View Full Version : Reaper Mode - 10 Skull "Leader Board"
Claver
10-15-2016, 12:08 PM
I'm generally not interested in leaderboards but I could see an application for 10 skull reaper mode that could motivate players to get the "high score"
I'm envisioning a 3rd tab on the quest selection screen...heroic, epic and Reaper. That 3rd reaper tab would have room to list up to 6 character names from the first party to complete 10 skulls. This record would stand for a month and would be reset at the beginning of each month.
A monthly record reset would give other players an opportunity to grab the title - unless the original record holders grabbed the title first. Static accomplishments are not as meaningful - especially if the record holders are no longer playing DDO.
It would be more motivating for me to see the 10 skulls party player names upon entry to the quest. I'm unlikely to pull up a special screen or go to a website or click an in game fountain. I just don't care...but seeing the names on the quest tabs could potentially motivate me and/or my guild to strive for 10 skulls title for select quests
Wizza
10-15-2016, 12:49 PM
I don't think these kind of leaderboards can exist in a game like this. There is no "score" to log (unlike challenges) that you can improve and first to complete does not really make it a leaderboard imho.
Instead, I can see a leaderboard of the best times. That can always be improved and would make for some challenge.
Saekee
10-15-2016, 02:08 PM
like Wizza stated, there used to be leaderboards for challenges.
I am sure there is some way of creating them for reaper mode. Maybe come up with some explicit formula based on deaths (penalty), completion time, optionals, etc. Or even create different categories, like fastest time, least deaths, etc.
I would leave it up for more than one month though. I would keep the top spot as an all-time and never drop it.
Atheok
10-15-2016, 05:05 PM
I agree with the best time thing. And if it can't be implemented, no big deal, we go back to DDO Youtube link.
Wizza
10-15-2016, 05:22 PM
I agree with the best time thing. And if it can't be implemented, no big deal, we go back to DDO Youtube link.
That thread has 20 partecipants more or less. I am not interested in those kind of threads. I would, however, love a leaderboard in game who updated itself with the best times.
Atheok
10-15-2016, 05:33 PM
That thread has 20 partecipants more or less. I am not interested in those kind of threads. I would, however, love a leaderboard in game who updated itself with the best times.
My only fear with that, will there be proof of those runs? After all we all know DDO's history with "exploits" so how would you know some group didn't find a "feature" to exploit in order to set up a record? Personally I find recorded runs best proof for this aspect of the game.
Wizza
10-15-2016, 06:09 PM
My only fear with that, will there be proof of those runs? After all we all know DDO's history with "exploits" so how would you know some group didn't find a "feature" to exploit in order to set up a record? Personally I find recorded runs best proof for this aspect of the game.
Let's not fool ourselves here :) That thread, and many other speed runs, recorded and not, has had "features" in them.
Atheok
10-15-2016, 06:35 PM
Let's not fool ourselves here :) That thread, and many other speed runs, recorded and not, has had "features" in them.
I beg to differ. Comparing that thread with other similar attempted threads, it just doesn't have these "features" because it requires video proof. Dunno if we are talking about the same thread here... anyways, the idea was simple... I would be skeptical accepting some blind leader-board when examples like stacking up shuriken effects on broken wolf builds have history in this game. Video proof beats everything. Examine tab, character sheet, Xp report.
Infiltraitor
10-15-2016, 06:43 PM
I'm generally not interested in leaderboards but I could see an application for 10 skull reaper mode that could motivate players to get the "high score"
I'm envisioning a 3rd tab on the quest selection screen...heroic, epic and Reaper. That 3rd reaper tab would have room to list up to 6 character names from the first party to complete 10 skulls. This record would stand for a month and would be reset at the beginning of each month.
A monthly record reset would give other players an opportunity to grab the title - unless the original record holders grabbed the title first. Static accomplishments are not as meaningful - especially if the record holders are no longer playing DDO.
It would be more motivating for me to see the 10 skulls party player names upon entry to the quest. I'm unlikely to pull up a special screen or go to a website or click an in game fountain. I just don't care...but seeing the names on the quest tabs could potentially motivate me and/or my guild to strive for 10 skulls title for select quests
Static accomplishments are not a problem due to power creep. Next update we will have a party of 6 FOTM builds beat the previous record. On the contrary, monthly resets have the opposite effect. No real incentive if this becomes a **** chore. It's that time of month again, let go bang out the top scores for the 12 quests we did last month.
Well, to begin with
10 skull should be undefeatable
Maybe highest skull, best time
And the leader board should be for a team
Not individual
Again, should not be able to solo.
So I suggest leader board for guilds
Take your guild and do it
That'll be something to brag about
And everyone gets to share in the teams success
nokowi
10-16-2016, 09:31 PM
"Best Time" scores are only appropriate when the game is easy enough that massive numbers of people can complete content. Even then, they are really just a test of what are the top builds in the game for speed runs.
Reaper will be a fail if "times" are the measure of success.
Reaper will have a chance at success if "completion" is the measure of success.
Time is measured in the xp report
Completion will be highest skull
And time is representative, as we all know
nokowi
10-16-2016, 10:54 PM
And time is representative, as we all know
I look forward to all the complaints about X class being better than Y class in reaper, with demands for class nerfs.
In 10 years I think forumites have learned next to nothing.
PsychoBlonde
10-16-2016, 10:59 PM
Well, to begin with
10 skull should be undefeatable
Maybe highest skull, best time
And the leader board should be for a team
Not individual
Again, should not be able to solo.
So I suggest leader board for guilds
Take your guild and do it
That'll be something to brag about
And everyone gets to share in the teams success
How about a Reaper Favor bar? Basically you get 1 favor per skull, max 10/quest. So if you have 550 Reaper Favor, that means you've done the equivalent of 55 quests with 10 skulls.
Have the Adventure Compendium display your Highest Skulls next to each quest.
It'd be easy to post screenshots of those if people cared to compare.
guardiankaiser
10-16-2016, 11:14 PM
How about a Reaper Favor bar? Basically you get 1 favor per skull, max 10/quest. So if you have 550 Reaper Favor, that means you've done the equivalent of 55 quests with 10 skulls.
Have the Adventure Compendium display your Highest Skulls next to each quest.
It'd be easy to post screenshots of those if people cared to compare.
You could have an in-game leaderboard with "max skulls" achieved in that case (or max reaper favor if we wanna call it that) top like 20 players be viewable
Although i still much prefer a per quest leader board, If you wanna make a group to be the masters of one quest you can earn some fame without just being the top 20 players, maybe an endless skull system might need to end up in place, if you beat 10 you can move on to 11 and so on (since they seem to be a series of scaling buffs/debuff)
Edit: perhaps there is room for both of those 2 ideas, per quest endless skull scaling and "top 20-100 players total reaper favor"
Claver
10-17-2016, 06:55 AM
Although i still much prefer a per quest leader board, If you wanna make a group to be the masters of one quest you can earn some fame without just being the top 20 players,
That's my preference as well.
I'm imaging 10 skull Haverdasher represent an entirely different level of accomplishment than say 10 skull New Invasion.
Some quests might favor different party/class composition and dare I say...different tactics.
And that's a good thing. There will always be some stratification of player power and skill. Ten skull Korthos quests might be a better goal for some to work towards than say 10 skull Devils of Shavarath adventure pack quests.
Claver
10-17-2016, 07:19 AM
On the contrary, monthly resets have the opposite effect. No real incentive if this becomes a **** chore. It's that time of month again, let go bang out the top scores for the 12 quests we did last month.
Maybe monthly resets would be too frequent - but how about quarterly, semi-annual, annual..etc. Is there some length of time that would be appropriate for a reset?
I'm thinking about how reaper mode might play out years into the future.
- If I am a new player to the game or am not yet a top 20 player I would like to still have the carrot available to me of striving to be a better player/have a more powerful character. I want to be able to strive to one day achieve a 10 skull completion and be recognized for that accomplishment for a month, quarter, year or whatever period of time the community agrees is both fair and good for the long term health of the game.
- The first player/party to get 10 skull rating may eventually leave the game years down the road. I don't think the record of those who left the game are more important than the game experience of those who still play DDO. As a rule, DDO should put more emphasis on supporting players who still play the game.
guardiankaiser
10-17-2016, 11:23 AM
Maybe monthly resets would be too frequent - but how about quarterly, semi-annual, annual..etc. Is there some length of time that would be appropriate for a reset?
I'm thinking about how reaper mode might play out years into the future.
- If I am a new player to the game or am not yet a top 20 player I would like to still have the carrot available to me of striving to be a better player/have a more powerful character. I want to be able to strive to one day achieve a 10 skull completion and be recognized for that accomplishment for a month, quarter, year or whatever period of time the community agrees is both fair and good for the long term health of the game.
- The first player/party to get 10 skull rating may eventually leave the game years down the road. I don't think the record of those who left the game are more important than the game experience of those who still play DDO. As a rule, DDO should put more emphasis on supporting players who still play the game.
You simply need to have old scores beatable, the resetting is demotivating because if you do well enough it wont be a lasting legacy, but an object of maintenance, the issue is if multiple groups can do 10 skull then simply awarding the slot to the first group to "get it done after reset" should not necessarily be rewarded. Either Completion time, or endless formulaic scaling past 10 skulls (5% tougher per) would need to be a factor so that scores can be beat after they have been set, not just "wait for reset and get in there as quick as possible"
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