View Full Version : 1st Life Claric Build
Amidamarujhqz
09-23-2016, 04:13 PM
Looking for a Healer cleric build with these characteristics:
1- 32pts build.
2- At first no tomes needed.
3- Human race.
4- Role Healer
Thanks in advance!
C-Dog
09-23-2016, 04:31 PM
Welcome to DDO!
This is a good place to start...
o https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759356
ValariusK
09-23-2016, 04:41 PM
Do you have a static group? if not, I would seriously shelve the part that says role:healer. The present metagame is such that you're better off building offensively since you're going to be frustrated if you have to solo in a primary healing build.
I'd suggest something like 15 cleric/4paladin/1 fighter. That's a good build that retains plenty of ability to heal. Also, given the current meta you want to put an extreme premium on abilities to heal that coexist well with the ability to do damage. Accordingly, the healing aura is really useful---why? because it is fire and forget. Divine crusader's consecrate ground is really good in that vein also, because it also does damage and supports your party with crusade.
Don't think---healer. If you do you're going to find yourself locked into a role that's not really supported in the current meta. Think group support with moderate offensive capability with the support structured to not interfere with said offense. If that offends you I suggest other game with the holy trinity much more intact.
SirValentine
09-24-2016, 10:28 AM
You can play a Cleric mainly as a healer without trying to build them as a dedicated healer.
I strongly suggest planning your build around either offensive casting, or melee, whichever suits your taste more, with healing as an easily-added strong secondary focus. You'll have 90% of the healing capability, with quadruple the offensive potential.
That wouldn't mean you'd have to try to immediately balance the two in your play if you're just learning. You can act as a dedicated healbot when needed, but will have the option to contribute to offense when healing is not needed, or as you get comfortable enough to do both at once.
Wh070aa
09-24-2016, 01:40 PM
You can effectively heal on cleric no matter what (I do recommend taking quicken for emergencies, but that's bout it).
As long as you have some Wis, and spell points, you can effectively heal most things. The decision you have to make is if you are gonna be melee/aura cleric, or caster cleric. On one hand you can un together with melee characters and use your spell points mainly for healing/buffs (and some spells), on other hand you can nuke and CC enemies from afar (and have less spell points for healing).
I seen people do archery, or trapping clerics too (IMO its not a good idea tho).
Remember that as long as you have good critical and spell power gear for healing, you can heal up no problem with echoes of power.
I personally played Caster - Divine disciple/emissary of light build centered around Holy Smite(SLA, not the spell), and blade barrier. After that radiant servant for healing aura and Positive Energy Burst.Spell focus evocation(and same greater spell focus ), quicken, maximize, empower, empower healing for core feats (I took human dragon mark for DDor, but that is optional). Max Wisdom(all level ups in it), rest in Constitution (optionally Charisma, but you don't have that luxury on 28 point build). Get appropriate spell power/spell critical items, + to stats, mana and some healing amp, and you are ok. Preferably have friendly rogue (Holy Smite causes blindness for sneak attacks, and you will have problems with traps, a trapper can resolve.)
Divine Healing with some healing amp can replace the healing aura, till you can get it. I lowed that enchantment. It's great at low levels.
Be warned, caster clerics are not that great for epic/legendary content. Also hirelings are great, since you can keep them alive. Movement speed is kinda bad in comparison to other classes too.You can get effects similar to Blurr, and haste on items at levels you could get them from war priest so despite looking good the tree is kinda bad. Sovereign Host is one true religion, since silver flame is bugged, and sucks. Developers do not take it into account for anything. Implosion has buggy targeting when around friendlies. Also IMO turn Undead is not worth the effort after first few levels,because of the CR creep, but some players disagree (I just use undeath to Death spell instead, but whatever floats your boat)
Just check out
https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players
Edit: Almost forgot if you really want to be healer, carry stacks of healing wands (guild vendors have the best ones), Rise dead, and heal scrolls, and invest in the Wand Mastery.Wand whipping ensures you don't run out of spell points for when you really need them (or can keep on going after you run out). People should carry their own curse/poison/disease/blindness removal potions.
And remember buffing and damage prevention is better than healing! Hand out those buffs when appropriate. Especially protection from evil, and freedom of movement.
Tilomere
09-26-2016, 04:29 PM
Looking for a Healer cleric build with these characteristics:
1- 32pts build.
2- At first no tomes needed.
3- Human race.
4- Role Healer
Thanks in advance!
Welcome to DDO, try the default radiant servant build path. It will pick everything for you!
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