Moonhaven2
02-04-2017, 09:34 PM
I solo a lot and enjoy Terror Arrow. The must haves are obviously shurikens and terror arrows so monk/ranger(or elf). Was thinking deep gnome for additional DC for PK(illusion) which gives me at least 1 wizard without having to use a LR+1. I use Shocking arrows against bosses and the reason for Adamantine bypass is 26+ I use LGS freezing ice shuriken.
At 23 with only cannith crafted gear and with Jakeelala's build https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds, I zoned into LH Tempest spine to test on Fire Elementals and Giants and was able to pretty much fear everything and PK most of them fairly regularly. This is a flavor build for my next TR so bear that in mind. Any suggestions would be appreciated, plus would this be viable in Reaper?
On another note, is the PK DC aspect of Terror Arrows affected by int(like the spell) or wis(like all the other ranger AA's)?
int shuri 9m 6rang 5 wiz
9/6/5 Monk/Ranger/Wizard
Lawful Good Deep Gnome
Level Order
1. Wizard. . . . . 6. Monk. . . . . .11. Ranger . . . . 16. Ranger
2. Monk . . . . . .7. Monk . . . . . 12. Ranger. . . . .17. Wizard
3. Monk . . . . . .8. Monk . . . . . 13. Ranger. . . . .18. Wizard
4. Monk . . . . . .9. Monk . . . . . 14. Ranger. . . . .19. Wizard
5. Monk . . . . . 10. Monk . . . . . 15. Ranger. . . . .20. Wizard
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . .4: INT
Dexterity . . . 14 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: INT
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . 16 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: INT
Charisma. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . W .M .M .M .M .M .M .M .M .M .R. R .R. R .R. R .W. W .W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .23
Heal. . . 2 . . . . . . . . . . . . . . 1 .4. 4 .4. 3 .1. 1 .½. ½ .2. 23
Spellcr . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 .5. 5 .5. 23
Balance . . .4 .2 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .22
Spot. . . . .3 .3 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Jump. . . 2 . . . . . . . . 1. 4. 4. 2. 1 .1. 1 .1. 1 .1. . . . . . . 19
Hide. . . 2 . . . .4 .2 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Move Si . . . . . . . 3. 4. 3. 1. 1. 1. 1 .1. 1 .1. 1 .1. . . . . . . 19
UMD . . . 2 . . ½. 1. ½. ½. ½. ½. ½. ½. ½ .½. ½ .½. ½ . . ½ .½. ½ .½. 11
Tumble. . . . . 1. . . . . . . . . . 2. 1½ ½ .½. ½ .1. 3 . . . . . . .10
. . . . .------------------------------------------------------------
. . . . .24 .8 .8 .9 .9 .9 .9 10 10 10 12 13 13 13 13 14 10 10 10 11
Feats
.1. . . . : Point Blank Shot
.1 Wizard : Spell Focus: Illusion
.2 Monk . : Shuriken Expertise
.3. . . . : Quick Draw
.3 Monk . : Precision
.4 Monk . : Path of Harmonious Balance
.6. . . . : Zen Archery
.7 Monk . : Ten Thousand Stars
.9. . . . : Completionist
11 Ranger : Favored Enemy: Undead
12. . . . : Improved Critical: Ranged
15. . . . : Master of Forms
15 Ranger : Favored Enemy: Evil Outsider
18. . . . : Improved Precise Shot
20 Wizard : Spell Focus: Enchantment
21 Epic . : Overwhelming Critical
24 Epic . : Embolden Spell
26 Destiny: Pierce Damage Reduction: Adamantine
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Ranger Ram's Might, Resist Energy
Wizard Obscuring Mist, Protection from Evil, Jump, Mage Armor
False Life, Blur, Gust of Wind
Displacement, Haste
Enhancements (80 AP)
Arcane Archer (27 AP) Arcane Archer Conjure Arrows, Energy of the Wild II, Shock Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Deep Gnome (18 AP) Wariness, Intelligence Underdark Experience III
Color Spray III, Permanent Blur
Spellcraft II, Illusion Focus III
Phantasmal Killer III
Harper Agent (12 AP) Agent of Good I, Intelligence Harper Enchantment, Strategic Combat
Know the Angles III
Strategic Combat
Deepwood Stalker (12 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense III, Increased Empathy III
Melee/Range Power Boost III
Ninja Spy (11 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Stealthy III, Acrobatic III
Agility II
Destiny (24 AP)
Draconic Incarnation Draconic Presence III, Dragonhide III, Draconic Perception III, Intelligence
Intelligence
Daunting Roar, Dragon Heritage: Blue III, Intelligence
Spell Knowledge I
Flyby Attack, Dragon Breath, Breath Augment: Paralysis
Twists of Fate (13 fate points) Rejuvenation Cocoon (Tier 1 Primal)
Whirling Wrists (Tier 3 Shiradi)
Enlightenment (Tier 1 Flowers)
At 23 with only cannith crafted gear and with Jakeelala's build https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds, I zoned into LH Tempest spine to test on Fire Elementals and Giants and was able to pretty much fear everything and PK most of them fairly regularly. This is a flavor build for my next TR so bear that in mind. Any suggestions would be appreciated, plus would this be viable in Reaper?
On another note, is the PK DC aspect of Terror Arrows affected by int(like the spell) or wis(like all the other ranger AA's)?
int shuri 9m 6rang 5 wiz
9/6/5 Monk/Ranger/Wizard
Lawful Good Deep Gnome
Level Order
1. Wizard. . . . . 6. Monk. . . . . .11. Ranger . . . . 16. Ranger
2. Monk . . . . . .7. Monk . . . . . 12. Ranger. . . . .17. Wizard
3. Monk . . . . . .8. Monk . . . . . 13. Ranger. . . . .18. Wizard
4. Monk . . . . . .9. Monk . . . . . 14. Ranger. . . . .19. Wizard
5. Monk . . . . . 10. Monk . . . . . 15. Ranger. . . . .20. Wizard
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . .4: INT
Dexterity . . . 14 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: INT
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . 16 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: INT
Charisma. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . W .M .M .M .M .M .M .M .M .M .R. R .R. R .R. R .W. W .W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .23
Heal. . . 2 . . . . . . . . . . . . . . 1 .4. 4 .4. 3 .1. 1 .½. ½ .2. 23
Spellcr . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 .5. 5 .5. 23
Balance . . .4 .2 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .22
Spot. . . . .3 .3 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Jump. . . 2 . . . . . . . . 1. 4. 4. 2. 1 .1. 1 .1. 1 .1. . . . . . . 19
Hide. . . 2 . . . .4 .2 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Move Si . . . . . . . 3. 4. 3. 1. 1. 1. 1 .1. 1 .1. 1 .1. . . . . . . 19
UMD . . . 2 . . ½. 1. ½. ½. ½. ½. ½. ½. ½ .½. ½ .½. ½ . . ½ .½. ½ .½. 11
Tumble. . . . . 1. . . . . . . . . . 2. 1½ ½ .½. ½ .1. 3 . . . . . . .10
. . . . .------------------------------------------------------------
. . . . .24 .8 .8 .9 .9 .9 .9 10 10 10 12 13 13 13 13 14 10 10 10 11
Feats
.1. . . . : Point Blank Shot
.1 Wizard : Spell Focus: Illusion
.2 Monk . : Shuriken Expertise
.3. . . . : Quick Draw
.3 Monk . : Precision
.4 Monk . : Path of Harmonious Balance
.6. . . . : Zen Archery
.7 Monk . : Ten Thousand Stars
.9. . . . : Completionist
11 Ranger : Favored Enemy: Undead
12. . . . : Improved Critical: Ranged
15. . . . : Master of Forms
15 Ranger : Favored Enemy: Evil Outsider
18. . . . : Improved Precise Shot
20 Wizard : Spell Focus: Enchantment
21 Epic . : Overwhelming Critical
24 Epic . : Embolden Spell
26 Destiny: Pierce Damage Reduction: Adamantine
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild
Spells
Ranger Ram's Might, Resist Energy
Wizard Obscuring Mist, Protection from Evil, Jump, Mage Armor
False Life, Blur, Gust of Wind
Displacement, Haste
Enhancements (80 AP)
Arcane Archer (27 AP) Arcane Archer Conjure Arrows, Energy of the Wild II, Shock Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Deep Gnome (18 AP) Wariness, Intelligence Underdark Experience III
Color Spray III, Permanent Blur
Spellcraft II, Illusion Focus III
Phantasmal Killer III
Harper Agent (12 AP) Agent of Good I, Intelligence Harper Enchantment, Strategic Combat
Know the Angles III
Strategic Combat
Deepwood Stalker (12 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense III, Increased Empathy III
Melee/Range Power Boost III
Ninja Spy (11 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Stealthy III, Acrobatic III
Agility II
Destiny (24 AP)
Draconic Incarnation Draconic Presence III, Dragonhide III, Draconic Perception III, Intelligence
Intelligence
Daunting Roar, Dragon Heritage: Blue III, Intelligence
Spell Knowledge I
Flyby Attack, Dragon Breath, Breath Augment: Paralysis
Twists of Fate (13 fate points) Rejuvenation Cocoon (Tier 1 Primal)
Whirling Wrists (Tier 3 Shiradi)
Enlightenment (Tier 1 Flowers)