View Full Version : Update 33 on Lamannia!
Cordovan
10-12-2016, 03:24 PM
Click here (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-10-12-16)) for the Release Notes.
Lamannia is now open with a preview of Update 33: Return of the Night Revels, along with a special EARLY preview of Reaper Mode! NOTE: Reaper Mode will not debut with Update 33, and will be released at a later time. No rewards or other benefits are available during this early preview.
There was a character wipe on Lamannia, so you can copy over your newest characters.
Click here (https://www.ddo.com/forums/forumdisplay.php/264-Monk-Changes) to provide feedback on the monk.
Click here (https://www.ddo.com/forums/forumdisplay.php/279-Reaper-Mode) to provide feedback on Reaper Mode.
Use this thread for anything else, or start your own.
M0rdecai_QC
10-12-2016, 03:29 PM
Lamannia is now open with a preview of Update 33: Return of the Night Revels, along with a special EARLY preview of Reaper Mode!
THEN LET THE REAPING BEGIN!
http://www.giantitp.com/comics/images/Jm1k8pD0PPxQ9ci1EIZ.gif (http://www.giantitp.com/comics/oots0436.html)
Esgilioth
10-12-2016, 03:30 PM
Thanks Cordo! Just came to tell you that the character copy on the client is not working atm
Character Copy needs to be working for a full set of tests to be performed from transfered items and characters as well as direct comparisons with live play. This needs to be sorted, even if Lamannia needs to come down in order to do so.
J1NG
Cordovan
10-12-2016, 03:44 PM
We're looking into character copy.
Hipparan
10-12-2016, 03:50 PM
Here is the error message that I got in case it helps with your investigation:
http://oi67.tinypic.com/em3bq.jpg
Cordovan
10-12-2016, 03:57 PM
Ugh. Character Copy is not currently working, so hang tight if you want to copy a character. In the meantime, just to take a look at things, you can roll up a new character and use the XP NPC to level yourself up.
Steve_Howe
10-12-2016, 03:58 PM
Here is the error message that I got in case it helps with your investigation:
http://oi67.tinypic.com/em3bq.jpg
That's the one I'm getting, too.
Qezuzu
10-12-2016, 04:03 PM
Click here (https://www.ddo.com/forums/forumdisplay.php/279-Reaper-Mode) to provide feedback on Reaper Mode.
wuh
The subforum says it's not coming in u33.
EDIT: I think I get it, it's being previewed but won't be coming to live.
Ziindarax
10-12-2016, 04:09 PM
Click here (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-10-12-16)) for the Release Notes.
Lamannia is now open with a preview of Update 33: Return of the Night Revels, along with a special EARLY preview of Reaper Mode! NOTE: Reaper Mode will not debut with Update 33, and will be released at a later time. No rewards or other benefits are available during this early preview.
There was a character wipe on Lamannia, so you can copy over your newest characters.
Click here (https://www.ddo.com/forums/forumdisplay.php/264-Monk-Changes) to provide feedback on the monk.
Click here (https://www.ddo.com/forums/forumdisplay.php/279-Reaper-Mode) to provide feedback on Reaper Mode.
Use this thread for anything else, or start your own.
Edit: Oh wait, you already know about it. WEll, YAY LAMA!
Steve_Howe
10-12-2016, 05:17 PM
Ugh. Character Copy is not currently working, so hang tight if you want to copy a character. I
Any update on Character Copy?
Steelstar
10-12-2016, 05:27 PM
A few quick Known Issues:
Handwraps are not currently getting (innate) Strength to Hit and Damage. This is fixed internally, but not in the Lamannia build.
Bonus +[w]s from things like Unarmed Strike feats and Reinforced Fists are not applying properly in this build.
This means that Handwraps are doing a lot less damage than they should in this build, unfortunately. However, we are aware and working fast on fixes. :)
If you see any other weirdness with Handwraps where they aren't working as expected, please file a bug report so QA can take a look!
Cordovan
10-12-2016, 05:32 PM
Unfortunately, it looks like we may not be able to get Character Copy working tonight, although we have an engineer working on it. Sorry. You'll have to create and auto-level up characters to check things out.
EllisDee37
10-12-2016, 05:33 PM
Handwraps not working? Handwrap weirdness?
I understand all these words, but when strung together like that I can't make heads or tails out of them. I can't even get my head around the concept that handwraps might...be broken?
hehheh.
Steelstar
10-12-2016, 05:38 PM
handwraps not working? Handwrap weirdness?
I understand all these words, but when strung together like that i can't make heads or tails out of them. I can't even get my head around the concept that handwraps might...be broken?
hehheh.
Inconceivable!
Yes, it's unfortunate, but this is a complex process and we're quite close (closer than it probably looks) to having it sorted. :) Thank you for bearing with us.
Ziindarax
10-12-2016, 06:05 PM
Inconceivable!
Yes, it's unfortunate, but this is a complex process and we're quite close (closer than it probably looks) to having it sorted. :) Thank you for bearing with us.
I've posted this in the secret meeting forums, but I am publishing this as well so everyone has advanced notice.
As far as I can tell, the named handwraps (like Epic Wraps of Light) so far SEEM to be applying all of their effects. Thunderforged Handwraps, however, are NOT applying ANY of the crafted effects (no fire damage or vulnerability from 1st tier, no dragon's edge slashing damage, nor force damage from mortal fear). Additionally, Stunning blow does not work as intended with Thunderforged handwraps, either.
Steelstar
10-12-2016, 06:06 PM
I've posted this in the secret meeting forums, but I am publishing this as well so everyone has advanced notice.
As far as I can tell, the named handwraps (like Epic Wraps of Light) so far SEEM to be applying all of their effects. Thunderforged Handwraps, however, are NOT applying ANY of the crafted effects (no fire damage or vulnerability from 1st tier, no dragon's edge slashing damage, nor force damage from mortal fear).
Thanks for pointing that out, I believe we did some weirdness to make those work back then that isn't compatible with what we're doing now. Will take a look.
Ziindarax
10-12-2016, 06:34 PM
Thanks for pointing that out, I believe we did some weirdness to make those work back then that isn't compatible with what we're doing now. Will take a look.
Just spoke with a player by name of Meddling in-game, and (s)he is saying that the customizable and "non-true" random-gen might be trouble makers. Without the character copy up and running, it won't be possible to test and see if Cannith Handwraps are bugging out or not (but to be on the safe side, it might be worth looking at them internally all the same).
Nonesuch2008
10-12-2016, 08:07 PM
Handwraps not working? Handwrap weirdness?
I understand all these words, but when strung together like that I can't make heads or tails out of them. I can't even get my head around the concept that handwraps might...be broken?
hehheh.
Borken...the word that you are looking for is borken. ;)
PuppiesAndRainbows
10-12-2016, 08:49 PM
Helm, the Watcher
Helm is the god of guardians, protection, and protectors.
Available to: All Forgotten Realms characters who are not Morninglords.
Favored Weapon: Bastard Sword
Level 6 Unique Active Feat: Ever Watchful: You are a devoted follower of Helm, and your faith has been rewarded. Activate this ability to draw upon the vigilance of Helm for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude saves, and PRR equal to the number of Religious Lore feats you have.
Not asking why this is only available to FR iconic toons.
Just disappointed these feats are split this way.
Wanted to build a half-elf Favored Soul with Helm, but that isn't happening.
niehues
10-12-2016, 09:57 PM
All those rings are awesome for monks are they gonna still work?
Also how are this gonna affect Druid Wolfs and bears??
Ziindarax
10-12-2016, 10:39 PM
Character copy is up guys!
All those rings are awesome for monks are they gonna still work?
Also how are this gonna affect Druid Wolfs and bears??
ToD rings and the Shintao Set do not work unless you're using Thunderforged Hand Wraps or going full on Fist (totally unarmed). This is due to the way these effects were coded and being applied (they apparently apply their effects to the "Unarmed" type). So the new "Hand Wrap" style won't work with those. Incidentally, this is apparently part if not the main cause of Thunder Forged and certain other effects not being seen to apply on Lamannia right now, as these HW are giving the effects, but to Unarmed. But as you are no longer "Unarmed" but "Hand Wrapped" so to speak, you get none of the effects other than what you have that has been fixed or made to do so (such as the fixed Hand Wraps, and the Shintao DR Breaking effects).
As for Wolf and Bear, that'll have to be someone else's testing job. That's it for me tonight. Will do more testing later.
J1NG
Hipparan
10-13-2016, 01:02 AM
Not asking why this is only available to FR iconic toons.
Just disappointed these feats are split this way.
Wanted to build a half-elf Favored Soul with Helm, but that isn't happening.
Everyone knows there are no half-elves in Forgotten Realms! No elves, dwarves, drow, halflings, half-orcs, or humans either.
Sarcasm aside, I would really love to see a future update where characters of races from both worlds can be created on either world and receive such benefits. Then we can have things like Eilistraee for drow or Moradin for dwarves.
nayozz
10-13-2016, 04:15 AM
Click here (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-10-12-16)) for the Release Notes.
Click here (https://www.ddo.com/forums/forumdisplay.php/279-Reaper-Mode) to provide feedback on Reaper Mode.
Use this thread for anything else, or start your own.
Dear cordovan... if reaper mode is introduced into ddo... can you nerf monsters hp in hard and elite difficulty of lvl 17+ quests ?
oj and red of hard, and minion + oj + red of elite...
the game is fun at low level... but at high level the monsters have too many hp...
blerkington
10-13-2016, 04:40 AM
Dear cordovan... if reaper mode is introduced into ddo... can you nerf monsters hp in hard and elite difficulty of lvl 17+ quests ?
oj and red of hard, and minion + oj + red of elite...
the game is fun at low level... but at high level the monsters have too many hp...
Here we go. Reaper hasn't even been released yet and we already have people asking for elite quests to be made easier.
This request of yours is very short-sighted. When your characters become stronger and you become a better player, you will find that those quests are too easy for you and that makes them less enjoyable to run.
There are four difficulty settings. If elite is too difficult for you, you could play one of the others until it isn't without having the game adjusted in a way that affects everyone else too. That way you will still have somewhere to go when you progress.
Thanks.
Blaze-Of-Glory
10-13-2016, 06:42 AM
The Cleric warpriest enhancement tree options righteous weapons needs to be updated to show the new deities and new weapons if they are intended to work with the new deity feats
My gnome cleric chose helm....
lyrecono
10-13-2016, 07:13 AM
I couldn't bother updating lam but is the reaper mode as lame as the LE raids, where the Shroud Orthon sub boss or Sorjeck instakill 2k+ hp players?
Every-time turbine tries to make the game "harder" all they do is make people flock to (exploit) ranged builds to deal with the mob hp inflation and over the top mob dps output.
Killing build diversity again?
Is it time to park our melee's again?
until game mechanics are added again (prr/mrr anyone?)
Steelstar
10-13-2016, 07:29 AM
The Cleric warpriest enhancement tree options righteous weapons needs to be updated to show the new deities and new weapons if they are intended to work with the new deity feats
My gnome cleric chose helm....
They are intended to work, and should already be working on Lamannia - Will check on the text.
lyrecono
10-13-2016, 08:13 AM
I couldn't bother updating lam but is the reaper mode as lame as the LE raids, where the Shroud Orthon sub boss or Sorjeck instakill 2k+ hp players?
Every-time turbine tries to make the game "harder" all they do is make people flock to (exploit) ranged builds to deal with the mob hp inflation and over the top mob dps output.
Killing build diversity again?
Is it time to park our melee's again?
until game mechanics are added again (prr/mrr anyone?)
Well, i guess i was right........
Stoner81
10-13-2016, 08:32 AM
Protection from Evil now has a proper length Immunity Ward.
Whoever did this needs a to be given a huge packet of cookies!
Stoner81.
Grandern_Marn
10-13-2016, 12:15 PM
Yeah character copy worked great! So awesome not to have to spend 30 mins to an hour creating a decent character from scratch.
FranOhmsford
10-13-2016, 12:34 PM
Here we go. Reaper hasn't even been released yet and we already have people asking for elite quests to be made easier.
This request of yours is very short-sighted. When your characters become stronger and you become a better player, you will find that those quests are too easy for you and that makes them less enjoyable to run.
There are four difficulty settings. If elite is too difficult for you, you could play one of the others until it isn't without having the game adjusted in a way that affects everyone else too. That way you will still have somewhere to go when you progress.
Thanks.
And we're getting Reaper Mode - You're getting your UBER Difficulty! If Elite is too easy for you you why are you continuing to run it?
My worry about Reaper is not difficulty but Reward!
It should give EXACTLY the same Rewards as Elite! No more, No less!
1) Mobs HPs from Lvl 17 up are too high on Elite, In Epics and Legendary this gets insane!
2) Champions can and regularly do have massive HP boosts of their own.
Reduce Elite Trash HPs by 10% in Base Lvl 17+ Quests on Hard and Elite.
Give us the OPTION to switch off Champions in Heroic Hard up to Lvl 16, Heroic Elite up to Lvl 20 and Epic Hard from Lvl 21-30.
Eryhn
10-13-2016, 01:02 PM
If Elite is too easy for you you why are you continuing to run it?
you should maybe think this logic through to the end and self apply it's full implications ...
Mr_Helmet
10-13-2016, 01:18 PM
you should maybe think this logic through to the end and self apply it's full implications ...
You might be being too subtle.
Cordovan
10-13-2016, 01:35 PM
FYI: Thanks to one of our engineers, Character Copy got fixed last night, and should now be working.
SeveredSteel
10-13-2016, 01:37 PM
My worry about Reaper is not difficulty but Reward!
It should give EXACTLY the same Rewards as Elite! No more, No less!
No. that's not how it works. sorry if you feel you want the top tier rewards for doing not top tier difficulty. too bad. you can be normal, like everyone else, and try reaper. I will be. idc if i fail every time. the reward and the challenge will keep me interested.
dont get jelly cos u cant complete and want the phat lootz. i drive a kia, you dont see me demanding a lambo to be the same price so i can buy one too.
UurlockYgmeov
10-13-2016, 01:38 PM
FYI: Thanks to one of our engineers, Character Copy got fixed last night, and should now be working.
for that Engineer:
http://static1.1.sqspcdn.com/static/f/328423/4023311/1251840899877/owen1.gif?token=NjoBBbPBzo1i89SlIs6LzSnGV2s%3D
Powerhungry
10-13-2016, 03:11 PM
I couldn't bother updating lam but is the reaper mode as lame as the LE raids, where the Shroud Orthon sub boss or Sorjeck instakill 2k+ hp players?
Every-time turbine tries to make the game "harder" all they do is make people flock to (exploit) ranged builds to deal with the mob hp inflation and over the top mob dps output.
Killing build diversity again?
Is it time to park our melee's again?
until game mechanics are added again (prr/mrr anyone?)
I took a completionist/epic completionist level 23 tempest ranger into a level 10 reaper quest (10 skulls) and was killed in two hits - 500 slashing damage (after 130prr) and three force missiles (no save or mrr) for 218 damage each.
not worth the effort to play - ever...
FranOhmsford
10-13-2016, 03:16 PM
No. that's not how it works.
Actually that pretty much is how it works in DDO - At least for Loot Elite generally gives no better loot than Normal or Hard - In the few places where Elite does give better loot the Devs have been very careful to make the difference minimal AND it's still heavily disliked by the player base in general as a system and has been pretty much avoided by the Devs for something like 10 Updates now!
XP - The Devs have to be careful with XP but I don't personally consider XP a reward in the same way as say Loot or Renown - XP is just something we get as we quest and in large enough amounts in Elite BB already that an extra 10,20 or even 30% for Reaper shouldn't cause too much of a problem - The issue for the Devs is XP/Min and not giving those who run Reaper basically one-quest per level or going from 21-22 in 20 minutes then going from 22-23 in another 20 minutes {tbh we're already not far off that in places and it's fully possible with Saga Rewards or setting up Epic Slayers to do so in even less time but those are exceptions not the rule}.
Renown is my personal Bugbear as the only decent way to earn Renown right now is Sagas - If anything standard Questing needs to be giving more Renown than it currently is BUT Reaper cannot give significantly more to avoid making it too easy comparatively to everyone else for those capable of running Reaper as well as Soloing EE Sagas to level their Guilds - There's already a huge discrepancy here between those capable of Soloing EE Sagas and those not capable of doing so because of the Waiting for Groups that the second player has to do.
So - To cut a long story short Reaper should give exactly the same Loot Rewards as Elite while giving 10-30% Higher XP {Extra time to run Reaper should demand this really} and maybe a minimal 5% Renown Boost inside the Quest.
No MAJOR Benefits to running Reaper other than the Challenge that people keep asking for but only seem to want if it comes with Moar Shinies!
Zebedar
10-13-2016, 03:37 PM
Hey Developers? the bugs and problems on the Known Issues list are a priority for players and customers, and they just made a appearance on the sparkly new Update on Lamma. I have to tell you that it is farcical to have those items BROKEN for years and years and than seeing you come out with yet another update with more content piled on top of the bugs that you never get around to fixing and seem to be trying to ignore. I have to tell you that's just foolish.
For example, the super-duper, shiny and prestigious new capstone ninja ability that gives a +1 to the critical modifier.... right? but low and behold, it DOES NOT WORK ON THROWN WEAPONS. Now where have we seen that before? oh! that's right! Thrown weapon crit multiplier on the swashbuckler ..... DOES NOT WORK. See the connection yet? Its really quite simple, you went and piled a whole new bunch of Ninja content on top of a BROKEN, pardon me let be try that again... on top of a ALREADY BROKEN EFFECT!
See what happens when you stack new content on old and IGNORED existing problems Developers? you get more BROKEN stuff.
What it is it going to take for you people to start addressing the Known Issues list? really, I would love to know because I had a little exchange of PMs with one of the Developers this week and he actually had the nerve to poo-poo and suggest the KI is mostly "outdated and old notes"..... Really? well I just gave you an example of one of those "outdated" items you gents decided to try and forget about, and it just trashed the CAPSTONE of one of your new revamped ninja tree. Seems its not so "outdated" now is it Mr. Developer is it? Maybe if someone had done the right thing and fixed the crit multiplier problem in the intervening years instead of doing their best to bury it with the rest of the Known Issues items you wouldn't have a Bonked Ninja capstone eh?
So I'll ask again, what's it going to take for you gents to finally start fixing some of the many core problems on the KI? is it going to take more mistakes like this? or do we all have to wait for a Lag-ocaust level event before you finally get to work on it.
SeveredSteel
10-13-2016, 04:04 PM
XP !
Good idea. At level epic quests 20-22 should grant 1 level of xp.
23-26 half a lv of xp.
27-30 1/4 a lv of xp.
renown !
Excellent idea. Color streaked guild names based on tiers. A certain number of 10 skulls reaver xp will level your guild into altered guild colors. top tier of completing every 10skull in game is pitch black guild names. so black, that if you were to run into Rainbow in the Dark, at midnight, on halloween, turned off the screen and lights, then closed your eyes : the guild name would still be darker than everything around it.
askrj1
10-13-2016, 04:27 PM
Haven't played it yet, but personally and hopefully for the good of the game, REAPER MODE SHOULD NOT CONTAIN ANY BETTER LOOT THAN EXISTING CONTENT.
If reaper mode provided any better loot that will just pile on the power creep, then the next thing on the table would be reaper mode being too easy. It should not even drop RGL any higher than existing quest levels on elite to avoid it being ran for top RGL rolls. If something unique really needs to be added to the reward for reaper mode it should be purely cosmetic, so people would know you have done it. You wanted a challenge, you got it, just do it for the bragging rights.
No. that's not how it works. sorry if you feel you want the top tier rewards for doing not top tier difficulty. too bad. you can be normal, like everyone else, and try reaper. I will be. idc if i fail every time. the reward and the challenge will keep me interested.
dont get jelly cos u cant complete and want the phat lootz. i drive a kia, you dont see me demanding a lambo to be the same price so i can buy one too.
^ This is how the game goes downhill. I DON'T WANT the fat loot. I want rights to brag that me and my chums beat the thing on reaper with the same gear as everyone else, not finish it then have the UBERGEAR that makes reaper a cakewalk.
Eryhn
10-13-2016, 04:34 PM
snip
people are misunderstanding the name and function of this list...
what people think is when something is on the list, devs are making *known* that they are aware of this *issue* and will fix it, soon
when in actuallity, if something goes on the list, it means there are some serious *issues* about *knowing* if, when and how to fix said thing on the list.
makes sense right? :D
edit: also, lets be fair, fixing handwraps is swatting starshiptroopers sized bugs, rite? and this is first lam version ;)
anyways, #hire-interns ;)
edit2: plz dont tamper with with norm/hard/elite due to the 1% of the population
(the 1% that can't solo elite on a warlock that is ...)
I tried reaper, and even if it's still unfinished and may in some part be easier and some part be harder than intended, I can say with some informed confidence I only wanna step in there on my main, when she is on the right life/build and in the right group. meanwhile, it would be nice if elite could remain for non-gimp, non-uber toons as the challenge with reasonable chance of success that it is. or at least not further watered down ...
Zebedar
10-13-2016, 05:07 PM
people are misunderstanding the name and function of this list...
You're wrong. The list's function is the same that it has always been, the only recent change is the Developer's efforts to hide and bury the list instead of fixing it.
This kind of post on your part is the type of thing that tells the Devs they can continue to ignore THREE YEAR OLD BUGS, that's right 3 years. And what happens when they ignore those bugs because people keep cutting them slack? Why you end up with a situation like the Ninja's capstone being broken because they never got around to fixing the bug instead of just trying to ignore it and hope people didn't notice.
That's a brand new CAPSTONE ability screwed up by a 2 year old bug the Devs have avoided talking about and fixing.
Wake up man, applauding mistakes and half-assed updates just encourages more mistakes and half-assery.
robrocks15
10-13-2016, 05:09 PM
A few quick Known Issues:
...
This means that Handwraps are doing a lot less damage than they should in this build, unfortunately. However, we are aware and working fast on fixes. :)
If you see any other weirdness with Handwraps where they aren't working as expected, please file a bug report so QA can take a look!
There's also the fact that offhand attacks aren't occurring at all with updated handwraps...
koluka
10-14-2016, 12:42 AM
i have a feeling this is probably somewhere on the lamannia forum but i have been looking and haven't found it... so i'm going to ask....
how much longer will this update be available on lamannia for?
askrj1
10-14-2016, 01:20 AM
i have a feeling this is probably somewhere on the lamannia forum but i have been looking and haven't found it... so i'm going to ask....
how much longer will this update be available on lamannia for?
My best guess is not very long, then they'll come up with an updated build another week or 2 later for preview.
Vanhooger
10-14-2016, 09:58 AM
I took a completionist/epic completionist level 23 tempest ranger into a level 10 reaper quest (10 skulls) and was killed in two hits - 500 slashing damage (after 130prr) and three force missiles (no save or mrr) for 218 damage each.
not worth the effort to play - ever...
I suppose you don't like challenging quest with group efforts.
Mr_Helmet
10-14-2016, 10:05 AM
I suppose you don't like challenging quest with group efforts.
It's it necessary to insult somebody just for posting their opinion on new content that's still in Alpha?
Vanhooger
10-14-2016, 11:25 AM
It's it necessary to insult somebody just for posting their opinion on new content that's still in Alpha?
Please tell me where did I insulted him on my comment, lol.
Ziindarax
10-14-2016, 02:33 PM
The Reaper Armor cosmetic looks - BAD-ASS! Very Darksiders-ish. Now I am working on farming the helm. Once I have both, I will post the screenshot here.
irnimnode
10-14-2016, 04:15 PM
So are they going to reopen Lamannia today after the update?
Ziindarax
10-14-2016, 04:20 PM
So are they going to reopen Lamannia today after the update?
I downloaded the patch just now. >.>
Morrell
10-14-2016, 04:34 PM
Now that handwraps are well on their way to becoming weapons, will there be GS or LGS handwraps coming out soon (tm)?
Any chance they could be ready for the next Lamania build?
Hipparan
10-14-2016, 05:15 PM
Now that handwraps are well on their way to becoming weapons, will there be GS or LGS handwraps coming out soon (tm)?
Any chance they could be ready for the next Lamania build?
Good point. As I recall, the reason GS handwraps weren't a thing was because of how handwraps functioned.
RobbinB
10-14-2016, 07:01 PM
I took a completionist/epic completionist level 23 tempest ranger into a level 10 reaper quest (10 skulls) and was killed in two hits - 500 slashing damage (after 130prr) and three force missiles (no save or mrr) for 218 damage each.
not worth the effort to play - ever...
Aren't force missiles classified as magic missiles and therefore blocked by the "Shield" spell? If they got through your clicky or umd-cast Shield or Nightshield, maybe a bug report would be appropriate?
blerkington
10-14-2016, 08:16 PM
And we're getting Reaper Mode - You're getting your UBER Difficulty! If Elite is too easy for you you why are you continuing to run it?
My worry about Reaper is not difficulty but Reward!
It should give EXACTLY the same Rewards as Elite! No more, No less!
1) Mobs HPs from Lvl 17 up are too high on Elite, In Epics and Legendary this gets insane!
2) Champions can and regularly do have massive HP boosts of their own.
Reduce Elite Trash HPs by 10% in Base Lvl 17+ Quests on Hard and Elite.
Give us the OPTION to switch off Champions in Heroic Hard up to Lvl 16, Heroic Elite up to Lvl 20 and Epic Hard from Lvl 21-30.
Elite is currently the hardest difficulty in the game, which is why I am still running it. It is likely to remain an important difficulty in the future for the purposes of sagas, renown and optimal xp per minute. While I think it's likely I'll try reaper, I'm not convinced it will be something that is enjoyable and worthwhile playing regularly.
Although this next observation will no doubt sound like an insult, it's absolutely not meant to be one so take a deep breath and think about whether or not this could be useful advice. For someone who has spent the amount of time you have in the game, you are not performing at a good level and are therefore not well qualified to offer advice about upper difficulty settings.
I really think you should take the time to work on just one of your characters, get it well-geared, built, and learn to play it really effectively, so you can begin to understand what the game is like for people who do that. Having dozens of poorly-built, poorly-geared characters that you skip between and never learn to play well is a huge obstacle to you becoming good at this game.
Your posting history is also shot through with your dislike of people you consider to be elitists and power-gamers. Many of your posts are very self-interested and you have also never shown any signs of awareness of how much the worse the game might become for many other people if it were redesigned after your own preferences.
The point of my post is about ensuring that there is a good spread of difficulty in the game. That means there not being a huge gulf between any of the difficulties, including elite and reaper. That will allow people to continue to be challenged as they improve in ability and game knowledge, not get stuck because the difficulty structure is casual 1, casual 2, casual 3, normal, then actually hard.
Now before you get worried about my credentials to judge easier difficulties, I can still remember being a new player, finding some quests difficult even on normal, and aspiring to improve so I could run harder stuff. The sad thing is, there is still a lot more room for me to improve as a player and a character builder, but at the moment there's just not that much point.
One of the problems with discussing difficulty in this game is the foaming fits some people tend to fly into when they get a sniff of what they consider elitism. The discussion pretty soon turns into 'you think you're better than me' and no progress is made. Your response to my post is an excellent example of that; at no point did I say elite was too easy for me, nor am I one of the people who has been asking for reaper difficulty.
Now while you see reaper as a chance to chase off all those wicked elitists into a part of the game where you will never see them again, I see this issue as part of ensuring a good progression of difficulty in the game, giving long-term players something to do. And rather than being scared of feeling bad when you run with power-gamers and they outperform you, why not see it as a chance to learn from them instead; see how they do it and get better yourself. I have benefitted enormously from running with people who are better players and know more about the game than I do, and I still am.
Thanks.
Talonthedruid
10-16-2016, 09:45 AM
Is lamannia closed until pre u34?
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