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View Full Version : Melee have too many attacks



Six_Gun
10-12-2016, 11:01 AM
Spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.

Zzevel
10-12-2016, 11:44 AM
Spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.


While you are at it, Rangers can shoot too many arrows...

Zzevel
10-12-2016, 11:45 AM
Spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.


..double post.. ..so.. Rogues can pick too many locks!


[/sarcasm]

Qhualor
10-12-2016, 11:48 AM
My Vanguard only has 3 attacks :(

Steve_Howe
10-12-2016, 11:50 AM
spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.

iswydt

guardiankaiser
10-12-2016, 12:09 PM
Spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.

Technically Echos of Power + spell like abilities means your not limited, (some melees have limited smites/action boosts, rages, so on) to troll well, you comment must at least be accurate

boredman
10-12-2016, 04:32 PM
Spell casters have a limited amount of attacks they can do between rests while melee have an unlimited number. Turbine should put a limit on attacks allowable between rests before a character become burdened/helpless.

Soulstones have zero attacks (LE raids), from what I have heard