PDA

View Full Version : Why I don't play DDO as much as I'd like to



Arianrhod
06-18-2016, 10:31 AM
Two words - inventory management

disclaimer - yes, I'm a packrat. I know there are people out there who have no problem just dumping stuff that's not currently useful to the character they're playing, and a lot of what I have to say here just won't apply to them :p

Every so often, I think, hey, I'd like to play some DDO. Hop on, log in one of my many alts, and play an old favorite quest, or one I haven't played much. Then I log on (or just think about logging on), realize the character I had in mind has less than 10 empty inventory slots, and it would take at least an hour just to go through its inventory and bank to clear up enough space to go through even one quest without having to leave loot behind, let alone a whole evening's worth of quests. And it just doesn't sound like so much fun anymore, so I go play something else instead. Something where I can just start playing as soon as I start up the game.

Surely there's something that could be done in DDO to make inventory management less of a hassle. And I'm not talking about adding more space. For a packrat, all that does is make the process take longer once the new space fills up (which it will, it always does). Maybe some sort of exchange system, where multiple "old loot" items could be exchanged for one "new loot" item with attributes chosen by the player (rather than random). Or maybe the new crafting system (if/when it ever gets implemented) will help to deal with some of this item bloat. I don't know. I just know the amount of old junk floating around (mixed in with just enough old treasures to make it worthwhile to take the time to go through everything in detail, rather than just discard everything not labeled "new random loot") has gotten really unwieldy, and I for one would appreciate some streamlining so I can play again without having to dread the "uncluttering hour" every time :)

awar1234
06-18-2016, 11:51 AM
Log in and go straight to a vendor... Sell everything except what you are wearing..

Then run some quests and find out that you have all similar stuff again in your inventory....

You must come to realize that there is VERY FEW special Things in the game...

I personally have been through 29 heroic TR's... And every life my tr cache gets smaller...
After 3 monk lives I got rid of all my wraps
After 3 barb live got rid of all great axes
After 3 fighter lives got rid of my dynastic khophes
After 3 ranger lives got rid of my bows
After 3 rogue lives got rid of my Kuri and short swords
After 3 bard lives got rid of.....I don't remember
After 3 Druid lives got rid of collars
After 3 pally lives got rid of all armors
After 3 Fvs lives got rid of..... Don't remember


This is what I have learned to keep... Everything else is junk...
For all levels"........
Large bags or bigger. Red, green, and blue
All the free mana pots a have hoarded for my caster lives.... About 9 stacks of 100 all different powers.
Large guild gear for 20 HP
Large guild gear for 80 SP

For levels 1-12ish
Lvl 1 invis clicky
Lvl 1 ff item
Muckbane and muck doom
Carniflex lvl 4 with force ritual
2 tiefling assisins blades with force ritual
Chrono scope gear lvl 5 full set
Voice
Ioun stones upgraded
Sword of shadows...
Wrath of sora Kell set upgraded...

12 -20
My green steel cloak, googles, khophes, and caster sticks

Odds and ends
Anything I built that needed seal/scroll/ shard
Things made with comms... But started to delete them because I have tons of comms now and can just buy them at will.

Marshal_Lannes
06-18-2016, 12:54 PM
Log in and go straight to a vendor... Sell everything except what you are wearing..

Then run some quests and find out that you have all similar stuff again in your inventory....

You must come to realize that there is VERY FEW special Things in the game...

.

I agree with you in heroics (though I would keep the silver bow) but when it comes to epics that is when things get sticky. There are now hundreds of epic items (remember in the S/S/S there really weren't all that many) that are potentially useful for various builds. It is these items that now take up lots of space - epic 3BC items which all are useful on some characters, epic Necro items, the ES items are still good if you eTR then there is a growing number of random loot items with high ML stats or insightful stats or power on them that can't just be thrown away.

Would love to see player housing as away to alleviate this problem.

Arianrhod
06-18-2016, 01:13 PM
Log in and go straight to a vendor... Sell everything except what you are wearing..

Then run some quests and find out that you have all similar stuff again in your inventory....

You must come to realize that there is VERY FEW special Things in the game...



See, this is kind of the problem I was trying to get at. It's not just that I'm a packrat. I can accept that that part is on me. It's that DDO just keeps adding more and more junk, and leaving the problem of getting rid of the old junk to the players. Their item database must be nightmarishly huge by now, having to keep track of every item that ever existed in the game because someone somewhere might still have one. I wish they would stop introducing whole new categories of loot without putting a plan in place first for eliminating the obsolete stuff.

Then there's the inventory-for-favor system. Every character, every life, having to run the exact same quests to unlock bag & bank space. Just making coin lord & House K favor server unlocks like drow & vet status would be a big help. Introducing the crafting bank certainly helped (no more shuffling crafting materials through the shared bank or mail to whoever is holding that particular item in their individual bag), but there's still enough stuff that won't go in that crafting vault to take up a noticeable amount of space on each character that happens to be collecting that sort of thing.

Let me put it another way. I don't know how many of you are familiar with the Mass Effect games, but Mass Effect 1 had an inventory system more or less like DDO - get loot, decide what to keep and what to sell, and keep going through the same process every level, as new loot replaces old loot. Then along came Mass Effect 2, and the loot system switched to one where you just applied upgrades to the gear you already had - no more spending half an hour every time you finished a mission sifting through your loot. Just get on with the game. It was very hard to go back to ME1's loot system after that. Now I realize it would be unreasonable to ask DDO to completely ditch the replace-old-gear-with-new-gear system in favor of some sort of upgrade system where gear grows with the character, but they could at least start moving away from dumping truckfuls of new junk on the players and leaving them to sort through it all every time they get a cool new idea for loot.

Connman
06-18-2016, 01:29 PM
Have significant other log into toons. Best if you do it after a fight :D
Turbine isn't the only party capable of Extreeeeeeeeeeme! Prejudice.

Enoach
06-18-2016, 01:59 PM
This is the reason why I actually try once a week to simply "clean" out my inventory.

Now, while there is favor earned bank/backpack

There are also bank/backpack/shared bank options that you can spend Turbine Points on <- I know I sound like a politician saying throw money at it until it goes away, but sometimes that just might be the solution.

Expanding Shared Bank works best when your inventory is full of Unbound/Bound To Account stuff
Expanding Bank works best if you find you are constantly carrying around Underlevel/Overlevel stuff that you use but just not when you are at this level.
Expanding Backpack works best if you find you just don't like seeing a vendor all that often say - Once a Play session maybe :)

The prices on expanding these may seem like a lot, but if it eliminates the out of space issue that you currently have it can help.

Now, mind you this is just putting off the inevitable as you will eventually grow into that space. If you don't believe me just give your wife (or if you are a woman give yourself) a bigger closet. It will be only a matter of time before it is filled up :). For a guy sub closet for garage/workroom :) hehehe.

In the end, and probably the best thing for you is to simply schedule some time to empty your inventory of all the stuff you added thinking I'm going to use that, only to realize you have had it for 7+ years and still have not used it. Put stuff on the Shard AH for really low amounts of shards, you might be surprised how much you get out of your own clutter :)

Uska
06-18-2016, 08:00 PM
Why I don't play is power creep, self-healing and hirelings have killed grouping plus they made a quest or 2 easier main ones in mind right now Stk is a lot easier especially part 3 and tear

SiliconScout
06-19-2016, 11:47 AM
Why I don't play is power creep, self-healing and hirelings have killed grouping plus they made a quest or 2 easier main ones in mind right now Stk is a lot easier especially part 3 and tear

I understand that they want a wide variety of players on the council but I would have expected that they at least pick people who still play the game regularly. I know and agree that power creep which is more like an all out charge since MOTU has been driving players away in larger numbers than its been drawing and unfortunately is likely too long down the road to change direction now.

That being said I would expect that would want council members who play regularly just so they could provide knowledgeable feedback on the current state and functionality of the game. I guess it just surprises me to hear that a founder and PC member doesn't play but still posts.

Algreg
06-20-2016, 05:53 AM
I understand that they want a wide variety of players on the council but I would have expected that they at least pick people who still play the game regularly. I know and agree that power creep which is more like an all out charge since MOTU has been driving players away in larger numbers than its been drawing and unfortunately is likely too long down the road to change direction now.

That being said I would expect that would want council members who play regularly just so they could provide knowledgeable feedback on the current state and functionality of the game. I guess it just surprises me to hear that a founder and PC member doesn't play but still posts.

I guess the ability to stay on topic instead of randomly ranting about favorite pet peeves also would be a boon for those council discussions.

Uska
06-20-2016, 06:54 AM
I understand that they want a wide variety of players on the council but I would have expected that they at least pick people who still play the game regularly. I know and agree that power creep which is more like an all out charge since MOTU has been driving players away in larger numbers than its been drawing and unfortunately is likely too long down the road to change direction now.

That being said I would expect that would want council members who play regularly just so they could provide knowledgeable feedback on the current state and functionality of the game. I guess it just surprises me to hear that a founder and PC member doesn't play but still posts.

I still play just not as much as I use to

SiliconScout
06-20-2016, 03:10 PM
I still play just not as much as I use toAhh that makes more sense.

Thanks for clarifying that.

I wondered if people wouldn't go for some sort of "check box" that they could set in the settings to have it simply give them plat = sale value of the loot in a chest that would do it for anything that isn't "named" or special (basically all rangen loot). This would help with the inventory issue for those who just can't let something go.

RistoffDervish
06-20-2016, 03:16 PM
I bet OP's fridge is full of ketchup packets.

der_kluge
06-20-2016, 04:15 PM
After 3 bard lives got rid of.....I don't remember


Bardic cloak, the mad lute, and all +performance and +sonic gear



After 3 Fvs lives got rid of..... Don't remember


For me, it would be scimitars
I like elven FvS with undying court line.


I don't have as many lives, but I would agree that most things tend to be junk. I mostly wear a lot of the same stuff every life. I have noticed that. Necklace of Contemplation is really good, some Ioun stones. I have a few MW items that I really like.

But yes, there are many many items that are named items that I consider junk.

I also stopped looting the item out of chests a while back. Now I just take the favor reward, the gems, and coins, and anything I think I can sell in the AH. Otherwise, I tend to leave most things.

erethizon
06-20-2016, 04:15 PM
Two words - inventory management

disclaimer - yes, I'm a packrat. I know there are people out there who have no problem just dumping stuff that's not currently useful to the character they're playing, and a lot of what I have to say here just won't apply to them :p

Every so often, I think, hey, I'd like to play some DDO. Hop on, log in one of my many alts, and play an old favorite quest, or one I haven't played much. Then I log on (or just think about logging on), realize the character I had in mind has less than 10 empty inventory slots, and it would take at least an hour just to go through its inventory and bank to clear up enough space to go through even one quest without having to leave loot behind, let alone a whole evening's worth of quests. And it just doesn't sound like so much fun anymore, so I go play something else instead. Something where I can just start playing as soon as I start up the game.

Surely there's something that could be done in DDO to make inventory management less of a hassle. And I'm not talking about adding more space. For a packrat, all that does is make the process take longer once the new space fills up (which it will, it always does). Maybe some sort of exchange system, where multiple "old loot" items could be exchanged for one "new loot" item with attributes chosen by the player (rather than random). Or maybe the new crafting system (if/when it ever gets implemented) will help to deal with some of this item bloat. I don't know. I just know the amount of old junk floating around (mixed in with just enough old treasures to make it worthwhile to take the time to go through everything in detail, rather than just discard everything not labeled "new random loot") has gotten really unwieldy, and I for one would appreciate some streamlining so I can play again without having to dread the "uncluttering hour" every time :)

I cannot agree with you more. Almost every game I ever leave is because of inventory management and DDO is quite possibly the worst of them all (I came back less than a month ago from a 2.5 year break that I honestly thought I would never return from). The inventory system in this game is unforgiveable.

As for solutions, there are three main ones that I see. The first, is to have much lower minimum levels. The reason why we have so much gear is because there are 30 possible minimum levels for gear. For any given item type (say a +strength item for example) you likely will have several in storage so that you can keep upgrading them every time you level your character. DDO is not a game where your character reaches level 12 once and never goes below it. TRing is the lifeblood of this game. It is what gives it replay value and keeps it interesting. Minimum levels in this game are a terrible idea. Low level content is already easy enough for a many-life person. I was able to solo elite chronoscope at level 8 on my warlock yesterday. You don't need to worry about lower minimum levels breaking the game. The game is already easy. This will just make our inventory easier to deal with.

If having epic items on a level 1 person is unacceptable (which I imagine it is), then at least have few minimum levels. Perhaps have only level 1 and level 20 gear. The level 1 gear will be strong enough to still be used at level 19 and the level 20 gear will be strong enough to use at level 30. This means that all epic raids could drop level 20 items, but the better raids would drop better items (they can be the same items we have now just with lower minimum levels). Ideally some epic raids would also drop level 1 gear as well to give people doing heroic TR's a reason to run them. If having a level 1 dressed in something good enough for a level 19 is unacceptable, then add a third level (level 10). So all items would be minimum level 1, minimum level 10, or minimum level 20. At least then you would only need 3 of every type of time instead of 30.

The second solution is items that scale with your level. All +strength bracers would be the same, but the amount of strength they would give would be based on the level of the person wearing them. Essentially they would work just like tomes in that, if you use a +5 tome and then TR, you get the benefit of the tome released over time as you level. Strength bracers would give +1 strength at level 1, +2 at level 3, +8 and level 17, etc. (numbers can be changed) so that you can use them at any and all points in your life. This seems like the most difficult option to program (although they obviously have the ability to do so given what they do with stat tomes), so it seems the least likely, but is the best solution. Even if they can't do it to old gear, having a raid (or even better cannith crafting system) that works like this would be amazing.

Finally, the third solution would be an item bank or item manual. An item manual would work much like the monster manual. When you acquire a Skyvault shield, you would have the option to put in it your item manual. What this would do is cause the item to disappear from the server and an entry would be made into your item manual. If at any point in the future you wanted a Skyvault shield you would click on that entry and it would appear in your inventory (much the same way that the current rewards for slaying a certain number of monsters are put in your inventory when you click on the appropriate box). An item manual has the added benefit that it would make playing old content fun again because you would want to collect at least one of every item from each chain to put in your item manual (finally a reason to be happy about getting old junky loot). The potential problem with this is that an item manual would probably only have named items, as having a list of every random item seems unlikely.

A named item bank works much the same way in that you put the item in the bank and the item disappears but you are left with a list of what is in there that you can select from. An item bank really isn't much different from a regular bank except that, because the item is not actually kept, you could have potentially infinite storage (the item bank was suggested by someone else, but I really like the item manual idea as it can use monster manual programming to be added relatively easily to the game).

I would be happy with any of the above additions. I have my doubts that they will happen, but I suppose I should be glad that inventory management will once again cause me to leave the game, this time likely never to return. Player retention doesn't seem to be much of a priority so I will be glad to get my life back.

erethizon
06-20-2016, 04:27 PM
Log in and go straight to a vendor... Sell everything except what you are wearing..

Then run some quests and find out that you have all similar stuff again in your inventory....

You must come to realize that there is VERY FEW special Things in the game...

I personally have been through 29 heroic TR's... And every life my tr cache gets smaller...
After 3 monk lives I got rid of all my wraps
After 3 barb live got rid of all great axes
After 3 fighter lives got rid of my dynastic khophes
After 3 ranger lives got rid of my bows
After 3 rogue lives got rid of my Kuri and short swords
After 3 bard lives got rid of.....I don't remember
After 3 Druid lives got rid of collars
After 3 pally lives got rid of all armors
After 3 Fvs lives got rid of..... Don't remember



That sounds nice, but is a terrible way to earn completionist. My goal was completionist, so I played each class once. That means all classes still need to be played two more times. I ended up crafting my own stuff and just have all my characters wear the exact same +6 item of each stat. The end effect is that my gear is considered terrible by almost everyone's standards because I refuse to collect loot (I will quit a game shortly after I run out of space and with the way TRing cache's work running out of space happens every time you want to TR). It is mostly the minimum levels that get me. I have zero epic items on my characters and play all my epic lives with gear that is level 20 or less. I refuse to keep items that will only last a matter of days. The result is that I am always weak for an epic character and basically doing some degree of piking in every group I am in. I shouldn't have to play this way, but it is that or quit thanks to the item system.

Sobriquet
06-20-2016, 04:38 PM
A sortable inventory system is number one on my wish list. Before content, before bugs, before optimization, fix the inventory system.

There's already a template for it: the auction house. Dump my inventory into an empty auction house. Let me sort it by type, level, attributes, whatever. Constantly having to dig through your entire inventory every single time is a major PITA.

SiliconScout
06-20-2016, 05:09 PM
I guess the ability to stay on topic instead of randomly ranting about favorite pet peeves also would be a boon for those council discussions.LOL have you seen the list of council members? I am expecting that this is a bit of a problem for them. There's is a fair number of the who's-who's of the axe to grind list.

:cool:

Arianrhod
06-20-2016, 05:33 PM
I bet OP's fridge is full of ketchup packets.

Heh, not quite :)

I will say, though, that inventory management really isn't my idea of fun. If I wanted to spend the next hour sorting through junk to decide what to keep and what to throw out, I'd go do something useful like clean the basement, not log into a video game ;)

Enoach
06-20-2016, 05:45 PM
Heh, not quite :)

I will say, though, that inventory management really isn't my idea of fun. If I wanted to spend the next hour sorting through junk to decide what to keep and what to throw out, I'd go do something useful like clean the basement, not log into a video game ;)

There is another way to be proactive in preventing Inventory Management... Skip the Chests and only take Guild Renown for end rewards :)

axel15810
06-21-2016, 08:57 AM
OP, I'm the same way about inventory management. Hate it. But I generally just don't pick items up from chests anymore, fixed my issue. Picking up junk loot to sell for plat just isn't worth the hassle.

RistoffDervish
06-21-2016, 10:13 AM
Heh, not quite :)

I will say, though, that inventory management really isn't my idea of fun. If I wanted to spend the next hour sorting through junk to decide what to keep and what to throw out, I'd go do something useful like clean the basement, not log into a video game ;)

It was just a joke but for the record, I agree with you 100%. Inventory management pass is loooooong overdue.

Nuclear_Elvis
06-21-2016, 10:52 AM
Inventory Management is so important in the game, it is the first thing I help new-to-game/returning players with. I have probably done a "Bag Run" and Airship Tour over 300 times now, sometimes with full Parties of guild members (even lost 7 guild members so far in the lava moat in Twelve Enclave from players falling in accidentally, as we go to get the free 4th green ingredients bag from Jeanselme). Every character holding a Wide Quiver to keep missile loots sorted also helps, regardless if they're a bow/xbow wielder (who should hold Thin and a Wide quiver, slot the Thin w/o checked, don't slot Wide but have it checked as the dumping quiver).
I also show members our Guild Chests and how we organize them, showing them options to dump "good gear" they don't otherwise need, and also at least showing them the Cannith Crafting devices where they could decomp gear for essences also (all our guild's key amenities are 1st Lower Deck to include the Cannith Crafting State Room near Guild Vault and Orien Express because that trifecta next to each other bring synergy).

So, I think there's also some "good habits" that can be formed early on in quest/post-quest habits on the guild ships that also help to alleviate this problem to a point.

Completely agree with you that Inventory Management is in need of a Quality Control (QC) change, and perhaps one of our Quarterly updates this year could be influenced to take on more of this issue, given the wide-ranging responses we are seeing to this and the Mail issues and BTC vs BTA (and potential lag from all characters' items, etc).

Overall, we need a more professional User Interface system, in total. Better Character Sheets, better Banking and U/I system for it, perhaps even the elimination of all BTC gear by converting them to BTA. The whole "alts as mules" habit of many players shows that the game isn't prepared for the progression and Cyclical lives (TR/iTR/eR) that DDO has become. The Dev's haven't evolved the game's User Interface system and Inventory Management options enough to stay ahead of this Cyclical curve. Frankly, as I keep saying, "DDO is a Cyclical Game, it is not Linear." -- and we need the game to change more and Dev's to push more QC fixes to keep up with the cycle.

AnEvenNewerNoob
06-21-2016, 11:23 AM
Player housing = storage chests = players telling you to shut up and take our money for cool housing stuff = WIN FOR EVERYBODY.

erethizon
06-22-2016, 03:44 PM
There is another way to be proactive in preventing Inventory Management... Skip the Chests and only take Guild Renown for end rewards :)

I do find myself getting rid of almost all equipment I find, but the trouble is I am so much weaker than almost everyone else that is playing my class most of the time. There is an extremely high cost to ignoring gear but that is what I pretty much have to do to be able to stand this game.

I long for an MMO where gear is just cosmetic and all your power is earned through leveling (past lives being a part of that ideally). Unfortunately most of the player base seems to like gear and so, far from becoming less common, it becomes an even larger source of power. One of the things I always liked about casters was that their power came from within (from their spells), but now games have added so many bonuses to spellcasting that even spellcasters are required to accumulate a ton of gear. Casters used to be super powerful even when naked. Now a naked caster is a weakling. It is truly unfortunate.

Arianrhod
06-22-2016, 05:48 PM
I do find myself getting rid of almost all equipment I find, but the trouble is I am so much weaker than almost everyone else that is playing my class most of the time. There is an extremely high cost to ignoring gear but that is what I pretty much have to do to be able to stand this game.



This is a very good point, and one I think a fair number of forumites might not be considering. Yes, most RNG loot is junk compared to epic raid gear, raid-crafted gear, the latest greatest named loot, etc., but not everyone has that stuff. It's particularly problematic for people who played a lot years ago, took a break, and came back. Not only do they have to go through all their old junk trying to remember what was good when they stopped playing, they have to compare every new thing they pick up to the old thing they were using to see which is better. And, of course, all the names for item abilities have changed :P

Then multiply that for a number of alts all at different levels...the "this item is really only good between levels 5 & 7" syndrome can make gearing alts a nightmare. I can't imagine trying to keep gear on hand for a bunch of different lives without having a separate mule for every class. And that's just too much. Searching through 10 mules to find something when you forgot where you stashed it, then having the game crash because it doesn't like you switching characters so much....not fun.

Nyata
06-22-2016, 06:15 PM
It's actually quite simple... if something is still in your TR cache by the time you are ready to TR again, you probably really don't need it. If you want to save it for your 10th life from now in the future, put it on a mule. if not... sell it. trash it. deconstruct it.

Sure, we all have items that have trophy value for us. things we were so happy to pull way back when and that are now absolutely useless. I tend to keep all rings I get out of ToD and all raid loot out of heroic HOX just because it's so hard to get a group together for those. Guilty as charged. I am a horder too. But if the stuff I carry around keeps me from being able to play... that's kinda silly.

Someone suggested in the thread to have the spouse clean out your inventory, and from personal experience - that works great. My neighbor regularly asks me over to do cleanup for him, and I have to admit I am a lot more ruthless deleting items in his inventory than I am in my own. and no, I will not let him touch *MY* precious' :D I am older. and more experienced in the game. so don't you dare touch my inventory! :)

Ykt
06-22-2016, 06:33 PM
I have about 12 mule accounts (2 characters each, with 80 items per character, that's around 2000 inventory and bank slots) filled with items that would be useful to a new player.

But my biggest concern is the lack of players. I TR often (going for completionist), and sometimes there's not enough players online in my level range (level 2-4) to fill a party, let alone anyone who would join me. So I have to solo.
While I can do pretty much everything by myself (great dps, evasion, trap skills, social skills, survivable) I really dislike soloing. I want to play with at least 2-3 people, maybe a new player who makes silly mistakes. I don't want to do Waterworks alone for the n-th time.

Please rework your character naming so we're not identified by character names but by account, so you can merge servers and get people to play together.

When I start a LFM with very standard stuff like "Elite BB level 2 quests", no one joins and I just end up disconnecting.

Vish
06-22-2016, 06:42 PM
You know, asherons call had housing
And that game is ancient

But I'm just back into the game 9 months.
And learning to sort items is a necessary skill
Every TR I add a bank slot or bag slot with my turbine points from leveling
And I generally put it on my completionist project toon
And shared is very slowly growing
I've got a lot of room to grow yet, but at one tr a month, it's slow. I only buy off what I earned.

But inventory is unreal.
I play 3 toons basic. One I roll over, and two capped at 30.
Since really only lvl30 loot is worth keeping now, and has supreme value
But I got a dozen alts that are loaded with named items. Of all levels. And I just can't keep up with it.
I can't put it on playable toons, since I have alts but they're not always leveled...
It's too much too log in just to check inventory on alts, I dread it...
Did I mention AC had housing? I had a house, way out in the wilderness....
But that was linear and ddo is cyclic
So now when I tr I keep only a few good items, and basically equip off random loot I find
Makes it another challenge
I have along way to go yet to max inventory, that would alleviate the problem, but like was said, if you have more storage you'll just fill it up
I also put stuff on the auction house. Mostly level 30, but sometimes if I find good items I prob wont use for a few lives, I drop it on the AH. Sometimes I get shards too, but plat is easy to sell it. Just the good stuff, **** just sits. Teaches you what is in demand...

So what's worth keeping?
Not much anymore, random loot is op. so I really just keep stuff for lvl 28-30, that's where the sweet spot is.

One other thing I wanted to say.
I took a month off in February, didn't play. And what I was itching for while I was gone?
To loot chests and see what goodies I would find. That's what brought me back.
But the trick is not being attached. Giving up +13 items to ah is pretty easy, there will always be more.
So just sell your stuff, it'll come back to you

Until we get houses...

Nyata
06-22-2016, 06:52 PM
[...]

When I start a LFM with very standard stuff like "Elite BB level 2 quests", no one joins and I just end up disconnecting.

That's exactly the problem though, right there. A new player will not dare to join that LFM because it contains code the new player does not know, or does know and identifies you yourself immediately as veteran player, which intimidates the really new player. If you want to attract new players to your LFMs, you have to take the time to list the exact quest you are doing, give them time to find your listing before you start the quest, because a fresh-man learns pretty quickly that he or she will not be able to catch up and get to the end chest in the time it takes you to finish the quest otherwise anyway. Which is probably the main reason why DDo is having such a hard time to integrate new players into the existing 'stock' of long term players.

Uska
06-22-2016, 08:31 PM
You know, asherons call had housing
And that game is ancient

But I'm just back into the game 9 months.
And learning to sort items is a necessary skill
Every TR I add a bank slot or bag slot with my turbine points from leveling
And I generally put it on my completionist project toon
And shared is very slowly growing
I've got a lot of room to grow yet, but at one tr a month, it's slow. I only buy off what I earned.

But inventory is unreal.
I play 3 toons basic. One I roll over, and two capped at 30.
Since really only lvl30 loot is worth keeping now, and has supreme value
But I got a dozen alts that are loaded with named items. Of all levels. And I just can't keep up with it.
I can't put it on playable toons, since I have alts but they're not always leveled...
It's too much too log in just to check inventory on alts, I dread it...
Did I mention AC had housing? I had a house, way out in the wilderness....
But that was linear and ddo is cyclic
So now when I tr I keep only a few good items, and basically equip off random loot I find
Makes it another challenge
I have along way to go yet to max inventory, that would alleviate the problem, but like was said, if you have more storage you'll just fill it up
I also put stuff on the auction house. Mostly level 30, but sometimes if I find good items I prob wont use for a few lives, I drop it on the AH. Sometimes I get shards too, but plat is easy to sell it. Just the good stuff, **** just sits. Teaches you what is in demand...

So what's worth keeping?
Not much anymore, random loot is op. so I really just keep stuff for lvl 28-30, that's where the sweet spot is.

One other thing I wanted to say.
I took a month off in February, didn't play. And what I was itching for while I was gone?
To loot chests and see what goodies I would find. That's what brought me back.
But the trick is not being attached. Giving up +13 items to ah is pretty easy, there will always be more.
So just sell your stuff, it'll come back to you

Until we get houses...

The only game that had truly good housing was SWG

Nuclear_Elvis
06-22-2016, 08:59 PM
It's actually quite simple... if something is still in your TR cache by the time you are ready to TR again, you probably really don't need it. If you want to save it for your 10th life from now in the future, put it on a mule. if not... sell it. trash it. deconstruct it.

Sure, we all have items that have trophy value for us. things we were so happy to pull way back when and that are now absolutely useless. I tend to keep all rings I get out of ToD and all raid loot out of heroic HOX just because it's so hard to get a group together for those. Guilty as charged. I am a horder too. But if the stuff I carry around keeps me from being able to play... that's kinda silly.

Someone suggested in the thread to have the spouse clean out your inventory, and from personal experience - that works great. My neighbor regularly asks me over to do cleanup for him, and I have to admit I am a lot more ruthless deleting items in his inventory than I am in my own. and no, I will not let him touch *MY* precious' :D I am older. and more experienced in the game. so don't you dare touch my inventory! :)

The problem is with BTC gear specifically, and let's use a named Tower Shield as example - you won't use it until that Fighter Tank life a ways out in your plans, or perhaps it's a named Long Sword awaiting your future cleric life 3-4 away. All of these are why I say - convert the BTC items to BTA.

Aside from that, to echo the prior comment about Asheron's Call - yes, AC1 had excellent housing and storage for its time, with three tiers of housing that included Guild Mansions (like our Airships but less capable in terms of buffs).