View Full Version : Evards Black Tentacles
Loromir
06-08-2016, 10:48 PM
Since when is Evards Black Tentacles a Divine spell? Was quelled a few mins ago and couldn't cast evards.
Maquist
06-08-2016, 11:47 PM
I thought it was decided that since a warlock receives their spell ability as a "gift" from their patron, and not from the direct manipulation of magical energies, that they sort of fall into the realm of divine casters. Even though most of what they do is arcane. They are a strange case, to be sure.
dunklezhan
06-09-2016, 02:46 AM
Since when is Evards Black Tentacles a Divine spell? Was quelled a few mins ago and couldn't cast evards.
Make a deal with a dodgy extraplanar entity, and that's what you get.
Iriale
06-09-2016, 03:27 AM
Since when Evard's is not a wizard/sorc spell? It was a wizard spell before than warlocks there even in D&D.
DDO has weird things.
Angelic-council
06-10-2016, 12:12 AM
DDO has weird things.
A lot of weird things... but, when it comes to an online game, many things will change.
Tilomere
06-10-2016, 02:02 AM
A lot of weird things... but, when it comes to an online game, many things will change.
Warlocks are powered from connecting pact with beings, and intercession cuts that connection and power off. A wizards power is innate. If both had the same spell the warlock one could be quelled, but the wizard could freely cast.
RoberttheBard
06-10-2016, 05:48 AM
Warlocks are powered from connecting pact with beings, and intercession cuts that connection and power off. A wizards power is innate. If both had the same spell the warlock one could be quelled, but the wizard could freely cast.
I think this answers the OP's question.
If this is true then bard's arcane healing should be a free for all even when intercession is in place. They aren't relying on some deity for that power.
cru121
06-10-2016, 06:59 AM
If this is true then bard's arcane healing should be a free for all even when intercession is in place. They aren't relying on some deity for that power.
And this is how it works in game IIRC.
Also, http://ddowiki.com/page/Intercession_Ward
Angelic-council
06-11-2016, 01:12 AM
Warlocks are powered from connecting pact with beings, and intercession cuts that connection and power off. A wizards power is innate. If both had the same spell the warlock one could be quelled, but the wizard could freely cast.
FvS also has interesting connection too. Even when those things are true, there are many things that is not accurate, but it's there by design and balance.
Pnumbra
06-11-2016, 11:51 AM
It seems to me that DDO took their take on Warlocks from the 5th edition. Please note the similarities:
Wiki Reference:
Dungeons & Dragons 5th edition[edit]
The warlock has been included as a character class in the 5th edition Player's Handbook.[3]
The warlock returns as a core class in the Player's Handbook, with three options for its type of pact (Pact of the Chain, Pact of the Tome, and Pact of the Blade), and three options for its patron:
The Archfey
The Fiend
The Great Old One
Warlocks with a patron of the Archfey make pacts with powerful lords of Faerie, wild incarnations of the forces of nature, to gain their power; those with the Fiend patron make deals and bargains with infernal powers such as Demon Lords and Princes of Hell for magic; and those with the Great Old One patron draw their magical power from the Far Realm, strange, dark gods of entropy such as Tharizdun, or even eldritch alien beings, and are often on the verge of insanity.
The Sword Coast Adventurer's Guide adds a fourth possible patron, The Undying, drawing their powers from pacts with powerful immortals like Iuz the dread or the loch-queen Vol.
According to this edition of the Warlock, they receive their power based on one distinct source, their pact. This is a far weaker version of the class compared to 4th edition where Warlocks can be born with innate magic and can access planar energy without forming a pact. DDO Warlock formation is pathetic really, but that aside, pacts are really no different than clerical powers. In that regard, intercession will affect them. The power temporarily disrupts the connection between giver and receiver. Lame yes, that such a feeble creature can break an otherwise unbreakable connection. Not to forget that a simple magic item can defend against the intercession. What a poorly implemented power. I can see vast structures with multiple intricate magical circles and/or sites of eons of worship/sacrifices having the power to break the connection, but these creatures?
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