PDA

View Full Version : Endgame radiant AA cleric 13/4/3 Priest of the Silver Flame



Vish
08-02-2016, 04:58 PM
Priest of the Silver Flame
Endgame radiant AA cleric

13/4/3 cleric/ranger/fighter
Human lawful good

Str 8
Dex 16
Con 14
Int 12
Wis 18 +7
Cha 8
+6 tomes

Skills heal, Umd, jump, spellcraft

1 cleric empower heal
Human ?*PBS
2 ranger (bow str) undead
3 ranger (rapid shot, twf) zen archery
4 ranger (diehard)
5 ranger (precise shot)
6 cleric extend
7 fighter manyshot
8 cleric
9 cleric ic ranged
10 cleric
11 cleric
12 cleric maximize
13 fighter improved precise shot
14 fighter
15 cleric quicken
16 cleric
17 cleric
18 cleric sf enchantment
19 cleric
20 cleric

21 oc
24 intensify
26 epic sp: positive
27 blinding speed
28 doubleshot
29 fount of life
30 Celestia
Greater sf enchantment

+33 radiant aura
+22 paralyzers
+13 tenacious d +25 prr/mrr, +20% hp
+7 ?*deepwood +2 sneak attack, +36 pos, dex to dam
+5 ?*human action boost, +20 hamp, +1 wis

At level 10. 20. Full US 30us
Hp 238. 654. 1169. 1892
Sp 605. 1488. 1628. 1973
Pos 145. 273. 238. 540
Hamp 52. 70. 100. 185
AC 31. 57. 73. 92

Running in US


Notes1
Start as a cleric, end as a cleric
Ranger training, then cleric, fighter for defense

Notes2
Work in progress, will update.
This is my next life as Kil, gonna test my suspicions.

Update1
Level 5. Pure ranger. Running corrosive bow and arrows. Just got archers stance. Using what I find. Easy enough. Solo on leet. Groups for fun. Seems overpowered. 8% doubleshot. Good hit points.?*
Ate gems to 2. Grabbed nicked longbow. That was only slow point.
Manyshot at 8. Raise dead by 12. Switched metas around. Extend first.
Will have to start grouping. Trappers are your friends. Warlocks too.

Update2
Level 10. Couple surprises. Took fighter early at 7 for manyshot. Could take ic ranged at 9. Max at 12, same time about I get burst.
Been running 22ap AA, 7 deepwood, 5 human. So far all good adds. Haven't had to use paralyzers or terror. Everything dies much fast.
Still easy to solo.?*
Ran a group of clerics in tear. Was hilarious. If you want challenge, splash cleric.
Feels tanky, can't get stacks of archers focus yet. Decent defenses.
Glimmered a +3 mitral suit for dark looks.
Now comes the gimping part.
Heals are awesome. A couple cmw to full. Heal amp really makes the difference. If you run with cleric haz hamp.
Extend useful on all spells at low level. Good sp.
This would be a good splash if cap was 10.

Update3
Level 15. Couple of changes. Took fighter and precision at 13, then fighter for stance at 14. Quicken at 15 for combat heals. Don't use ips anyway. Archers focus. Rarely using paralyzers. Keeping with dps, but noticing it dropping off. Can't seem to solo as easy. Adding cleric doesn't seem to bring much. Saving aura for epics, since 33 won't be til 20. Otherwise solid performing. Tanked out with heals. Can scroll raise dead. Looking for epic to be a different experience, will definitely become a support role.
Running 22 aa, 13 stalwart, 7 deepwood, 5 human. Rest goes radiant.

Update4
Level 20. Cap.
Found yet another path to 20. Missed flag for DOJ.?*
Pugged most of the way. Led most. The last few levels are a journey.
Why is there no 20 game?? Zoom.
Statted for 20. Then for 20 in full US. Almost there.
Had to use raise dead. Good enuff. Paralyzers make it easy work.
Set up a kill zone. Cc everything. Now to twist in helpless.
Had some failures along the way. Probably not enough warlocks...
But it felt long. Leveling a ranged gimped til 20 cleric.
But ranged damage held up. Use archers focus. Plant and unload.?*
To clear use manyshot. Paralyzers for group action.
Easy enough to spot heal. Didn't have an aura the whole time...
Didn't need it really. Now at 20 33 radiant. Got my aura. Ticks 38.

I don't know if this build is necessary. But I'm gonna do cc and heals for epic and see how it works out. I think it will get powerful enough.

The warlocks are op, and I didn't run with enough regular melee to see the advantages. Only there near the end.?*
Epics will tell...

Update5
Level 25.
Took oc and intensify. Dps and heals/bursts.
Seeing the rp make some difference. Haven't been impressed with the build. Epics are easy enuff when yer piking...
Got two modes: archers focus and ips.
Focus runs with corrosive. I see decent damage.
Ips runs with paralyzers. Group action. Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds. That will be fixed at 30. Adding +6 +3 enchant goggles and making the LGS bow a +15 +7 wisdom bow. That should about max me out. Maybe run earthen mantle.
another thing short is charisma for turns. Only got 11 ATM with no cha item. Maybe fixed at 30. Got a dual stat with cha and dex? I think. That will add to heals.
Running in shiradi for a EPl. Taking the +6 wisdom and running double rainbow. Will switch to us for raids. Us adds cleric levels, so aura will increase.
That being said, I think clerics are the secret sauce. If played properly ( meaning melee with aura).
Thinking of rezzing shantideva into a dd. so I can see that end of it. Back in the day I ran two clerics for shroud. Now I got to see divine disciple. But I'm sure I'll be underwhelmed. Shanti on first life...


Update6
Level 30.
Ok so something of a monster cleric, with the right gear.
Can paralyze anything just about. Good hp, sp and defenses.
Makes running quests easy, but is no dps monster. But awesome support.
Made the bow. Still need to insight +7 wis. will do that on another run. Has to be triple earth. Which is good cause I use corrosive. Getting wisdom to 60 with insight or shiradi.
The only shortcomings is aura turns. Need to slot a cha item. And I can get positive to 600 with a better devotion item. Working on putting it together. Has 11 at 30. Good enough since I rarely use 10 in a run, and they regenerate.
Plays real easy support, mostly pikes, but good for raids.
I wasn't impressed leveling it, mostly a gearing and playstyle toon.
But at 30 it's rocking.
Decided to take combat archery, since enlarge just isn't needed.
Running in us for raids and seeing aura tick for 175. Otherwise run in shiradi leveling.

I wanted to tr into warlock, but might etr and wait it out for slave lords. Got a couple weeks. That could be a couple more etr.

Overall doesnt mesh as well as my melee cleric for melee support, but this being Kil, he has better gear and tomes, so come out looking better. I think this is a solid support toon.

Update7
Gear layout at 30.
Head. ?* Pansophic circlet
Neck. ?* Devotion item (looking for 150+)
Trinket planar compass
Eyes. ?* Enchant +6 +3
Armor. ?*Plate mail of celestial sage
Cloak. ?*Mysterious cloak
Bracers epic barbettes
Belt. ?* Open, dodge10 nat armor9
Ring1. ?*Corrosion +24 +156
Ring2. ?*Con +11 +5
Boots. ?*Str/dex +14
Gloves. Iron mitts
Weapon. LGS bow +15 +7 wisdom (wis 60 in us, 66 in shiradi)
Quiver. Epic dynamistic

Pos 615 (could be 650 with better devotion)
Hamp 185
Prr/mrr 160/103
Dodge 9%

So this is my layout. Not optimal but covers the bases.
Looking ATM for better devotion, or will augment. That leave neck open. Could put lions mane in there.
Barbettes not best but in there.?*
Belt not best but good defenses, dodge 9%.
Con ring needs upgrade, or could go to bracers, opening ring for healing lore/ devotion item. Which opens neck.
Gloves not best, need hamp double shot maybe, but quiver covers.

Decided to etr until slave lords come out.

slarden
08-02-2016, 05:21 PM
I love the concept!

With a 16 starting dex you can take combat archery with a +5 tome. It's definitely worth taking if you can get the tome.

Since you are at range I think the PRR/MRR + 20% hp + aura + celestia gives you solid survivability from ranged. I actually find shiradi is a decent alternative for a defensive destiny with better offense than US. Basically you can get nerve venom and 2 clickies to stop targets so I would consider trying it as an alternative to US. You get huge PRR benefits from legendary dreadnought with your blitz active. So I would recommend trying out all those destinies while epic leveling and see what works. I generally find stopping an enemy is better defense (nerve venom, pin, otto's whistler) than having the extra hp, however you can always twist in pin and/or otto's whistler.

I always wondered how sunelf archer would do using harper KTA and int to-hit and damage.

Have fun, I look forward to raiding with you when you get close to 30.

savingsoul
08-02-2016, 06:19 PM
Hi Vish,

Cool that you are exploring a longbow cleric.

I've been experimenting w/ longbow clerics as well.
https://www.ddo.com/forums/showthread.php/477175-For-the-Divine-Crusade!-Three-Longbow-Clerics-(Enchanter-Evoker-and-Ranged-Battle)

I decided to either maximize the benefits of dex (evasion, to hit, dmg, ac) or wis (to hit, paralyze, terror, evocation), and not to juggle both. However, you seem to be juggling both.

For example, I think that your build invests a lot in wisdom for merely paralyzing arrows. Ofc, paralyzing arrows are awesome, but I think you could get a lot more from your wisdom. ;) At the same time, the build is trying to get damage via dex and forgoing things like slaying arrows.

On the builds I'm exploring, the dex version focuses on archery for damage and is a pretty solid healer, while the wis version focuses on evocation for dmg and uses paralyzing or terror arrows merely for cc.

I figured the dex version will still have some cc if I go w/ shiradi b/c pin, otto's, and venom do not require wis.

I will go with exalted angel on the wis build.

I'm still experimenting, so I'd appreciate any feedback you might have.


Priest of the Silver Flame
Endgame radiant AA cleric

13/4/3 cleric/ranger/fighter
Human lawful good

Str 8
Dex 16
Con 14
Int 12
Wis 18 +7
Cha 8
+6 tomes

Skills heal, Umd, jump, spellcraft

1 cleric empower heal
Human ?*PBS
2 ranger (bow str) undead
3 ranger (rapid shot, twf) zen archery
4 ranger (diehard)
5 ranger (precise shot)
6 cleric maximize
7 cleric
8 fighter manyshot
9 cleric extend
10 cleric
11 cleric
12 cleric ic:ranged
13 cleric
14 cleric?*
15 fighter precision
Imp. Precise shot
16 cleric
17 cleric?*
18 cleric quicken
19 fighter
20 cleric

21 oc
24 intensify
26 epic sp: positive
27 blinding speed
28 doubleshot
29 fount of life
30 Celestia
Enlarge or combat mastery

+33 radiant aura
+22 paralyzers
+13 tenacious d +25 prr/mrr, +20% hp
+7 ?*deepwood +2 sneak attack, +36 pos, dex to dam
+5 ?*human action boost, +20 hamp, +1 wis

Hp
Sp
Pos
Hamp

Running in US


Notes1
Start as a cleric, end as a cleric
Ranger training, then cleric, fighter for defense

Notes2?*
Work in progress, will update.
This is my next life as Kil, gonna test my suspicions.

Vish
08-02-2016, 08:13 PM
Battlefield view is to die for.
One radiant tank working with the melees
One ranged to cover the squishies

Guess which one this is?

Of course I can stand the middle

slarden
08-02-2016, 09:04 PM
Battlefield view is to die for.
One radiant tank working with the melees
One ranged to cover the squishies

Guess which one this is?

Of course I can stand the middle

That's awesome. That constantly topping off everyone's hp will be great in raids.

savingsoul
08-03-2016, 05:24 AM
Battlefield view is to die for.
One radiant tank working with the melees
One ranged to cover the squishies

Guess which one this is?

Of course I can stand the middle

I can see clearly now the concept. Very nice.

Terror arrows will be great too.

Looks like you've made a solid, balanced, ranged, healing-oriented build.

It will, of course, be a challenge to get ranged and casting players to hug you and take advantage of your aura. Most of your healing when dealing with ranged and casting players will likely be single-targeted healing, since they tend to be the most scattered. It's difficult enough, as you know, to get melee to group up--except perhaps when they are attacking the same boss.

Vish
08-03-2016, 06:21 AM
I can see clearly now the concept. Very nice.

Terror arrows will be great too.

Looks like you've made a solid, balanced, ranged, healing-oriented build.

It will, of course, be a challenge to get ranged and casting players to hug you and take advantage of your aura. Most of your healing when dealing with ranged and casting players will likely be single-targeted healing, since they tend to be the most scattered. It's difficult enough, as you know, to get melee to group up--except perhaps when they are attacking the same boss.

Ya there are different plays to melee or ranged. I've done melee, and they tend to gather at purples.
And the ranged perch. But it's easier to single tgt when u can see what's going on,
So it's a preference I'm looking at.
It's too tight ap to play much. That's just a 30 likely loadout. It can play different as leveled. But it's mostly a tank cleric with cc. Should have good sp with high wis.
Don't plan it to do much damage, that's for archers. I'm there to assist melee. It's essential at endgame.
Maybe might use divine wrath or zeal.

unbongwah
08-03-2016, 10:49 AM
Some options to consider:

Swap ftr for pal: lose two feats, gain +11 to saves from Div Grace and Lay on Hands to power Light the Dark. One more AoE heal for your repertoire. :cool: Extend, Zen Archery, Precision are nice but not must-haves, IMO.
Go STR+CHA-based w/Div Might rather than DEX-based w/Imp Weap Finesse. Given the ridiculous stat inflation in DDO, pretty sure you'll hit a higher dmg mod. With +6 Supreme tome you only need base DEX 15 to hit 21 for Combat Archery; so maybe start 12/15/16/8/16/12. And it gives a bit more flexibility with APs since you no longer need to spend at least 6 APs on IWF, which is important because...
I'd want to put a few more APs into AA to get another +2d6 elemental dmg and +2 DCs. [Paralyzing for trash, elemental or force for bosses.]
SF:Enchantment + Magister twist is +4 to Paralyzing DCs, which more than offsets starting WIS 16 instead of 18.
I think Fount of Life + Scion of Celestia might be overkill, unless the idea is to offset the lost CLs from heavy MC? Ordinarily I'd prefer something more DPS-oriented, like Embodiment of Law + Scion of Arborea or Plane of <X>. Alternatively, consider Scion of Feywild for +4 Enchant DCs and extra heal amp.

Vish
08-03-2016, 04:42 PM
Some options to consider:

Swap ftr for pal: lose two feats, gain +11 to saves from Div Grace and Lay on Hands to power Light the Dark. One more AoE heal for your repertoire. :cool: Extend, Zen Archery, Precision are nice but not must-haves, IMO.
Go STR+CHA-based w/Div Might rather than DEX-based w/Imp Weap Finesse. Given the ridiculous stat inflation in DDO, pretty sure you'll hit a higher dmg mod. With +6 Supreme tome you only need base DEX 15 to hit 21 for Combat Archery; so maybe start 12/15/16/8/16/12. And it gives a bit more flexibility with APs since you no longer need to spend at least 6 APs on IWF, which is important because...
I'd want to put a few more APs into AA to get another +2d6 elemental dmg and +2 DCs. [Paralyzing for trash, elemental or force for bosses.]
SF:Enchantment + Magister twist is +4 to Paralyzing DCs, which more than offsets starting WIS 16 instead of 18.
I think Fount of Life + Scion of Celestia might be overkill, unless the idea is to offset the lost CLs from heavy MC? Ordinarily I'd prefer something more DPS-oriented, like Embodiment of Law + Scion of Arborea or Plane of <X>. Alternatively, consider Scion of Feywild for +4 Enchant DCs and extra heal amp.


Thx U
Got a pally, melee cleric
Trying ranged. Feats needed. My safety zone.
Aiming for 1500 hp.
Needs to be able to hit and paralyze.
Ap even tighter. Will juggle it to see if it makes a difference.
Pure wisdom baby. Feels good.
Have room to swap feats. Could go bastard sword at 30.
Overkil.
Gonna gear enchantment.
Mostly need aura. Casting at 18. So 6 base aura
Should be over 150 since this get sweet pos adds from ranger.
Running us for raids.
Will prob do a primal and maybe more past life's.
Oh yea, zen archery ftw.

Feywind for rangers, Celestia for priests

savingsoul
08-03-2016, 08:57 PM
I would drop extend and blinding speed for something better, like SF:Enchantment and GSF:Enchantment.

If you find some way to free up ap's--for example, by going str (and cha) to dmg (or maybe by dropping 1 ap from RS)--then I would use the point(s) for first banishing, then smiting, before elemental, in order to further capitalize on your high wisdom.

Vish
08-04-2016, 02:29 AM
I would drop extend and blinding speed for something better, like SF:Enchantment and GSF:Enchantment.

If you find some way to free up ap's--for example, by going str (and cha) to dmg (or maybe by dropping 1 ap from RS)--then I would use the point(s) for first banishing, then smiting, before elemental, in order to further capitalize on your high wisdom.

Look guys, this is what I'm gonna build.
It's a solid template. I like speed. I use extend.
And feats for +3? I can put a +7 insight wis on my bow to cover it.
I can prob gear +6 +3 enchant goggles.
It's a test of suspicions, and that means finding the paralyzingly point.
Haven't ran a maxed version before.
Primarily a cleric build add bow.
Tanked enuf to hold the middle if soloing as only divine.

So I appreciate the comments but I know what's worked for me.
Go ahead and deviate, and let me know the results...

Really I don't need ips, not my style, but I got more learning to do

The only caveat I had was at 30 to try enlarge and see if any diff.
Or to add some weaksauce.

Vish
08-07-2016, 09:05 PM
Update2
Level 10. Couple surprises. Took fighter early at 7 for manyshot. Could take ic ranged at 9. Max at 12, same time about I get burst.
Been running 22ap AA, 7 deepwood, 5 human. So far all good adds. Haven't had to use paralyzers or terror. Everything dies much fast.
Still easy to solo.?*
Ran a group of clerics in tear. Was hilarious. If you want challenge, splash cleric.
Feels tanky, can't get stacks of archers focus yet. Decent defenses.
Glimmered a +3 mitral suit for dark looks.
Now comes the gimping part.
Heals are awesome. A couple cmw to full. Heal amp really makes the difference. If you run with cleric haz hamp.
Extend useful on all spells at low level. Good sp.
This would be a good splash if cap was 10.

Vish
08-12-2016, 07:21 PM
Update3
Level 15. Couple of changes. Took fighter and precision at 13, then fighter for stance at 14. Quicken at 15 for combat heals. Don't use ips anyway. Archers focus. Rarely using paralyzers. Keeping with dps, but noticing it dropping off. Can't seem to solo as easy. Adding cleric doesn't seem to bring much. Saving aura for epics, since 33 won't be til 20. Otherwise solid performing. Tanked out with heals. Can scroll raise dead. Looking for epic to be a different experience, will definitely become a support role.
Running 22 aa, 13 stalwart, 7 deepwood, 5 human. Rest goes radiant.

Debbin52
08-15-2016, 01:29 PM
Why not use IPS? It can help with groups of enemies.

Vish
08-15-2016, 04:47 PM
Why not use IPS? It can help with groups of enemies.

Like I said earlier I gots some ranger training yet to learn. On the ranger build before this (a 14/3/3 rng rogue ftr) I used archers focus with 25 stacks. I found that to be pretty good damage.
I haven't really used ips much, since it requires you target a back mob and then fire through. I haven't gotten real used to this playstyle yet. Mostly I let the auto targeting select, which hops around as targets move in front of you. There is enough to do multi tasking as the cleric too. Gotta cast heals in between a lot.
I am using paralyzers more and I included ips on the build for those group hold moments. But I haven't really played with it yet.
As I expect, epic will present different challenges, and I can already tell paralyzers will be essential crowd control for the melees. It's also just awesome to watch everything freeze up. A real safety feature.
I just hit 18 and took ips so time will tell on how it plays. But I included ips on this build since it is considered must have for archery. But I don't know how to use it best, yet...

So far in heroic, most things die pretty quickly, so I've went with single target damage.
My playstyle is to stand and deliver. That's why I built in tankiness on this build, so it can withstand aggro while I shoot in its face. Working out pretty good so far.
But epic elite is a lot of hp, and paralyzers will be premium. I will learn to line em up, hopefully.

Vish
08-18-2016, 09:23 PM
Update4
Level 20. Cap.
Found yet another path to 20. Missed flag for DOJ.?*
Pugged most of the way. Led most. The last few levels are a journey.
Why is there no 20 game?? Zoom.
Statted for 20. Then for 20 in full US. Almost there.
Had to use raise dead. Good enuff. Paralyzers make it easy work.
Set up a kill zone. Cc everything. Now to twist in helpless.
Had some failures along the way. Probably not enough warlocks...
But it felt long. Leveling a ranged gimped til 20 cleric.
But ranged damage held up. Use archers focus. Plant and unload.?*
To clear use manyshot. Paralyzers for group action.
Easy enough to spot heal. Didn't have an aura the whole time...
Didn't need it really. Now at 20 33 radiant. Got my aura. Ticks 38.

I don't know if this build is necessary. But I'm gonna do cc and heals for epic and see how it works out. I think it will get powerful enough.

The warlocks are op, and I didn't run with enough regular melee to see the advantages. Only there near the end.?*
Epics will tell...

Hobgoblin
08-18-2016, 09:29 PM
Like I said earlier I gots some ranger training yet to learn. On the ranger build before this (a 14/3/3 rng rogue ftr) I used archers focus with 25 stacks. I found that to be pretty good damage.
I haven't really used ips much, since it requires you target a back mob and then fire through.

just wanted to touch on this - you dont have to target the back mob. it simply hits in a line.

Vish
08-20-2016, 09:04 AM
just wanted to touch on this - you dont have to target the back mob. it simply hits in a line.

Thx hob
We had a debate about this in guild.
And tested it live, and yes, it does as you say.
There was a bit of revelation over this

Thanks for pointing it out

It will make the trade off for ips over archer stance easier

Vish
08-24-2016, 11:25 AM
Update5
Level 25.
Took oc and intensify. Dps and heals/bursts.
Seeing the rp make some difference. Haven't been impressed with the build. Epics are easy enuff when yer piking...
Got two modes: archers focus and ips.
Focus runs with corrosive. I see decent damage.
Ips runs with paralyzers. Group action. Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds. That will be fixed at 30. Adding +6 +3 enchant goggles and making the LGS bow a +15 +7 wisdom bow. That should about max me out. Maybe run earthen mantle.
another thing short is charisma for turns. Only got 11 turns ATM with no cha item. Maybe fixed at 30. Got a dual stat with cha and dex? I think. That will add to heals.
Running in shiradi for a EPl. Taking the +6 wisdom and running double rainbow. Will switch to us for raids. Us adds cleric levels, so aura will increase.
That being said, I think clerics are the secret sauce. If played properly (meaning melee with aura).
Thinking of rezzing shantideva into a dd. so I can see that end of it. Back in the day I ran two clerics for shroud. Now I got to see divine disciple. But I'm sure I'll be underwhelmed. Shanti on first life...

savingsoul
08-24-2016, 12:18 PM
Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds.

I thought you were maxing wis, why are you "wisdom short"?

Vish
08-25-2016, 12:25 AM
I thought you were maxing wis, why are you "wisdom short"?

I'm using +6 goggles ATM. Could be using +10/11 equipment.
Went looking found some +5 +2 enchant goggles at 27.
Will make a switch then to regear. Maybe move sheltering to new spot.
It'll all wash out at 30.
I was running some EE Gianthold tonite. Was doing fair at paralyzingly. Sometimes multiple tries. Think wisdom only at 50 ATM. So some new gear at 27 should push the dc 10 more.
Plus, oh I forgot. Was gonna wisdom the bow. But not flagged yet at I need to transfer my ingredients over. So that will be in next few levels.

Vish
08-28-2016, 05:30 PM
Update6
Level 30. Updated stats on first post.
Ok so something of a monster cleric, with the right gear.
Can paralyze anything just about. Good hp, sp and defenses.
Makes running quests easy, but is no dps monster. But awesome support.
Made the bow. Still need to insight +7 wis. will do that on another run. Has to be triple earth. Which is good cause I use corrosive. Getting wisdom to 60 with insight or shiradi.
The only shortcomings is aura turns. Need to slot a cha item. And I can get positive to 600 with a better devotion item. Working on putting it together. Has 11 at 30. Good enough since I rarely use 10 in a run, and they regenerate.
Plays real easy support, mostly pikes, but good for raids.
I wasn't impressed leveling it, mostly a gearing and playstyle toon.
But at 30 it's rocking.
Decided to take combat archery, since enlarge just isn't needed.
Running in us for raids and seeing aura tick for 175. Otherwise run in shiradi leveling.

I wanted to tr into warlock, but might etr and wait it out for slave lords. Got a couple weeks. That could be a couple more etr.

Overall doesnt mesh as well as my melee cleric for melee support, but this being Kil, he has better gear and tomes, so come out looking better. I think this is a solid support toon.
And playing paralyzers has been a blast. And dps is about same or better than thf melee. Plus it's just easier targeting and not much running around.
I can still stand in middle of combat and glow. Did fine in shroud, DOJ and tempest.

I think this is premier ranged cleric build that's radiant.

I'll post a gear breakdown.

Vish
08-29-2016, 11:33 AM
Update7
Gear layout at 30.

Head. Pansophic circlet
Neck. Devotion item (looking for 150+)
Trinket planar compass
Eyes. Enchant +6 +3
Armor. Plate mail of celestial sage
Cloak. Mysterious cloak
Bracers epic barbettes
Belt. Open, dodge10 nat armor9
Ring1. Corrosion +24 +156
Ring2. Con +11 +5
Boots. Str/dex +14
Gloves. Iron mitts
Weapon. LGS bow +15 +7 wisdom (wis 60 in us, 66 in shiradi)
Quiver. Epic dynamistic

Pos 615 (could be 650 with better devotion)
Hamp 185
Prr/mrr 160/103
Dodge 9%

So this is my layout. Not optimal but covers the bases.
Looking ATM for better devotion, or will augment. That leave neck open. Could put lions mane in there.
Barbettes not best but in there.
Belt not best but good defenses, dodge 9%.
Con ring needs upgrade, or could go to bracers, opening ring for healing lore/ devotion item. Which opens neck.
Gloves not best, need hamp double shot maybe, but quiver covers.

Decided to etr until slave lords come out.

Vish
01-02-2017, 06:26 PM
Decided to tr my main vishantii into this build
He is a battlecleric,
But seein he is head of the silver flame jokers
I thought I had better stay true.
This will be my quest this year to get him ready for the expansion
Remember, rise of the clerics
But this is a deadly cc build that will work better in slavers
I created Vishs build when there was lag, and he has extra sp
Now I'm gonna reroll him into a bow build

Vish
02-08-2017, 01:58 PM
Vish lvl 15
Str 18 +2
Dex 28 +3
Con 28 +2
Int 16 +2
Wis 32 +3
Cha 18 +2
Hp 404
Sp 745
AC 48
Fort 32
Reflex 26
Will 31
Sr 0
Fort 126
Prr 65
Mrr 39
Pos 185
Hamp 41

Heal 42
Spellcraft 34
Jump 18
Umd 13


At 13, took improved precise shot
That frees up 18 for sf: enchantment
And at 30 greater sf:enchantment.
So adds +2 to dc for paralyzer

Spells
Prot from evil, shield of faith, bless, clw, divine favor, nightshield, longstrider
Close wounds, cmw, seek eternal rest, resist energy, sound burst
Csw, water breathing, prayer, prot from energy, magic circle
Death ward, restoration, ccw, freedom of movement

Gear
Helm halcyonia
Neck rng sheltering 13
Eyes cc 3enchantment2
Trinket dusk
Body leaves of forest
Cloak of invisibility
Bracers rng str6
Belt rng con7 nat armor6
Ring1 rng cha6 corrosion73
Ring2 tumbleweed
Boots of the innocent
Gloves rng heal amp21

Bow +4 speed7 doubleshot3
Quiver of poison


Aa 24
Std 13
Ds 6
Rs 12
Human 5

Notes
Listed tomes next to stats. Nothing over 3, on a fourth life cleric with one epic past life.
This year, wisdom, dex and con +6 tomes. And slavers gear.
The build is working beautifully,
Paralyzers in reaper ftw
Can dual support, cc and heals
Scrolling raise dead and bursting
Being a big bonus in reaper
On elite, anybody can Zerg
Loving level 15
Wearing sweet armor and helm, a striking picture

Vish
02-17-2017, 11:04 AM
Level 21
Rolled 20, reset ap to radiant
Took focus enchantment at 18

Ap
32 rs core4, +3 caster levels, regenerating turns, aura
22 aa paralyzers
13 stalwartd tenacious d
8 ds full empathy, imp weapon finesse
5 human +20 hamp

Two stances, shiradi and sentinel
Offense/defense(reaper)

Shiradi
+6 wis, double rainbow, nerve venom
Str 22
Dex 36
Con 35
Int 16
Wis 48
Cha 20
Hp 622
Sp 1823
AC 61
Fort 36
Reflex 31
Will 40
Bab 17
Sr 25
Fort 131
Prr 84
Mrr 77
Ranged power 29
Paralyze dc 20+19+5=44
Pos 328
Hamp 105
Aura 56
#turns 14
Twists
Divine energy
Endless faith
Healing power

sentinel
+1 con, +4 cha, strength of vitality, undying vanguard
Str 22
Dex 36
Con 36
Int 16
Wis 42
Cha 24
Hp 1106
Sp 1862
AC 73
Fort 39
Reflex 33
Will 39
Fort 151
Prr 94
Mrr 77
Ranged power 23
Paralyze dc 20+16+5=41
Pos 340
Hamp 125
Aura 95
#turns 16
Twists?*
consecration (no sacred)
Endless faith?*
healing power


Gear
Helm cc wiz203, charisma6
Neck cc 10con4, false life30, devotion115
Eyes cc 10wis4
Trinket shard enchantment4
Body Templars bastion
Cloak mysterious
Bracers cc str10, sheltering25, fort115, prot6
Belt cc nat armor10, doubleshot6
Ring1 rng acid lore13, corrosion92
Ring2 prowess
Boots rng speed9, parry4
Gloves cc 10dex4, hamp40
Roadwatch bow

Notes
So sentinel is the clear winner.
With over double hit points and aura, it is supremely ready for reaper. That's due to the +5 cleric levels.
However, I am filling out primal Ed, and putting xp into primal,
So shiradi is my best offensive stance.
I will like do dailys off destiny, and reap in us.
I haven't tested much either, so I will report on the main difference in paralyzer, which is only +3. The extra wis in shiradi.

The other thing I did was craft a trinket. Used a shard and put +4 enchantment on it. Since I had cc goggles of wisdom. And otherwise the increase isn't much from 13 to 21 on insightful enchantment for goggles. So best spread was to put it on a trinket. I could have crafted a wisdom cloak, but the hamp from mysterious is too needed in reaper for healing.

Now the other thing I'm thinking about is ap.
I'm thinking of dropping deepwood and putting points in rs for the no max level heals. See I got the +3 levels, so that makes my heals caster level 16, and heal caps at 15. And going uncapped should raise caster level to 25, or 30??
I get +40 pos from deepwood, that and dex to damage. But I could forego the weapon finesse and just take enough out to get unlimited healing. Thoughts?

Vish
02-21-2017, 11:28 AM
Level 26
Took intensify and positive sp
Took advantage of buddy weekend to rocket to 26
Ran dailys and es and gh
No reaping
Waiting for today's patch to fix epic xp
Kinda fast tracking it to 30
Got a reaper group waiting there
And they need a cleric bad

That still seems to be the state of the game,
Where are the clerics?
Must be cloistered in guilds
I rarely see them running naked in pugs
But there are,
But they're still not too good a healers
But this will take time
With the influence of reaper,
There will be a greater need for healers

Vish is doing ok,
I'm not seeing the paralyzers one hit in EE
Multiple hits to get them
Still running about a 20+17+5 paralyzer
Been running in off destiny too
Filling up primal Ed
Got them near all maxed out, and 6mil karma too
Then I'll switch to sentinel and dc
Also almost have 6mil martial
Havent opened arcane yet on vish
So I'll have some options when I tr
Likely a divine
But I'll probably keep him at cap for a long while
Unless changes,
When they update clerics, I'm hoping capstones will be worthwhile

So reaping in divine
More survivability either way
Moar hit points,
Maybe I'll twist in sacred ground too
That would be double dipping
I've seen the effect of a radiant on a group
Everyone tends to gather around
That's good for reaper,
The group staying tight
But this is an archer cleric
So the vision originally,
Was perching the shroud
But now that I've got aura in epics,
I can keep it up the entire quest...
I find myself with a different tactic
I usually spray paralyzers,
Then move up to melee range, just at the edge
For the aura to get the melees
And continue to paralyze at danger close
It's working great
And I'm getting much better at switching stances,
And tossing heals
Healing is a lost art
Its quite a job to keep people alive in reaper
Almost takes a dedicated healbot,
But the aura reassures everyone,
And they take advantage of it
The whole point being
If radiants enter the reaper playground
It will go a lot easier
For everybody

Vish
02-26-2017, 05:26 PM
Level 30

Gear
Head lpansophic
Neck lhypnotic pendant
Eyes rng 6enchantment3
Trinket slavers symbol w/ true blood and festive wis
Body platemail of celestial avenger w/ feather fall
Cloak mysterious w/ str7
Bracers 17wis4 devotion185 slavers
Belt 17con4 resistance14 slavers
Ring1 17cha4 umd7 slavers
Ring2 prowess
Boots ldevil commanders
Gloves cc 10dex4 hamp40
Quiver epic dynamistic
Bow LGS 150pos wisdom7

In US
Str 20
Dex 37
Con 51
Int 17
Wis 62
Cha 40
Hp 1857
Sp 2586
AC 75
Fort 68
Reflex 56
Will 75
Fort 201
Prr 148
Mrr 90
Pos 814
Hamp 145
Aura 234
#turns 24
Doubleshot 20
Ranged power 52
Paralyze
Base 20
Wis 26
Enchant 6+3+2
Enhance 2
Feat 2
Total 61

Vish at 30
Not completely maxed out, but reaper ready
Doesnt have lvl30 gloves, but they're good enough until I decide on a more final layout. Gloves would be dex15,hamp61,ins devotion79. And then I'd swap Pansophic for hardened hide to make a 5pc slavers set.
Also need a legendary prowess. Using heroic ATM.
Otherwise I'm at best numbers for a paralyzer build.
the other thing I was gonna do was put a supreme 6 tome on him. He has 2 and 3, would add 3 to wisdom.
The only other thing I could do would be run in primal for +6 wisdom.
But sentinel adds 5 cleric levels, and survivability. Paralyzers are a secondary ability that is superseded by wizards cc, but acts as great cc without one.
A word on paralyzers. I was running EE content, and running into difficulty while leveling. Not max gear at level, using cannith lvl21 stuff. But it made me doubt the build. Now I'm reaping, and finding I have to hit multiple times for a paralyze to stick. I know this is primarily a wisdom issue, but I'm running max wisdom without wis Ed. So I've relegated myself to secondary cc. Primarily I am a aura healer. It's a great concept, but now I'm reaping, and I'm thinking a pure cleric would be a better option. But it's still a great build, just not as effective as it was in heroics, where everything was a one hit paralyze.?*
Still, a priest of the silver flame.
I've also considered other splits, such as 4/1 ranger fighter, losing the stalwart defense. I'm also thinking I could make this viable on a pure, but it's feat starved. Because I'm feeling the need for death pact as a safety, but I'm wondering, the Rez timer in reaper may be longer than the accept time for pact. Especially high reaper, the Rez timer is longer. It's a conundrum.

But I'm happy vish is back at cap, and delving into daily reapers.

96th_Malice
02-26-2017, 05:55 PM
My very first toon here 11 years ago was a bow using Cleric

REASON

I wanted to use bows and stay far away from mobs/bosses.

I also didn't want Clerics to have to chase me down to heal me ( PS they dont and never did )

SOLUTION

Let's build a max lvl cleric that uses bows and call her Damiya.

Well ....

She wasn't great at healing

She wasn't great with bows

She was really just kind of average at everything.

11 years later she now sits as a 22nd lvl first life Archer and has been moved to the perma parked toon list.

What I discovered over the years of playing many MANY Archer cross classes is that when it really comes down to it, as far as ranged combat goes .... pure seems to be the way to go.

Don't get me wrong I still enjoy playing

Alexsys - 12/6/2 Moncher Build
Eliyze - 16/4 Bardcher Build
Cassiee - 12/6/2 Fighter Archer Build
Kaeylee - 20 Archer BUT was old school bowbarian ( loved that build )
Danicca - 20 Archer First Life but has all the Epic Archer gear
Maryssa - 15/5 Arti/Rogue repeater / maxed crafter build

However my mains Katnyss, Nattalie, Ryleagh are all pure archers and are simply better toons at being archers than my above noted builds.( I'm sure all thier past lives help ).

Sure there are a couple benefits to some of the first 6 toons I listed be it 10k stars / AC / Burst Damage / CC but nothing enough for me to say " I'm gonna bring Alex into Reaper instead of Katnyss !! "

I'm not saying cross class builds don't work, because for sure there are some incredible builds out there. I just don't think healing/arching go hand in hand.

Your build looks great and I may give it a shot for my cleric lives on Kat. I'm just pretty sure I'm going to re-discover the same issues I had with my cleric/Ranger 11 years ago.

Sorry the middle of my manyshot, you can pretty much guarantee I'm not coming to heal you if your health is low ..... stay alive for 20 seconds please.

Hehe

Vish
02-26-2017, 06:10 PM
This is a wisdom based paralyzer build
So cleric goes hand in hand with it.
I do average damage with corrosive arrows on manyshot.
But built it as a paralyze cc secondary option.
Which it performs, but spell cc is more effective.

There have been moments reaping when the wizard gets killed and we lose cc.
At that point it is an immediate stopgap for a party wipe.
It performs as a healer great, not so as a paralyzer.
Of course, my expectation is one hit one kill, so having to target one mob for multiple shots means others are getting away. Works fine with low mob density, but like in slavers reaping I found it to be lacking.
I would encourage you to run it. It's a solid build. Lots a hit point, lots a heals, and can paralyze.

96th_Malice
02-26-2017, 06:21 PM
I agree the build looks fun

For sure that's gonna be my 3 cleric lives. I just ETRd / HTRd Katnyss and am only lvl 3 presently so I will give it a try.

However I know that if you wanted to set up an Archer to Paralyze a monk is a fun way to go as it's also wis dependant. Even as a first life Alexsys can keep pretty much everything immobilized full time running EE at 30th lvl. I have not attempted Reaper with this toon yet

( and you don't have to stop pew pewing to heal )

Again I wasn't trying to " shoot down " your build, I just find healing/arching a difficult combo.

Have a great night

Vish
03-01-2017, 10:39 AM
Lvl 30 reaper.
Ap
32 radiant. Core4,tier5. Aura.
22 arcane archer. Paralyzers.
13 stalwartd. +20% hit points.
8 deepwoods. +40 pos.
5 human. Healamp.

Took greater focus enchantment at 30.

Twists
1 Healing power
1 endless faith
1 cocoon
2 +3 enchant magister

The reaper version of vish.
Running 4s and under for dailys.
Needing the right group.
Seeing selection as being critical to success.
A healer.
A wizard.
A monk?*
or tempest
A warlock
And what's missing,
A tank

Usually another warlock,
They abound
Tentacles and holds are critical
Snafu otherwise
Because,
No tanks
Yet
Where they be?
It's gotta be more thankless than the healer

Having to hotbar masses again
I need another rotation of cures
I got maximize and intensify to crank them
Will do some testing

But the issue is
Melees go faster
And time is still of the essence
Sure, reaper 10 is being done
But how long did that take?

Yes, the games hard again
And new tactics are needed to overcome
The challenge
Don't fear the reaper

Some tricks
The ui of a healer.
I keep two bars vertical on my right side.
I keep the team list right next to it.
So there is shortest distance between clicking on a member and clicking a heal
So I normally rotate heal and cocoon.
Normally I can keep two targets alive
And I have aura
So I stand danger close to melee
But I'm semi tank with?*
2000 hp, 150prr, 100mrr.
Low AC. Can't fix that much til slavers set.
So I have easy ability to heal melees
But now more are coming
So I've set up an additional three, clw, cmw, csw
So I'll be cycling them and heals
Two groups
I might only need one cycled all the time
So that increases efficiency?*
Reducing the number of clicks
And my 2500 sp is purely for heals
So far I'm going full out?*
And not hitting empty
So that bodes well

It pays to know your group too
Who is squishy and who is tough
Who can handle themselves?*
And who needs an eye
This comes in static and guild
Pugs are rather free for all
And good luck getting a good mix
Again, lotta warlocks

so, as what is needed,
A call to tanks
A friend for the healer

Vish
06-02-2017, 08:38 AM
Level 30
Running in dc

Str 24
Dex 40
Con 54
Int 21
Wis 74
Cha 38
Hp 1424
Hamp 166
Sp 2745
AC 70
Fort 70
Reflex 58
Will 81
Bab 21
Doubleshot 20
Rng att speed 22
Rng power 51
Fort 181
Prr 166
Mrr 90
# of turns 24
Positive sp 817
Spell crit pos 28
Spell mult pos 30
Light sp 239
Aura heals 231 on me

Running in dc
Purge the wicked,
Endless turning1, consecration, sacred ground, crusade
Empyrean magic, celestial champion
Heavenly presence, +5 wis
Bab 30
+108 to hit

Cc 34 gloves dex15, hamp61, insdevotion79, draconic soul gem
Epic halcyonia for magical efficiency and heal lore10
And it's the best looking helm in the game.

Paralyze
Base 20
Wis 32
Enchant 6+3+2
Enhance 2
Twist 3
Feat 2
Total 70

Notes
An update on vish
Sitting at 30 waiting for endgame
Made some gloves, found I didn't need the Pansophic, and the halcyonia was a better look.
Still at 9 reaper points.

NytCrawlr
06-02-2017, 09:23 AM
*sigh*

I might just have to start working on my archer character again, she started out as something like this initially, and I enjoyed it even though it wasn't that impressive.

Great build, Vish, looking forward to it.

Vish
08-20-2017, 12:14 PM
Update on vish

Domains are coming,
Will go trickery
But it will break my build
I'll have to go 14/4/2
For the mass charm
Too sweet to pass up for reaper
So I'm going to lose the toughness
+25 prr/mrr and about 300 hp at 30

Well, I'm cc and glow
So I don't really need it
Although paralyzers draw aggro
But its uber cc, so I'll live

Hoping they hand out LR 1 or 3
Likely just an LR,
And I'll have to tr

I've still got to fill Ed's too
Needed sheath for raid,
But not filled in
Whoops
Gonna run some dailys and fix it
I don't run vish much
Not much endgame ATM
But I do see shroud and new raid up,
Once in while
Will be better for ravenloft
By time domain drop and expansion,
I should get vish tr
And then I'll have to reconsider again
When the new meta comes out
Still looking forward to warpriest changes
That will be crucial...

#clericlivesmatter

Marshal_Lannes
08-23-2017, 08:42 PM
Just about finishing up my Radiant/Evo Cleric life and am going to try this for my second Cleric. You are taking Maximize for your burst? What are you taking Extend for? Do you feel the 13 Cleric and 5th level spells is worth it over 6 Ranger which gives manyshot and sniper shot (going 11 pts in DWS)? I like your in depth updates, great job.

Vish
08-23-2017, 08:54 PM
Maximize and intensify are for bursts
But I hardly ever burst
With about 24 turns, endless turning,
You can keep aura up full time off one charge
Kinda oh **** button for reaper

I've been considering new split for domains
Maybe 14/6 ranger,
Since really you don't need maximize, nor intensify
That would Free up one slot heroics
I generally take extend on my clerics
I like one long timer rather than recast
And on a 13 split it makes buffs 26,
Enough for a quest
So maximize no, extend yes

It's an awesome cc build, with heals
Very manageable in play

I would say go 6 ranger,
That allows tier5 in heroics leveling

Vish
08-24-2017, 09:44 AM
Vish the ranger
14/6 cleric ranger
Silver flame
Trickery domain
Lawful good human

Str 8
Dex 16
Con 14
Int 12
Wis 18 +7
Cha 8
+6 tomes

Umd, heal, jump

1 cleric empower heal
Human PBS
2 ranger (undead)
3 ranger (rapid shot, twf) zen archery
4 ranger (diehard)
5 ranger (precise shot)
6 ranger (elementals) extend
7 ranger (manyshot, itwf)
8-9 cleric ic ranged
10-12 cleric quicken
13-15 cleric imp precise shot
16-18 cleric sf enchant
19-20 cleric

21 oc
24 greater sf enchant
26 sp pos
27 blinding speed
28 doubleshot
29 fount of life
30 Celestia
Open

This is the revamp for domains
Left out maximize and intensify
One slot open at 30

The ap spread will be different
No stalwart d frees up 13 ap
Prob 2 ap into paralyzers,
3 ap into human
Leaves 8 ap for deepwood?

Also, leveling will be easier with access to tier5
Either that, or get aura sooner than 20
A little bit more wiggle room with this build
Squishier, but still as potent
Since this is not a dps build, but paralyzer

Marshal_Lannes
08-29-2017, 07:05 AM
Note - My experiences with this build are only for Heroic Reaper questing. I built with no intention of running epics. I went with Drow because this character always more less is a Drow. I don't think race really matters.

STR 8
DEX 15
CON 14
INT 12
WIS 17
CHA 12

I have played through level 10 so far. Progression has been
1 Cleric
2-5 Ranger
6 Cleric
7-8 Ranger
9 Fighter
10 Cleric

Feats are:
1 Empower Healing (for a empower CLW spell)
3 PBS
6 Zen Archery (really needed for hit chance to get rid of glancing blows)
9 IC Ranged and Extend (extend is actually quite good as it gets your Ranger spells and Nightshield over 10 mins)

Through 10 I have 22 APs into AA (for Para Arrows), 11 AP in DWS (for Sniper Shot) and 1 AP into RS. As you see I am basically a Ranger. I can Para everything but rarely do so. DPS with imbues is very high. Can solo Reaper quests. In groups you can top tier DPS or Para everything if you have more melees to give them something to do and make it very easy. 6 Ranger is key because it gives you not only Manyshot but also a 2nd spell which is fairly important since Rangers have very good L1 spells. Current spell load out is:

Cleric - CLW, Nightshield, Remove Fear, Summon Monsters (good for agro mitigation at times)
Ranger - Jump, Ram's Might
For L2 Cleric spells at 10 I added CMW, Resist Energy (people always die and need this in Reaper) and Lesser Restoration (could use wands and slot in Bull's Strength if you don't want to slot a STR item and need it for carry capacity)

So would I not be doing just as much or more DPS as a pure Ranger? I don't know, maybe? But from play I can tell you the empowered CLW is vital in Reaper play as is the Nightshield. A ranger can wand both of course. Jump too comes into play, much nicer to have Jump (both in points from Ranger then the actual spell) which really helps when you're a ranged build. My gut feeling is that I have a lot more utility with this build than a pure Ranger in terms of helping an overall Reaper group. I'm done with Ranger levels now so I'll see how/if the Cleric begins to shine through.

Bows - Nicked Longbow at L2 untll Silver Longbow at L8. Petrifying Longbow at L12 looks good if I'm going to be in Para mode (Para and Petrify, but maybe that's overkill?). L14 either Bow of Sinew or Unwavering Ardency (if you have it I don't). I highly recommend Sniper Shot from DWS, it is a huge increase to DPS. There is also a lot of positive spell power in the DWS tree.

Vish
08-29-2017, 09:44 AM
Ya, sounds good
Too bad domains not yet
But I will relevel vish when they come out

Ya going higher into cleric will bring u spells
But don't expect much out of trees
It's a radiant build
But don't have a good ap spread till 20
You can sacrifice your archer to go cleric
But aura will be weak without levels

So I advise going tier5 archer
I'm interested in results
The dps as archer for vish at cap is actually decent
I run in dc and get good adds out of the epic moment
So it's good back up on the red names
But other than that it's aura and paralyze

Thinking about mass charm
Will likely need to add heighten at 24
And push back greater enchant to 30
Seeing how charms work in reaper
It will be a feather in the hat for a cleric
Should have good DCs for it

Thanks for the feedback awesomesauce

Marshal_Lannes
09-04-2017, 02:13 PM
Hit 20 so final thoughts. My DPS falls off big time around L13 as other classes/builds catch up to the point that my DPS is almost non-existent in the upper levels (unless using slaying arrows). However, can paralyze anything and it is extremely effective in making quests very easy for your party. The only mobs who made saves on Para (other than immune ones of course) were the Drow archers from the new Mines chain who must have some sort of super high para save. I was able to duo Reaper under level (16) the Storm Horns and Wheloon. Basically if you want to mass paralyze everything while having good healing this is the build for you. In the upper tier of heroics though when a pure Cleric is imploding and BB things you feel a bit under powered though that might just be the mind set because there were many quests that were likely only finished because of the para arrows. Also for PUGing your para arrows make the rest of the group much better if you are set up with a less than ideal Reaper group. Very survivable as well. I think I might have only died 3 or 4 times on the way from 12 to 20 (in Reaper). Well over 700 HPs and able to stop mobs tends to make you hard to kill.

Would be interested to see how new Cleric Domains would fit in with this.

Vish
09-27-2017, 10:47 AM
Vish the reaper
Priest of the silver flame
14/4/2 cleric ranger fighter
LN human
Trickery Domain

Str 8
Dex 16
Con 14
Int 12
Wis 18 +7
Cha 8
+6 tomes

Skills Umd, heal, jump

1 cleric (silver flame) empower heal
Human PBS
2 ranger (bow str) undead
3 ranger (rapid shot, twf) zen archery
4 ranger (diehard)
5 ranger (precise shot)
6 cleric extend
7 fighter manyshot
8-9 cleric ic ranged
10-12 cleric quicken
13 fighter imp precise shot
14-15 cleric sf enchantment
16-18 cleric heighten
19-20 cleric

21 oc
24 greater sf enchant
26 sp pos
27 blinding speed
28 doubleshot
29 fount of life
30 Celestia
Feat enlarge

Ap
33 radiant aura
28 aa paralyzers
14 dws
5 human

Notes
Dropping the stalwart d, keeping imp precise shot
Losing 300 hp, maybe the mass charm will make it up.
Not that I take that much damage as a cleric, even tho paralyzers draw aggro, I should be ok.
Adding in heighten and enlarge, in case it works out.
Since max and empower just for the burst, which I rarely use, is a waste. Will see if metas make any difference.
I could have went 6 ranger, but I would lose the ips, and I'm hedging my bets on this one. The only gain I would get would be tier5 during leveling, but not needed for endgame build.
The changeover will see more ap into paralyzers, and dws. I should have aura before 20. But mass charm only at 20, so will test in epics...

The trade up to this build is +5 to enchant dc. +3 from trickery, and another +2 from enhancements in aa. Now I will have banishes and smiters. So it's an upgrade for that 300 hp.
Besides I run in dc, and have consecration/sacred ground to make up for damage mitigation. Should be fine.
Also, I pick up +2 wisdom. Since new ap spread, I get 1 in dws, and 1 in aa. So actually a total of +6 enchant add. That may make a difference, since many tgts in mid reaper require multiple hits.

Vish is a 36 pt build, with 3 cleric lives and 1 epic. So he is my proof that minimum investment can pay off. But the trickery here is max gear. Which he has all bis with slavers. No set yet, that will be decided during ravenloft.
Will tr and pick up a human life. Will test at cap then decide if I want to reroll again for a +1 wisdom. But likely he will be my camper.

Will post build notes.

Selvera
09-27-2017, 11:09 AM
Hit 20 so final thoughts.

Good to hear. I do realize that the dps drops off a bit; I recall soloing EH ToEE and EH slavelords however, so you still can solo; but probably not in elite at higher levels. I mostly enjoyed being a support healer who could contribute a little dps :)

War domain should help with the dps a bit; since it gives you your missing crit profile increase and a little bump to your base damage.

I was mainly using elemental arrows instead of para arrows; since with my gear-level that life the ~100 damage per hit was essentially doubleing my non-crit damage at the time. Para arrows are great in a party for all the reasons you mentioned, a mob who can't attack is damage that doesn't have to be healed. At 30 I took scion of water since the scaling-with-spellpower on hit damage was the best damage available on the list. Celestia is obviously better for the support role however.

Have fun!

Ps. Vish; if you're not taking fvs levels, there's almost no point in going silver flame. Elf gets proficiency with longbow, +1 to hit is negligible and the level 6 active sucks pretty hard. Just take a useful deity.

Vish
09-29-2017, 11:56 AM
Ps. Vish; if you're not taking fvs levels, there's almost no point in going silver flame. Elf gets proficiency with longbow, +1 to hit is negligible and the level 6 active sucks pretty hard. Just take a useful deity.

Ps selvera,
I'm a role player, not a roll player
So this is a flavor build?
That just happens to work in reaper 10?
I'm a silver flame priest,
Vish is guild leader of the silver flame jokers,
And you want me to take a useful deity?
Ha.
You do get adds at other level for longbow hit and damage
And while I don't use the exorcism,
I'm not about to change the motif.
And I'm a cleric, not a fvs
It's the best build for the job
Silver flame ftw!

Vish
09-29-2017, 12:08 PM
Vish the reaper
Priest of the silver flame
14/4/2 cleric ranger fighter
LN human
Trickery Domain

Str 8
Dex 16
Con 14
Int 12
Wis 18 +7
Cha 8
+6 tomes

Skills Umd, heal, jump

1 cleric (silver flame) empower heal
Human PBS
2 ranger (bow str) undead
3 ranger (rapid shot, twf) zen archery
4 ranger (diehard)
5 ranger (precise shot)
6 cleric extend
7 fighter manyshot
8-9 cleric ic ranged
10-12 cleric quicken
13 fighter imp precise shot
14-15 cleric sf enchantment
16-18 cleric heighten
19-20 cleric

21 oc
24 greater sf enchant
26 sp pos
27 blinding speed
28 doubleshot
29 fount of life
30 Celestia
Feat enlarge

Ap
33 radiant aura
28 aa paralyzers
14 dws
5 human

Notes
Dropping the stalwart d, keeping imp precise shot
Losing 300 hp, maybe the mass charm will make it up.
Not that I take that much damage as a cleric, even tho paralyzers draw aggro, I should be ok.
Adding in heighten and enlarge, in case it works out.
Since max and empower just for the burst, which I rarely use, is a waste. Will see if metas make any difference.
I could have went 6 ranger, but I would lose the ips, and I'm hedging my bets on this one. The only gain I would get would be tier5 during leveling, but not needed for endgame build.
The changeover will see more ap into paralyzers, and dws. I should have aura before 20. But mass charm only at 20, so will test in epics...

The trade up to this build is +5 to enchant dc. +3 from trickery, and another +2 from enhancements in aa. Now I will have banishes and smiters. So it's an upgrade for that 300 hp.
Besides I run in dc, and have consecration/sacred ground to make up for damage mitigation. Should be fine.
Also, I pick up +2 wisdom. Since new ap spread, I get 1 in dws, and 1 in aa. So actually a total of +6 enchant add. That may make a difference, since many tgts in mid reaper require multiple hits.

Vish is a 36 pt build, with 3 cleric lives and 1 epic. So he is my proof that minimum investment can pay off. But the trickery here is max gear. Which he has all bis with slavers. No set yet, that will be decided during ravenloft.
Will tr and pick up a human life. Will test at cap then decide if I want to reroll again for a +1 wisdom. But likely he will be my camper.

Will post build notes.

Did a LR +1
Ran with rah and kildoes and did some reaper7 and reaper10
In both situations, paralyzers worked
The mass charm was meeting sr,
Maybe useful in lower reaper
Will test further

But LRed as posted build
But changed ap
On suggestion, went cure focus in radiant
Testing it out
Added banish, smiter and another +1 wis in aa
Haven't added yet in dws
Still have a few free ap
Build has 1100 hp, but short 25 prr mrr from stalwart
But mostly I don't draw aggro

Haven't been playing vish lately,
So it'll be a bit of comeuppance
To get him back in the saddle
But I can hang high reaper
Ips is useful in high reaper,
Since tactics are different
There is a lot of drawing,
So in long corridors mobs line up
Ips sweet there

Still have a LR in case I need to change something
But this is a reaper cleric
Now to reap

Vish
11-04-2017, 09:17 AM
Level 30
Str 24
Dex 40
Con 52
Int 21
Wis 74
Cha 38
Hp 1144
Hamp 166
Sp 2408
Pos 858
Pos spell crit 28
Spell crit mult 30
Aura ticks for 250
AC 66
Fort 67
Reflex 54
Will 78
Bab 21/30
Doubleshot 20
Ranged attack speed 22
Sr 0
Fort 175
Prr 141
Mrr 65

Skills
Heal 71
Diplo 57
Umd 44
Jump 42

Ap
40 radiant. aura, cure focus, core4
27 aa. Paralyzers
8 ds. Imp weapon fin, empathy
5 human. Rp boost, hamp

Level 30 gear
Head halcyonia
Neck l.hypnotic pendant w good luck
Eyes rng30 enchant6 insight3 insspot10
Trinket l.symbol w fest wis globe of true blood
Body platemail of celestial avenger w ff
Cloak mysterious w str7
Bracers l.slavers 17wis4 devotion185
Belt l.slavers 17con4 resist14
Ring1 l.prowess
Ring2 l.slavers 17cha4 umd7
Boots l.devil commander
Gloves cc34 dex15 hamp61 insdevotion79 draconic soul gem
Quiver epic dynamistic
Bow LGS pos150 inswis7

Paralyzers
20 + wis mod + enchant spell bonuses
20 base
32 wis
6+3 goggles
2. Pendant
4 Paralyzer, smiter, banisher, terror
3 Twist enchant specialist
3 Cleric domain trickery
2 Feat. sf Enchant and greater
75 total

Notes
Realize I didn't have a gearset for the new vish
Same as the old vish, just some ap and hp changes
Included detail on paralyzers. Only thing could make them higher is higher wisdom. Maxed as I can get it.
This is my hella max wisdom enchant build. Notice no AC. But decent prr. So he takes hit but aura keeps him alive. But really he can paralyze anything. Tested reaper 10.
Also, running cure focus. With 858 standing pos means heals through the roof.
He still ain't getting no play time. Too busy running Kil as aasimar testing. But with ravenloft he will saddle up. Don't know where Kil will be in the cycle when it hits. Either way I am prepared.

FuzzierSage
12-08-2017, 04:55 PM
Considering making one of these right now with the free Level 10 Vet Status event going on.

Given that you'd be able to start at level 10, do you think it'd be better to go Ranger 1 instead of Cleric 1 to get some relatively free Skillpoints out of the deal?

Ranger 'starting gear' for starting at 10 also gets you a set of character-bound 30% movespeed boots for free, which seems like a good deal (though you'd be able to get those just by taking a Ranger level).

Leaning towards making an Aasimar. Any results on the testing on that you mentioned?

This build concept sounds almost exactly like what I was looking for (except I'd prefer Repeating Crossbows, I know that's not an option with the game at current).

Thanks for putting this together!

Vish
12-09-2017, 07:00 AM
Considering making one of these right now with the free Level 10 Vet Status event going on.

Given that you'd be able to start at level 10, do you think it'd be better to go Ranger 1 instead of Cleric 1 to get some relatively free Skillpoints out of the deal?

Ranger 'starting gear' for starting at 10 also gets you a set of character-bound 30% movespeed boots for free, which seems like a good deal (though you'd be able to get those just by taking a Ranger level).

Leaning towards making an Aasimar. Any results on the testing on that you mentioned?

This build concept sounds almost exactly like what I was looking for (except I'd prefer Repeating Crossbows, I know that's not an option with the game at current).

Thanks for putting this together!

I'd go as built for role playing ;)
Start a cleric, end a cleric
But really, with 12 int, that 3 skill pt
So heal, Umd, jump
Eventually with tomes you get more, so diplo
And you only go 4 ranger, so at 10,
The split 5/4/1
Can scroll raise dead barely
But good dps as ranger with bow, and cc

Run speed up to you, 30% is best
I have rng ff boots at 10, so I'm covered

Ya, on aasimar,
Make great extra heal if wis build,
Which this is
Need 7 ap for regen loh
Very worth it, would be extra sweetness in cycle
Cocoon, heal, loh
Tho I use it as self heal in reaper
Because at 74x30 is 2200 x40% is 900. Awesom self heal
For emergencies, still got aura

And as for repeater,
That would be arti cleric build,
Which I haven't done
Could be done, just substitute arty for ranger
But you lose paralyzers
And this is bestest cc build,
So you're choice

Good luck on running it,
Let me know

Vish
07-01-2018, 09:58 AM
Ok, Vishs time is up
It's retirement time
This paralyzer build has been a faithful steed
And I have kept the jokers strong
But the itch has to be scratched
I have came up with a new build
More or less pure caster
Vish the Imploder
Don't know what to do
Guild is the silver flame jokers
Guess the joke is on the silver flame now
Bows were so 2017

Vish
02-10-2019, 03:02 PM
Bumping this thread
Have learned a lot in last couple years
Went to a new build for vish,
The bird man in cleric

But I'm working on a fvs aa
Divine intervention in fvs,
And wanted to revisit what kind of gear I used