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cmecu
06-22-2016, 06:28 AM
I am working on my completionist , I already have sorc x2 , rogue, barb, artificer past life. I want to try a fighter now.
I wanted to use TWF , I already did a THF on the barb, it was nice dps, but I want to play with a kensai perhaps and see how dps is with 2 weapons.
Anyhow links to some fighter builds that are up to date and good

Thank you

ps. I have access to everything VIP.

pss Also toss in weapon ideas and some gear.. Nothing crazy from big raids, but more attainable stuff.

ValariusK
06-22-2016, 02:26 PM
I am working on my completionist , I already have sorc x2 , rogue, barb, artificer past life. I want to try a fighter now.
I wanted to use TWF , I already did a THF on the barb, it was nice dps, but I want to play with a kensai perhaps and see how dps is with 2 weapons.
Anyhow links to some fighter builds that are up to date and good

Thank you

ps. I have access to everything VIP.

pss Also toss in weapon ideas and some gear.. Nothing crazy from big raids, but more attainable stuff.


For weapons on a TWF fighter, I recommend dual khophesh. They'll give you 25%/4x as a crit profile which is pretty respectable (30%/4x in Divine crusader if you go that way). I suggest TF khopeshes. They're pretty easy to hit and break most DR. I suggest being lawful or chaotic good and twisting blessed blades (or just taking it if you're in DC). This will complete your DR breaking and allow you to slot a spell power ruby of appropriate type (devotion or reconstruction) to give you much needed self-healing power.

Now, in terms of build, race, etc you seriously need to consider your 2 glaring weaknesses as a fighter:
1) Your saves are bad and
2) Your self healing is bad, in fact the worst in the game

So you need a plan to cover both of these problems. Since you're TWF, you're going to be right up in the face of whatever you fight (TWF has the shortest hitbox of any style). That means you're going to take a lot of raw damage that you need to have a plan to avoid/mitigate/heal.
There are several ways to go about this:
Going bladeforged, with 2 pally splash if you don't want to LR out of the initial pally level. This will give you decent self healing without the need of burning twists, but it'll constrain your enhancements a lot and is down 2 feats vs a human. Getting a decent repair amp item will move you from decent to pretty good in terms of self heal.
Go human: this is the best DPS solution, and you can fudge the saves a bit with parrying items, brace epic PLs, and prioritizing resistance. For healing I'd suggest ignoring cocoon and instead twist sacred ground and consecration, and drop that liberally. This means you probably need a Conop spellpoint greensteel item (I use a bracer) to give you a bunch of spell points. I suggest supplementing that with a smoke GS hitpoint item (I use a necklace). Having permablur with on demand 2/rest displacement will help you a ton.
Go halfling and finesse a way into dex to damage. This would be really hard without splashing something. Halfling does offer substantially better saves though.

So all things considered, I'd lean towards human. If you want to go iconic you can do PDK.
You need 41 kensai, I suggest 26 SD (that gives you the +6 strength and 20% hp, the 10% movement speed, the +2 strength, and the 12th core). This leaves you with 13 points to burn between harper and racial.
I suggest 5 racial (damage boost, +1 strength, and 20% heal amp) and 8 harper (KTA)

Stats:
Strength and con are desperately important to you. Dex is nice and you need a fair bit to qualify for your TWF feats. Int is useful for KTA.
You could go 16 str 16 con 16 dex 14 int 8 wis 8 cha pretty easily. Dumping INT would let you go 18 str, but that'd cost you skills and KTA. 16 dex is enough to get your TWF feats early on. If you have good tomes, you can bleed Dex down to 14 (or even 13) and wait till level 15 and 16 to fill out Imp TWF and GTWF and use those points elsewhere.

Skills: With INT14 as a human you'll have 5 SP per level. With good tomes, you can effectively near max 6 skills. I suggest maxing out UMD (11, costs 22), Intimidate (23), Balance (11 costs 22), and spending the rest as you like (Heal will help you a little bit, and some jump and swim are useful)

Feats: You are swimming in them.
L1: Precision, TWF, weapon focus TWF
2: khopesh
3: Completionist if you've got it, if you don't, whatever you like
4 Weapon spec
6 Improved TWF,
8 Imp crit slash
9 Greater weapon focus
10 Stunning blow
12 Greater TWF, Greater Weapon spec
14
15 Heavy armor champion (12 MRR/PRR)
16 Superior weapon focus
18 Tactical supremacy (+8 to tactics)
20
Take the open slots according to your needs (heavy armor champion and tactical mastery are really nice, you can use the other 2 for either the next down the ladder or something like toughness or improved sunder)

ValariusK
06-22-2016, 02:30 PM
For an ED, I see you have 2 good options. LD or DC. DC will give you a lot more survivability and export a bit of that survivability to your group. You'll be twisting Sacred/consecrate in any case. Other really good twists for you include brace for impact and balanced attacks (knockdown on vorpal, no save), tier 3 primal. Sense weakness is another grand one but you will have a lot of trouble slotting it unless you're in DC (tier 4 Fury).

cmecu
06-23-2016, 07:50 AM
THank you for the help. I will try it out and it goes.