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View Full Version : DEVS! You Phlubbed something up BIG TIME with U33.2



Feralthyrtiaq
12-22-2016, 04:37 AM
l had to run "A Lesson in Deception" 3 GD times before I figured out that EITHER my Aura of Menace from Warlock ES tree or my Angelic Presence from EA ED was PREVENTING certain mobs that start "INACTIVE" but SHOULD become ACTIVE by some trigger to NOT DO A GD THING.

WELL not exactly...they show up for a bring instant then disappear AND OF COURSE THE GD DOORS THAT ARE SUPPOSED TO OPEN WHEN THEY ARE DEFEATED NEVER OPEN PREVENTING COMPLETION OF THE QUEST.

So, on the 3rd run I turn the Aura of Menace stuff OFF and was able to complete.

HOWEVER, the same stupid *%&^ happened at then end fight of "Army of Shadow"

The GD worm thing that spawns showed up for a split second after the boss became inactive then it disappeared. The boss is inactive. The worm is not there to defeat.

So, I have to run the quest AGAIN.

I am hoping the hot fix today will take care of this.

PLEASE FIX THIS THEN STOP EFFING AROUND WITH AGGRO MECHANIC. STOP MESSING WITH BLUFF, STOPPING MESSING WITH RANGED.

JUST STOP AND WORK ON SOMETHING ELSE.

blerkington
12-22-2016, 04:55 AM
Had a couple of quest resets myself today because of this bug. But it made for a nice break from the unpleasant mess stealth play is now when I was soloing earlier.

This might sound mean-spirited, but evidently freedom from those evil corporate bean-counting overlords at WB hasn't done a whole lot to improve the QA process.

But I'm sure by this time next week, all of these problems will just be a distant memory. Nothing like this will ever happen again, we can be sure of that.

Thanks.

vryxnr
12-22-2016, 05:01 AM
...

I am hoping the hot fix today will take care of this.

PLEASE FIX THIS THEN STOP EFFING AROUND WITH AGGRO MECHANIC. STOP MESSING WITH BLUFF, STOPPING MESSING WITH RANGED.

JUST STOP AND WORK ON SOMETHING ELSE.

https://www.ddo.com/forums/showthread.php/481811-Downtime-Notice-11-00-AM-2-00-PM-Eastern-(-5-GMT)-Thursday-December-22nd

"The hotfix will correct an issue with some player auras, including Aura of Menace and Angelic Presence, that are causing some enemies to not activate correctly."

Tlorrd
12-22-2016, 05:08 AM
Had a couple of quest resets myself today because of this bug. But it made for a nice break from the unpleasant mess stealth play is now when I was soloing earlier.

This might sound mean-spirited, but evidently freedom from those evil corporate bean-counting overlords at WB hasn't done a whole lot to improve the QA process.

But I'm sure by this time next week, all of these problems will just be a distant memory. Nothing like this will ever happen again, we can be sure of that.

Thanks.

I thought the no deception on bosses and ranged single target aggro was going away only for reaper but would remain as is for regular heroics and epics. I guess not.

blerkington
12-22-2016, 05:16 AM
I thought the no deception on bosses and ranged single target aggro was going away only for reaper but would remain as is for regular heroics and epics. I guess not.

No, even if they make some changes to the alert mechanic I think this other stuff might be here to stay.

This was kind of a rogue anti-pass; bluff checks requirements hiked, deception made less effective when it's most needed, no more double assassinations, punitive alert mechanic. Not so bad in groups but pretty awful for people who like stealth based solo play.

Some of this clearly wasn't aimed just at assassins and some of it seems likely not to be working as intended, but taken all together it's hits certain builds quite hard while others far more in need of having their wings clipped sail on completely untouched.

Good job, thank you Santa Claus. Let's just hope it gets reviewed and adjusted fairly quickly.

Vanhooger
12-22-2016, 05:20 AM
No, even if they make some changes to the alert mechanic I think this other stuff might be here to stay.

This was kind of a rogue anti-pass; bluff checks requirements hiked, deception made less effective when it's most needed, no more double assassinations, punitive alert mechanic. Not so bad in groups but pretty awful for people who like stealth based solo play.

Some of this clearly wasn't aimed just at assassins and some of it seems likely not to be working as intended, but taken all together it's hits certain builds quite hard while others far more in need of having their wings clipped sail on completely untouched.

Good job, thank you Santa Claus. Let's just hope it gets reviewed and adjusted fairly quickly.

I think they're goal was to "nerf" the cheese of ranged build..it may work, but as well break some other build badly.

blerkington
12-22-2016, 05:27 AM
I think they're goal was to "nerf" the cheese of ranged build..it may work, but as well break some other build badly.

Yeah, I think you are spot on with this.

They didn't anticipate how badly it would mess up stealth play, just like no-one checked new formula for bluff requirements to see if they were reasonable for characters at certain levels.

Though I don't know why they would bother; the old AI was disappointingly dumb, but it wasn't really an issue for fast moving groups. I really don't think ranged players being able to solo quests by killing mobs one at a time was anywhere near as big and urgent a problem for the game as about a billion other things I can think of.

With these changes they broke far more than they fixed, and of course it went live with no-one noticing.

It smacks of a rushed and very poorly or not tested at all pre Christmas release. To me it seems like a really inauspicious start for the new company, but I guess it was silly to think that their change of circumstances would actually result in better work practices and a better product.

Thanks.

dancing_hawktopus
12-22-2016, 05:50 AM
Also ran Wheloon tonight and had issues in Army with the Purple Wurm, but if you ddoor and go back the wurm can then show up so it's not a total loss, just more walking but no restart. Probably can ddoor for some of the other unspawn issues til the fix, obviously not all, nor should it be necessary to begin with...

Wizza
12-22-2016, 05:54 AM
I think they're goal was to "nerf" the cheese of ranged build..it may work, but as well break some other build badly.

What cheese, exactly? Melees could just pull the mobs in the same way.

I find it completely hilarious how this has been the norm for so many years years, with people claiming it to be a strategy and a tactic, but now that Turbine "fixed" it, everyone jumping on the "oh this was a bug! Glad they fixed it" bandwagon.

psykopeta
12-22-2016, 06:01 AM
What cheese, exactly? Melees could just pull the mobs in the same way.

I find it completely hilarious how this has been the norm for so many years years, with people claiming it to be a strategy and a tactic, but now that Turbine "fixed" it, everyone jumping on the "oh this was a bug! Glad they fixed it" bandwagon.

There're players who know they're abusing some dumb mechanic, and when it's fixed they say "oh well, it was happening at somr point"

Imho, ranging 1 mob while others in the group do nothing is clearly wrong, imagine that: oh an arrow directly on the head of my mate, where did the shoot come from?

Or assassinating 1 guy at least then 10 ft from the others, and nobody noticing it

Is the current situation the best of all? No, it's better than before? Indeed (i'm a mechanic atm in case u wonder)

Ofc bluff needs a rework, but the "hit the wall" mechanic works yet

Wizza
12-22-2016, 06:06 AM
There're players who know they're abusing some dumb mechanic, and when it's fixed they say "oh well, it was happening at somr point"

Imho, ranging 1 mob while others in the group do nothing is clearly wrong, imagine that: oh an arrow directly on the head of my mate, where did the shoot come from?

Or assassinating 1 guy at least then 10 ft from the others, and nobody noticing it

Is the current situation the best of all? No, it's better than before? Indeed (i'm a mechanic atm in case u wonder)

Ofc bluff needs a rework, but the "hit the wall" mechanic works yet

How is it better, exactly? Now you have the tactic to go in and cleave/use AoE..or go in and cleave/use AoE. With Dungeon Alert.

Pulling one mob at the time is way slower and makes you complete a quest 10x times slower. It had its downsides.

Feralthyrtiaq
12-22-2016, 06:12 AM
Ugg yeah...I didn't notice the part about the auras in the Release Notes.

I havn't played an assassin or "successful" stealth type build in probably 4 years or more due to current aggro mechanics that used to never be a problem.

The FUN FACTOR of sneaking around, single pulling with Bluff and assassinating was "DEVELOPED" out of the game LONGGGGGG ago for me.

Hope it gets fixed even though I FIXED IT myself by turning the auras off LMAO.

Here's to FIXING game bugs by culling fun builds from the herd.

Vanhooger
12-22-2016, 08:09 AM
What cheese, exactly? Melees could just pull the mobs in the same way.

I find it completely hilarious how this has been the norm for so many years years, with people claiming it to be a strategy and a tactic, but now that Turbine "fixed" it, everyone jumping on the "oh this was a bug! Glad they fixed it" bandwagon.

Yes you could on melee too and that made the game slower as you said, but definetly easier. Problem now exist because for the last couple of years increasing difficulty was just one shot and pack of mob every angle, and this change will make you aggro like 20 mob at time, I'm not saying it's good, but even killing a mob and the rest of them didn't notice anything at all it's pretty dumb as well. It will be a problem with reaper since I don't know how you can stop 20 angry mob charging at you, but that is where we are now since nobody wanted to give up certain immunitie and make this game better instead of oneshot/20 mob pack every corner.

Duetotheseverity
12-22-2016, 08:20 AM
If the agenda guys are crying a river about it then it is a good thing and should be set as wai.

Wizza
12-22-2016, 08:44 AM
Yes you could on melee too and that made the game slower as you said, but definetly easier. Problem now exist because for the last couple of years increasing difficulty was just one shot and pack of mob every angle, and this change will make you aggro like 20 mob at time, I'm not saying it's good, but even killing a mob and the rest of them didn't notice anything at all it's pretty dumb as well. It will be a problem with reaper since I don't know how you can stop 20 angry mob charging at you, but that is where we are now since nobody wanted to give up certain immunitie and make this game better instead of oneshot/20 mob pack every corner.

So the solution to the 20 mob/pack per quest is...to force players to fight them all together? Seems rather contradictory, but what do I know. It's not like I have really used it except for duoing quests naked with Rys, so it doesn't really change much.


If the agenda guys are crying a river about it then it is a good thing and should be set as wai.

Says you who has a sig about "omg these classes do better than me weeeeeeeee".

Vanhooger
12-22-2016, 08:46 AM
So the solution to the 20 mob/pack per quest is...to force players to fight them all together? Seems rather contradictory, but what do I know. It's not like I have really used it except for duoing quests naked with Rys, so it doesn't really change much.



Says you who has a sig about "omg these classes do better than me weeeeeeeee".

I haven't said is good, all I'm saying is there should be something in the middle. Aggro 20 mob it's stupid, but kill them 1 by one without any other noticing is stupid too, imho. But I don't know to be honest how they could find a good spot for this to work.

Wizza
12-22-2016, 08:49 AM
I haven't said is good, all I'm saying is there should be something in the middle. Aggro 20 mob it's stupid, but kill them 1 by one without any other noticing is stupid too, imho. But I don't know to be honest how they could go find a good spot for this to work.

I know you didn't, but a lot did. Either way, more Dungeon Alert..yay

zehnvhex
12-22-2016, 08:53 AM
Gonna be a warzone around here if/whenever they fix the AA xbow sploit or wolf builds. "Everyone warned me not to build around known exploit but wwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah"

Duetotheseverity
12-22-2016, 09:14 AM
https://memecrunch.com/meme/25MOT/your-tears-taste-delicious/image.jpg?w=400&c=1

psykopeta
12-22-2016, 09:20 AM
Gonna be a warzone around here if/whenever they fix the AA xbow sploit or wolf builds. "Everyone warned me not to build around known exploit but wwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah"

You know it will happen, i mean, there're players farnibg the hell of raids and quest to mske their wolves OP, anf then they will ask for something like "crunching slaver gear so i can rework my toon" only will happen when wolves and trees fall, ofc

Will devs change their mind after all the whining? I don't mean today, ofc