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macubrae
05-26-2016, 02:41 PM
I picked up a new collar the other day, but I'm afraid it isn't a good match for my Artificer's companion. Ever since I put it on, it's been obsessed with devouring oozes. Splitting was always a risk with piercing slashing teeth, but come to find out, some split from electricity also. That doesn't slow down my companion though, it does excellent damage to them.

My only complaint is when it seems to consume some and it later tends to ooze out. It's not so bad when it comes out of the joints, but have you ever seen the sparks of an iron defender as it drags it's bottom across a stone walkway in front of your guild-mates?

+4 Shocking 2 Companion Collar of Slaying 3
Minimum Level 13
Weapon's Ooze Specific Damage Effect +3
3d10 damage vs. Oozes
Weapon's Electrifying Effect +2
Additional 2d6 electrical damage
+4 Enhancement Bonus

cdbd3rd
05-26-2016, 03:27 PM
... but have you ever seen the sparks of an iron defender as it drags it's bottom across a stone walkway in front of your guild-mates? ...

Guildies understand.

It's those judgmental PUGs ya gotta worry about.