Tlorrd
06-26-2016, 05:02 PM
Reborn in Light: Active Ability: (Cooldown 10mins) - check
Each time you gain Endless Ardor or Righteous Fervor you gain a counter. - check
When it reaches 25, ability becomes available. - check
Epic Moment Transformation: You are healed to full health and activate Ascendance, Angelic Presence, and Astral Vibrance--even if they are currently on cooldown. - check
For 2 minutes (or until you leave Angelic form), you are immune to light damage, gain 50% Incorporeality, and gain +100 Light and Healing Power. - half check (I don't think you gain the incorporeality)
This ability can be used while dead, bringing you back at full health and in addition to the above benefits, - check
the cooldowns of Light and Positive Energy spells are reduced to 1/5th normal, all spells cost 50% spell points. - failure (this does not happen)
All of your physical attacks gain On Hit 100 Light damage and On Critical destroy evil undead or evil outsiders under 1000 hit points. - check (i think)
The part about reducing cooldowns and reduced spell point cost is bogus. Anyone else experience these issues?
Each time you gain Endless Ardor or Righteous Fervor you gain a counter. - check
When it reaches 25, ability becomes available. - check
Epic Moment Transformation: You are healed to full health and activate Ascendance, Angelic Presence, and Astral Vibrance--even if they are currently on cooldown. - check
For 2 minutes (or until you leave Angelic form), you are immune to light damage, gain 50% Incorporeality, and gain +100 Light and Healing Power. - half check (I don't think you gain the incorporeality)
This ability can be used while dead, bringing you back at full health and in addition to the above benefits, - check
the cooldowns of Light and Positive Energy spells are reduced to 1/5th normal, all spells cost 50% spell points. - failure (this does not happen)
All of your physical attacks gain On Hit 100 Light damage and On Critical destroy evil undead or evil outsiders under 1000 hit points. - check (i think)
The part about reducing cooldowns and reduced spell point cost is bogus. Anyone else experience these issues?