View Full Version : How do you build LGS HP items
goldgolem
06-26-2016, 03:10 PM
I have googled and used ddowiki and cant find anything clear about this
I want to make HP boosting items, which I understand need to be Opposition at each level of the item.
How do I understand that I am actually doing that when using the greensteel planner? How do you create an opposition/opposition/opposition item?
thanks
goldgolem
06-26-2016, 03:15 PM
This is what I can make out via badly reading stuff. Is this going to work? http://ddocrafting.info/lgs/32/44/44/262/-1/-1/
Dragavon
06-26-2016, 03:44 PM
This is what I can make out via badly reading stuff. Is this going to work? http://ddocrafting.info/lgs/32/44/44/262/-1/-1/
On that item you have selected fire resistance on every tier. You must select HP on the pull-down menu.
goldgolem
06-26-2016, 03:52 PM
On that item you have selected fire resistance on every tier. You must select HP on the pull-down menu.
Are we talking about the same thing? Does that make an O/O/O item? I am looming for the % bonus for wearing multiple LGS opposition items
From here http://ddowiki.com/page/Legendary_Green_Steel_items/Tier_1 it looks like if I picked HP on the item, I would end up with Escalation and get dodge bonus for wearing multiple items
So bloody confusing!
Thanks for the reply
Dragavon
06-26-2016, 04:08 PM
Ah, sorry, I misunderstood.
I have no clue about how LGS set bonuses work, looks to complicated for me, and also a waste, as you must wear items that does very little for you in themselves to get the set bonus.
lugoman
06-26-2016, 10:51 PM
Here is what I made and gives me 18 Legendary to % maximum hit points.
boots
t1 +128 unconscious range and 16 heal - positive, material, opp
t2 +64 uncon and 8 heal - pos, material, opp
t3 +2 reflex save - air, ethereal, opp
cloak
t1 +13 reflex save - air, ethereal, opp
t2 +7 reflex - air, ethereal, opp
t3 +32 uncon and 4 heal - pos, material, opp
I want to make HP boosting items, which I understand need to be Opposition at each level of the item.
Correct, you need to chose effects from shards that use gems of opposition.
You need a minimum of 2 items for the bonus to work, but you can also add more items (you get 2% HP per extra tier of opposition that you add with further items).
How do I understand that I am actually doing that when using the greensteel planner? How do you create an opposition/opposition/opposition item?
Just select enchantments that can be crafted with opposition.
Yes, that means mostly undesirable things. Most people settle with positive/opposition/material for one item for the bit of healing and unconciousness range.
Negative/Opposition/Material can consolidate some deseriable immunities. Other than that it's just elemental resistances or saves (which don't stack with resistance items (tier 1) or parrying (tier 2)).
Keep in mind you need to cleanse one of the items, which means you also need 5000 codex runes.
At the altar of devastation you can buy an immortal heart with those, which goes in the Fangs of Shavarath slot on your items. This cleanses them.
Taimasan
06-27-2016, 08:38 PM
I have googled and used ddowiki and cant find anything clear about this
I want to make HP boosting items, which I understand need to be Opposition at each level of the item.
How do I understand that I am actually doing that when using the greensteel planner? How do you create an opposition/opposition/opposition item?
thanks
I already have a triple positive hp regen/uncon item. If anyone who could tell me what I need for the ender set I would be in your debt. Cause I still can't figure it out. Not even reading www.ddowiki.com
Just does not make sense to me.
IlmerSilverhilt
06-29-2016, 05:24 AM
I already have a triple positive hp regen/uncon item. If anyone who could tell me what I need for the ender set I would be in your debt. Cause I still can't figure it out. Not even reading www.ddowiki.com
Just does not make sense to me.
Just follow that formula. You have a Material/Opposition/Positive item. Replace Positive for your next items and do Negative for Immunities and elemental for elemental resists. Good luck and have fun.
Ilmer
Taimasan
06-29-2016, 07:09 AM
Just follow that formula. You have a Material/Opposition/Positive item. Replace Positive for your next items and do Negative for Immunities and elemental for elemental resists. Good luck and have fun.
Ilmer
So I can have 5 triple positives and get the ender set?
So I can have 5 triple positives and get the ender set?
Having Opposition and Material is what matters for Ender. Putting positive on each item would be pretty useless, since you would create the same bonus on each item (unconsciousness range), which wouldn't stack with each other.
Just follow what Ilmer said really (make one positive/opposition/material item, next item negative/opposition/material, next item fire/opposition/material, etc.)
levy1964
06-29-2016, 11:39 AM
ok, so let say i make one positive/opposition/material item, next item negative/opposition/material, and next item will be Air/escalation/material, whats is happend ?
the % to HP bonus be available ? or just gone becouse the 3 item (air/escalation/material) are be wrong to have HP set bonus ?
Taimasan
06-29-2016, 12:37 PM
So I just need five sets of X/Material/Opposition??
bracelet
06-29-2016, 02:05 PM
So I just need five sets of X/Material/Opposition??
That sounds like what he is saying. But the whole LGS thing is confusing as all get out. I think there are bugs which make some things work that shouldn't and some things not work that should. This is adding to the general confusion.
I am curious if the items need to be tier III to get a set bonus. Is it possible to experiment with tier II first? Even if they aren't cleansed and will still kill you real quick, can you at least see if things are working as expected? I have more lower tier mats than I could ever use, and although I wouldn't want to waste a lot of runes making blanks, this might be a way to get more confidence in the end results.
Taimasan
06-29-2016, 02:16 PM
That sounds like what he is saying. But the whole LGS thing is confusing as all get out. I think there are bugs which make some things work that shouldn't and some things not work that should. This is adding to the general confusion.
I am curious if the items need to be tier III to get a set bonus. Is it possible to experiment with tier II first? Even if they aren't cleansed and will still kill you real quick, can you at least see if things are working as expected? I have more lower tier mats than I could ever use, and although I wouldn't want to waste a lot of runes making blanks, this might be a way to get more confidence in the end results.
Any dev's can clarify?
I am curious if the items need to be tier III to get a set bonus. Is it possible to experiment with tier II first?
Yes, that works. Two Tier2 opposition items would give you 14% HP bonus.
Even if they aren't cleansed and will still kill you real quick, can you at least see if things are working as expected? I have more lower tier mats than I could ever use, and although I wouldn't want to waste a lot of runes making blanks, this might be a way to get more confidence in the end results.
That's a bit more tricky. When you equip the item the bonus shows up shortly, but it seems you don't get the actual bonus until the item is cleansed.
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