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Arlathen
06-21-2016, 11:07 AM
I've been wanting to play a Druid / Barbarian multi-class for sometime, leveraging all the non-Rage based abilities that a Barbarian can bring to the table alongside a caster-ish 15 Druid main class to leverage Earthquakes.

A long time ago, in a forum far, far away I came up with this build:



"The Mountain that Strides"


Its really quite simple - you Earthquake everything, you Adrenaline/Overwhelming Force everything else still standing and then spam, spam, spam Cleave's until everything is dead from your Mass AOE Melee Death.


Mortal Fear optional.


Side Note 1: No, you don't rage. You instead keep your Barbarian abilities constantly powered with a steady flow of self-healing Regenerate goodness.


The Build
Human - Druid 15 / Barbarian 5 / Fury of the Wild

Stats
Str: 16 +5 +2
Dex: 12 +4
Con: 14 +4
Int: 08 +4
Wis: 18 +4To +5Lvl +11It +1Exc +3Ins +2Rage +2Guild +2Alch = 48Wis (+19)
Cha: 08 +4

Feats
H THF
1 ITHF
2 GTHF
3 PA
4 Cleave
5 Grt Cleave
6 IC: Slash
7 SF: Evocation
E1 Overwhelming Critical
E2 GSF: Evocation
E3 ESF: Evocation
ED1 PTHF
ED2 PTWF


Enhancements
Frenzied Berserker
C Die Hard, Toughness (2)
1 Die Harder 3, Cracking Attack 3 (6)
2 Angry Arms 3, Extra Action Boost 3, Sprint Boost 3 (9)
3 Barbarian Con, Mad Munitions 3, Supreme Cleave 3 (8)
4 Barbarian Con, Exhausting Blow 3, (5)
5 Focus Wide, Tantrum, Lash Out 3 (7)
= 37AP


Ravager
C Furious Rage (1)
1 Barbarian Power Attack 3 (3)
= 4AP


Occult Slayer
C Weapon Bond (1)
1 Ear Smash 3, Parrying Bond 3 (9)
2 Knockout 3, Guarding Bond 3 (9)
= 19AP


Human
C Damage Boost, Wisdom (3)
1 Improved Recovery, Action Surge: Strength 2 (4)
2 Great Weapon Aptitude 3 (3)
3 Improved Recovery (2)
= 12AP


Nature's Warrior
C Natures Warrior (1)
1 Bestial Nature 3, Extra Wild Empathy 1 (4)
2 AB: Doublestrike 3 (3)
= 8AP


= 80AP


Epic Destiny


Fury of the Wild
1 Primal Scream 3, Fast Healing 3
2 Acute Instincts 3
3 Malicious Weapons 3
4 Wild Weapons 3, Sense Weakness 3, Overwhelming Force 2
5 Fury Eternal
6 Unbridled Fury


Twists
1 T2 Legendary Dreadnought: Momentum Swing
2 T2 Draconic Incarnation: Precise Casting
3 T2 Magister: Spell School Specialist


Two Handed Fighting Style
50% Damage / 9% Weapon Effects - GTHF
60% Damage / 19% Weapon Effects - +PTHF
65% Damage / 22% Weapon Effects - +FB Angry Arms
70% Damage / 25% Weapon Effects - +FB Mad Munitions
70% Damage / 31% Weapon Effects - +Human Great Weapon Aptitude
70% Damage / 40% Weapon Effects - +FOTW Malicious Weapons
79% Damage / 40% Weapon Effects - +FOTW Wild Weapons


Focus Wide Buff = +10% Damage / +10% Weapon Effects


Earthquake DC
10 Base DC
08 Spell Level
03 Sorcerer Past Lives
01 Feat: Spell Focus
01 Feat: Greater Spell Focus
01 Feat: Epic Spell Focus
03 ED: Spell School Specialist
02 ED: Precise Caster
06 Thunder-Forged T2 - Evocation - Equipment Bonus
02 Yellow Augment: Greater Evocation
03 Tablecloth - Spell Focus Mastery
01 Shadow-Armour - Profane Bonus
= 41DC
+19 Wisdom
= 60DC on Evocation Reflex Save for EARTHQUAKES!




It was never meant to be a top-tier build, but it was supposed to be good fun for EH+ difficulty.

Obviously the DC calculations are waaaaaaaaaay out of date, wrong in a few spots, and the build needs an overhaul for Level 30, but I'm interested to hear suggestions and ideas on where to take this build in the current gaming climate....