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Moonhaven2
02-04-2017, 09:34 PM
I solo a lot and enjoy Terror Arrow. The must haves are obviously shurikens and terror arrows so monk/ranger(or elf). Was thinking deep gnome for additional DC for PK(illusion) which gives me at least 1 wizard without having to use a LR+1. I use Shocking arrows against bosses and the reason for Adamantine bypass is 26+ I use LGS freezing ice shuriken.

At 23 with only cannith crafted gear and with Jakeelala's build https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds, I zoned into LH Tempest spine to test on Fire Elementals and Giants and was able to pretty much fear everything and PK most of them fairly regularly. This is a flavor build for my next TR so bear that in mind. Any suggestions would be appreciated, plus would this be viable in Reaper?

On another note, is the PK DC aspect of Terror Arrows affected by int(like the spell) or wis(like all the other ranger AA's)?

int shuri 9m 6rang 5 wiz
9/6/5 Monk/Ranger/Wizard
Lawful Good Deep Gnome


Level Order

1. Wizard. . . . . 6. Monk. . . . . .11. Ranger . . . . 16. Ranger
2. Monk . . . . . .7. Monk . . . . . 12. Ranger. . . . .17. Wizard
3. Monk . . . . . .8. Monk . . . . . 13. Ranger. . . . .18. Wizard
4. Monk . . . . . .9. Monk . . . . . 14. Ranger. . . . .19. Wizard
5. Monk . . . . . 10. Monk . . . . . 15. Ranger. . . . .20. Wizard


Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . .4: INT
Dexterity . . . 14 . . . 14 . . . 15 . . . 16. . . .+6. . . .8: INT
Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . 16 . . . 18 . . . 18 . . . 18. . . .+6. . . 20: INT
Charisma. . . . .6 . . . .6 . . . .6 . . . .6. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT

Skills
. . . . . W .M .M .M .M .M .M .M .M .M .R. R .R. R .R. R .W. W .W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .23
Heal. . . 2 . . . . . . . . . . . . . . 1 .4. 4 .4. 3 .1. 1 .½. ½ .2. 23
Spellcr . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 .5. 5 .5. 23
Balance . . .4 .2 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .22
Spot. . . . .3 .3 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Jump. . . 2 . . . . . . . . 1. 4. 4. 2. 1 .1. 1 .1. 1 .1. . . . . . . 19
Hide. . . 2 . . . .4 .2 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 . . . . . . .19
Move Si . . . . . . . 3. 4. 3. 1. 1. 1. 1 .1. 1 .1. 1 .1. . . . . . . 19
UMD . . . 2 . . ½. 1. ½. ½. ½. ½. ½. ½. ½ .½. ½ .½. ½ . . ½ .½. ½ .½. 11
Tumble. . . . . 1. . . . . . . . . . 2. 1½ ½ .½. ½ .1. 3 . . . . . . .10
. . . . .------------------------------------------------------------
. . . . .24 .8 .8 .9 .9 .9 .9 10 10 10 12 13 13 13 13 14 10 10 10 11


Feats

.1. . . . : Point Blank Shot
.1 Wizard : Spell Focus: Illusion
.2 Monk . : Shuriken Expertise
.3. . . . : Quick Draw
.3 Monk . : Precision
.4 Monk . : Path of Harmonious Balance
.6. . . . : Zen Archery
.7 Monk . : Ten Thousand Stars
.9. . . . : Completionist
11 Ranger : Favored Enemy: Undead
12. . . . : Improved Critical: Ranged
15. . . . : Master of Forms
15 Ranger : Favored Enemy: Evil Outsider
18. . . . : Improved Precise Shot
20 Wizard : Spell Focus: Enchantment
21 Epic . : Overwhelming Critical
24 Epic . : Embolden Spell
26 Destiny: Pierce Damage Reduction: Adamantine
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Grandmaster of Forms
30 Legend : Scion of: Feywild


Spells

Ranger Ram's Might, Resist Energy
Wizard Obscuring Mist, Protection from Evil, Jump, Mage Armor
False Life, Blur, Gust of Wind
Displacement, Haste

Enhancements (80 AP)

Arcane Archer (27 AP) Arcane Archer Conjure Arrows, Energy of the Wild II, Shock Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Deep Gnome (18 AP) Wariness, Intelligence Underdark Experience III
Color Spray III, Permanent Blur
Spellcraft II, Illusion Focus III
Phantasmal Killer III
Harper Agent (12 AP) Agent of Good I, Intelligence Harper Enchantment, Strategic Combat
Know the Angles III
Strategic Combat
Deepwood Stalker (12 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense III, Increased Empathy III
Melee/Range Power Boost III
Ninja Spy (11 AP) Basic Ninja Training, Advanced Ninja Training, Shadow Veil Stealthy III, Acrobatic III
Agility II

Destiny (24 AP)

Draconic Incarnation Draconic Presence III, Dragonhide III, Draconic Perception III, Intelligence
Intelligence
Daunting Roar, Dragon Heritage: Blue III, Intelligence
Spell Knowledge I
Flyby Attack, Dragon Breath, Breath Augment: Paralysis
Twists of Fate (13 fate points) Rejuvenation Cocoon (Tier 1 Primal)
Whirling Wrists (Tier 3 Shiradi)
Enlightenment (Tier 1 Flowers)

Moonhaven2
02-04-2017, 09:47 PM
Bah, missed insightful reflexes.

jakeelala
02-06-2017, 07:16 PM
Lot of issues here, I will try to set you straight as I have built 3 or 4 end game terror shuriken throwing builds on live with my main in the last 8 months (but never posted here about it).

1. Terror Arrows DC is based on your Enchantment DC. Not Illusion. As such, nothing that affects Illusion DC affects Terror Arrow DC, including Gnome DC (though Elf racial Enchantment DC does).

2. Terror Arrow DC is based off of: 20 + Wisdom Modifier + Enchant DC bonuses.

3. Draconic Presence does not increase the Terror Arrow imbue. I don't know why, probably because it's typed as an Enchantment, and not Necromancy like the Fear spell or Illusion/Fear/Death like the actual Phantasmal Killer spell is.

4. Embolden does nothing for the DC of Terror Arrows unfortunately. Neither do any other metamagic feats tho, so that's consistent. However, Arcane Insight (temp +6 DC) does work, as do other temporary boosts to spell DCs. I think the behind the scenes code reason for this is that metamagic affect spell point cost and therefore are applied at casting time for things that cost spell points. Imbue isnt truly a spell you cast, its more like a stance that costs spell points on activation. Therefore it doesn't trigger the calculus of metamagics, from what I can tell.

5. PK from Terror Arrows requires two saves, one will and one fort, to kill something.

In LH or below this is totally viable. In LE and Reaper you must be able to maintain a consistent DC of 88-90+ to be effective in my experience. It's very hard to do, though not impossible. ALso, the devs have stated AA imbues are not WAI on Shuriken, and as such this could get fixed at any time.

PM me if you want to read very detailed write ups and discussions on Terror Arrow builds by myself and others.

Moonhaven2
02-06-2017, 10:34 PM
Awesome, thanks, that helps a lot :) Was thinking along the lines of getting 3 Iconic Deep Gnomes and with the high int, getting decent elemental damage on bosses but oh well, at least now I can go back to focusing on Wis and Dex again. Maybe go elf or morninglord and do racial AA and drop ranger.

When/if they finally fix this will probably switch back to bows since I have a few stockpiled.

I'm guessing spell focus items don't work either then :(

Thanks again and keep up the great work you do on the testing front :)

jakeelala
02-07-2017, 01:17 AM
Awesome, thanks, that helps a lot :) Was thinking along the lines of getting 3 Iconic Deep Gnomes and with the high int, getting decent elemental damage on bosses but oh well, at least now I can go back to focusing on Wis and Dex again. Maybe go elf or morninglord and do racial AA and drop ranger.

When/if they finally fix this will probably switch back to bows since I have a few stockpiled.

I'm guessing spell focus items don't work either then :(

Thanks again and keep up the great work you do on the testing front :)


No problem.

Wizard PL, SF Enchant, Bard PL, Spell Focus/School Focus items ALL WORK. If something is specifically typed for Enchant it will work for Terror Arrows.

A few other brave souls tested some of this too, not just me. I'm just passing it all along.

Myxalplyx
02-16-2017, 02:25 PM
Thanks for the thread and responses. I have a terror bow toon on Khyber.

My question is, how do I know what DC my terror arrow is currently at? I'm adding more wisdom as well as enchant DCs items but it helps to see a number to indicate where you were at and where you are now. To actually see a number rise or fall base on changes you have made. I have no idea how high/low my terror arrow DC is. Thanks!

Myxalplyx
09-17-2017, 02:37 PM
Thanks for the thread and responses. I have a terror bow toon on Khyber.

My question is, how do I know what DC my terror arrow is currently at? I'm adding more wisdom as well as enchant DCs items but it helps to see a number to indicate where you were at and where you are now. To actually see a number rise or fall base on changes you have made. I have no idea how high/low my terror arrow DC is. Thanks!


Since this was not answered (I know it was a 'raised up from dead thread anyways), I figure I'd answer this in case someone else looks here. I actually have a charm spell on my hotbar. You can hold your mouse cursor over the charm to see how if your enchantement focus gets higher or lower. Adding or removing wisdom items will now make this go up and down, although it affects your terror arrow DC.

Also, I use scrolls of mind fog and hypnotic pattern to reduce will save. Even more, I cast hypnotism spell on really hard to kill mobs. They wont stop and stare blankly due to saving against that but it automatically knocks their will save down by -3 for 8 seconds. And it hits a whole group of mobs in your cast area. So you can aim through a bunch of them to potentially get your kill with terror arrows, all with at least -3 saves.

I have been able to kill successfully with a lvl 5 cursespewing (-4 on saving throws on vorpal) and Feeding (-1 level drain on vorpal) in Epic Elite quests and even R10 Epic content (Ex: R10 Tempest Spine).

Thoden
09-19-2017, 11:45 PM
Since this was not answered (I know it was a 'raised up from dead thread anyways), I figure I'd answer this in case someone else looks here. I actually have a charm spell on my hotbar. You can hold your mouse cursor over the charm to see how if your enchantement focus gets higher or lower. Adding or removing wisdom items will now make this go up and down, although it affects your terror arrow DC.

Also, I use scrolls of mind fog and hypnotic pattern to reduce will save. Even more, I cast hypnotism spell on really hard to kill mobs. They wont stop and stare blankly due to saving against that but it automatically knocks their will save down by -3 for 8 seconds. And it hits a whole group of mobs in your cast area. So you can aim through a bunch of them to potentially get your kill with terror arrows, all with at least -3 saves.

I have been able to kill successfully with a lvl 5 cursespewing (-4 on saving throws on vorpal) and Feeding (-1 level drain on vorpal) in Epic Elite quests and even R10 Epic content (Ex: R10 Tempest Spine).

That's very useful, glad I stumbled on this! +1