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View Full Version : Secret of the Slavers Stockade



karatemack
08-19-2016, 11:47 AM
Really neat quest! I enjoyed the optional content and like that I can free all of the slaves by pulling levers rather than talking to them one at a time. (about time slaves care enough about themselves to run away as soon as they get the chance!)

The first mini boss encounter with a slave master has the same problem as the end fight of the first quest. You can jump from side to side avoiding all damage while stacking dots/dealing ranged damage. Not sure if possible, but perhaps a few connectors between the two platforms could be added in? Or maybe toss in some traps which web people?

The second mini-boss encounter there is a ledge on the rack behind the "bar" which has more than enough room for then entire party to stand on. From this vantage point the party can watch as the mini-boss helplessly swings at the air.

The third mini-boss (the taken) you can employ the same strategy by jumping on top of one of the bookshelves. This guy has spell pen through the roof... but not a ton of hp.

The fourth and fifth mini-bosses were enjoyable. Ogre mages are awesome and while there were bookshelves near the body double, the walls are designed such that you cannot stand on top of them during the fight.

I noticed (not sure if it's intentional or not) that you can level drain the mini-bosses in this dungeon, but not in the first. This makes a huge impact on the time it takes to kill them.

There were no bees (or honey/collectibles) in the beehives.

There were tons of traps (and different variety) which was nice, however the damage was so little it was almost like the traps weren't there at all. Loved the huge rock and thought the way it was implemented in the dungeon with the ghost warning was well done! That said, the damage was underwhelming (I let it hit me dead on (EN setting) and found that the damage didn't matter at all. No chance of death even when I lazily stood there and let it hit me.) With all of the hobgoblins, kobolds and a few of the artwork choices, there were a few times I felt like I was back in Gianthold. For me it was good, a little nostalgic feeling while playing new content is something which appeals to me. Others might be critical of this.

Lots of hidden rooms, which is good, however reminded me (since I was playing through solo on my cleric) how annoyed I am by the changes to true seeing. Couldn't find any of the hidden rooms so I know I missed out on a bunch of stuff.

I know the XP isn't final, however this felt like a long quest. I would like to see the XP bumped up a bit.

Last thing for this one is that I'm not sure if I missed something due to missing the hidden doors... but there was a room with a large round door and a few taken in it which led to nowhere. The taken did not aggro on me and so it was just kind of there. No explanation from the DM. Just a round door I couldn't open with taken who I couldn't kill.