View Full Version : Which of the following monsters would you most like to see next in DDO?
Cordovan
12-07-2016, 11:48 AM
Similar to our last effort along these lines, this is more speculative than formal, in that none of these may end up happening for various reasons. That said, we were talking recently about which monster we might want to next bring to DDO, and figured it would be good to get your thoughts on it. You can only vote for one.
Kwyjibo
12-07-2016, 11:51 AM
Goblins!!!!!
Seljuck
12-07-2016, 11:52 AM
Definitely goblins ;]
DagazUlf
12-07-2016, 11:53 AM
Not even a choice. Goblins.
FCofKhatovar
12-07-2016, 11:54 AM
As long as it's not a simple re-skin of a current mob, I'd like any new monster.
Maquist
12-07-2016, 11:54 AM
Goblins are an iconic low-level monster. I was surprised when I started playing that they weren't part of the game.
Thorgrin2112
12-07-2016, 11:54 AM
Has to be Goblins
kmoustakas
12-07-2016, 11:55 AM
Goblins but not level 30 legendary quests with goblins. Level 1 quests with goblins. Maybe an alternate start area. Not a replacement, an alternate
blazes67
12-07-2016, 11:58 AM
Similar to our last effort along these lines, this is more speculative than formal, in that none of these may end up happening for various reasons. That said, we were talking recently about which monster we might want to next bring to DDO, and figured it would be good to get your thoughts on it. You can only vote for one.
Need some Goblins
LeoLionxxx
12-07-2016, 11:58 AM
Goblins would be a good opportunity to have some new low level quests to spice up the lower levels. Bonus points if it's F2P so new players can enjoy and get hooked by the quest!
Flaming skulls sounds like a tempting monster, however I'd be concerned that their implementation would be akin to hard-to-hit bats!
Shambling mounds could be a cool thing to implement. It grabs a player and then everyone else has to deal X amount of damage before it auto-frees the player.
shield guardians don't sound very exciting, pretty much just weaker golems.
alancarp
12-07-2016, 11:59 AM
It already appears I'm gonna lose badly, but in reading up on the four, I like the challenges that Flameskulls or Shambling Mounds might provide. Voted for the former, but I'd call it a virtual tie between the two.
PsychoBlonde
12-07-2016, 12:12 PM
Shambling mounds. No question.
As others have said, not even a choice... goblins! :D
Brandwynn
12-07-2016, 12:22 PM
Goblins.
Mr_Helmet
12-07-2016, 12:29 PM
Goblins
dunklezhan
12-07-2016, 12:29 PM
Well.... we should have goblins. But that's not the same at all as what I'd like most to see, so I didn't vote for them.
From the options given, the one I would most like to see really has to be a shambler.
Aelonwy
12-07-2016, 12:33 PM
Goblins! Goblins should have been in the game years ago.
If you think of adding others please take Carrion Crawlers, Displacer Beasts, and Bulette under consideration.
FranOhmsford
12-07-2016, 12:33 PM
After what happened with the Kobold poll I was all ready to blow my top had Goblins not been in the lead here.
Phew!
And yes....Please let it be in low level quests {no higher than Lvl 12 and definitely not Epic/Legendary} - The first time we see Goblins should not be in Epic/Legendary content!
Maybe some Lvl 12 Eveningstar Quests for Iconics who want to hold off taking 15.
Maybe some Lvl 6 content in Nulb or Suderham.
Maybe new tough Lvl 2-4 Harbour content specifically made for Reaper and TRd characters where the Kobolds have been driven out of the sewers and warehouses by Goblin Hordes - Easy remakes of Kobold's Ringleader, Smuggler's Warehouse and Waterworks utilising parts of the maps that people avoid right now.
TakeItToTheLimit
12-07-2016, 12:36 PM
Goblings without a doubt...
After that, I'd like to see Gulguthra (Otyugh) and Carrion Crawlers...other useful low to mid level monsters.
slithyjubjub
12-07-2016, 12:57 PM
Goblins are long overdue. I was hoping they would turn up when the Forgotten Realms were opened up.
TPICKRELL
12-07-2016, 01:02 PM
I voted for goblins in the poll, but would much rather have Legendary / Epic worthy monsters like Githyanki or Githerzai rather than Legendary Goblins. Goblins are iconic DND and they should be in the game, but they don't really add much since they are mostly interchangeable with kobolds in terms of what they bring to a quest design.
Gotoyoursafeplace
12-07-2016, 01:03 PM
The problem with low level goblins is that is that it would break Eberron lore due to them having been eradicated and a licensing agreement means we can't have low level quests in the Forgotten Realms, no?
Edit: Regardless, NO RESKINS!
Qhualor
12-07-2016, 01:05 PM
Tough to decide, but definitely a no to Shambling Mounds. Never liked fighting plants. Goblins seemed to me like an obvious choice and, imo, overdue. Shield Guardians sounded cool and could easily envision some potential quests and storylines, but I went with Flameskull because I think they would look really cool.
dunklezhan
12-07-2016, 01:07 PM
Tough to decide, but definitely a no to Shambling Mounds. Never liked fighting plants. Goblins seemed to me like an obvious choice and, imo, overdue. Shield Guardians sounded cool and could easily envision some potential quests and storylines, but I went with Flameskull because I think they would look really cool.
Not to derail, but if it makes a difference, Shambling Mounds should really be more like Woodwoads: solitary or small group minibosses, or random encounters. We shouldn't be fighting hordes of them.
Rellimj
12-07-2016, 01:12 PM
Goblins! Goblins should have been in the game years ago.
If you think of adding others please take Carrion Crawlers, Displacer Beasts, and Bulette under consideration.
Yes, yes, and yes!
Spoondoggy
12-07-2016, 01:12 PM
I went with goblin but secretly casts write in votes for Displacer Beasts and Bullete lol
Saekee
12-07-2016, 01:13 PM
Spear-wielding goblins! And introduce spears for players!
DougGlyndwyr
12-07-2016, 01:21 PM
I would like to see Invisible Stalkers. *bad-dum-tish*
DougGlyndwyr
12-07-2016, 01:22 PM
Spear-wielding goblins! And introduce spears for players!
Spears for 2 handers, poinards for single handed?
Gratch
12-07-2016, 01:35 PM
Goblins are too iconic not to pick and I've asked for them for 9 years. Even though game content wise I'd prefer epic/legendary level fiends, angels, super-titan's, deities and demigods type choices. Shambling Mound probably a secondary pick from this list.
BotteDaOrbi
12-07-2016, 01:37 PM
Shambling Mounds FOREVER
Beefling
12-07-2016, 01:52 PM
Goblins for sure but the should have iconic low level quest for them :3
Plush is a monster that can be used in many adventures often used from stronger evil character to do there evil work xD
Maquist
12-07-2016, 01:54 PM
I would like to see Invisible Stalkers. *bad-dum-tish*
Technically already in the game. And you can see them if you have True Seeing. But I like where your head's at...
Dewboy691
12-07-2016, 02:00 PM
I picked Goblins also. Love those little bastards. I'd also like to CHIME in and ask for quests that are lvl 10 base that aren't the 9-12 quests from the Threnal chain. I get Tempest Spine, Vault, and occasionally Restless Isles, but that just doesn't cut it all the time. I hold over before taking 12 but even 9's are sparse. Not complaining, just chiming in.
snowhitefox
12-07-2016, 02:05 PM
Similar to our last effort along these lines, this is more speculative than formal, in that none of these may end up happening for various reasons. That said, we were talking recently about which monster we might want to next bring to DDO, and figured it would be good to get your thoughts on it. You can only vote for one.
Centaurs would be nice.
slithyjubjub
12-07-2016, 02:26 PM
How about Tarrasque. Always encountered as a Purple Named Champion on Reaper 10 skulls, whether in Reaper or not.
Franghasea
12-07-2016, 02:50 PM
Greetings!
While it initially sounds amazing to reminisce and remember all of the great PnP adventures had in times past, please say no to Kobolds 2.0
Just imagine all the new level 32 quests, all having goblins...like the kobold excess in all the recent updates... #NeverGoblins :)
Frang
Requiro
12-07-2016, 02:51 PM
The problem with low level goblins is that is that it would break Eberron lore due to them having been eradicated and a licensing agreement means we can't have low level quests in the Forgotten Realms, no?
Edit: Regardless, NO RESKINS!
Interesting... Join date: Nov 2016, Posts:1
Some Devs in disguise? :rolleyes:
Nevertheless: Goblins of course...
JumboWheat01
12-07-2016, 03:07 PM
D&D without Goblins is like D&D without Kobolds.
CThruTheEgo
12-07-2016, 03:31 PM
You all need a poll for this?
Fighting plants are lame. Constructs aren't much better. Flaming skulls would be kinda cool, but not nearly as much as goblins.
Nascoe
12-07-2016, 03:44 PM
Goblins but not level 30 legendary quests with goblins. Level 1 quests with goblins. Maybe an alternate start area. Not a replacement, an alternate
Exactly. And off course the fact that I have been looking at goblins in just about every new module/story WotC put out for D&D 5e.
Give us flameskulls!
AlcoArgo
12-07-2016, 04:03 PM
Tarrasque
AlcoArgo
12-07-2016, 04:11 PM
Demogorgon. Yea... and Orcus.
amylee4000
12-07-2016, 04:17 PM
Flameskulls.. of course...
cru121
12-07-2016, 04:24 PM
If you wanted to develop a new universal tree, which would offer a Shield Guardian as a pet (similar to Artificer / Druid / Wizard pet)... then Shield Guardian could be a good idea.
However, pets suck. So probably go with something else.
Qhualor
12-07-2016, 04:46 PM
If you wanted to develop a new universal tree, which would offer a Shield Guardian as a pet (similar to Artificer / Druid / Wizard pet)... then Shield Guardian could be a good idea.
However, pets suck. So probably go with something else.
ooh I like thi$$ idea.
Hipparan
12-07-2016, 04:46 PM
I would really love to see goblins come to DDO. We have goblinoids, but no goblins! Perhaps some lower level quests have monsters that could be easily replaced by goblins? That is of course if we don't see any new low level quests soon (level 1-9 forgotten realms quests).
As a side note, a dragon-themed anniversary event won't be complete without metallic dragons!
Shambling mounds. No question.
Shambling Mounds FOREVER
^^^^
This! 8)
DANTEIL
12-07-2016, 04:59 PM
I agree that goblins are an iconic D&D race, but what's to prevent them from being reskinned kobolds?
Or a shambling mound being a reskinned vine horror?
Or a shield guardian being a reskinned warforged titan?
or a flame skull being a reskinned vargouille? (okay that one would be kind of cool -- my vote)
I'm just trying to think about what kind of quest/campaign would make these creatures a possibility?
FranOhmsford
12-07-2016, 05:23 PM
I agree that goblins are an iconic D&D race, but what's to prevent them from being reskinned kobolds?
http://www.lomion.de/cmm/goblin.php
http://www.lomion.de/cmm/kobold.php
Goblins are larger than Kobolds - Although generally DDO hasn't been great at getting size right - Half-Orcs are as big as Minotaurs!
Goblins would look very much like Hobgoblins only resized to Halfling size and preferably with a different colour scheme.
virtualgib
12-07-2016, 05:35 PM
Of the choices listed, I voted goblins. But, I would really like to see trappers or lurkers above added to the game.
gelgoog
12-07-2016, 05:51 PM
Hordes of Goblins please.
Whitethorn1
12-07-2016, 06:24 PM
Goblins,Orcs, & Bullywugs..... Oh my ! PLEASE, bring back the good ole days !
KnarlWood
12-07-2016, 06:33 PM
Yes, Goblins!!! A war between Goblins and Kobolds!! My husband would love to see a war between goblins and kobolds!!!! That would be a blast!!
goldengibblet
12-07-2016, 07:06 PM
http://vignette4.wikia.nocookie.net/forgottenrealms/images/e/e6/Monstrous_Manual_2e_-_Githyanki_-_p153.png/revision/latest?cb=20141112214824
I would really rather not face anymore CR58 kobolds much less CR60 Goblins in the future, so how about some proper End-game critters like Githyanki's!
Lanadazia
12-07-2016, 07:07 PM
going through my old monster manual, i'd like to see any of these next:
bandersnatches
behemoths
clockworks
centaurs
cyclops
drakes (should be more common than true dragons, like rare encounters or optionals)
hydras (maybe a raidboss?)
jabberwock
nagas (especially spirit nagas)
nymphs (for future underwater/water themed quests)
sphinxes (for really nice riddle design in future classic moduels? )
sinspawns (very situative, would be great so see some of these in quests like the VoN 'the prisinor'
unicorns
blerkington
12-07-2016, 07:10 PM
Goblins are classic D&D monsters, but we already have a lot of evil humanoids in the game and there isn't really all that much difference between them. It doesn't seem like we need yet another version of this type.
I also suspect that if they are added, we'll have the same silly situation we do with high level quests being populated with low level monsters. So the epic heroes get to kill another boatload of rats, goblins, kobolds, slimes, how exciting. I would like the game to move away from that, plus I'm convinced if we do get goblins they will have the same annoying AI and movement patterns as kobolds.
My vote went to shambling mounds but only because I have a soft spot for that monster. I would like to see more high level monsters added to the game instead so this wasn't a particularly thrilling list for me.
Thanks.
ifumoveudie
12-07-2016, 07:32 PM
I would like to see goblins, but not in endless amounts of mobs just running around being pests. I would, however like to see some variant dragons. Gives us some prismatic, or crystal dragons. Even a song dragon would be nice. Come on Turbine, and DDO gods, gives us wats we wantz.
The_Human_Cypher
12-07-2016, 07:39 PM
Goblins. The other three choices aren't very good.
sithhound
12-07-2016, 08:20 PM
Carrion Crawlers
This would be awesome.
Of the choices, I picked shamblers.
Marupal
12-07-2016, 08:56 PM
Flameskulls for the mechanic to kill them!
Would also like to see carrion crawlers, basilisks, and displacer beasts.
brian14
12-07-2016, 08:59 PM
Goblins but not level 30 legendary quests with goblins. Level 1 quests with goblins. Maybe an alternate start area. Not a replacement, an alternate
I voted shambling mounds, but if it has to be goblins, PLEASE do not make them epic! Low-level quests only.
brian14
12-07-2016, 09:00 PM
Carrion Crawlers
Yes. DDO needs more Aberrations.
Memnir
12-07-2016, 09:26 PM
http://i.imgur.com/Zs7QpcX.jpg
blerkington
12-07-2016, 11:01 PM
http://i.imgur.com/Zs7QpcX.jpg
I really like the old D&D art from that era, even though some it is quite terrible. And I appreciate the efforts made by the game's art people to stay faithful to it.
Thanks.
Pyed-Pyper
12-08-2016, 12:19 AM
brian14
Quote Originally Posted by kmoustakas View Post
Goblins but not level 30 legendary quests with goblins. Level 1 quests with goblins. Maybe an alternate start area. Not a replacement, an alternate
I voted shambling mounds, but if it has to be goblins, PLEASE do not make them epic! Low-level quests only.
I'd like to describe the feelings I experienced the very first time I ran EtK and discovered vorpal sword wielding, high-hit dice KOBOLDS but I don't think I can do them justice without triggering the dreaded word nanny.
Yes, DDO isn't D&D, fine. However, they are related and the overuse of hyper-weaponized .25 HD mobs in the game has got to stop. That goblins are absent from the game is a shame but I also voted shambling mounds for the same reasons mentioned by others, that we expect goblins will be used and overused in high level quests.
Six_Gun
12-08-2016, 12:33 AM
http://www.lomion.de/cmm/img/goblin.gif
Friggli
12-08-2016, 12:52 AM
going through my old monster manual, i'd like to see any of these next:
bandersnatches
behemoths
clockworks
centaurs
cyclops
drakes (should be more common than true dragons, like rare encounters or optionals)
hydras (maybe a raidboss?)
jabberwock
nagas (especially spirit nagas)
nymphs (for future underwater/water themed quests)
sphinxes (for really nice riddle design in future classic moduels? )
sinspawns (very situative, would be great so see some of these in quests like the VoN 'the prisinor'
unicorns
This is actually the list I would like to chose from... I would love to see more complex creatures, and not always two legged humanoids. Centaurs and Sphinxes seem interesting. Anyone ever noticed a horse in DDO? I don't speak about mounts, but there are oxes, rats, foxes, dogs, some larger cats, wolves, (dire) bears... And a lot of waggons but no horses....
However I went with Goblins, not because I think they are a far better option than the others, but because the more votes one of these options get, the more likely we are to see it actually implememted. Or at least I hope so...
Boneshank
12-08-2016, 01:04 AM
goblins will be used and overused in high level quests.
But of course they will be.
There is no way they will make ANYTHING that cannot be overused in high level quests. They will just plug endgame quests full of them & call it a day.
At this point though, I don't even care. As long as they're not kobolds, rats, bats, and oozes.
If the goblins (likely to win by a landslide) end up being reskinned kobolds with the same infuriating, migraine-inducing, physics-defying behavior, I'll snap!!
Boneshank
12-08-2016, 01:09 AM
Anyone ever noticed a horse in DDO?
They don't exist in DDO's version of Eberron/FR, because players would then start making the short mental leap to want them as mounts.
Could you imagine the bugs?
No idea what any of the others are so i'm voting goblins
zehnvhex
12-08-2016, 02:19 AM
I'd love to see a couple 12-15 Eveningstar (with no epic version) quests introduced with goblins as the main antagonist.
Zeke_SWE
12-08-2016, 02:38 AM
Goblins
Alisonique
12-08-2016, 05:46 AM
Goblins by the score please, at lower levels especially. They are a core D&D monster and really need to be in the game. And they make goblinoid weapons even more useful! :) Please.
sirgog
12-08-2016, 07:06 AM
I voted Goblins.
I would like to see them in a low heroic level quest that will have a legendary version made, but that will not have it released on day 1.
This way, our first experience with fighting Goblins will be low level, as intended.
The legendary or epic version need only be held off for two weeks. That would be long enough to ensure that most players experience the heroic version first.
ThomasMink
12-08-2016, 09:21 AM
I remember being very surprised that Goblins didn't exist in DDO.. so, I voted Goblins.
The others, ehhh.. Shambling Mounds could be cool, I guess.
But even then, I'd take Carrion Crawlers over them. :)
janave
12-08-2016, 09:29 AM
Something stronger than goblins, too few low cr archetypes are found in epics, due to their low cr nature the only way to scale them is with hp+dmg, which is the main source of lack of challenge right now.
Qualities that would add fun:
1. Have special attacks
2. Have special defenses both environmental and on the creature as a buff or SLA it can use.
3. Have some okay AI to adapt to different tactics, full-charge, perching, ranged, melee, casting, tanking, etc...
4. Some form of resistible but useful cc ability
5. Bonus: make current builds ineffective against it (Deflect/Resist Eld.Blast?).
... Probably leaves one of the other 3 options as a better choice.
Renvar
12-08-2016, 10:02 AM
Goblins. Let's have a no kobolds ban for at least 4 updates. You can over-use goblins for a while. Maybe if they aren't overworked, kobolds can have a chance to attend therapy and finally get over the WaterWorks.
RD2play
12-08-2016, 10:31 AM
All of the above! :)
I voted Flame skull because they are cool creatures, and Goblin is winning already anyway. :P
I feel Goblin would be the best monster to add to the game, and maybe would even go so far as to say in some quests they should replace the Kobolds there. Since they are over represented currently and I feel the recent Kobold hate is a direct symptom of that presence.
But all of these monsters should eventually make it into the game IMO!
Edit: Comming to think about it why not Gass Spores? LoL :P
FranOhmsford
12-08-2016, 10:54 AM
Edit: Comming to think about it why not Gass Spores? LoL :P
How about Flumphs? http://bogleech.com/dnd/flumph2.jpg
http://bogleech.com/dnd/flumphentry.jpg
HastyPudding
12-08-2016, 11:31 AM
I agree with the majority: goblins are awesome.
RD2play
12-08-2016, 11:33 AM
How about Flumphs? http://bogleech.com/dnd/flumph2.jpg
http://bogleech.com/dnd/flumphentry.jpg
The fun thing with Gass Spores is if they could use the Mimic code to have a small chance that any Beholder in any of the older quests could be one.... BOOM ! lol.
Silverleafeon
12-08-2016, 03:31 PM
Goblins (http://www.goblinscomic.org/)
Silverleafeon
12-08-2016, 03:35 PM
How about Flumphs?
+1 lol
You forgot a special ability: "can prevent PCs from dying from falling damage"
found within The order of the stick (http://www.giantitp.com/comics/oots1060.html)
LrdSlvrhnd
12-08-2016, 07:46 PM
Goblins. You can have an update with a series of quests that involve goblins taking over kobold areas...
Holleyz
12-08-2016, 08:21 PM
Goblin.
Powerhungry
12-09-2016, 01:16 PM
Goblins. Let's have a no kobolds ban for at least 4 updates. You can over-use goblins for a while. Maybe if they aren't overworked, kobolds can have a chance to attend therapy and finally get over the WaterWorks.
Goblins will probably just be re-skinned kobolds with 50k hp so they'll likely be the same thing (and just hop all over the place - bad for melee, ranged/caster/warlock no problem).
No goblins
No capes
Just say no
Flaming skulls- re-skinned bats - bad for melee, ranged/casters no problem
Shield guardians- just a boosted construct
Sadly, none of the critters listed inspired me to say yes.
But of the choices, I guess shambling mound.
snowhitefox
12-09-2016, 01:41 PM
Goblins will probably just be re-skinned kobolds with 50k hp so they'll likely be the same thing (and just hop all over the place - bad for melee, ranged/caster/warlock no problem).
No goblins
No capes
Just say no
Flaming skulls- re-skinned bats - bad for melee, ranged/casters no problem
Shield guardians- just a boosted construct
Sadly, none of the critters listed inspired me to say yes.
But of the choices, I guess shambling mound.
We need a new list to choose from..
Krelar
12-09-2016, 02:07 PM
Goblins will probably just be re-skinned kobolds with 50k hp so they'll likely be the same thing (and just hop all over the place - bad for melee, ranged/caster/warlock no problem).
No goblins
No capes
Just say no
Flaming skulls- re-skinned bats - bad for melee, ranged/casters no problem
Shield guardians- just a boosted construct
Sadly, none of the critters listed inspired me to say yes.
But of the choices, I guess shambling mound.
I figured since purple dragon knights are re-skinned half-orcs without the tusks that goblins will be re-skinned gnomes with tusks. ;)
Shambling mounds will either be re-skinned vine horrors, which are already re-skinned trolls; or wood woads, which are re-skinned hill giants.
Lonnbeimnech
12-09-2016, 02:20 PM
Hydra
AlmGhandi
12-09-2016, 03:33 PM
Goblins!
Anything to take the pressure off of kobolds....
Frogger1234
12-09-2016, 03:39 PM
Goblins!
Anything to take the pressure off of kobolds....
So we could hear some reskinned dialog? "Goblin still hate you."
Frogger1234
12-09-2016, 03:40 PM
Something stronger than goblins, too few low cr archetypes are found in epics, due to their low cr nature the only way to scale them is with hp+dmg, which is the main source of lack of challenge right now.
Qualities that would add fun:
1. Have special attacks
2. Have special defenses both environmental and on the creature as a buff or SLA it can use.
3. Have some okay AI to adapt to different tactics, full-charge, perching, ranged, melee, casting, tanking, etc...
4. Some form of resistible but useful cc ability
5. Bonus: make current builds ineffective against it (Deflect/Resist Eld.Blast?).
... Probably leaves one of the other 3 options as a better choice.
This. Add something with a different mechanic. Goblins just add a different (though iconic) visual. Nothing really new there.
Steppenwulf
12-11-2016, 01:20 AM
Behirs and Displacer beasts ideally, but I agree with the concensus, goblins but not in legendary or epic level content please!
Daine
12-11-2016, 06:38 AM
Goblins.
With an alternate starting area for TR's.
Fenix93
12-11-2016, 09:24 AM
So I analyzed each option and I was a little undecided tr the flames skull and goblins, all 2 monsters are interesting maybe it was more the skull but then on second thought I looked like a monster too sad and boring, so I opted for goblins, and not because the answer with a high percentage of responses from users, but because i believe that is one ta the classic monsters in Ded, not to put them would not make sense, I understand the game and very focused on Ebberon ... perhaps implying the inclusion of forcing on other elements, but the goblins in itself are classic monsters like Ogres Trolls etc. ... and fans of the manual of basic monsters.
So I'm very confident on inclusion of these monsters ^^
Fenix93
12-11-2016, 09:29 AM
Goblins will probably just be re-skinned kobolds with 50k hp so they'll likely be the same thing (and just hop all over the place - bad for melee, ranged/caster/warlock no problem).
No goblins
No capes
Just say no
Flaming skulls- re-skinned bats - bad for melee, ranged/casters no problem
Shield guardians- just a boosted construct
Sadly, none of the critters listed inspired me to say yes.
But of the choices, I guess shambling mound.
You are the clear example of a user who has little confidence in the turbines, what do you know if they make a reskin? It could be a new model and as a success for the gnomes. Have a bit of confidence and whining like children, criticizing negtivamente is useless.
der_kluge
12-12-2016, 12:46 AM
Goblins, really? I mean, yea, they're iconic, but are they really different than kobolds or hobgoblins? Not really.
A shield guardian is a glorified golem. Boring.
Flaming skull, yea, that's pretty unique.
Shambling mounds, also pretty unique.
Odd choices, TBH. But whatever. Personally, I'd prefer to just see more dragons. Dragons are just super cool and really fun. Put those everywhere.
der_kluge
12-12-2016, 12:47 AM
Hydra
Now that.. oh yea.
Annex
12-12-2016, 04:36 AM
I voted for goblins because they are so fundamental to Dungeons & Dragons.
In my opinion, the goblins in Lord of the Rings Online are very well done--they look right, say the right sorts of things, behave the right way, and have the right sorts of special attacks. If Turbine artists and programmers can bring equally well done goblins to Dungeons & Dragons Online I think almost everyone would give praise.
Here are some pictures of LotRO goblins from the LOTRO-Wiki:
https://lotro-wiki.com/images/d/db/Gund%C3%BAl.jpg
https://lotro-wiki.com/images/d/d5/Zhurmat.jpg
https://lotro-wiki.com/images/d/da/Krahjarn_Blood-fury.jpg
https://lotro-wiki.com/images/a/a7/Krahjarn_Fell-shot.jpg
https://lotro-wiki.com/index.php/File:Snowreap_Skirmisher.jpg
https://lotro-wiki.com/images/d/db/Overland_Bomber.jpg
Ralmeth
12-12-2016, 04:22 PM
Definitely goblins, because they are so iconic in D&D. Perhaps they could populate a new, low level starting area?
Moeballah
12-13-2016, 08:06 PM
It's Eberron, where are the Dino riding Halflings. Though I guess you would need a new wilderness area for that, but if we can hop a portal the that takes you to a different game world. How hard would it be to take an air ship to the Talenta Plains, or a vortex to the Mournlands.
Goblins should be everywhere! Running through the streets! But not in high lv content.
lyrecono
12-13-2016, 09:29 PM
What nonsense is this?
This is Eberron, where are the Dolgrim?
http://vignette3.wikia.nocookie.net/eberron/images/4/42/82153.jpg/revision/latest?cb=20110919013822
Though i was hoping for more Eberron content, Khorvaire offers great locales and mobs to hunt but i guess that boat has sailed for DDO
Too bad though, a water themed pack with dolgrim filled caves, Dolgaunt, mindflayer, Daelkyr and a Aboleth end boss would be nice.
The mournlands offer plenty opportunities for tech based gear (ship buffs?), rare monsters, a squid shaped submarine based quest? leading to a mournland quest series?
With all the talk of Ravenloft, why not use the Eberron content for that? it could have taken place in Karnath.
C-Dog
12-14-2016, 10:45 AM
Goblins are goblinoids, right?
More fun for Rangers, more use for Goblinoid bane weapons.
Also, a more complex culture than kobolds/etc, so a lot more for writers to work with.
/done
EAPoe1849
12-14-2016, 11:23 AM
Well I was going to say Goblin but that is sooo 140 people ago so I'm going with Shambling Mound.
Nonesuch2008
12-14-2016, 07:43 PM
As cool and welcome as goblins might be, I actually voted for Flame Skulls. On the whole, I would rather go for something that is not bipedal, as we already face so many other bipedal foes. There are lots of options for tentacled creatures, for example, which could add so many different elements to the game.
Sentient tentacled races encountered in the dark passageways of their subterranean lairs, ending with the final room containing a dark, deep mysterious pool holding a huge progenitor or creature of unholy worship.
A naval adventure requiring the party to fight off the attack of a kraken-like beast, whether at sea or just offshore trying to make safe harbor.
A mobile Venus Flytrap that prowls the jungles of Xendrik, or it's desert-dwelling cousin which lurks beneath the sands to sneak attack adventurers that pass by too closely.
Oh, I'll take bulettes, displacer beasts, basilisks, hydras and all of those other classic beasties as well.
XIXIXI
12-14-2016, 08:42 PM
how about Dargaard Keep from dragonlance for a module? introduce the Tarasque.. ;D deathknight/antipaladin as playable class.. Dargaard Keep already has a planar rift in the middle of it.. easy entrance.. maybe actually give up the spells that make playing a caster worthwhile.. like fly.. levitate.. spider climb.. passwall.. polymorph self.. polymorph other.. wish.. ******.. I want an aquatic elf deathknight heheh..
Jincay
12-14-2016, 11:05 PM
Githyanki
Although Goblins would also be cool
nightmaremxt
12-16-2016, 05:20 PM
Goblins. But I'd love to see the Githyanki.
Selvera
12-20-2016, 12:29 PM
As cool and welcome as goblins might be, I actually voted for Flame Skulls. On the whole, I would rather go for something that is not bipedal, as we already face so many other bipedal foes. There are lots of options for tentacled creatures, for example, which could add so many different elements to the game.
Sentient tentacled races encountered in the dark passageways of their subterranean lairs, ending with the final room containing a dark, deep mysterious pool holding a huge progenitor or creature of unholy worship.
A naval adventure requiring the party to fight off the attack of a kraken-like beast, whether at sea or just offshore trying to make safe harbor.
A mobile Venus Flytrap that prowls the jungles of Xendrik, or it's desert-dwelling cousin which lurks beneath the sands to sneak attack adventurers that pass by too closely.
Oh, I'll take bulettes, displacer beasts, basilisks, hydras and all of those other classic beasties as well.
So much this.
Goblins are an iconic D&D enemy, and should be added to the game as a low-level enemy. We have hobgoblins all over the place, but no goblins? Really?
I'm not the sort of person to say no to adding tentacled races, so many new game mechanics could come from that >.>
It's been a while since an underwater area has been added, and a mid-level adventure with some underwater combat fighting some of the awesome D&D sea creatures and building towards an aboleth, kraken or other suitably epic deep-sea menace would be awesome. Or even adding a quest to 3bc or Red Fens or something where your ship is destroyed near the beginning of the quest and the majority takes place under water. (But please, don't make the combat that slow bubble-combat >< let underwater action make you fight at normal speed).
Bulettes, displacer beats are also iconic D&D monsters which would be cool to add, while basilisks and hydras are just cool enemies with iconic mechanics that would be welcome additions the mix of enemies in the game.
That being said, shambling mounds would be cool too. Is there an all of the above option?
azrael4h
12-20-2016, 12:57 PM
I went for Shambling Mounds, though Goblins should be in DDO as a fundamental monster. However, Goblins don't really bring anything to the table new. Mounds possibly could.
Feroxocis
12-21-2016, 10:57 AM
I voted goblins for much the same reasons as others, and yes I would prefer them to be low level content only, However here are a few more suggestions i am picking out of the bestiaries:
Gorgons
Behir
Basilisk
Aboleth
hobgoblin (if goblins are added, why not these?)
Hydra
Kraken
Naga
Ropers, Trappers, etc. other trap monsters (and more mimics!)
drakes (lower CR and more common alternative to dragons)
Inevitables other than marut
I could go on but i think this list may be getting a bit big as is. All of these are neat, or at least could add new encounters. And it would be nice if these showed up in more than one place too, a single quest where any of these are used is less interesting to me than a chain where they are used.
Talon_Moonshadow
12-21-2016, 08:16 PM
We need some real epic monsters with epic powers.
Hazelnut
12-31-2016, 05:16 PM
We need some real epic monsters with epic powers.
Are you a god?
Aelonwy
01-01-2017, 10:51 PM
Are you a god?
Ray: *looks back* *shrugs* No
Gozer: Then die! *flashy bad special fx*
Ghostbusters: [Various cries of distress while ducking for cover]
..........
Winston: *cuffs Ray* If someone asks if you're a god, you say yes!
MistaMagic
01-14-2017, 12:55 PM
I voted for goblins because they are so fundamental to Dungeons & Dragons.
In my opinion, the goblins in Lord of the Rings Online are very well done--they look right, say the right sorts of things, behave the right way, and have the right sorts of special attacks. If Turbine artists and programmers can bring equally well done goblins to Dungeons & Dragons Online I think almost everyone would give praise.
Here are some pictures of LotRO goblins from the LOTRO-Wiki:
https://lotro-wiki.com/images/d/db/Gund%C3%BAl.jpg
https://lotro-wiki.com/images/d/d5/Zhurmat.jpg
https://lotro-wiki.com/images/d/da/Krahjarn_Blood-fury.jpg
https://lotro-wiki.com/images/a/a7/Krahjarn_Fell-shot.jpg
https://lotro-wiki.com/index.php/File:Snowreap_Skirmisher.jpg
https://lotro-wiki.com/images/d/db/Overland_Bomber.jpg
What would be an interesting concept is that now DDO/LOTRO is now owned by SSG and the same people are working on both that any monsters that would appear in either game are the same. So LOTRO had already done the artwork for Goblins so lets use it and save time and resourses for other things
Fenix93
01-15-2017, 07:27 AM
I voted for goblins because they are so fundamental to Dungeons & Dragons.
In my opinion, the goblins in Lord of the Rings Online are very well done--they look right, say the right sorts of things, behave the right way, and have the right sorts of special attacks. If Turbine artists and programmers can bring equally well done goblins to Dungeons & Dragons Online I think almost everyone would give praise.
Here are some pictures of LotRO goblins from the LOTRO-Wiki:
https://lotro-wiki.com/images/d/db/Gund%C3%BAl.jpg
https://lotro-wiki.com/images/d/d5/Zhurmat.jpg
https://lotro-wiki.com/images/d/da/Krahjarn_Blood-fury.jpg
https://lotro-wiki.com/images/a/a7/Krahjarn_Fell-shot.jpg
https://lotro-wiki.com/index.php/File:Snowreap_Skirmisher.jpg
https://lotro-wiki.com/images/d/db/Overland_Bomber.jpg
Actually I do not think will be the same as those of lotro Goblins here on DDO, we say that insight going to have them similar to those of the 5th generation of DeD since and the flagship version of these times
https://tabletopandstitches.files.wordpress.com/2014/11/goblins-from-5e-starter-set.jpg?w=700
I do not know about you but it would not hurt if the developers are trying to tell us anything without dimuoversi to the Rule sets of rules the 5th edition ... even though this would mean that you should completely reinvent the DDO system ... I maybe not. ..
https://roguewatson.files.wordpress.com/2015/09/goblin.jpg
as you can see this is the aspect that could have the goblins inside DDO, why I say this ... time ago I went on the internet in search of monsters comcept DeD 5-3.5 edition and I noticed that the Umber Hulk of the 5th edition were equal identical to those in DDO as you can see in the image below.
https://i0.wp.com/dmbgames.co.uk/wp-content/uploads/2014/08/1200x1582xUmberHulkReveal_TheDreadGazebo.jpg.pages peed.ic_.AT4vFNnvNW.jpg
Smokewolf
06-15-2017, 08:49 AM
New monster...
We already have the lag-monster and the grind-wall. I'm pretty content thus far.
The_Human_Cypher
07-31-2017, 03:57 AM
http://vignette4.wikia.nocookie.net/forgottenrealms/images/e/e6/Monstrous_Manual_2e_-_Githyanki_-_p153.png/revision/latest?cb=20141112214824
I would really rather not face anymore CR58 kobolds much less CR60 Goblins in the future, so how about some proper End-game critters like Githyanki's!
Githyanki, yes!
psykopeta
07-31-2017, 09:29 AM
don't necro 1 year old polls please, that may be missleading
BandVP
08-01-2017, 07:58 AM
GOBLINS all the way!
Goblins are all we want :P.
If we were to add goblins, than we need to keep them at low level. A goblin has always been knows as a weak monster, so we need to keep it like that. Max level for goblins i would say 5.
I think goblins will work well in the steam tunnels in the Marketplace. :)
Arch-Necromancer
08-02-2017, 04:48 PM
GOBLINS all the way!
Goblins are all we want :P.
If we were to add goblins, than we need to keep them at low level. A goblin has always been knows as a weak monster, so we need to keep it like that. Max level for goblins i would say 5.
I think goblins will work well in the steam tunnels in the Marketplace. :)
Great idea, but I doubt that they would like changing old content to include goblins.
I agree that Steam Tunnels would really be a great place for goblins instead of kobolds. Snce the whole Shan-To-Kor pack is about hobgoblins, maybe goblins as their lesser kin could be sharing their living space instead of kobolds. Kobolds already infest the whole Harbor.
http://eberron.wikia.com/wiki/Goblin
"Goblins are a simple race of small and numerous goblinoids common throughout Eberron often living in underground caverns near the surface known as lairs. The race is often, though not always, dominated by other goblinoids, most commonly hobgoblins."
Both the Steam Tunnels area and Shan-To-Kor quests could be changed to feature goblins instead of kobolds. There are some dungeon master voiceovers that would need to be changed too ("Kobolds ahead" warning in one quest).
With the Shan-To-Kor named loot pass, this would be a nice refreshing of the old content.
Dark_Lord_Mary
08-11-2017, 03:58 AM
I'd like to see some of the original classic monsters like the Otyughs, Rocs, and water weirds
and Goblins definitely
FranOhmsford
08-11-2017, 05:35 AM
This thread is from DECEMBER!
So WHERE ARE THE GOBLINS Devs?
Wonedream
08-14-2017, 04:47 PM
Similar to our last effort along these lines, this is more speculative than formal, in that none of these may end up happening for various reasons. That said, we were talking recently about which monster we might want to next bring to DDO, and figured it would be good to get your thoughts on it. You can only vote for one.
Goblins
zwiebelring
08-14-2017, 05:29 PM
Ropers, Nightwing, Nightwalker, Nightmare, Hydra, Kyton, Ice Devil, Barbed Devil, Bone Devil, Lemure, all the misisng monstrous Vermin, Camels for Menechtarum... just because. Ah yes, screw Goblins, can't distinguish them from Gnomes and Halflings anyway....
Nonesuch2008
11-18-2017, 07:03 PM
It's nice to see some of these past poll results come to life in the new content, along with things that were never really discussed publicly.
Please keep the new additions coming!
Kenku as long as when you find the cavern in the under dark they chant Doom! Doom! Doom!
Dreppo
12-14-2017, 07:30 PM
Goblins should have been the first monster ever implemented in DDO. Seriously. We're talking bread and butter here.
Pomdude
12-27-2017, 10:16 AM
Goblins - But please don't do what you did with Kobolds - they should only be for low levels imho.
If you need higher level mobs bring in different races there are tons still to choose from. Do not make a rock hard Goblin as they really are not !
Tom116
12-31-2017, 07:00 PM
-Looks at Results-
-Notices the Flameskulls (3rd) in Ravenloft, still no sign of Goblins (first by a huge margin)-
...Nothing to see here
The_Human_Cypher
01-30-2018, 10:52 PM
-Looks at Results-
-Notices the Flameskulls (3rd) in Ravenloft, still no sign of Goblins (first by a huge margin)-
...Nothing to see here
Goblins must appear in the near future. That is all.
Alisonique
01-31-2018, 10:17 AM
Goblins, thousands of them Mr Cordo! (misquote but you get the drift)
esojiul
05-14-2018, 10:24 PM
Goblins
Revolted
05-16-2018, 04:11 AM
Goblins, thousands of them Mr Cordo! (misquote but you get the drift)
Only if the Devs finally put Climb as a skill, so the players have to climb over the mountains of corpses they leave. Killing thousands of goblins is fun and games, but at some moment you might be surrounded by so many corpses, if you don't climb you'll die of isolation!
mutantspacegoat
05-19-2018, 03:58 PM
I vote for Shambling Mound.
Dreppo
05-20-2018, 04:35 AM
Well, a year and a half after the poll, we actually have the #2 choice (shambling mounds) and #3 choice (flameskulls). However we still don't have the overwhelming #1 choice (goblins).
Starla70
06-12-2018, 01:00 PM
It seems to me that kobalds have taken the place of goblins. I know the poll is closed, but had to pass my thoughts along.
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