Deivonte
05-26-2016, 04:58 PM
I need to get through my Fighter life, I made this build. Its an unarmed Fighter/Monk build that focuses on getting a high stunning fist DC. Also because I had so many feats I decided to go for Whirlwind Attack since its NOT broken on unarmed combat. I decided that Kensai it the better enhancement tree (comparing with Shintao).
Tactical Fists
12/8 Fighter/Monk
Lawful Good Human
Level Order
1. Monk. . . . . . 6. Fighter . . . .11. Monk . . . . . 16. Fighter
2. Monk. . . . . . 7. Fighter . . . .12. Monk . . . . . 17. Fighter
3. Monk. . . . . . 8. Fighter . . . .13. Monk . . . . . 18. Fighter
4. Fighter. . . . .9. Fighter. . . . 14. Monk. . . . . .19. Fighter
5. Fighter. . . . 10. Monk. . . . . .15. Fighter . . . .20. Fighter
Stats
. . . . . . . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .---- . . ---- . . --------
Strength. . . . 14 . . . 15 . . . 15. . . .+3. . . .4: WIS
Dexterity . . . 15 . . . 15 . . . 15. . . .+2. . . .8: WIS
Constitution. . 16 . . . 16 . . . 16. . . .+2. . . 12: WIS
Intelligence. . 11 . . . 11 . . . 10. . . .+3. . . 16: WIS
Wisdom. . . . . 13 . . . 13 . . . 15. . . .+4. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8. . . .+2. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . M .M. M .F .F .F .F .F .F .M. M .M. M .M. F. F. F. F. F. F
. . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1 .1 .1 .1 . . . .1. 1 .1. 2 .2. 1. 1. 1. 1. 1. 1. 23
Jump. . . 4 .1. 1 . . . .1 .1 .1 .1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 21
Intim . . 2 .½. ½ . . . . . 1. 1. 1. 1 .1. 1 .1½ 1½ 1 .1 .1 .1 .1 .1 .18
Tumble. . 4 .1. 1 . . . . . . .1 .1 .2. 2 .1. . . . . . . . . . . . . 13
Spot. . . 4 .1. 1 .½ .½ . . . . . . . . . .1. . . . . . . . . . . . . .8
. . . . .------------------------------------------------------------
. . . . .20 .5. 5 .3 .3 .3 .4 .4 .4 .6. 6 .6. 6 .6. 4. 4. 4. 4. 4. 4
Feats
.1. . . . : Two Weapon Fighting
.1 Human. : Toughness
.1 Monk . : Dodge
.2 Monk . : Stunning Fist
.3. . . . : Mobility
.3 Monk . : Path of Harmonious Balance
.4 Fighter: Weapon Focus: Bludgeoning
.5 Fighter: Spring Attack
.6. . . . : Power Attack
.7 Fighter: Tactical Training
.9. . . . : Improved Two Weapon Fighting
.9 Fighter: Cleave
12. . . . : Improved Critical: Bludgeoning
12 Monk . : Combat Expertise
15. . . . : Greater Two Weapon Fighting
16 Fighter: Tactical Combatant
18. . . . : Master of Forms
18 Fighter: Whirlwind Attack
20 Fighter: Tactical Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Great Cleave
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Tactician
29 Destiny: Dire Charge
30 Epic . : Grandmaster of Forms OR Epic Reflexes
30 Legend : Scion of: Astral Plane
Enhancements (80 of 80 AP)
Kensei (39 AP)
Kensei Focus: Martial Arts, Spiritual Bond, Strike with No Thought, Power Surge
Extra Action Boost III, Weapon Group Specialization
Tactics III, Weapon Group Specialization, Improved Dodge III
Critical Mastery III, Shattering Strike III
Strike at the Heart, Liquid Courage, Opportunity Attack
A Good Death: Melee, One with the Blade, Deadly Strike, Keen Edge
Shintao (15 AP)
Bastion of Purity, Protection from Tainted Creatures, Iron Hand
Deft Strikes III
Iron Skin III
Stalwart Defender (11 AP)
Toughness, Stalwart Defense
Durable Defense III, Stalwart Defensive Mastery III
Resilient Defense III
Harper Agent (9 AP)
Agent of Good I
Harper Enchantment, Traveler's Toughness III
Magical Endurance III
Human (3 AP)
Damage Boost
Improved Recovery
Henshin Mystic (3 AP)
Riddle of Fire
Way of the: Patient Tortoise
For Epic Destinies: I'd recommend either GMoF (if you enjoy Drifting Lotus and Everything is Nothing) or Primal Avatar (Honestly better for damage)
I'm waiting to see if Fighter Tactical Feats effect the DC's of GMoF abilities (I doubt it, but one can hope :D).
For Twists:
If in Primal Avatar:
- Sense Weakness
- Legendary Tactics
- A Dance of Flowers
If Grandmaster of Flowers:
- Sense Weakness
- Legendary Tactics
- Cocoon
- Balanced Strikes (If you can fit it in)
So why unarmed?
- My Character has the work "fist" in it, so... yea.
- Stunning Fist allows for perma-stun capabilities.
- I don't feel like farming/crafting new weapons.
Tactical Fists
12/8 Fighter/Monk
Lawful Good Human
Level Order
1. Monk. . . . . . 6. Fighter . . . .11. Monk . . . . . 16. Fighter
2. Monk. . . . . . 7. Fighter . . . .12. Monk . . . . . 17. Fighter
3. Monk. . . . . . 8. Fighter . . . .13. Monk . . . . . 18. Fighter
4. Fighter. . . . .9. Fighter. . . . 14. Monk. . . . . .19. Fighter
5. Fighter. . . . 10. Monk. . . . . .15. Fighter . . . .20. Fighter
Stats
. . . . . . . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .---- . . ---- . . --------
Strength. . . . 14 . . . 15 . . . 15. . . .+3. . . .4: WIS
Dexterity . . . 15 . . . 15 . . . 15. . . .+2. . . .8: WIS
Constitution. . 16 . . . 16 . . . 16. . . .+2. . . 12: WIS
Intelligence. . 11 . . . 11 . . . 10. . . .+3. . . 16: WIS
Wisdom. . . . . 13 . . . 13 . . . 15. . . .+4. . . 20: WIS
Charisma. . . . .8 . . . .8 . . . .8. . . .+2. . . 24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . M .M. M .F .F .F .F .F .F .M. M .M. M .M. F. F. F. F. F. F
. . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1 .1 .1 .1 . . . .1. 1 .1. 2 .2. 1. 1. 1. 1. 1. 1. 23
Jump. . . 4 .1. 1 . . . .1 .1 .1 .1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 21
Intim . . 2 .½. ½ . . . . . 1. 1. 1. 1 .1. 1 .1½ 1½ 1 .1 .1 .1 .1 .1 .18
Tumble. . 4 .1. 1 . . . . . . .1 .1 .2. 2 .1. . . . . . . . . . . . . 13
Spot. . . 4 .1. 1 .½ .½ . . . . . . . . . .1. . . . . . . . . . . . . .8
. . . . .------------------------------------------------------------
. . . . .20 .5. 5 .3 .3 .3 .4 .4 .4 .6. 6 .6. 6 .6. 4. 4. 4. 4. 4. 4
Feats
.1. . . . : Two Weapon Fighting
.1 Human. : Toughness
.1 Monk . : Dodge
.2 Monk . : Stunning Fist
.3. . . . : Mobility
.3 Monk . : Path of Harmonious Balance
.4 Fighter: Weapon Focus: Bludgeoning
.5 Fighter: Spring Attack
.6. . . . : Power Attack
.7 Fighter: Tactical Training
.9. . . . : Improved Two Weapon Fighting
.9 Fighter: Cleave
12. . . . : Improved Critical: Bludgeoning
12 Monk . : Combat Expertise
15. . . . : Greater Two Weapon Fighting
16 Fighter: Tactical Combatant
18. . . . : Master of Forms
18 Fighter: Whirlwind Attack
20 Fighter: Tactical Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Great Cleave
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Tactician
29 Destiny: Dire Charge
30 Epic . : Grandmaster of Forms OR Epic Reflexes
30 Legend : Scion of: Astral Plane
Enhancements (80 of 80 AP)
Kensei (39 AP)
Kensei Focus: Martial Arts, Spiritual Bond, Strike with No Thought, Power Surge
Extra Action Boost III, Weapon Group Specialization
Tactics III, Weapon Group Specialization, Improved Dodge III
Critical Mastery III, Shattering Strike III
Strike at the Heart, Liquid Courage, Opportunity Attack
A Good Death: Melee, One with the Blade, Deadly Strike, Keen Edge
Shintao (15 AP)
Bastion of Purity, Protection from Tainted Creatures, Iron Hand
Deft Strikes III
Iron Skin III
Stalwart Defender (11 AP)
Toughness, Stalwart Defense
Durable Defense III, Stalwart Defensive Mastery III
Resilient Defense III
Harper Agent (9 AP)
Agent of Good I
Harper Enchantment, Traveler's Toughness III
Magical Endurance III
Human (3 AP)
Damage Boost
Improved Recovery
Henshin Mystic (3 AP)
Riddle of Fire
Way of the: Patient Tortoise
For Epic Destinies: I'd recommend either GMoF (if you enjoy Drifting Lotus and Everything is Nothing) or Primal Avatar (Honestly better for damage)
I'm waiting to see if Fighter Tactical Feats effect the DC's of GMoF abilities (I doubt it, but one can hope :D).
For Twists:
If in Primal Avatar:
- Sense Weakness
- Legendary Tactics
- A Dance of Flowers
If Grandmaster of Flowers:
- Sense Weakness
- Legendary Tactics
- Cocoon
- Balanced Strikes (If you can fit it in)
So why unarmed?
- My Character has the work "fist" in it, so... yea.
- Stunning Fist allows for perma-stun capabilities.
- I don't feel like farming/crafting new weapons.