhancements. Then I'll reset chalice and switch to defender and vanguard w/ Bastard and sheild for later levels. But doing that uses 3 feats that you might prefer to spend other ways.
Moco2112
03-10-2017, 05:36 AM
thx unbong, that was alot of info but i got the gist of it.
thx rykka, that made sense to me, i think i will be going khopesh.
one more question, can you take more than one feat of toughness, i have seen it not blurred out and i already have it.
Lonnbeimnech
03-10-2017, 05:42 AM
thx unbong, that was alot of info but i got the gist of it.
thx rykka, that made sense to me, i think i will be going khopesh.
one more question, can you take more than one feat of toughness, i have seen it not blurred out and i already have it.
You can take toughness multiple times. Though you probably shouldn't.
Moco2112
03-10-2017, 05:54 AM
lonn, thx for the reply, can you expand on your explanation a little?
Lonnbeimnech
03-10-2017, 06:29 AM
lonn, thx for the reply, can you expand on your explanation a little?
There are better feats. If you look in the builds section of the forum you won't find many current builds that take toughness at all.
Moco2112
03-10-2017, 06:53 AM
gotcha, thanks for the quick response.
unbongwah
03-10-2017, 09:58 AM
one more question, can you take more than one feat of toughness, i have seen it not blurred out and i already have it.
There's no limit on how many times you can take Toughness (other than total feat slot count), but S&B pallies are feat-starved and there are a LOT of ways of acquiring more HPs. The most I would ever do is Toughness+epic Toughness (http://ddowiki.com/page/Epic_Toughness) which is worth a total of 82 HPs at lvl 30. Note the base CON requirement on eToughness, though.
C-Dog
03-11-2017, 12:20 PM
You can take toughness multiple times. Though you probably shouldn't.
lonn, thx for the reply, can you expand on your explanation a little?
With the current state of the game, it's generally agreed (and by those who can appreciate these things far better than I do, ahem) that DPS and Damage Reduction/Avoidance are far, far better for survivability than a dozen or two hit points.
This is a significant change from how the game was maybe... oh, 3-4 years ago, when many builds did include Toughness.
This is not to say that it's useless, nor that it's not a good thing if you have nothing better - but you can (usually) find lots of "better".
Moco2112
03-11-2017, 04:03 PM
understood cdog, thanks all for the input
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