View Full Version : OK, a second time I'm going to bring this up.
bsquishwizzy
02-02-2017, 01:39 AM
Let's see where this goes.
I think we should have an additional bank page or screen called "The Ammo Crate." Accessible from the bank. An additional bank window. First page is free. Additional pages can be purchased from the DDO store.
Half of the problem with ammo is that the only effective use of ammo is conjured ammo. If you are a ranged player, there is little point in taking ammo out of chests, crafting it, or collecting bane / slayer ammo. Your only storage mechanism is a quiver, and most quivers have severe restrictions on the number of slots they carry, and the amount per stack. It is not all that unusual to go through 500 arrows / bolts / whatever if you are strictly ranged. It makes using USEFUL ammunition - slayer arrows to be specific - almost pointless because even if you do make the effort to collect them, you literally run out of room. Rummaging through quivers is a time-consuming nightmare - no one wants to hold up a group for 5 minutes while they rummage around for those elemental slaying arrows they've been accumulating for several months. So instead they just stop collecting them, and revert to conjured ammunition. It's just less of a hassle.
I know that's what I often have to do.
Adding a set of bank pages SPECIFICALLY for ammo would eliminate storing stuff in quivers, making it easily and readily accessible to the player, and by increasing the stack sizes that can be stored, it creates an incentive to actually USE the arrows / bolts you find in chests. Not to mention, crafted ammunition.
DDO's biggest weak spot has ALWAYS been ammo. Now with Standing Stone Games, maybe they can start concentrating on eliminating this one glaring weakness in the overall game.
Chimmy
02-02-2017, 03:02 AM
I would have suggested a boost to quivers first, an archery bank page would go unused by decent percentages of the playerbase, but yes, knowing a couple of archers personally the system of storing and collecting arrows takes up way too much inventory space.
dunklezhan
02-02-2017, 03:44 AM
DDO's biggest weak spot has ALWAYS been ammo.
Wouldn't go that far - but yeah, its certainly a glaring weak spot. I don't think I've used looted ammo since my first week - and that was before conjured arrows. I just filled my quiver with bog standard arrows (later, House D returners) and sold the rest unless it was just a straight up elemental damage arrow stack, in which case it could go in the mix and every so often I'd get a nice surprise when my ammo type changed.
According to the enchancement redesign (when they went into trees) they were trying not to include 'auto-enhancements', i.e. enhancements that everyone picks, because it removes 'choice'. Well, mission failed on ammo. People are splashing in classes that get conjured arrows & bolts just to get them, because its a nobrainer when compared to micromanaging your ammo types and keeping up with the group.
So yeah, I agree its long past time when something ought to be done.
Not sure about the bank idea. I'd really rather (in terms of 'dev time') they just worked on bag tech so I can drag relevant arrows to my hot bar to swap in and out and have them auto-regathered by the quiver when I switch away. If they can crack that tech, then we can have potion belts, scroll cases and a bunch of other stuff that's never been possible.
EllisDee37
02-02-2017, 04:48 AM
They really need to add fletching (http://ddowiki.com/page/Mechanic_enhancements#Tier_Four) to the AA tree.
My mechanic with fletching has an assortment of ammo she carries around and switches to when appropriate. Her standard ammo is crafted +1 acid arrows.
archest
02-02-2017, 10:54 AM
There is a wide quiver which holds 1000 each of 3 different types of ammo.
filling with 3000 shots can be expensive from a crafting point or AH purchasing point at 4000 pp a 100 shots lol
I have a fighter I took a class of wiz for the create arrow wand for a repeating crossbow.
started using skill pints but it was a 28 umd which meant i need 8 in skill pints to roll a 20 to create arrows/bolts
which at .5 meant 16 skill points in umd.
took one level and had the ability to use a wand.
+ got mage shield x3 +10% AC, Inadvisability and another 1st level spell with spell like ability in the level 1 wiz enhancements.
all for the bolts.
forgot access to eldridge strike as well
RD2play
02-02-2017, 11:16 AM
Just drop them into you "bag deposit box", that is what I do. Would be nice if they stacked higher in there, like up to 1k or 10k. But at least they don't clog your inventory and there is no need to hassle with quivers. Just take out those stacks you want to use and put them into a quiver you are carrying. then when done empty the quiver again into the deposit box.
JOTMON
02-02-2017, 11:23 AM
add new game quivers, DDO store or a crafting option to combine portable holes with quiver upgrades... we have seen bigger bags added over the years...
Currently
http://ddowiki.com/page/Quivers
Large(wide) 250 stack /10 unique
Very Large (wide) 300 / 20
Please add quivers like the bags have seen...
http://ddowiki.com/page/Bags
something like...
Huge 500 / 30
Gargantuan 1000 / 40
Colossal 2000 / 50
Quivers could definitely use more scaling stack size and unique capacity...
Enoach
02-02-2017, 11:47 AM
The problem I have with Quivers is that you can't hotbar the Arrows inside them. In order to hotbar multiple types they have to be in the backpack where they stack to 100. Even 100 returning arrows are going to not be enough.
I would prefer the ability to add arrows inside quivers to the hotbar so I can hot swap them.
EllisDee37
02-02-2017, 01:15 PM
The problem I have with Quivers is that you can't hotbar the Arrows inside them. In order to hotbar multiple types they have to be in the backpack where they stack to 100. Even 100 returning arrows are going to not be enough.
I would prefer the ability to add arrows inside quivers to the hotbar so I can hot swap them.Agreed.
add new game quivers, DDO store or a crafting option to combine portable holes with quiver upgrades... we have seen bigger bags added over the years...
Currently
http://ddowiki.com/page/Quivers
Large(wide) 250 stack /10 unique
Very Large (wide) 300 / 20
Please add quivers like the bags have seen...
http://ddowiki.com/page/Bags
something like...
Huge 500 / 30
Gargantuan 1000 / 40
Colossal 2000 / 50
Quivers could definitely use more scaling stack size and unique capacity...
Quiver capacity isn't an issue for my mechanic. Other than I can't fill my quiver up completely due to carrying capacity issues. (She's an int build, not strength.) For anyone who wants a big quiver, I suggest farming up a Dynamistic Quiver (http://ddowiki.com/page/Item:Dynamistic_Quiver). (Also comes in epic.) Max stack size 3000, 5 stacks.
When I restock her quiver I typically craft 2500 acid bolts, plus 500 each of cold iron, byeshk and adamantine. I would just slap in 3000 of each but @ 10 lbs per 1000 that would be 120 pounds. Ouch!
With fletching, after restock I have 10,000 shots of trash ammo, plus 2500 shots of quest-specific ammo. (Byeshk=Harbinger series, Cold Iron=Ghosts of Perdition, Adamantine=Fleshmaker's.)
Qhualor
02-02-2017, 01:22 PM
I would much rather quivers get an overdue pass before talking about improvements to banking arrows.
ChicagoChris
02-02-2017, 05:02 PM
The problem I have with Quivers is that you can't hotbar the Arrows inside them. In order to hotbar multiple types they have to be in the backpack where they stack to 100. Even 100 returning arrows are going to not be enough.
I would prefer the ability to add arrows inside quivers to the hotbar so I can hot swap them.
I'm wondering if the best interface to this would be a special set of Quiver Hotbars - a hot bar that becomes active when a quiver is equipped that you can select which slot to consume. It would be a little goofy, since it probably would require to be unlocked (overriding the locked UI option) to allow you to easily re-order the ammo.
Amundir
02-02-2017, 05:11 PM
I think it could be interesting to have some more types of quivers for flavor. Maybe have one with a stackable slot for each type of bane arrow/bolt and another for a stackable slot for each type of elemental arrow/bolt.
Drunkendex
02-07-2017, 02:01 PM
The problem I have with Quivers is that you can't hotbar the Arrows inside them. In order to hotbar multiple types they have to be in the backpack where they stack to 100. Even 100 returning arrows are going to not be enough.
I would prefer the ability to add arrows inside quivers to the hotbar so I can hot swap them.
Add this and us archers would be VERY happy.
Nothing else, just allow me to swap arrows from quivers "on the fly" and not having to rummage.
JOTMON
02-07-2017, 02:33 PM
Agreed.
Quiver capacity isn't an issue for my mechanic. Other than I can't fill my quiver up completely due to carrying capacity issues. (She's an int build, not strength.) For anyone who wants a big quiver, I suggest farming up a Dynamistic Quiver (http://ddowiki.com/page/Item:Dynamistic_Quiver). (Also comes in epic.) Max stack size 3000, 5 stacks.
When I restock her quiver I typically craft 2500 acid bolts, plus 500 each of cold iron, byeshk and adamantine. I would just slap in 3000 of each but @ 10 lbs per 1000 that would be 120 pounds. Ouch!
With fletching, after restock I have 10,000 shots of trash ammo, plus 2500 shots of quest-specific ammo. (Byeshk=Harbinger series, Cold Iron=Ghosts of Perdition, Adamantine=Fleshmaker's.)
Even with fletching still go through lots of summoned scrolls, and constant travel to house D for restocking is a pita.
I took a level of artificer and used summon bolts on my mechanic... no weight worries and never run out of bolts..
Flame arrow scrolls work pretty good too.. its just a bit of a pain when I tend to go through many thousands of bolts in a night of questing.
EllisDee37
02-07-2017, 05:38 PM
Even with fletching still go through lots of summoned scrolls, and constant travel to house D for restocking is a pita.I'm surprised you don't have a House D vendor on your airship. (It comes with the Archery Range, which is part of the Proving Grounds. Surely you have the Proving Grounds? It only costs plat...)
I took a level of artificer and used summon bolts on my mechanic... no weight worries and never run out of bolts..
Flame arrow scrolls work pretty good too.. its just a bit of a pain when I tend to go through many thousands of bolts in a night of questing.Repeater build? If so, yeah, that would start to suck pretty quick. My mechanic uses a great crossbow (Divine Artillery) so her ammo needs are low.
JOTMON
02-08-2017, 01:30 PM
I'm surprised you don't have a House D vendor on your airship. (It comes with the Archery Range, which is part of the Proving Grounds. Surely you have the Proving Grounds? It only costs plat...)
Repeater build? If so, yeah, that would start to suck pretty quick. My mechanic uses a great crossbow (Divine Artillery) so her ammo needs are low.
Its probably there, the only place I go on my ship is the cargo hold and top deck to pull a lever then off to adventuring.
EllisDee37
02-08-2017, 03:11 PM
Its probably there, the only place I go on my ship is the cargo hold and top deck to pull a lever then off to adventuring.I ws this way for a long time, until I went back to my old guild that was getting the band back together. The guild leader had apparently purchased the largest ship (kraken) and all the amenities except a couple, and then he pulled a guild storage 1 deed and I pulled an orien express deed, leaving the throne room as the only ship buff we don't have.
At that time I went through and rearranged the entire ship, and now the cargo hold is only about half of my on-ship time. First and foremost is the cannith crafting hall. Being able to decon loot for essences on your ship is way more convenient than even teleporting to the crafting hall, because when you're done deconning, you're already on your ship.
After analyzing all the buffs we might interact with, I put guild storage, orien express, sellsword tavern and farshifter's chambers in the four spots surrounding the crafting hall. Those five amenities now comprise half of my time on the ship, and I gotta say I love the farshifter's chambers. Half the time I'm using the house teleporter there instead of the captain when I want to port to the houses. (Particularly nice if you need to restock scrolls from the guild vendors in house k, for example.)
bsquishwizzy
02-19-2017, 02:00 AM
I completely agree quivers should get some sort of pass. But, part of the problem with ammo - specifically bolts and arrows - is slayer ammo.
First, they need to expand it. It stops at heroic. it needs to extend into epic.
Second, the issue with *storing* these items is a huge pain. I've got four quivers on each of my ranged toons to stack the slayer arrows. When I get to use them, or when I remember that I have them, they work great - a real benefit to my bow / xbow toons. Problem is that the quivers hide what I have in stock. So I have to pull the quiver out, check whats in it, and then transfer it. Having a separate bank space where this stuff is right out there would go a long way to easily collecting and using these items.
To be frank, I'd use them more if it was more convenient to store them and build up my collections. But as it stands now it is such a massive PITA that I just resort to conjuring stuff or revert to a wand of flamearrow. Crafting is fairly easy to do. But even in that instance, it would be nice to craft a large stack of ammo and bank it so that it's basically grab-and-go.
And this goes for other ammunition types as well. If I wanted a thrower build, while slayer ammo may not be out there, things like silver ammo, cold iron, and so on do.
skorpeon
02-19-2017, 02:34 AM
I completely agree quivers should get some sort of pass. But, part of the problem with ammo - specifically bolts and arrows - is slayer ammo.
First, they need to expand it. It stops at heroic. it needs to extend into epic.
Second, the issue with *storing* these items is a huge pain. I've got four quivers on each of my ranged toons to stack the slayer arrows. When I get to use them, or when I remember that I have them, they work great - a real benefit to my bow / xbow toons. Problem is that the quivers hide what I have in stock. So I have to pull the quiver out, check whats in it, and then transfer it. Having a separate bank space where this stuff is right out there would go a long way to easily collecting and using these items.
To be frank, I'd use them more if it was more convenient to store them and build up my collections. But as it stands now it is such a massive PITA that I just resort to conjuring stuff or revert to a wand of flamearrow. Crafting is fairly easy to do. But even in that instance, it would be nice to craft a large stack of ammo and bank it so that it's basically grab-and-go.
And this goes for other ammunition types as well. If I wanted a thrower build, while slayer ammo may not be out there, things like silver ammo, cold iron, and so on do.
I play a lot of ranged builds and I rarely use any ammo I find in loot as its just a PITA. Having a quiver that I can hot bar the contents makes sense.
I know people do use the ammo as I sell a lot on the AH, which seems crazy as I don't use it myself. I use the shared bank to keep a lot of the one that I think I might use (elemental and holy bolts and arrows), but as I go up levels I tend to just use conjure bolts scrolls or flame arrow wands.
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