mezzorco
09-08-2016, 04:14 AM
I don't know if this is viable or if someone else has ever posted it, but I want to share my idea with you.
The basic idea is to be able to swashbuckle with a buckler, while giving up as little vanguard perks as possible.
Level split is 12ftr/5rog/3bard, human. First level rogue, then 3 bard, then 12 fighter, end with rogue.
STATS: 18 14 16 12 8 8, level ups in STR. A +4 INT tome is enough to max search, spot, d.device, o.lock, UMD, and have the required balance for SWF.
Fifteen heroic feats include (not limited to) weapon focus+specialization line, both SWF and shield lines, IC, precision/power attack, tactical boosts and stunning blow.
APs are tight:
6 SD for 25 PRR/MRR
11 SB for skirmisher
23 Assassin for killer
37 Vanguard for T5 (all but vulnerability)
3 left (human action boost + assassin execute for example)
Epic Destiny: probably LD with a handaxe, since both Devastating Critical and Headman's Chop apply to shields.
What you get compared to pure Fighter Vanguard:
+10% attack speed (30% SWF vs 20% capstone)
higher doublestrike thanks to Killer
1.5x STR to main hand damage (does this apply to shields too?)
better main hand crit profile
way higher dodge (+21% from classes alone, light armor MDB)
Uncanny Dodge panic button
Evasion with not so bad reflexes
trap skills and UMD
What you lose compared to pure Fighter Vanguard:
4 feats
lower bash proc chance (might be compensated by higher attack speed and ds)
damage difference between buckler and tower shield (might be compensated if 1.5x STR applies to shields too)
lower shield crit profile
lower PRR and MRR, not doubled against REF spells
SD and Kensei perks, like +20% hp and Power Surge
So what you get is higher damage output, while loss of PRR is compensated by dodge and loss of MRR is compensated by evasion.
Bonus points if you hate traps.
What do you think? Any suggestions to improve the build while keeping the concept? :)
PS: Does anyone know if 1.5x STR to damage applies to shields, too?
The basic idea is to be able to swashbuckle with a buckler, while giving up as little vanguard perks as possible.
Level split is 12ftr/5rog/3bard, human. First level rogue, then 3 bard, then 12 fighter, end with rogue.
STATS: 18 14 16 12 8 8, level ups in STR. A +4 INT tome is enough to max search, spot, d.device, o.lock, UMD, and have the required balance for SWF.
Fifteen heroic feats include (not limited to) weapon focus+specialization line, both SWF and shield lines, IC, precision/power attack, tactical boosts and stunning blow.
APs are tight:
6 SD for 25 PRR/MRR
11 SB for skirmisher
23 Assassin for killer
37 Vanguard for T5 (all but vulnerability)
3 left (human action boost + assassin execute for example)
Epic Destiny: probably LD with a handaxe, since both Devastating Critical and Headman's Chop apply to shields.
What you get compared to pure Fighter Vanguard:
+10% attack speed (30% SWF vs 20% capstone)
higher doublestrike thanks to Killer
1.5x STR to main hand damage (does this apply to shields too?)
better main hand crit profile
way higher dodge (+21% from classes alone, light armor MDB)
Uncanny Dodge panic button
Evasion with not so bad reflexes
trap skills and UMD
What you lose compared to pure Fighter Vanguard:
4 feats
lower bash proc chance (might be compensated by higher attack speed and ds)
damage difference between buckler and tower shield (might be compensated if 1.5x STR applies to shields too)
lower shield crit profile
lower PRR and MRR, not doubled against REF spells
SD and Kensei perks, like +20% hp and Power Surge
So what you get is higher damage output, while loss of PRR is compensated by dodge and loss of MRR is compensated by evasion.
Bonus points if you hate traps.
What do you think? Any suggestions to improve the build while keeping the concept? :)
PS: Does anyone know if 1.5x STR to damage applies to shields, too?