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View Full Version : The woes of a Chest Blesser... Please count to 10



Enoach
05-31-2016, 09:13 AM
So after years of this dragon mark being available I decided to finally take the Mark of Finding and the enhancements to open up the ability to bless the chest for the +1 Level on loot from a chest.

So even before I did this I took the time to go over the WIKI and know that the animation to bless the chest is longer than the animation of opening the chest.


So what is my woe?

My woe comes from my experience with this ability in groups. Solo there is no problem as the chest is not being opened in the middle of the blessing.

In groups however, even with lots of communication I find people see chests and just need to open it. Even when a blesser is in the middle of their action. I get that the calculation can't be partial but this can be frustrating (as much as using fascinate on a whole room to have an AoE damage remove the lockdown and release all that damage back on the party).


Now I'm not sure the best way to remove this frustration. Open communication does not seem to be working. I've stated this in groups I joined, in groups that I lead both at the start and before people are even close to chests but still there is always someone that needs to loot and scoot.


Maybe this is a result of the Loot Gems effecting the individual player that getting a +1 Loot Level enhancement without having to find/buy a loot gem has made people harden to this.

So right now the only possible solutions I see to the problem is:
1. Request a change at the development level that prevents a player from opening a chest when the "Bless Action is targeting that chest"
2. Reduce the animation time - or increase the open chest animation to as long as the "Bless the Chest" animation
3. A change in player behavor - The Count to 10 and look to see if someone is begging at the chest

I realize this doesn't effect everyone but when I've done the blessings I've seen some real nice loot come out of it.


I imagine I'm not the only Chest Blesser that has had these frustrations, and probably won't be the last.

Tyrande
05-31-2016, 09:23 AM
Type "/stop" in the chat window. That goes up much faster than the chest blessing animation.

After people saw that and stopped, type "blessing chests, please wait..."

Enoach
05-31-2016, 09:29 AM
Type "/stop" in the chat window. That goes up much faster than the chest blessing animation.

After people saw that and stopped, type "blessing chests, please wait..."

I used both Voice and Chat. didn't think to use the /stop though will give that a try.

I think it would still be less frustrating if people took a breath before they looted-n-scooted. :)

Tyrande
05-31-2016, 09:36 AM
I used both Voice and Chat. didn't think to use the /stop though will give that a try.

I think it would still be less frustrating if people took a breath before they looted-n-scooted. :)

People won't hear you if they're listening to music or have turned down the volume or did not enable voice chat.

People will see the animation doesn't matter what if you are in front of them in their view port.

I think DDO should make the following emotes:

/trapsahead

/blessingchests

Six_Gun
05-31-2016, 09:55 AM
1. Request a change at the development level that prevents a player from opening a chest when the "Bless Action is targeting that chest"
2. Reduce the animation time - or increase the open chest animation to as long as the "Bless the Chest" animation
3. A change in player behavor - The Count to 10 and look to see if someone is begging at the chest



You forgot option 4 - Stick to soloing.

A +1 bonus to chest loot is nearly worthless, and if you can't be quick about blessing a chest, it's not really worth waiting around for.

mikarddo
05-31-2016, 09:59 AM
Best solution would be to make the animation much quicker and significantly quicker than opening the chest.

Krelar
05-31-2016, 10:02 AM
Change it so it can effect a chest after it's been opened, but only for people who haven't clicked on it yet. (Sort of like loot gems but for the whole party) Impatient people can still loot and go, people that care don't get screwed.

JOTMON
05-31-2016, 10:10 AM
Meh, chest blessing is a high cost investment to be like the button at the intersection crossing..
is it really plugged in?.. does this thing even work...?

https://i.ytimg.com/vi/BBofF7Bwrvo/maxresdefault.jpg




Change it so it can effect a chest after it's been opened, but only for people who haven't clicked on it yet. (Sort of like loot gems but for the whole party) Impatient people can still loot and go, people that care don't get screwed.

This would be a good solution. loot early and you are SOL, wait until after the blessing and shiny blue chest beam comes out of the chest for all players after the blessing..

Also..Would be nice to be able to examine the chest and see the chest loot level.. and it changing as blessing, loot pots, etc are used...

Kylstrem
05-31-2016, 10:30 AM
There are two issues:

1) People don't care about the +1 to loot levels. It doesn't add enough value for them to wait. It doesn't add a better chance to get a named item. It just increases the loot level that could be pulled. And at this point in the game, that isn't much to help. Except for the max level chests (i.e. the level 32 quests). No one needs +1 on heroic or level 30 and lower chests. No one sees a big difference. I finally looked in my bank and found I had about 30 6 hour +2 loot gems. I ate about 8 of those for a life and really didn't notice a huge difference in what **** random loot was pulled. Essentially in today's game, the majority of people want Named items and they want XP fast and they don't want to wait around for 10 seconds for someone to bless each chest for a perceived 1% chance to get something slightly better.

2) yes, Turbine should just remove the time to bless the chest. Just make it instantaneous. No reason to have that long animation.

janave
05-31-2016, 11:02 AM
Yeah, a lower casting time would be nice start, additionally some scaling will help with the "it doesnt worth the wait" feeling, +1 chest level on heroic is fine, +2 for epics and maybe a cha based +bonus on the lucky rolls, +1 for every 10 cha after base 10 or something like that.

MistaMagic
05-31-2016, 12:13 PM
Who wants +1 Vendor trash anyway?. If it effected named items then GREAT, but it does not so as far as I'm concerned its a waste of time

JOTMON
05-31-2016, 12:21 PM
Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) Some chests cannot be improved in this manner.

a fail chance of improving the loot based on Cha ...and really a Feat and 12 AP spent into the Racial Tree (5-7 of these locked into the Dragonmarks) to bless a limited number of chests/rest.. that's a load of scrap...
Should be a permanent chest loot buff for that kind of investment.

PsychoBlonde
05-31-2016, 12:38 PM
If someone doesn't wait, it's because they *don't care*, and no amount of saying "plz wait" is going to make any difference, particularly because the amount of time you spend complaining is going to slow things down EVEN MORE.

Acting like this is some kind of big special deal is annoying and tedious. You're entitled to think it's a Big Deal if you like. In your own group. If the party leader isn't saying anything about it, then hush up and move on.

ValariusK
05-31-2016, 12:42 PM
You're better off asking for a change in the way the ability is implemented than a change in player behavior. This is especially so because:
1), Anything that requires a lengthy stop and open is contrary to the present metagame, especially in PUGs and
2) The bonus of chest blessing really isn't that significant (its basically like a second ship amenity).
I suggest requesting that it be changed to a No roll AE buff 1 charge per rest with a 1 minute per level duration that has an effect like a lesser treasure finding potion (+5 or +10 to loot rolls). Those actually DO give you a noticeable effect.

cdbd3rd
05-31-2016, 12:43 PM
There are two issues:

1) People don't care about the +1 to loot levels. It doesn't add enough value for them to wait. It doesn't add a better chance to get a named item. It just increases the loot level that could be pulled. And at this point in the game, that isn't much to help. Except for the max level chests (i.e. the level 32 quests). No one needs +1 on heroic or level 30 and lower chests. No one sees a big difference. I finally looked in my bank and found I had about 30 6 hour +2 loot gems. I ate about 8 of those for a life and really didn't notice a huge difference in what **** random loot was pulled. Essentially in today's game, the majority of people want Named items and they want XP fast and they don't want to wait around for 10 seconds for someone to bless each chest for a perceived 1% chance to get something slightly better.

Sad, but true.

Maybe with a dedicated static group one *might* be able to get folks to slow down for the Blessing. maybe.


2) yes, Turbine should just remove the time to bless the chest. Just make it instantaneous. No reason to have that long animation.

That's the only realistic solution. Instant, or very very short, like a quickened spell - if there just *must* be an animation.

AnEvenNewerNoob
05-31-2016, 12:48 PM
snip
That's the only realistic solution. Instant, or very very short, like a quickened spell - if there just *must* be an animation.

Perfect solution right there.

Baktiotha
05-31-2016, 12:55 PM
So after years of this dragon mark being available I decided to finally take the Mark of Finding and the enhancements to open up the ability to bless the chest for the +1 Level on loot from a chest.

It seems to me that a) you waited years to try this and b) it is frustrating. I think there is something else, something that the replies explain very well and that is c) there is really no significant benefit to the +1 loot.

This is an enhancement that really fits into the category of "it seemed like a good idea at the time." Like all such ideas, it really was not. It, along with major portions of the game, has been passed by and there is really very little likelihood that Turbine will ever go back and do a complete game pass (think DDO2).

IMO it means the answer is just accept the reality and move on. It was barely a useful enhancement when introduced and it is completely without meaningful value now (as evidenced by player behavior).

Enoach
05-31-2016, 01:18 PM
Now I realize some don't see this as a big deal, waste of time, not worth the resources etc...

But just during this life...

Level 3 Quest on Elite - End Chest. Pulled Unbound +1 Attribute Tome. Made a player very happy.

Level 10 Quest on Elite - End Chest. Pulled a +2 to +3 Attribute update Tome. Made a Player happy as they were close to 1750 favor on an Alt that can use the Attribute and now they are looking at getting +3.

Level 13 Quest on Elite - Random Chest - Pulled a +3 Improved Vorpal with Healing Amp Light Pick ML 15

I could go on with other examples, but that alone is enough proof to me that there are benefits to adding +1 to loot. Its the same level as those that enjoy +1 Loot weekends and a whole lot cheaper then running a Loot Gem.

------------------
Next I get that it is not important to everyone. I have 6 Characters and 5 every two weeks I need go on a AH on a buying spree to stay below plat cap. So sure if you look at it as just filling your coffer then yep it is not worth it.

As for the Charisma investment. I put this on a Warlock so Charisma skills is not a big issue for me. Sure I've seen a few failures, but for the large part I see more successes.

For me I enjoy grouping and helping out so just soloing is not an option in my book.

I do like the "Partial" group buff idea as well as speeding up the animation part.

--------------------
As a note, I did find the initial ability of finding items a bit confusing at the start.

I would get some really nice items dropping all about 3 Minimum Levels higher then I was as well as being temporary (Drop on exit). I was expecting more consumables then unusable gear. I did enjoy the wands that dropped at lower level, even got lucky enough to get a Underwater breathing wand in a quest that had a lot of swimming and 4 party members with no UA action item. And the Cure Serious Wand, the blur wand and even the protection from evil wands. They were useful without needing to worry about disposing of them when I was done.

At this time I'm finding this to be a fun aspect, I am like having these options available.

I only posted this because it is a bit frustrating to have an ability and not be able to use it (Just as I said in the OP like being a Bard with Fascinate in a group full of AoE damage chuckers. I do like some of the positive suggestion posed. I appreciate the words from those who feel this is less then optimal. At this time we can leave it as we simply disagree.

-------
Edit:

Just did an Irestone Inlet run - Lots of easy to get to chests.

It takes an average of 2.6 seconds to do the initial opening of the chest
It takes an average of 5.4 seconds to do the blessing.

So we are talking about an extra 6 seconds per chest. Of course there is the time it takes the blesser to get to the chest. So I get it, it is not the loot it is the attitude of just get the quest done as fast as possible and move on. It is sad that the focus is so engrained in the XP/Min. Its like working all day long because some time in the future after you are tired you can enjoy life.

bracelet
05-31-2016, 01:29 PM
There are only two reasons to care about raising the loot level of a chest:

1) It can increase the power of a tome if one drops.
2) If a chest was already going to drop ML 30 loot, it can make it better loot.

Since tomes have been all but removed, that leaves all the value in 2. I can't think of any other circumstance in which raising the loot level is of any use whatsoever. I mean, do we really need more plat?

I hate to say it, but I feel no pity for chest blessers when the chest has been opened, looted, and the blesser is still on his knees praying while the rest of the party has moved on. I won't do it to them personally, but it always puts a smile on my face when someone else does it.

Now -if the dragon mark was changed to influence the *quality* of the loot, you might find an ally in me.

ThePrincipal
05-31-2016, 01:30 PM
I run with a +2 loot gem and +15 treasure hunter gem, so I care about loot. Random loot is strong enough that I actually care about the pulls. But I find it annoying if I'm in a pug and someone is telling me to wait on a chest. Annoying > +1 loot. Save the blessing for solo or guild runs.

JOTMON
05-31-2016, 01:41 PM
DPS gets content done. moar DPS = better success in harder content..
2 spots left.. Horc DPS or Horc chestblesser..
Chestblessing Feat and Enhancments do not contribute to DPS or survivability.. therefore chest blessing is suboptimal and undesired in groups.
..goodbye chestblesser better luck next time..

maddong
05-31-2016, 01:43 PM
Loot tables are fixed and I see +16 stat items in the game so I suspect chest blessing is worth it at end game....

Enoach
05-31-2016, 01:50 PM
DPS gets content done. moar DPS = better success in harder content..
2 spots left.. Horc DPS or Horc chestblesser..
Chestblessing Feat and Enhancments do not contribute to DPS or survivability.. therefore chest blessing is suboptimal and undesired in groups.
..goodbye chestblesser better luck next time..

Yep, better gear != to better DPS :)

Not everyone has the top gear and in many cases Gear makes a difference in both DPS and survivability.

Again I get it, people don't want to wait. So maybe the focus should be on how to make this option better and not focused on how it is a bad idea.

It appears the biggest issue that has come out of this discussion is the whole point that it takes too long. Based on my estimates and averages it is 6 seconds per chest too long.

I have found Locked chests have a higher likelihood of getting a blessing off because it takes a few extra seconds to unlock first. And interesting enough people wait on locked chests.

JOTMON
05-31-2016, 02:51 PM
And interesting enough people wait on locked chests.

Only because Barbarians can't smash them..

Greyhawk6
05-31-2016, 04:33 PM
I had a toon with that for ages - had a high 20's charisma, it failed about 85-90% of the time and when it did work, the loot was literally impossible to tell if it was actually any better.

Conclusion? Utterly useless. Might be better if it worked more often but the animation takes way too long and the recast is even longer. No PUG would ever wait that long. By the time the animation finishes the self healing 10th life tank is already 3 rooms ahead of you, finished the dungeon, got his end reward, said "ty for grp" and is halfway through his lunch.

Enoach
05-31-2016, 04:44 PM
I had a toon with that for ages - had a high 20's charisma, it failed about 85-90% of the time and when it did work, the loot was literally impossible to tell if it was actually any better.

Conclusion? Utterly useless. Might be better if it worked more often but the animation takes way too long and the recast is even longer. No PUG would ever wait that long. By the time the animation finishes the self healing 10th life tank is already 3 rooms ahead of you, finished the dungeon, got his end reward, said "ty for grp" and is halfway through his lunch.

Yep 6 seconds is a long time. I think many have already established that. And you are right multiple chests one right after the other it is a 20 second cooldown. So when multiple chests are available at the same time it does take longer. But if they are spread out more than 20 seconds apart

My character that this is on has a much higher charisma since it is the primary attribute, so sure I can see this on a low charisma build as having a much higher failure rate. But the same could be said about have evasion on a low Reflex save character. This feature works best if synergized. But it would be nice if the combat log registered the Roll to see the difference.

Kylstrem
05-31-2016, 04:49 PM
Turbine did make changes to help rogues be more useful. This is essentially in that same vein. People would just run through traps because the animation for Search and then Disable took so long. Of course, people still run through the traps because there aren't very many that will kill most toons and everyone has easy and cheap self-healing these days. But it does let rogues at least get the traps for Ingenious bonus before the quest is completed as he runs behind trying to get them.

But this feat/enhancement is much more marginalized than rogues. I've only ever seen about 3 people ever try to do this (likely because they knew they'd annoy everyone in the party with making them wait). One guy wanted to do it at the end of an EE chronoscope on all chests. He asked way ahead of time, and most people were polite... one opened a chest while he was blessing it but someone else called the opener a jerk and he apologized. I kept quiet, but inside I was "come on already, I don't need trash chest blessed". No one out of 12 pulled anything special out of any of the chests.

It's a nice roleplaying mechanic and should probably be reserved for RP/Permadeath groups, or for groups you are leading with clear intentions spelled out when people join your group (in its current incarnation).

And again, Turbine just needs to make this an instantaneous blessing. Target the chest and bless it right when you click on the toolbar button for it... give it a good range so you can do it from distance as people are running towards it.

Ulfo
05-31-2016, 04:50 PM
When i ask any pug party before begin quest wait until i bless final chest or bosses chests - they usual wait. And when i'm say "usual" - it's mean "always". Really, do it many times, and never anyone say "nah, don't have time to wait, open immediately".

Mebbe someone just should upgrade their social skillz? ;)

Greyhawk6
05-31-2016, 04:52 PM
Considering what you need to spend to get it consistently working - I guess its only really any good once you are looting maxed chests. I've never had a max level toon (my highest is lvl 21 single life) as I hate grinding and I'm OCD with bonuses :D so I guess I've never needed to use it much. Locate object was better for me as I would find some useful wands and get free buffs as a result.

Enoach
05-31-2016, 05:09 PM
Just to be clear, I don't vocalize my frustration in group or belittle someone. I have had others in group do some ribbing of people that have opened the chest before the blessing was completed.

I do admit I have ribbed a person I run with that constantly opened chests while I was blessing about them not wanted good loot :)

This is not something that upsets me, it is just frustration of the ability. An ability that has a use, but because of how loot is perceived by those who have just about everything and are only looking for named/ingredients and don't give random loot a second glance (usually the same person that takes the Guild Renown/Seeds as the end reward).

So yes, I'm frustrated, and it is not because the ability is useless (as some seem to want to play down the ability) but because it does not fit into the social aspect that has become of the PuG seen.

As for my social skills, I am one of the players that does see the benefit of using the bluff and diplomacy skill not only in the game but also in real life :). My characters are below I'm on Khyber come run with me if you want.

Mithis
05-31-2016, 05:12 PM
As a perspective from the other side:

I run with a (once per week) static group and recently one of the members of our group made a chest blesser. We have learned that waiting for the blessing is a very difficult mechanic to get used to.

As others have pointed out the animation is way to long but beyond that we have gotten used to opening chests as soon as we get close. Our blesser has to remind us every week and even then someone always jumps the gun at least once per quest.

I am sure that some players don't want to wait but I would guess that the vast majority don't/wouldn't mind but we get on auto-pilot. It's muscle memory...see chest ---> loot. It's not a conscious choice.

Maybe if there were more blessers out there it wouldn't be a problem TBH in all the years I have played this game I have never run with a blesser outside my static group.

Short version for devs: Make the blessing instantaneous; no animation.

Ulfo
05-31-2016, 05:23 PM
As for my social skills, I am one of the players that does see the benefit of using the bluff and diplomacy skill not only in the game but also in real life :). My characters are below I'm on Khyber come run with me if you want.

Sorry, didn't want to offend you personally. 8)

All my chars currently on Argonessian and Orien. But... who may know about future? :)

Ulfo
05-31-2016, 05:25 PM
Short version for devs: Make the blessing instantaneous; no animation.
+1

Krell
05-31-2016, 06:35 PM
So after years of this dragon mark being available I decided to finally take the Mark of Finding and the enhancements to open up the ability to bless the chest for the +1 Level on loot from a chest.

So even before I did this I took the time to go over the WIKI and know that the animation to bless the chest is longer than the animation of opening the chest.


So what is my woe?

My woe comes from my experience with this ability in groups. Solo there is no problem as the chest is not being opened in the middle of the blessing.

In groups however, even with lots of communication I find people see chests and just need to open it. Even when a blesser is in the middle of their action. I get that the calculation can't be partial but this can be frustrating (as much as using fascinate on a whole room to have an AoE damage remove the lockdown and release all that damage back on the party).


Now I'm not sure the best way to remove this frustration. Open communication does not seem to be working. I've stated this in groups I joined, in groups that I lead both at the start and before people are even close to chests but still there is always someone that needs to loot and scoot.


Maybe this is a result of the Loot Gems effecting the individual player that getting a +1 Loot Level enhancement without having to find/buy a loot gem has made people harden to this.

So right now the only possible solutions I see to the problem is:
1. Request a change at the development level that prevents a player from opening a chest when the "Bless Action is targeting that chest"
2. Reduce the animation time - or increase the open chest animation to as long as the "Bless the Chest" animation
3. A change in player behavor - The Count to 10 and look to see if someone is begging at the chest

I realize this doesn't effect everyone but when I've done the blessings I've seen some real nice loot come out of it.


I imagine I'm not the only Chest Blesser that has had these frustrations, and probably won't be the last.

I like when there is a chest blesser in the group. Even when they announce they will be blessing, some in the group chose not to wait. The animation does take a while. I'd like to see the animation become very short. It would also be nice if the bonus would apply to those that opened the chest after the blessing, regardless if someone has already opened it. Bless an open or closed chest, and anyone who loots it afterwards gets the bonus in their loot list.

D'arc_Tangent
05-31-2016, 09:28 PM
Perfect solution right there.


In my mind, it should be equal to the time and animation used when a knock spell is used. That seems about right to me.

Full_Bleed
05-31-2016, 11:12 PM
Change it so it can effect a chest after it's been opened, but only for people who haven't clicked on it yet. (Sort of like loot gems but for the whole party) Impatient people can still loot and go, people that care don't get screwed.
This is the solution. Should have always been this way.

Minezeye
06-01-2016, 04:34 AM
Yea.. Should prob be turned into a insta cast AOE effect with large range. Cant see any reason not to considering human patience.

dunklezhan
06-01-2016, 05:04 AM
I really hate +loot bonuses. All it ever does is give me loot I can't use yet and it's still likely to be rubbish - that's not a fault with new loot, twas ever thus.

When it comes to the new loot I believe the system still has serious flaws, but one thing about it that is very good is that it can put out a range of power for a specific ML. To me, they should change all these kinds of +ML boosts into treasure hunter boosts.

That would annoy people who really like +ML loot bonuses, I realise, so they won't do that.

But the dragonmark might be one to move over into that bracket. +1 on the random power roll is, to me, worth a lot more than +1 on the ML.

FranOhmsford
06-01-2016, 05:36 AM
Now I realize some don't see this as a big deal, waste of time, not worth the resources etc...

But just during this life...

Level 3 Quest on Elite - End Chest. Pulled Unbound +1 Attribute Tome. Made a player very happy.

Level 10 Quest on Elite - End Chest. Pulled a +2 to +3 Attribute update Tome. Made a Player happy as they were close to 1750 favor on an Alt that can use the Attribute and now they are looking at getting +3.

Level 13 Quest on Elite - Random Chest - Pulled a +3 Improved Vorpal with Healing Amp Light Pick ML 15

I could go on with other examples, but that alone is enough proof to me that there are benefits to adding +1 to loot. Its the same level as those that enjoy +1 Loot weekends and a whole lot cheaper then running a Loot Gem.




The Tome Drops you got are just pure FLUKE!

+1 Tomes can drop in Harbour Quests even without a Loot Boost - It's just the chances are so low and Loot Boosts do nothing to up the chance of getting a Tome anyway - They up the Min Lvl of Loot that can drop NOT Special Loot!

As for the +2-3 Tome - You passed that to someone who needed it yes and you could always sell it if you were soloing when you got it but I personally HATE Upgrade Tomes! 90% of the time I actually get a Tome it's a smeggin' Upgrade Tome that I can't use!
Upgrade Tomes are just there to make people buy the Store Tomes so they can use the d@mn Upgrade!


That Light Pick is basically vendor trash anyway - By Lvl 15 Vorpal really isn't worth anything because of mob HPs!



As for people looting Chests - It's HABIT!
If the Party Leader wants the chests blessed and says so there's still a good chance that someone will loot a chest unthinkingly during the run!
If you're not the Party Leader then sorry but unless the Party Leader wants the Chests Blessed no-one's under any obligation to defer to you!



Finally - Until the Devs fix ALL Loot Boosts to work for Named and Special Loot {and I mean give REAL Chances - Like +10-+30% depending on the Boost!} Loot Boosts will always be more a Penalty than a Boon!

Eth
06-01-2016, 05:45 AM
If someone doesn't wait, it's because they *don't care*, and no amount of saying "plz wait" is going to make any difference, particularly because the amount of time you spend complaining is going to slow things down EVEN MORE.

Acting like this is some kind of big special deal is annoying and tedious. You're entitled to think it's a Big Deal if you like. In your own group. If the party leader isn't saying anything about it, then hush up and move on.

This.
If you want to bless chests, fine. But don't act like it's some kind of big deal.

My last experience with a chest blesser was someone that gave me a lot of s**t for opening his holy chest before he could bless it. Sorry, I simply forgot we had a blesser by the time we got to the chest.
It's not something I'm used to. I may see a chest blesser once a year in a PUG.

(Not aimed at OP, those are reasonable requests)

Faltout
06-01-2016, 05:59 AM
Now I realize some don't see this as a big deal, waste of time, not worth the resources etc...

But just during this life...

Level 3 Quest on Elite - End Chest. Pulled Unbound +1 Attribute Tome. Made a player very happy.

Level 10 Quest on Elite - End Chest. Pulled a +2 to +3 Attribute update Tome. Made a Player happy as they were close to 1750 favor on an Alt that can use the Attribute and now they are looking at getting +3.

Level 13 Quest on Elite - Random Chest - Pulled a +3 Improved Vorpal with Healing Amp Light Pick ML 15

I could go on with other examples, but that alone is enough proof to me that there are benefits to adding +1 to loot. Its the same level as those that enjoy +1 Loot weekends and a whole lot cheaper then running a Loot Gem.
If that alone is enough proof to you that there are benefits to adding +1 to loot, then you are awful at making conclusions based on evidence.
Tomes always have the chance to drop in any chest. The level of the tome depends on the level of the chest.
NEW random loot has a ML according to the level of the chest. If the chest is level 15 (lvl 13 quest on elite), then the loot can be level 14-16. If the chest is level 16 (with chest blessing), then loot can be level 15-17. If the chest is level 21 (chest blessing, guild buff, loot gem, loot bonus weekend), then loot will be level 20-22. All that in a frickin' level 13 quest.
The effects that go into loot are totally random. The only thing that gets affected by chest level is the power ranges of the effects.

So you would be wrong. Check the latest loot bonus weekend thread and see whether or not people like the bonus weekends: https://www.ddo.com/forums/showthread.php/475121-DDO-Bonus-Days!
Some people will even object to you blessing the chests because it will produce higher level loot which they can't use till 2 levels after.

RD2play
06-01-2016, 06:21 AM
Change it so it can effect a chest after it's been opened, but only for people who haven't clicked on it yet. (Sort of like loot gems but for the whole party) Impatient people can still loot and go, people that care don't get screwed.

This is the best solution I have seen suggested

Robbenklopper
06-01-2016, 06:35 AM
... Finally - Until the Devs fix ALL Loot Boosts to work for Named and Special Loot {and I mean give REAL Chances - Like +10-+30% depending on the Boost!} Loot Boosts will always be more a Penalty than a Boon!

This and nothing else. If Devs would make the loot boosts apply to the loottable and increase the Chance to get a Special or named item (if quest/chest offers), imagine how more blessers would be appreciated and welcome in partys. People would stand still and wait, excited for the Moment the blesser kneels down and opening the chest.

Chai
06-01-2016, 07:19 AM
A minute wasted in this shroud is a minute I could have spent in the next shroud

- just replace "shroud" with the name of the quest or raid we are farming this week.

GlassCannon
06-01-2016, 07:20 AM
There are two issues:

1) People don't care about the +1 to loot levels. It doesn't add enough value for them to wait. It doesn't add a better chance to get a named item. It just increases the loot level that could be pulled. And at this point in the game, that isn't much to help. Except for the max level chests (i.e. the level 32 quests). No one needs +1 on heroic or level 30 and lower chests. No one sees a big difference. I finally looked in my bank and found I had about 30 6 hour +2 loot gems. I ate about 8 of those for a life and really didn't notice a huge difference in what **** random loot was pulled. Essentially in today's game, the majority of people want Named items and they want XP fast and they don't want to wait around for 10 seconds for someone to bless each chest for a perceived 1% chance to get something slightly better.

2) yes, Turbine should just remove the time to bless the chest. Just make it instantaneous. No reason to have that long animation.


So the fixes need to be this:

1) Treasure Hunter's Blessing instead of its current "gimpy, worthless" +1 loot level. +(Arbitrary and obviously worthwhile double digit bonus to loot) and +(double digit bonus for Masterful or Wondrous craftsmanship bonus). A +25 Treasure Hunter Bonus and +40% of Masterful (20% of Wondrous) would work.

2) The "casting time" is atrocious. Whoever thought that a 6 second animation for it would be good is obviously an inconsiderate person (think of someone driving 30MPH on the highway when the rest of traffic is doing 75... and they refuse to go any faster). It needs to be like slinging a wand or throwing a Cure while moving, nearly instant.

3) It would be neat to see a golden spray or something come from the player in a sort of messy line to basically let everyone know in GIANT CAPITAL LETTERS that someone is trying to bless their loot.


I have my own Lewt Hoar Chest Blesser and yeah, the Bless ability needs a complete change.

Splunge
06-01-2016, 10:26 AM
My problem is that I sometimes forget. It's extremely rare to have a chest blesser in the group, and we're trained to loot quickly and continue. I really don't mind waiting, but especially if I'm tired, I sometimes don't remember until just after I loot the chest that someone told me 10 minutes ago to wait for chests to be blessed.



1) Treasure Hunter's Blessing instead of its current "gimpy, worthless" +1 loot level. +(Arbitrary and obviously worthwhile double digit bonus to loot) and +(double digit bonus for Masterful or Wondrous craftsmanship bonus). A +25 Treasure Hunter Bonus and +40% of Masterful (20% of Wondrous) would work.


I like this idea, although I think it would be enough just to have a +10 stacking treasure hunter bonus. Unless you're running legendary content, a +1 loot level is worthless. It means that you'll get ML 7 gear in your level 6 quest instead of getting it at the next level when you're running level 7 content. While they're at it, they should also change the least dragonmark of finding so that it isn't completely useless.

Feralthyrtiaq
06-01-2016, 01:15 PM
I really don't understand why people who don't care about the loot in the first place cannot wait to open a chest.

If you care enough to open the chest in the first place then why not wait for it to be blessed?

It's so flipping ridiculous. People who will not wait are typically the people who say "Random loot is **** anyway" but run like a mad-person to open the chest and get a " golden corn laden turd".

Idiocy...

Enoach
06-01-2016, 02:53 PM
I think there have been some very good feedback on ways to make this a better option and I appreciate those that took the time to share some of their own ideas that can make this option more party friendly.



I really don't understand why people who don't care about the loot in the first place cannot wait to open a chest.

If you care enough to open the chest in the first place then why not wait for it to be blessed?

It's so flipping ridiculous. People who will not wait are typically the people who say "Random loot is **** anyway" but run like a mad-person to open the chest and get a " golden corn laden turd".

Idiocy...

You know, this is exactly what I'm thinking when I read the "random loot sucks responses", and think of all the times people stand around a locked chest.

Look I get it, most of my characters are plat capped and filling up your backpack means you have to stop earning XP.

Some have responded giving suggestions and why they feel this abilities is difficult to use in groups.

Others are a bit less constructive using the "loot sucks" argument, I would ask then why not be proactive about making it not suck and I think this is one way to do this.

Now I don't advocate being a tool and being upset one way or the other. When I first started playing DDO decisions were made as a party - did we do optional X, who is handling this aspect or that one. And if there was no consensus either the party leader decided or advocated the decision to the cleric :)

This is one of those abilities that is not much different then what pace should a quest be run at. Breakneck or Tourist or something in between and respecting that.

Now as for my evidence as someone questioned - 20+ lives through heroic content and zero tomes, 1 life blessing chests and you see 3 tomes. Sure might be an outlier but it also could be a strong indicator that there is something there. I also realize most vets haven't needed a +1 tome in 6 years but there are still players out there that do and still see this as something amazing.


So no matter how you feel about this ability, the loot or the bonuses I think simply just avoid being a jerk about it whether you are on the side that wants to bless the chest or the side that thinks it is a total waste.

ValariusK
06-01-2016, 03:17 PM
The population of the game at this point is insufficient for the play styles of players to be able to easily segregate themselves through LFMs.
Hell, a lot of the time when I post groups people join them because...drum roll...they are the ONLY meaningful xp LFM up in their level range. Its nice to say that zergers and flower sniffers shouldn't be in the same groups, but the population and metagame doesn't really make this feasible for most of the players. What we need to do is adjust a lot of the things that inflame the differences that the groups have to allow a smoother coexistence.
I think its clear, just from this thread. Chest blessing in its present form creates drama. Not only that, it is a serious metagame violation. I mean, its easy to wrap your head around a person being 'lucky' and that luck being somewhat contagious to their party, or a spell doing same. But a chest contains something, put there by someone at some point in the past. "Blessing' a chest is kind of an absurdity even in a magical world. Just change it to a permanent +1 to loot that applies to everyone in the same party and be done with it.

Whitering
06-01-2016, 03:58 PM
I do not understand the purpose of chest blessing since it does not increase the likelyhood of named items or increase the level of such items (like Normal - Hard - Elite versions), so what is the point exactly?

Please correct me if I am wrong and I will start using all those gems I have.

Enoach
06-01-2016, 04:35 PM
I do not understand the purpose of chest blessing since it does not increase the likelyhood of named items or increase the level of such items (like Normal - Hard - Elite versions), so what is the point exactly?

Please correct me if I am wrong and I will start using all those gems I have.

Currently what this does is effects the Loot Tables that are behind the chests in game. Each chest has a specified level dependent on the adjusted level of the quest. These loot tables don't include the named items as these are generally quest/pack specific.

As some have pointed out the difference is seen as more valuable in the highest content where the chest levels are reaching the highest level possible.

The theory is that the higher the chest level the better the loot. In some cases this is subjective because it also depends on what loot you already have :)

Enoach
06-01-2016, 04:41 PM
The population of the game at this point is insufficient for the play styles of players to be able to easily segregate themselves through LFMs.
Hell, a lot of the time when I post groups people join them because...drum roll...they are the ONLY meaningful xp LFM up in their level range. Its nice to say that zergers and flower sniffers shouldn't be in the same groups, but the population and metagame doesn't really make this feasible for most of the players. What we need to do is adjust a lot of the things that inflame the differences that the groups have to allow a smoother coexistence.
I think its clear, just from this thread. Chest blessing in its present form creates drama. Not only that, it is a serious metagame violation. I mean, its easy to wrap your head around a person being 'lucky' and that luck being somewhat contagious to their party, or a spell doing same. But a chest contains something, put there by someone at some point in the past. "Blessing' a chest is kind of an absurdity even in a magical world. Just change it to a permanent +1 to loot that applies to everyone in the same party and be done with it.

I disagree that the population does not support different playstyles. I've been able to join Zerger and Tourist as well as groups in between. Much of this comes down to respecting others and how they want to play the game.

As for creating drama, sure if you want to be a jerk about it, it can create drama.

I love to use fascinate and enthrall on my bard - Is it frustrating when the group is full of minor AoE damagers and cleavers - Sure. Is it something to get worked up about - No, just adjust.

I like having this ability, it has been appreciated in groups I've played in, it has been completely ignored as well. So yes, putting the investment into an ability can be frustrating when the rest of the group goes on auto-pilot.

Mobiusss
06-01-2016, 04:57 PM
Those of us who are certified altaholics are not bound by loot potentially being over the current character's level, I will twink something in a heartbeat if it is on the high or low side of what my current toon is.

Totally agree that the blessing animation takes too long, which I why I generally only use the ability when I'm solo or with my regulars that know I do it. The nuances to it are funny, such as the C'MONNNN LOOT!, but not really practical in a group setting. Same reason that I don't place traps when I'm grouping on my rogue or arti, people generally just don't have the patience any more.

The value of the feat is derived by whether you enjoy having it & using it as part of your playing experience. Sure there are probably better ways that you could build the character, but if this is what makes you happy when you play, then that is the bottom line. You just have to pick & choose your moments when you use it in the group settings.

Nandos
06-01-2016, 05:02 PM
I had this on my Bard for a while but gave it up for the very frustrations the OP mentioned. It would be nice if the ability was revamped to benefit the character regardless if other players loot before the player with the Dragonmark.

Whitering
06-01-2016, 05:15 PM
Currently what this does is effects the Loot Tables that are behind the chests in game. Each chest has a specified level dependent on the adjusted level of the quest. These loot tables don't include the named items as these are generally quest/pack specific.

As some have pointed out the difference is seen as more valuable in the highest content where the chest levels are reaching the highest level possible.

The theory is that the higher the chest level the better the loot. In some cases this is subjective because it also depends on what loot you already have :)

So you get a level 32 RNG belt instead of a level 30 one if you use a +2 gem? So, Yay?

Krelar
06-01-2016, 05:23 PM
So you get a level 32 RNG belt instead of a level 30 one if you use a +2 gem? So, Yay?

If your random gen belt has +16 stat instead of +14 then yes it is a yay.

Cantor
06-02-2016, 11:04 AM
If your random gen belt has +16 stat instead of +14 then yes it is a yay.

This. Yes, chest blessing is basically pointless unless the chest level is over 30. But if the chest level is over 30, it is a big deal. Chance at better effects and still ml30.

Feralthyrtiaq
06-02-2016, 11:38 AM
I will always wait for a chest to be blessed if one is in the party just to show respect for the player who built the ability into their toon.

It's not always about the loot.

Silverleafeon
06-02-2016, 09:46 PM
I will always wait for a chest to be blessed if one is in the party just to show respect for the player who built the ability into their toon.

It's not always about the loot.

+1 from a former chest blesser in a past life, who got tired reminding everyone and TRed into something else...
Will always pause and wait for a blesser regardless.

Enoach
06-02-2016, 10:25 PM
I discovered something today running a LN Shroud - You can bless through the barriers. This means there are 4 chests in there that one could possibly bless before looters loot :).

erethizon
06-03-2016, 06:32 AM
Best solution would be to make the animation much quicker and significantly quicker than opening the chest.

Or at the very least make the effect instant. So, if blessing a chest take 10 seconds, have the +1 effect take place during the first second so that if someone opens the chest while you are blessing, the chest is still blessed.

rover223
06-04-2016, 09:23 AM
Maybe instead of such a convoluted animation they could make it as fast as a magic missile cast with the corresponding result.

TheGuyYouKnow
06-04-2016, 10:48 AM
the effect effect should be instant and add the new loot bonus as well as loot level to chest. have it be worth the feat, ap and stat investment

but then again there are a lot of feats that need improving to be even considered slightly useful

nokowi
06-04-2016, 11:34 AM
Or players could slow down and wait if they want the buff...

I have some pretty bad a$$ web traps, but you don't see me complaining when the party chooses not to use them.

I don't see how taking a loot buff in your build is any different.