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Cordovan
08-30-2016, 04:19 PM
Our third preview is now available of Update 32: Against the Slave Lords! Click here (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-8-18-16)) to see the Lamannia Release Notes. Additionally, we've done quite a bit of polish on both the Slavers quests and Cannith Crafting, so take a look at the improvements and give us your feedback!

We have also done a character wipe on Lamannia, so you can bring your updated characters to the preview. You can copy your characters to Lamannia through the Lamannia game launcher. Click here (https://www.ddo.com/forums/showthread.php/477748-Lamannia-Character-Copy-now-available!) for more information about Character Copy to Lamannia.

At this time we don't have a formal dev event scheduled, but we'll let you know.

slarden
08-30-2016, 04:28 PM
NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

Talonthedruid
08-30-2016, 04:30 PM
ok I posted in wrong place. ill post it here

ok so in this weeks chronicle you said u32 was available on lamannia. I went to lamannia, it updated, and was redded out and said closed.I don't know if this is just me or what but it is definitely not available for preview

KookieKobold
08-30-2016, 04:34 PM
Should be open for real this time!

Talonthedruid
08-30-2016, 04:36 PM
haha! it is thanks

slarden
08-30-2016, 04:37 PM
Should be open for real this time!


The place by the trainers in the marketplace isn't there this release. I usually go there to see sir pointsalot to get AS for amenity. Although it seems I have some points, but is that intended not having the place to make and level guilds to 200? Or were you trying to force us to use real crafting hall instead?

KookieKobold
08-30-2016, 04:40 PM
Annnd the Door to the dojo is now there too.

i was fairly sure i checked that before hitting open, then again, i was pretty sure i hit open too! :confused:

slarden
08-30-2016, 04:44 PM
Annnd the Door to the dojo is now there too.

i was fairly sure i checked that before hitting open, then again, i was pretty sure i hit open too! :confused:

ty ty

LrdSlvrhnd
08-30-2016, 05:02 PM
NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

This seems odd to me 'cause I thought that buff came from Chronoscope, not Sellswords Tavern...

Sad that this bug got squashed. Guess I have to start getting some lowbie striding/speed items again lol

Cocomajobo
08-30-2016, 05:05 PM
This seems odd to me 'cause I thought that buff came from Chronoscope, not Sellswords Tavern...

Sad that this bug got squashed. Guess I have to start getting some lowbie striding/speed items again lol

Chronoscope correctly grants movement speed while in public areas.

Sellswords Tavern had been, erroneously, granting movement speed everywhere. This is no longer the case.

LrdSlvrhnd
08-30-2016, 05:18 PM
Chronoscope correctly grants movement speed while in public areas.

Sellswords Tavern had been, erroneously, granting movement speed everywhere. This is no longer the case.

Well, that's weird lol I just assumed that the Chrono buff was applying in-quest as well.

...Any chance of the Sellswords speed buff applying to hirelings? *g*

thomascoolone64
08-30-2016, 05:26 PM
Should be open for real this time!

Can the DDO Store Costs be Reduced as well?

KingKoz
08-30-2016, 05:41 PM
Further work to prevent lag caused by Freedom of Movement..............attempt at irony? :-)

QuantumFX
08-30-2016, 06:16 PM
Further work to prevent lag caused by Freedom of Movement..............attempt at irony? :-)

Attempting? They are effing owning it this update!:

Fixed an issue where the Broken Music Box's Cacophonic Guard caused performance issues by applying hidden copies of the effect.

Cleanincubus
08-30-2016, 06:22 PM
No change in level or mats needed for non-stacking effects in Cannith Crafting (still crafting level 250, and most require new Collectables.)

No change in number mats needed to craft Gems for the new Slave Lord items (400, 100/100/100/100, etc.) Materials on LN appear to still be dropping 1 in each chest.

*yawn*

EllisDee37
08-30-2016, 06:32 PM
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.

Wow, that's a bold and welcome change!

EllisDee37
08-30-2016, 06:36 PM
Any chance we could get Keen/Impact added to Cannith Crafting? Also Axeblock/Spearblock/Hammerblock?

Also, if not already, could tier 3 challenge gear be switched to BTA now that they aren't craftable? Alternately, keep them BTC but have them be the same power as Tier 2 but two ML less, so it's like you made them tier 3 just to apply masterful? (Which is what the current system is, essentially.)

Oh yeah, could cannith challenge weapons for ML12 and ML16 get the paragon bonus? (This was added to Eveningstar challenge weapons.)

UurlockYgmeov
08-30-2016, 06:46 PM
Tier 1
http://i.imgur.com/eXdcxVY.png

Tier 2
http://i.imgur.com/daE3u6h.png

Tier 3 (bta with green slot!)
but - umm.. craftable? ?

http://i.imgur.com/8RNdGg5.png

UurlockYgmeov
08-30-2016, 06:51 PM
Will there be a way to exchange existing cannith challenge items for the new versions?

QuantumFX
08-30-2016, 07:19 PM
Will there be a way to exchange existing cannith challenge items for the new versions?

Have you tried 50 Siberys Dragonshard Fragments and the item you want to fix into the Altar of Epic Rituals?

UurlockYgmeov
08-30-2016, 07:24 PM
Have you tried 50 Siberys Dragonshard Fragments and the item you want to fix into the Altar of Epic Rituals?

Not yet - was this in the release notes? I was in playing before they were posted. :)

Will try this later when I log back in.

QuantumFX
08-30-2016, 07:32 PM
Not yet - was this in the release notes? I was in playing before they were posted. :)

It’s the recipe for clearing old school perma augments off of an item. It might be limited to the epic versions though.

HuneyMunster
08-30-2016, 07:48 PM
Chronoscope correctly grants movement speed while in public areas.

Sellswords Tavern had been, erroneously, granting movement speed everywhere. This is no longer the case.

Does this mean for low levels everyone, with the exception of a few casters are gonna have to farm

http://ddowiki.com/images/Expeditious_Boots.jpg

and/or

http://ddowiki.com/images/Anger%27s_Step.jpg

I don't no why the base movement speed in quests is not increased to that of what 30 strider's would give. It would at least help newer players keep up with zergers who have speed increase items.

I could see instead of now rarely used BYOH in LFMs become BYOS....

Qhualor
08-30-2016, 08:00 PM
Does this mean for low levels everyone, with the exception of a few casters are gonna have to farm

http://ddowiki.com/images/Expeditious_Boots.jpg

and/or

http://ddowiki.com/images/Anger%27s_Step.jpg

I don't no why the base movement speed in quests is not increased to that of what 30 strider's would give. It would at least help newer players keep up with zergers who have speed increase items.

those Expeditious boots drop quite frequently in the quest Stopping the Sahuagan. no real need to farm them and Angers Step is a guaranteed end reward. this is how the game was before the bug. really, you only need 2 that last between shrines.

I cringe at the thought of new players in the same group as zergers.

slarden
08-30-2016, 08:08 PM
Is it possible to get large amounts of mats for the new slave lords crafting. I just want to see what I can make on Lamannia.

Realistically I can't run it enough over the weekend to actually make items.

HuneyMunster
08-30-2016, 08:11 PM
those Expeditious boots drop quite frequently in the quest Stopping the Sahuagan. no real need to farm them and Angers Step is a guaranteed end reward. this is how the game was before the bug. really, you only need 2 that last between shrines.

I cringe at the thought of new players in the same group as zergers.

I use to have a few pairs Angers Step but destroyed them to free up space. Though at least now with the new cannith crafting I will be able to throw away a lot of what is now junk as will be able to craft bta instead of btc stuff I can put in shared bank or pass onto bankers.

Nuclear_Elvis
08-30-2016, 08:14 PM
From the notes:
NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

Part 2 of that statement is inaccurate. I understand that apparently the Sellswords Tavern was giving a speed increase in quests erroneously, but it is NOT supposed to give a speed increase at all, not in public areas, not anywhere. This should be given a new explanation, and here's a recommended changed statement:

NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. This amenity was incorrectly providing this bonus and it has been removed. The Chronoscope has not changed, and retains the same +40% movement speed in public areas only.

FranOhmsford
08-30-2016, 08:43 PM
NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

Well at least Haste will be useful again.

NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.

YAY!

FranOhmsford
08-30-2016, 08:44 PM
I use to have a few pairs Angers Step but destroyed them to free up space. Though at least now with the new cannith crafting I will be able to throw away a lot of what is now junk as will be able to craft bta instead of btc stuff I can put in shared bank or pass onto bankers.

How long is it going to take you to run Sacrifices 2 times? 10 minutes max?

slarden
08-30-2016, 09:07 PM
It seems like the drop rate on LE is up a bit for the mats for slavelord crafting. I forget what I was getting before but I am getting 7-12 from side chests now and it seems higher than I remember.

Cocomajobo
08-30-2016, 10:11 PM
Any chance we could get Keen/Impact added to Cannith Crafting?

I believe, and I could be wrong on this, that these are in Cannith internally but didn't quite make it into this Lammania update.


Also, if not already, could tier 3 challenge gear be switched to BTA now that they aren't craftable?

This should already be the case currently on Lammania.


It seems like the drop rate on LE is up a bit for the mats for slavelord crafting. I forget what I was getting before but I am getting 7-12 from side chests now and it seems higher than I remember.

To my knowledge, drop rates have not been altered. We were all slightly confused at the low numbers people were reporting seeing on Elite last Lammania as they didn't match what we were seeing internally.

Ingredients were, however, added as end reward choices. Also, I believe, the Heroic crafting ingredient costs were lowered.



Tier 3 (bta with green slot!)
but - umm.. craftable? ?


Yeah, the Craftable effect is a known bug. If I recall correctly, it doesn't actually allow you to craft anything on the items. It just looks incorrect. Won't be there by the time it hits live.


From the notes:
NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

Part 2 of that statement is inaccurate. I understand that apparently the Sellswords Tavern was giving a speed increase in quests erroneously, but it is NOT supposed to give a speed increase at all, not in public areas, not anywhere. This should be given a new explanation, and here's a recommended changed statement:

NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. This amenity was incorrectly providing this bonus and it has been removed. The Chronoscope has not changed, and retains the same +40% movement speed in public areas only.

It was simply a miscommunication when sending all the info to be placed in the release notes. When U32 hits live servers the release note on this issue will be reworded to be accurate.

btolson
08-30-2016, 11:02 PM
Curious, will you be adding cleansing recipes (old item + 50 Siberys Dragonshards) for converting old challenge gear into new challenge gear?

I tried upgrading some old t2 items into t3 items, but this mostly doesn't work well. For instance, a level 20 spare hand gained a green augment and 13% double strike, but everything else remained the same. Compared to a t3 made from scratch, it had disable device & open lock of +15 (old value) instead of +19 (new scaling value), UMD of +3 instead of +5, and the old riposte effect instead of the new +5 insight to saves/ac effect.


Actually I did try a cleansing recipe on the hybrid t3 spare hand, at first I thought it did nothing but now I realize it added a blue augment slot for some reason, so now that item has those old effects I mentioned + clear augment + green augment + blue augment. Definitely a bug.

image below; old, upgraded and cleansed item on the left, new from scratch on the right.

http://imgur.com/kG83Bvh.png

dunklezhan
08-31-2016, 02:06 AM
NEW (Lamannia Only): Marks of the Silver Flame and Marks of Yugoloth have been added as requirements for some non-scaling recipes.
NEW: Light, medium, and heavy armor found in randomly-generated loot can now appear with many appearances that existed prior to their removal in Update 14. As a result, the number of visual possibilities on randomly-generated armor has greatly increased.
NEW: Hide armor once again appears in randomly-generated loot. Hide Armor is Medium armor, and identical to Scalemail, except it has a different look, is made of leather, and can be equipped by druid wolf pets.
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.
NEW: Scepters once again appear in randomly-generated loot.
Good, evil, chaos, and law damage effects now break DR.
Spell Focus Mastery now works correctly.



This is all good stuff. Especially pleased with the fixes, additional armour stuff, and inclusion of marks from content I rarely run (I've never once managed to unlock Yugo stuff, so it'll be fun being motivated to try). I am dubious about lootgen weapons only dropping one or the other type of effects, I would have preferred to see 'weighting' to make it more likely that if the first effect is melee, the second and third will be also, and vice versa for caster stuff. On the other hand, this is a much better motivation for people playing specialist caster/melee builds to learn Cannith Crafting than being essentially forced to do CC due to unbound loot requiring a bound item to make in the first place. I assume sceptres will basically always be caster loot?

Graskitch
08-31-2016, 02:10 AM
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.

Wow, that's a bold and welcome change!



I did not understand what they meant at first when it was in the release notes but now I get it.
yes, this is a very welcome change.

and the fact that scepters will again be dropping in chests for random gen loot. maybe we will see casters using scepters again instead of dual dwarven axe wielders.
although maybe they should make it so that scepters ONLY generate caster effects.



... I am wondering though if there have been any random gen item combinations with both martial AND a caster effect which was actually beneficial? for a bard warchanter, maybe a weapon that had resonance and stunning was desirable. that is the only one I can think of.

in any case, this change will make random gen weapons a lot more sensible. I am glad that they are continuing to fine tune.

niehues
08-31-2016, 02:18 AM
Any chance now that u are looking into the Challenges gear, we see the "w" weapon chance as some are really underpowered as they dont have the same 1.5w(1d6) kinda dmg that was given to rand loot some time back

mezzorco
08-31-2016, 04:57 AM
NEW: Light, medium, and heavy armor found in randomly-generated loot can now appear with many appearances that existed prior to their removal in Update 14. As a result, the number of visual possibilities on randomly-generated armor has greatly increased.
NEW: Hide armor once again appears in randomly-generated loot. Hide Armor is Medium armor, and identical to Scalemail, except it has a different look, is made of leather, and can be equipped by druid wolf pets.
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.
NEW: Scepters once again appear in randomly-generated loot.
NEW: Insightful Spell Power can now rarely appear on randomly-generated weapons.


I love visual diversity, love the return of hide armors for druids, and pretty much love everything I quoted.

Steelstar
08-31-2016, 06:07 AM
I assume sceptres will basically always be caster loot?

Not 100% of the time, but yes, the vast majority of sceptres will be caster items.

Coyopa
08-31-2016, 07:23 AM
Curious, will you be adding cleansing recipes (old item + 50 Siberys Dragonshards) for converting old challenge gear into new challenge gear?

They need to add this. I can't tell you how much of this stuff I've got crafted. I have epic Spare Hands on 4 or 5 characters, as well as epic Bracers of Wind, epic Rock Boots, epic Frozen Tunics, and more. If they expect me to farm the challenges to remake this gear, they're delusional. The challenges aren't that much fun, can't be run after level 25, are difficult to get groups for, and the number of hours required to farm them for this stuff is outrageous.

SirValentine
08-31-2016, 08:05 AM
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.

...
I am dubious about lootgen weapons only dropping one or the other type of effects, I would have preferred to see 'weighting' to make it more likely that if the first effect is melee, the second and third will be also, and vice versa for caster stuff.


Agreed. The current situation where most weapons are a mish-mash of martial & caster effects sucks, but getting rid of mixes entirely seems an over-reaction. Though most should be either all-caster or all-martial, some mixes are useful for certain types of builds, and should still be possible, just a lot rarer than right now.

slarden
08-31-2016, 08:08 AM
Agreed. The current situation where most weapons are a mish-mash of martial & caster effects sucks, but getting rid of mixes entirely seems an over-reaction. Though most should be either all-caster or all-martial, some mixes are useful for certain types of builds, and should still be possible, just a lot rarer than right now.

Yeah probably 40% caster 40% martial and 20% totally random would be preferable or something like that. Sometimes you want that bizarre mix as a swap item.

Infiltraitor
08-31-2016, 08:13 AM
Any chance of craftable orbs? It's. .. uh... for a friend...

Steelstar
08-31-2016, 08:23 AM
Agreed. The current situation where most weapons are a mish-mash of martial & caster effects sucks, but getting rid of mixes entirely seems an over-reaction. Though most should be either all-caster or all-martial, some mixes are useful for certain types of builds, and should still be possible, just a lot rarer than right now.

We recognize that having both martial and caster effects on the same lootgen weapon is something a small subset of builds do find useful; however, it isn't a small task, and in practice they are used very rarely. There are many other options for builds that can utilize both martial and spell effects.

Can't promise anything, but if there's enough demand for mixes it is something we could look into in the future.

CeltEireson
08-31-2016, 08:25 AM
Yeah probably 40% caster 40% martial and 20% totally random would be preferable or something like that. Sometimes you want that bizarre mix as a swap item.

Its not that bad given that caster enhancements also now appear on wearable items as well so you can cover additional stuff you need on something other than caster sticks although weapons are generally the easiest to swap without affecting other stuff. And of course there's always crafting for that tailored approach.

But I suspect no matter what ratio they chose someone would have issues with it ;)

JOTMON
08-31-2016, 08:36 AM
NEW (Lamannia Only): Marks of the Silver Flame and Marks of Yugoloth have been added as requirements for some non-scaling recipes.
NEW: Light, medium, and heavy armor found in randomly-generated loot can now appear with many appearances that existed prior to their removal in Update 14. As a result, the number of visual possibilities on randomly-generated armor has greatly increased.
NEW: Hide armor once again appears in randomly-generated loot. Hide Armor is Medium armor, and identical to Scalemail, except it has a different look, is made of leather, and can be equipped by druid wolf pets.
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.
NEW: Scepters once again appear in randomly-generated loot.
Good, evil, chaos, and law damage effects now break DR.
Spell Focus Mastery now works correctly.



This is all good stuff. Especially pleased with the fixes, additional armour stuff, and inclusion of marks from content I rarely run (I've never once managed to unlock Yugo stuff, so it'll be fun being motivated to try). I am dubious about lootgen weapons only dropping one or the other type of effects, I would have preferred to see 'weighting' to make it more likely that if the first effect is melee, the second and third will be also, and vice versa for caster stuff. On the other hand, this is a much better motivation for people playing specialist caster/melee builds to learn Cannith Crafting than being essentially forced to do CC due to unbound loot requiring a bound item to make in the first place. I assume sceptres will basically always be caster loot?

Nice to see these fixes and adjustments..



NEW: The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests. The amenity's benefit still applies in public areas, as intended.

an expected fix..

still no word on the Abishai destroyer 5 cookie buff that got broken last year and said they were going to fix, released a fix that didn't fix, then said would fix by next festival.. and then... forgot about?....
https://www.ddo.com/forums/showthread.php/478136-Abishai-Destroyer-still-broken-Any-update-on-when-this-will-be-fixed


Any opportunity for crafting Orbs, Quivers...

Coyopa
08-31-2016, 08:43 AM
Agreed. The current situation where most weapons are a mish-mash of martial & caster effects sucks, but getting rid of mixes entirely seems an over-reaction. Though most should be either all-caster or all-martial, some mixes are useful for certain types of builds, and should still be possible, just a lot rarer than right now.


Yeah probably 40% caster 40% martial and 20% totally random would be preferable or something like that. Sometimes you want that bizarre mix as a swap item.

Agreed with both of these. I'm currently using a vorpal shortsword of corrosion on my warlock and have found it quite useful, since I do a fair bit of meleeing with him while I'm waiting for my blast and burst to go off cooldown.

AnEvenNewerNoob
08-31-2016, 09:01 AM
So how many TP will the new amenity that does grant movement speed in quests cost?

:rolleyes:

Coyopa
08-31-2016, 09:12 AM
So how many TP will the new amenity that does grant movement speed in quests cost?

:rolleyes:

Well, to be honest, I'd be willing to pay for that amenity because it makes low levels in a TR much better. This bug didn't really help that much once you've got decent gear on. Since I'm spending all my time in epics right now, my guild members would be the ones to get immediate use out of such an amenity.

HastyPudding
08-31-2016, 09:45 AM
Well, to be honest, I'd be willing to pay for that amenity because it makes low levels in a TR much better. This bug didn't really help that much once you've got decent gear on. Since I'm spending all my time in epics right now, my guild members would be the ones to get immediate use out of such an amenity.

I hate it. It was nice not having to find a striding/speed item that worked with your gear, and it gave so much more flexibility with equipment not needing one. Heroic TRing is going to be a pain, once again and I'm probably going to have to re-gear every character I have: just when my warlock found the best setup I could find. It doesn't help that higher level unique loot has almost no striding/speed effects.

Free2Pay
08-31-2016, 09:46 AM
Not sure if any one knows the answer but what shards (old/new/none) do the "craftable" slot on Cannith Challenge gears now accept?

Greantun
08-31-2016, 10:14 AM
Well, to be honest, I'd be willing to pay for that amenity because it makes low levels in a TR much better. This bug didn't really help that much once you've got decent gear on. Since I'm spending all my time in epics right now, my guild members would be the ones to get immediate use out of such an amenity.

It just means you need to work on getting http://ddowiki.com/page/Quiver_of_Alacrity. I got one at the anniversary, and upgraded it by getting the http://ddowiki.com/page/Item:Seal_of_the_Black_Abbot using tomes collected in Necro 4. Gives 30% striding @ ML 1 and goes in the quiver slot (hardly ever used).

Greantun
08-31-2016, 10:17 AM
Not sure if any one knows the answer but what shards (old/new/none) do the "craftable" slot on Cannith Challenge gears now accept?

None. The challenge gear has been changed to add an augment slot instead of the ability to craft, made BTA on Tier 3, and have had there effects increased.

From https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-8-18-16)

NEW: Cannith Challenge gear has been updated to use new scaling effects that increase in power as the items are upgraded. These items no longer use Cannith Crafting.

Here is an example of the Frozen Tunic:
https://www.ddo.com/forums/showthread.php/478215-Update-32-on-Lamannia-Preview-3?p=5864475&viewfull=1#post5864475

PuppiesAndRainbows
08-31-2016, 10:19 AM
So how many TP will the new amenity that does grant movement speed in quests cost?

:rolleyes:

I would buy an Altar of Alacrity for the airship.

Evin_Drake
08-31-2016, 10:42 AM
I read Keen and impact would be added to CC, it just didn't make it into this build. Is that confirmed? What about Vampirism? We were original told this would still be in the new CC.

Also, the bound shard crafting device says Force damage effect will be a suffix on weapons, but the bound item crafting device says prefix.

Finally, adding spell power, insightful spell power and/or spell lore does not make the weapon a casting implement. Will this be updated? When this was brought up ages ago in current crafting, we were told it would get fixed in a future CC revamp. Well, here we are. Will this get fixed?

Edit: The extra slot effects for weapons are very few, especially for caster effects. Any thoughts on expanding these options a bit? It would be nice if either insightful spell power or spell lore could be added to the extra slot.

Edit2: Another idea for extra weapon slot would be spell focus and/or insightful spell focus.

changelingamuck
08-31-2016, 02:58 PM
Curious, will you be adding cleansing recipes (old item + 50 Siberys Dragonshards) for converting old challenge gear into new challenge gear?

I'd also like to know what's happening in regards to this issue. Please do add a method of exchanging old version Cannith Challenge items for new version Cannith Challenge items of the same Tier and ML. The grind for these is huge. Nobody wants to grind them out for a 2nd time, especially considering how difficult to solo some of the challenges are combined with how difficult it is to get a group for them at this point.

Another option would be allowing a trade-in of the old version items for the ingredients spent on them.

axel15810
08-31-2016, 07:10 PM
Is there any way to get around having to rerun parts 1 and 2 of the new content on lammania in order to preview part 3?

Had the other 2 parts done on the last build, but then characters were wiped.

-ninay-
08-31-2016, 07:21 PM
I thought the conversion ratio for lesser essence is 4:1.?

LrdSlvrhnd
08-31-2016, 08:10 PM
I thought the conversion ratio for lesser essence is 4:1.?

Pretty sure they said 5:1, to match the sundering of greater to lesser.

UurlockYgmeov
08-31-2016, 08:14 PM
I thought the conversion ratio for lesser essence is 4:1.?


Pretty sure they said 5:1, to match the sundering of greater to lesser.

5:1 with some of the lesser:new tooltips info outdated (1000:250)

Nuclear_Elvis
08-31-2016, 08:25 PM
Per the notes:
NEW: Randomly-generated weapons now generate either martial or caster effects on a given item.

So, a discussion...
There is nothing wrong with loot being randomized, and yet with full unabated randomization comes a bit of useless and silly gear options delivered in the chests, especially the mixed casting + melee effects on weapons that have been totally useless for 99%+ of the character population out there (being corrected via the process in the "NEW" line above by the Dev's). However, I propose to the Dev's to consider the following:

- Make Random Loots more toward an Artificial Intelligence driven system that investigates more data in the looting character than simply its Class.

As example, a Rogue/Mechanic in the game does not get offered Great Crossbows other than the pure random potential and not driven by Class, because The Great Crossbow is a feat obtained inside the Enhancement Tree core. However, why isn't the loot system capable of referencing these type upgrades to the character and respond appropriately? (much like AI) Whereas, an Artificer is offered Great Crossbows in end-of quest reward options along with other Proficient weapons, because the Great Crossbow is inherent to the Class upon character creation. This in itself speaks volumes of the game's shortcomings for the Class-based loots turned on/off at Escape > Options > Gameplay.

Bard class is another example, where Sonic casting power and Melee effects are all desired, which leads to potential use of the rare mixed effect weapons/items in the random loot system (contrary to the Binary approach the Dev's are currently taking loots). However, if there were an AI like macro working, then loots could better align to benefit the class while not throwing random junk at other classes.

Further refinement of AI: So, in theory, with more AI in the Loot System, a character that has selected Two Handed Fighting (THF) Feat should be offered more THF weapons than other types, and could have further filters that increase odds if the feat "Weapon Focus: ____ " that a THF weapon of that damage type has an increased odds chance of being processed. Bear in mind, in all these examples I am not suggesting hard filters that totally isolate to only specific gear, but simply increasing the odds.

I really don't understand why in 10 years of gaming existence we're seemingly in a beta-test "New Loot System" that is just now getting overhauled after 8+ months of product testing (and identifying multiple errors, some of which are getting corrected in this upcoming patch). We really need more out-of-the box thinking toward the Randomization of the Loot System and what the long term goals should be for DDO in regards to Loot. Yes, it probably should be its own thread, but Loot is a huge core issue in this game and should remain at the forefront of content development/modification.

silverskylance
08-31-2016, 10:23 PM
NEW (Lamannia Only): Cannith Crafting now has a tutorial.


...did any one finds out where this is?

If that's the old one from the entrance at House K crafting hall, it got stuck on "step 2: use the item you just bought on step 1 to make this quarterstaff craftable"...

QuantumFX
09-01-2016, 12:42 AM
NEW (Lamannia Only): Cannith Crafting now has a tutorial.


...did any one finds out where this is?

If that's the old one from the entrance at House K crafting hall, it got stuck on "step 2: use the item you just bought on step 1 to make this quarterstaff craftable"...

If it’s following the same pattern as the quest on live, you were supposed to use a remover on the quarterstaff to get essences.

Coyopa
09-01-2016, 06:14 AM
If it’s following the same pattern as the quest on live, you were supposed to use a remover on the quarterstaff to get essences.

So, in other words, they screwed that up, too. Since the text the person you quoted indicates that you're going to put effects back onto the quarterstaff, whereas getting essences destroys the quarterstaff.

patang01
09-01-2016, 08:46 AM
This should already be the case currently on Lammania.

The level 8 to 16 items are showing up as BTC (at tier 2 and 3). Plus tier 2 is pointless to make. It's a waste of mats on most items.




To my knowledge, drop rates have not been altered. We were all slightly confused at the low numbers people were reporting seeing on Elite last Lammania as they didn't match what we were seeing internally.

Ingredients were, however, added as end reward choices. Also, I believe, the Heroic crafting ingredient costs were lowered.

400 for a prefix or suffix. I pulled exactly 3 (doing most side quests) on a LH run for the one you need to craft ability onto an item. With the end reward that would make 23. That was a 2+ hour run. I'm sure I can get it down to say 1.5 hour skipping side quests and such for extra math. So 20-25 mats per full run of over an hour (or more) about 20-30 runs for just one effect. If you're going for a full set of 5 you got some running to do. On one Char.

And I thought the ToEE experience of slaying through mundane hordes were terrible; here its the mindless grind for mats. I'm not objecting to grind - just the naked uninspired one. There really is no light in the end of the tunnel here.

Is it possible for you guys to make better bite sized content? I got about 1.5 hours to 2 hours at best the times I play. To soak up all time running Slavers just for mats and for months and months seems like a sure way to drive people away from content. And LH is really all I expect to run. Few groups will PUG something that takes so long to complete.

NoWorries
09-01-2016, 09:40 AM
So, in other words, they screwed that up, too. Since the text the person you quoted indicates that you're going to put effects back onto the quarterstaff, whereas getting essences destroys the quarterstaff.

You destroy the quarterstaff, get essences, get a mace from the quest giver, put effect on that.

Which is how it worked before as well.

Coyopa
09-01-2016, 12:23 PM
You destroy the quarterstaff, get essences, get a mace from the quest giver, put effect on that.

Which is how it worked before as well.

I'm talking about the text - not the mechanics. I understand the mechanics perfectly well. My main character is at least level 100 in all three schools. The text from the originally quoted person was that the tutorial wants you to put the effect on the quarterstaff. And that can't happen if you're deconstructing it for essences. K?

EDIT: To ensure it's perfectly clear, here is the original quote....


NEW (Lamannia Only): Cannith Crafting now has a tutorial.


...did any one finds out where this is?

If that's the old one from the entrance at House K crafting hall, it got stuck on "step 2: use the item you just bought on step 1 to make this quarterstaff craftable"...

NoWorries
09-01-2016, 03:03 PM
I'm talking about the text - not the mechanics. I understand the mechanics perfectly well. My main character is at least level 100 in all three schools. The text from the originally quoted person was that the tutorial wants you to put the effect on the quarterstaff. And that can't happen if you're deconstructing it for essences. K?

EDIT: To ensure it's perfectly clear, here is the original quote....

I don't see where in the tutorial it is saying anything like that. If someone has an example of the actual in game text, I'd be happy to look into it further.

thomascoolone64
09-01-2016, 05:08 PM
I don't see where in the tutorial it is saying anything like that. If someone has an example of the actual in game text, I'd be happy to look into it further.

I dont know what happened but lamannia's Shut down

Talonthedruid
09-01-2016, 05:46 PM
I dont know what happened but lamannia's Shut down

Yea, they shut it purposefully for some reason, was running the new quests and got a notice telling me the world was closing in 30 seconds

axel15810
09-01-2016, 08:24 PM
Why is Lam closed after only 1 day? I assumed it would be up for atleast a couple of days as per normal. If you're only going to have it up for 1 day that's fine, but we need to know so we as players can schedule accordingly. I reflagged yesterday (lost my flagging after character wipe) hoping to preview part 3 for the first time the next day (would have posted feedback to the Lam forums) but then it was shut off. Had I known I would have made time to do it that day, or I wouldn't have bothered to reflag at all if I knew I wouldn't be able to get to part 3 before Lam closed.

So I essentially wasted my evening reflagging for no reason, because we aren't being given a clear preview schedule.

It's just a bit irritating devs if you can see it from our point of view. Better Lam schedule communication please. Better communication equals better feedback for you. It's a win-win. If you want feedback we need to know in advance when Lam will be available.

silverskylance
09-01-2016, 08:53 PM
If it’s following the same pattern as the quest on live, you were supposed to use a remover on the quarterstaff to get essences.

I don't see where in the tutorial it is saying anything like that. If someone has an example of the actual in game text, I'd be happy to look into it further.

Ouch. I read the instruction wrong yesterday...that's embarrassing...
Anyway. This is the sentence that confused me (Lamannia is down, so this is the live one):


"Go to one of the Item Deconstruction devices and combine Lorinda's Ultimate Remover with an Item to remove its magic effect."

Perhaps we can modify the dialog to something like "extract its magic effect into Cannith Essence" instead of "remove its magic effect"?
When I were reading that sentence above it reads like:


"Go to that crafting station and use one of the thing you just bought to get rid of the staff's magic effect so it become a blank one"

I don't recall seeing if there's an options or not right now like the live "I used the wrong ingredient on the Staff...".

QuantumFX
09-01-2016, 11:24 PM
Have you tried using a remover on another item, removing the qstaff from your inventory and talking to the questgiver? I know the final steps for this quest on live are pretty lenient.

silverskylance
09-02-2016, 12:29 AM
Have you tried using a remover on another item, removing the qstaff from your inventory and talking to the questgiver? I know the final steps for this quest on live are pretty lenient.

No, I didn't try that. Maybe next time when Lamannia is up.

My thought process yesterday was like this:

I was confused at the questgiver didn't accept my -1 craftable quarterstaff on hand.
Then I thought maybe I could abandon the quest and restart it. Nope. Can't abandon it.
Went to House Cannith to see if maybe the crafting hall will accept my quarterstaff there. Nope. Didn't even have the tutorial.
Went back to House K crafting hall. Read the dialog. Questgiver ask me to remove the magic effect, so I remove it. Why didn't he accept this stupid -1 stick?
Maybe he is looking for the old craftable(+5) -1 stick? Am I even looking for the right tutorial...?

Then...here we are.
The stupid thing is that I even read that dialog more than twice and didn't find that I'm doing the wrong task... /facepalm

Wizza
09-02-2016, 04:40 AM
Is it too hard to give a notice of when Lamannia is going down a day earlier?

thomascoolone64
09-02-2016, 12:24 PM
Is it too hard to give a notice of when Lamannia is going down a day earlier?

Nope i guess not lol

axel15810
09-02-2016, 03:20 PM
ignore this.

moo_cow
09-03-2016, 11:15 PM
Sorry if I missed any response or answer to this question anywhere. But does the cannith challenge loot scale up to 30 now or 28 by chance? I see that some of the items are upgraded so just curious.