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Strider1963
10-21-2016, 10:48 AM
Almost every handwrap my monk has was damaged after the update/monk pass. It cost over 7k plat to fix, and some stuff was permantley damaged. Whats up with that?

Zeleron
10-21-2016, 10:51 AM
Almost every handwrap my monk has was damaged after the update/monk pass. It cost over 7k plat to fix, and some stuff was permantley damaged. Whats up with that?

Handwraps are considered a weapon now, so including all the perks of being a weapon they get the cons as well. So they do take damage when being used.

Strider1963
10-21-2016, 10:56 AM
Handwraps are considered a weapon now, so including all the perks of being a weapon they get the cons as well. So they do take damage when being used.

That's fine, but I haven't run this monk in a while, and I certainly didn't damage almost all my wraps the last time I ran him. some of the wraps were low level ones I still had in my inventory and hadn't used since forever.. I don't mind paying the plat to fix em, but th the permanent damage is something else.

Zeleron
10-21-2016, 11:07 AM
That's fine, but I haven't run this monk in a while, and I certainly didn't damage almost all my wraps the last time I ran him. some of the wraps were low level ones I still had in my inventory and hadn't used since forever.. I don't mind paying the plat to fix em, but th the permanent damage is something else.

Yea im not sure about the handwraps starting with like 50% damaged already but to avoid the perma damage bind and attune the wraps at any stone of change. Once they are bound they cannot take permanent damage.

edgarallanpoe
10-21-2016, 11:10 AM
Almost every handwrap my monk has was damaged after the update/monk pass. It cost over 7k plat to fix, and some stuff was permantley damaged. Whats up with that?

As was pointed out yesterday, your wraps weren't damaged. They increased the durability. Even if you received permanent damage you are still *way* ahead of where you were before the pass. Why is this an issue?

HAL
10-21-2016, 11:18 AM
As was pointed out yesterday, your wraps weren't damaged. They increased the durability. Even if you received permanent damage you are still *way* ahead of where you were before the pass. Why is this an issue?

How can an item become permanently damaged if it wasn't damaged? And increased durability should have resulted in undamaged wraps still being at 100% of their durability.

Strider1963
10-21-2016, 11:19 AM
As was pointed out yesterday, your wraps weren't damaged. They increased the durability. Even if you received permanent damage you are still *way* ahead of where you were before the pass. Why is this an issue?

Because weapons shouldn't take permanent damage after an update? What don't YOU understand about that? IMHO, its just and indication of very poor programming.

edgarallanpoe
10-21-2016, 11:38 AM
Because weapons shouldn't take permanent damage after an update? What don't YOU understand about that? IMHO, its just and indication of very poor programming.

And that might very well be the case. But of all the things to be outraged about, I would consider the *increase* of durability to an item to be way down on my list. Even if it was permanently damaged, it is still way more durable than it was before. Seriously....of all things to be outraged about you pick this? SMH

HAL
10-21-2016, 11:45 AM
And that might very well be the case. But of all the things to be outraged about, I would consider the *increase* of durability to an item to be way down on my list. Even if it was permanently damaged, it is still way more durable than it was before. Seriously....of all things to be outraged about you pick this? SMH

Its a strawman to say that people are upset about the increased durability when they are complaining about the damage. It is possible to increase durability and still have the item be at 100% durability.

edgarallanpoe
10-21-2016, 11:56 AM
Its a strawman to say that people are upset about the increased durability when they are complaining about the damage. It is possible to increase durability and still have the item be at 100% durability.

I have several monks and I guess I am missing what the big deal is here. Yes, they shouldn't be damaged. But in the end we are coming out with way more durability. Does the little red line at the end of the durability meter bother us that much?

Strider1963
10-21-2016, 11:58 AM
Its a real simple concept that after an update, your equipment shouldn't be damaged at all, much less, take permanent damage. I really don't understand why handwraps had to be changed in the first place. All that monk needed was a few tweaks to the trees (without making them op) and the ability to use wisdom to damage (and to hit maybe). But some ubers decided that handwraps needed to be changed? A waste of precious little dev time to changed wraps.

Qezuzu
10-21-2016, 12:01 PM
Its a real simple concept that after an update, your equipment shouldn't be damaged at all, much less, take permanent damage. I really don't understand why handwraps had to be changed in the first place. All that monk needed was a few tweaks to the trees (without making them op) and the ability to use wisdom to damage (and to hit maybe). But some ubers decided that handwraps needed to be changed? A waste of precious little dev time to changed wraps.

Handwrap's weird behavior prevented them from benefiting from a lot of stuff like Know the Angles.

It's better that they're a normal weapon now and not some special snowflake system of their own.

sithhound
10-21-2016, 12:15 PM
I am curious as to why this happens so frequently now, a brand new item, pulled straight from a chest, comes pre-damaged. It started with the anniversary, and I only notice it in quests that debuted after the anniversary. And now retro handwraps.

Graskitch
10-23-2016, 12:22 AM
yeah this does bother me.

when I logged in, I had a bunch of handwraps that were showing as about 50% damaged; after repairing, 10 of the handwraps (some named, some random gen) sustained permanent damage. that little red sliver does bother me.

I decided to discard 6 of the handwraps that were named, but 4 handwraps were pre-update 29 random gen handwraps that no longer drop. It would be nice if DDO provided a way to repair the permanent damage for these handwraps. maybe they could have some tailor in the hall of heroes who can repair permanent damage to handwraps for a nominal fee or ingredient.

JOTMON
10-23-2016, 01:52 AM
Almost every handwrap my monk has was damaged after the update/monk pass. It cost over 7k plat to fix, and some stuff was permantley damaged. Whats up with that?

Cordovan doubled the durability/hardness of wraps to sort of offset the screwover to monks handwraps now taking full damage from rusties/oozes.

Pre update 33 wraps took no damage from rusties/oozes.. the information about monks needs to be update since this....
~Handwraps suffer no damage per round to rusting or acid, making the class a perfect fighter of oozes (which will not split apart from a Monk's bludgeoning attacks) and rust monsters, to name a few.~
....No longer applies....


Players get monetarily penalized with whoever actually coded the 'fix' since instead of increasing everything they just bumped the limits leaving every wrap in the game half damaged and in need of repair.

While the retroactive 'fix' makes logistical sense that wraps now take damage, they failed to revamp named items (or new randomgens) to factor in recognition of these changes..
Monks now have no wraps capable of dealing with rusties/oozes without them getting destroyed.
While this may be a short term hurdle.. it currently screws every monk in the game as they now have to scramble to find alternative centered weapons to use against oozes/rusties.

CeltEireson
10-23-2016, 12:51 PM
While the retroactive 'fix' makes logistical sense that wraps now take damage, they failed to revamp named items (or new randomgens) to factor in recognition of these changes..
Monks now have no wraps capable of dealing with rusties/oozes without them getting destroyed.
While this may be a short term hurdle.. it currently screws every monk in the game as they now have to scramble to find alternative centered weapons to use against oozes/rusties.

Don't rusties only affect metal weapons, so its really only oozes. And whilst not ideal monks still get a lot of their damage bonuses etc attacking barehanded unlike most melees so for those occasions you're up against oozes and don't have something that won't break (such as everbright - either crafter or random drop) they can still do relatively high damage.

But in terms of the original point - yes it would have been nice if they had remembered to up the current hitpoints of the wraps as well as the maximum. Will suffering a -1 to the overall durability during the required repair really chance the wraps usefulness no, and it won't have applied to any btc or bta named handwraps.

And of course theres always the adamantine ritual to make them a bit tougher again - given how fast the attack rate is on monks unarmed, and that gives more chances for them to be damaged, they may still need a bit more durability.

minorpenthes
10-23-2016, 01:55 PM
And that might very well be the case. But of all the things to be outraged about, I would consider the *increase* of durability to an item to be way down on my list. Even if it was permanently damaged, it is still way more durable than it was before. Seriously....of all things to be outraged about you pick this? SMH

He is not ""outraged" about increased durability.

Either you have trouble with reading comprehension or you are purposefully putting words in his mouth.

He is upset about having items that in some cases have never been used suffering permanent damage.

I am also upset about this.

It may not bother you, and that is fine. But do not try to confuse the issue, please.

Bob_of_QF
10-23-2016, 02:17 PM
There is actually a way to repair permanent damage.

Go to the Turbine Store. For a price (read: real money) you can buy a gizmo that repairs that beloved weapon from update pass 11 (or whatever).

It is called "Item Restoration Oil" and it's 150 Turbine Points.

It works on one (1) item, naturally--but it supposedly repairs permanent damage.

Disclaimer: I have never actually tried this, myself.


But it does not come as a surprise to me; there is nearly always a way round the game's normal consequences of play, if you are willing to shell out actual money.....

Graskitch
10-23-2016, 02:29 PM
There is actually a way to repair permanent damage.

Go to the Turbine Store. For a price (read: real money) you can buy a gizmo that repairs that beloved weapon from update pass 11 (or whatever).

It is called "Item Restoration Oil" and it's 150 Turbine Points.



yeah, I am aware about the item restoration oil from the ddo store (it actually also drops as a bound consumable very very rarely from chests in-game). I would not mind getting the restoration oil if I had an item that sustained permanent damage from wear/combat if I had neglected to bind the item.

but in this case, the handwraps were damaged because of an update to the game.

if there was a way to repair the permanent damage in-game (as in a favor-unlocked expert repair), I would not mind going that route, but it would be great if ddo implemented a fix to repair damaged handwraps this one time for gratis.

..

oddly, some named handwraps that I had (which were btcoe but not equipped/used yet) did sustain permanent damage. those were the handwraps that I am okay with just discarding since they are replaceable.

minorpenthes
10-23-2016, 02:32 PM
And I just had more permanent damage, to items that have always been in my bank.


Seriously, it is not the end of the world. I have enough perspective to realize that this is just a game, and that sometimes stuff happens.



It still kind of annoys me though. And every time I see that little sliver of red, it will probably still bother me. Not much, but a little bit, and probably at least partly because I realize it is a bit petty on my part to be bothered by it...

Bob_of_QF
10-23-2016, 02:56 PM
yeah, I am aware about the item restoration oil from the ddo store (it actually also drops as a bound consumable very very rarely from chests in-game). I would not mind getting the restoration oil if I had an item that sustained permanent damage from wear/combat if I had neglected to bind the item.

but in this case, the handwraps were damaged because of an update to the game.

if there was a way to repair the permanent damage in-game (as in a favor-unlocked expert repair), I would not mind going that route, but it would be great if ddo implemented a fix to repair damaged handwraps this one time for gratis.

..

oddly, some named handwraps that I had (which were btcoe but not equipped/used yet) did sustain permanent damage. those were the handwraps that I am okay with just discarding since they are replaceable.

Oh, I agree with you, to 100%-- Turbine Nerfed this, plain and simple. It was Quick-and-Dirty Programming, as per Policy.

Conversation overheard:

"Hey, Fred-- since the new Pass is upgrading handwraps with new durability, shouldn't we do something about the existing handwraps that the players already own?"

"Oh, yeah... we probably should do that. Get George to look at it-- I think he's got a lunch break coming up, have him cobble up a patch then."

"George! When you take your lunch break, can you put in a patch to upgrade *all* the handwrap durability, across the entire servers?"

"Yeah, no problem. All you gotta do, is change the max value in the original table, and it'll propagate across everything automatically."

"Will that affect anything else?"

"Naaah.... let the players go repair the stuff as usual, to bring up the individual scores. No problem."

"Okay. Have that done by 1:30"

"Will do. It's basically a five minute fix.... "

:rolleyes:

Bob_of_QF
10-23-2016, 03:00 PM
And I just had more permanent damage, to items that have always been in my bank.


Seriously, it is not the end of the world. I have enough perspective to realize that this is just a game, and that sometimes stuff happens.



It still kind of annoys me though. And every time I see that little sliver of red, it will probably still bother me. Not much, but a little bit, and probably at least partly because I realize it is a bit petty on my part to be bothered by it...

It's not petty. You got "shafted" by a poorly thought out change, and you did not do anything wrong!

It's akin to a D&D human dungeon master, who unilaterally decides that all the players are too powerful-- and he therefore creates a "dungeon" that deliberately captures everyone in the party, by an overwhelming force, of massively higher monsters-- and then, breaks all their stuff...

Such a DM would soon be searching for people willing to put up with such abuse, and likely as not, have very poor luck.

Feralthyrtiaq
10-23-2016, 03:37 PM
My older ML 12 Wraps of Endless Light are not proccing a single effect beyond the base damage.

The DEVS REALLLLY failed with this one.

CeltEireson
10-23-2016, 04:15 PM
My older ML 12 Wraps of Endless Light are not proccing a single effect beyond the base damage.

The DEVS REALLLLY failed with this one.

Swap to another pair of handwraps and back again, and do this after transitioning into a new area.

May be related to Vorpal Strikes if you have it as a feat but swapping wraps seems to fix it temporarily - at least until you move into a new area. And yes, its a pain.

Lingal
11-02-2016, 07:08 AM
Almost every handwrap my monk has was damaged after the update/monk pass. It cost over 7k plat to fix, and some stuff was permantley damaged. Whats up with that?

The same happened to me. I leveled up so went to get some handwraps from a previous life and found that they all had damage on them. After repair, even BtA and BtC wraps have one point of permanent damage on them. Perhaps I should see it as a feature, as none of my other BtA or BtC are able to sustain permanent damage, just my handwraps. It will be interesting to see if later use increases the permanent damage to the point that they become easily broken during an average fight.