View Full Version : Electric Critzilla
Tilomere
05-24-2016, 12:21 PM
http://i63.tinypic.com/2jg0axi.jpg
Edit 5/14/2018 For a new and fairly advanced version of this build for veterans, see here (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931)!
Unlike a traditional build, this will change enhancements, feats, and ED twists not only 1-20 as you level, but also 21-30 as you gain new abilities.
As your spell pool and spell power grow, you can alter from SLAs to a mixture of SLAs and your more powerful spells. This build does ludicrous AoE damage, is fairly tanky (paladin version is very tanky), and self heals, CCs, and traps.
...
Feel free to move a few levels around or even a class, lots of varieties work.
Any Race (paladin 3 version is very friendly for new players, especially if Warforged/Bladeforged)
Max Int (good int for new players), good Con, levels in Int
Basic Build 12 Arti > 3 Sorc > 3 Any* > 2 Arti (recommended non-reaper build)
Master of Knowledge/Simple hybrid 12 Arti > 3 Sorc > 5 Wiz (test hybrid non-reapre build to try MoK vs non-MoK)
Undead MoK Variant 12 Arti > 1 Sorc > 7 Wiz (recommended non-reaper build, feat swap 2 construct body feats @ level 20 to Extend and Shield Deflection) (Credit for idea NoKills)
To see an electric critzilla (reaper version below) build in action, see channelddo's 6 part video series on youtube!
https://youtu.be/vF4NY-kTTeU
----------------------------------------------------------
Feats (hybrid given below, non-wiz drops MT feats)
1 Maximize (150 SP)
3 Empower (7SP)
4 Construct Essence (Adamantine Body for WF (only warlock invocations and arcane spells are subject to ASF, not SLAs and not Arti spells)
6 Completionist (non-completionists keep going on feat list and pick up Shield Deflection when you can instead)
8 Arti Quicken
9 Insightful Reflexes
12 Imp. Construct Essence / WF: Shield Deflection (you can block and cast at the same time) (Human fits this in as well due to extra feat sometime)
12 Arti Heighten
15 SF:Evo
16 Wiz MT (1% crit)
18 GSF:Evo
20 Wiz IMT
21 Epic Spell Focus:Evo or Construct Exemplar (fleshies non-undead), wellspring (undead)
24 Master of Artifice
26 Spell Power:Electrical
27 Master of Knowledge (90 SP, 60% Crit Multiplier) (skip to 30 feats for non-MoK builds)
28 Hellball
29 Dire Charge
30 Scion of Fire
30 Master of Air or Intensify or Burst of Glacial Wrath
-------------------------------------------
Enhancements
Evolve enhancements as needed. Level 1-19 get what is useful out of AT, with air savant crit, sorc crit, and harper after you are done.
This is a good spread for level 15:
40 AT T5C4 everything useful
8 Air Savant
8 Harper (get this before you hit gh/vale for repeater use on lightning immune)
From 15-20 pick what you think is best based on the class spread you picked!
When we get Dire Charge at level 29, we will want Harper Know the Angles for tactical DC:
8 Harper KTA
--------------------------------
Epic Destiny:
Start in Draconic, twisting whatever, since draconic ability caster levels will be high (character level + 5 ED level + 2 sorc level = 27+), warlocks twist Empyrian
At 24 with master of Artifice, try out Magister with Blue Draconic Heritage (lightning), Energy Burst (lightning), Evo Focus (draconic), (tactics after 29). (3 Max Air Caster levels, 3 Max Evo caster levels, 11 Caster levels, 20 SP, 3 DC, 10% Crit, 6 Tactics DC)
-------------------------------
Gear of Note
LGS Lightning Spell Crit Dmg accessory (35% crit dmg)
LGS Vacuum Main Hand (150 Enhancement, 7 Int (insight), 37 Exceptional) (make a hand axe for future swashbuckling builds)
RNG Lightning Crit Ring (up to 25% Crit) or spell crit necklace
PDK or other Tower Shield (Master's Touch for shield deflection proficiency) + Spell Power Augment (any for +24 SP implement)
Tactics gear at 29: Epic Animated Rope + Legendary Pendant of the Warrior or epic boots of the innocent + epic spare hand/Spare Hand
Heroic/Legendary Pansophic Circlet (Equipment 131, Insightful 65, Quality 15)
Construct's Mantle (repair amp, Qual magnetism +36, 3 qual int)
Prowess Ring/Fatal Flaw Repeater/Animus Runearm
Heartwood Docent (sheltering/repair amp)
Trapping: Spare hand + Spyglass
-------------------------------------
*Any 3 Classes: 3 Druid for more crit and 1 more caster level to free up an arti lvl for 4 sorc for wings no body feat allowed on warforged, fire sla for empyrian, 3 warlock for bigger crits + aura to fuel empyrian, 3 more sorc for wings/displacement, 3 Wiz for feat/invis+blur sla (invis > dire charge is great initiation), fighter for ranged feats + def stance, monk feats + evasion, pali def stance+ DG, 2 FVS 1 sorc to implement LGS and just rewards proc w/ lantern ring and wings, 2 arti 1 sorc for reconstruct+wings, etc. Pali is for face rolling EE/LE solo.
--------------------------------------
Lightning Immunes: You can break the DR of every lightning immune mob in the game except the wizard king with cold iron bolts from House D combined with the level 5 spell Planar Weapons for good/evil alignment. Insightful damage spell combined with harper Int to hit and Know the Angles will make short work of them, especially with Fatal Flaw repeater and banishing runearm Animus. You can still AoE daze them with lightning sphere, and pick them off one by one. For wiz king, you will want a silver slinger, or just a blunt weapon of beatdown. You can also try flame turret spell, but champions tend to 1 shot it.
Also can take dragons breath/energy vortex of non-lightning element and use draconic in quests with lightning immunes. Here is a heroic elite dungeon in action!
https://youtu.be/z89qmvCR-2g
----------------------------------
Caster level Note: Arti SLAs and spells cap at level 10 generally. Master of Artifice/Air will raise that cap to 20. 14 Arti levels, plus being in an arcane sphere ED adds +5 Arti caster levels, +1 more electric caster level from sorc air savant core 1 will bring your electrical casting to the Master of Air/Artifice cap of 20.
Blue Draconic Heritage Lightning will add 3 more caster and max caster levels to lightning spells. Master of Evocation will add 3 more caster and max caster levels to evocation spells (which includes lightning spells). Core 2 Air Savant will add 1 more caster and max caster level to lightning spells. This will add up to another +7 levels and max caster levels, for a total of 27 to lightning. This will increase the total damage die (damage) of your spells. Lightning bolt, for example, does 1d6 base damage per caster level. Cast at level 27, it will do a base of 27d6 damage.
To see some face stomping, see Kuunkukka in action at level 30!
https://youtu.be/_WYW31dTkKg
------------------------------------------------------------------------------------------------------------------------------------------------
REAPER BUILDS!!!
Edit 5/14/2018 I came up with a new and advanced version of the build, which uses chain AoE stuns instead of super healing. For a new and fairly advanced version of this build for veterans, see here (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931)!
Reaper Note: Due to the self-healing nerf, you will need to super specialize into positive healing amplification (fleshy) OR repair amplification (warforged) healing. You will also really want evasion by level 9, since trap boxes will start appearing after traps starting in level 9 dungeons, and a single touch of a reaper trap will instantly kill you without evasion. Around level 12 champion abishai will also 1 shot you without evasion. Since all the groups will be filled with warlocks AoE, your daze on lightning sphere also won't CC very well, so you will also want tactical detonation (15 arti, 16 on WF if you take reconstruct first). Oh, and it was brought up that you want Wand and Scroll mastery now for better reaper self healing, but that comes from the tree anyways. Construct essence heroic feats give you partial positive and partial repair healing, and is not super specialized enough to be effective in reaper heroics.
This leaves only 2 types of reaper builds that will work well 1-20. Super repair or super hamp evasion. I settled on 7 arti > 2 monk > X. By level 9 (36 AP) 8 AP will give 20 PRR in stance, and 28 AP will fill out AT to T4. Being centered will be the way to go, since at level 9 you will have a BaB of 6 which is only 6 PRR in light armor.
Reaper Repair based Evasion Warforged Electric Critzilla w/CC 7 Arti > 2 Monk > 9 Arti >1 Sorc 1 Monk Lawful (no gear requirements)
Max int, dex for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, Lawful
1 Maximize
3 Empower
4 Adamantine Body free feat swap to Quicken @ level 9
6 Completionist
8 Monk Deflect Arrows (dex 13)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
14 Arti Rapid Shot
15 SF:Evo
18 GSF:Evo Arti Precise Shot
21 ESF: Evo
24 Master of Artifice
26 Electric Spell Power
27 BoGW (if your gear is good enough to land it) or Intensify
28 Hellball
29 Dire Charge
30 Scion of Fire
30 Master of Air or Intensify
The second reaper ready arti will be fully positive spell power/hamp based. To make this work will require 2 specific items, a GS heroic kama with 20 except./40 equip./60 comp. stacking HAMP, and a Jidz-Teka bracers with 50 insight HAMP in sun stance. Note that the planners for heroic GS show 10/20/30 and are not updated, but the item itself will be 20/40/60. Curative admixtures were patched and can now target you, although hitting an adjacent mob, player, wall, or floor also works. This still requires evasion by level 9, and we will pick up the third monk level for 10 more HAMP from core 2 Shintao. The race tree is used to store 0-12 AP.
Reaper +SP/HAMP based Evasion Fleshy Electric Critzilla w/CC 7 Arti > 2 Monk > 8 Arti >1 Sorc > 1 Monk* > 1 Sorc Lawful (gear requirements)
Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma
1 Maximize
3 Empower
4 Quicken
6 Completionist
8 Monk Deflect Arrows (dex 13)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
14 Arti Rapid Shot
15 SF:Evo
18 GSF:Evo
*If you will be taking this build into epics, take level 18 as 1 more arti level for reconstruct, and bonus feat construct essence, regular feat imp. construct essence, and then continue on epic feat list in OP, and swap to repair healing, then finish with 2 sorc.
Under this setup, a dragonborn at level 12 for example would have 30% PL hamp, 20exceptional/40equipment/60% competence GS HAMP, 20% ship HAMP, 50% HAMP insightful (Jidz-Tet'ka) +10% Shintao for a total of 230% HAMP.
Level 11 Scrolls of Heal will be cast at level 15 due to +4 caster levels from arti scroll mastery, with 75% additional from Wand and Scroll Mastery for 262 base healing.
Reaper 3 streaking yields only 32% self-healing.
Putting this all together, you will heal for 3.3 (Base + HAMP) x 262 (scroll of heal) x 32% = 276 points of self-healing at level 12 per heal scroll, on reaper 3, and will run in sun stance, centered. Combined with the healing admixture spells, you can full heal in seconds on reaper 3.
This is the recommended heroic build if you have the gear to make it work, because reconstruct spell for repair healing simply takes too long to get, especially with a mandatory 2 monk splash making it level 17, and there isn't nearly as much repair amplification to make reconstruct scrolls work as well as heal scrolls. Reconstruct spell will be better in epics though, as it will be more convenient to use and powerful enough.
Reaper Gear Notes:
--------------------------------
For fleshies, gearing with 5 piece slavers with ringsx2, trinket, belt, necklace and 3 piece abishai (helm, boots, gloves) will work best around level 8. This leaves bracers free for (Jidz-Tet'ka) (insightful healing amplification), and cloak free for heroic mysterious cloak (exceptional healing amplification), and you can cannith craft healing amplification(equipment) on robes. You will want a necklace/belt that are replaced at level 12 with iron beads necklace and belt of the healer.
At level 12, it is easiest to leave a scroll of heal equipped main hand, and your 20/40/60 healing amplification (HAMP) greensteel kama off hand. This means you will want insightful magnetism on gloves, and normal-elite iron beads for magnetism/lightning lore which you can get from the GH saga. At this point you will no longer need the mysterious cloak or hamp robes, and can swap to slaver's cloak and slaver's robes to keep your 5 piece bonus. You will also no longer want 3 piece abishai by 12 since you will have 10 arti levels, and arti electric spells cap at caster level 10.
An Int/charisma skills wiz VI, 150 elemental mana permablur displacement clicky GS cloak perfectly hits the spot for the added mana reaper takes, as well as skill boost for traps and UMD boost for recon/heal scrolls.
------------------------------
Tanky Reaper Electric Critzilla w/damage spam
This is a super spam build for filling any role or roles in a reaper group, including soloing. While the prior builds have more CC with tactical detonation, this one has more tankyness, as well as non-lightning damage with warlock slas, as well as more HAMP.
This will level like the others 1-12, with your first 28 ap in AT for blast rod (level 7), then 8 AP in shintao for PRR (level 9), then 12 more Ap into AT for motes (level 12). From 13-16 you fill in the ES tree. At the start of level 17, you swap to 33 ES (burst/blast), 23 AT (blast rod), 8 shintao (PRR). Pick up Shining through and beacon at 17, then some crit multiplier/feigned health from TS and more spell power 18-20, as well as LB SLA from AT at cap.
7 Arti > 2 Monk > 3 Arti > 6 Warlock > 2 Arti Lawful
Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, levels in int. Any race (wf take healer's friend). Recommended build for those who love spam! (gear requirements)
1 Maximize
3 Empower
4 Quicken
6 Completionist
8 Monk Deflect Arrows (dex 13, tomes +2)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
15 SF:Evo
18 GSF:Evo
21 Extend (for warlock displacement)
24 Master of Artifice
26 Epic Arcane Eldritch Blast
27 Intensify
28 Hellball
29 Dire Charge (use know the angles in harper to get a super high DC, becomes a free stun)
30 Scion of Fire
30 Master of Air or BoGW (if your gear is good enough to land it)
Now your rotation will be godly. Just chain eld. burst/eld. blast/blast rod sla/blast rod/lightning sphere sla/lightning sphere, lightning bolt SLA as you see fit endlessly. Feigned health from TS and 40 HAMP from ES will add another 63 hp to your heal scrolls, so they will hit for around 340 on reaper 3!
---------------------------------------------------
Level 12 base of all 3 reaper builds, showing the ability to self-heal to full in seconds in reaper 3. The heal scroll and kama are almost never unequipped.
http://i67.tinypic.com/vh5e9l.jpg
gzargel
06-03-2016, 11:51 AM
Do the arti and sorc lightning bolt SLAs share a cooldown?
Ellihor
07-08-2016, 05:33 PM
Can you post any videos of the performance on cap?
lyrecono
07-08-2016, 06:21 PM
No clue!
No they don't
Each sla seems to have it's own Cooldown.
Vanhooger
07-18-2016, 07:06 AM
can you provide a video to see this in action?
Phil7
07-25-2016, 10:17 AM
nice I also want to see this in action.
finally a reason for me to buy and play the Artificer class!
By the way why do you play in Magister and not in Draconic destiny??
jalont
07-25-2016, 12:31 PM
It makes warlocks look weak.
I'm not sure "one shot entire dungeon" can be beat, which is exactly what warlocks are capable of in heroics and most of epics. :P
adrian69
07-25-2016, 07:37 PM
I've been trying this enhancement out:
Arcane Mechanism: While wielding a Rune Arm, +10/+15/+20 Electric Spell Power, +5/+10/+15 Universal Spell Power.
It works now, but I can't seem to find any situation where it is worth using.
Since you are a short range caster, a tower shield adding 15 to your MRR, and then doubling it versus reflex, and then providing 40% shield deflection cuts magic damage taken by 70%. Adding AC/15 PRR cuts physical damage taken by ~25%. In addition, depending on the shield it also adds tons of stats, DR when blocking, +8 all saves when blocking (PDK orb bonus), and 15% more elemental deflection.
So it ends up being effectively 200 MRR, 20-40 DR, and up to +8 all saves, and a ton of stats versus 35 electric spell power. When you are already over 1k average spell power on SLAs/Spells already, it is doing 3% more damage at a cost of taking 30-200% more damage depending on type, on a short range character with no built in defenses.
You can't get runearm spell power and tactical mobility from BE to move while it is charging since they are both T5 enhancements. Since all your spells are different arcs and shapes and close range, you need that mobility to get good spell damage. So you are never going to actually charge your runearm as a T5 AT while moving around to cast lightning spells.
<5% of the time you use a runearm/repeater for lightning immune mobs. But 5% of the time getting 15 repair only useful spell power for 3 ap averages out to 1 repair spell power for 3 ap, which also isn't worth it.
The rest of the build and enhancements I like a lot though so far at level 17. It makes warlocks look weak.
Could you use Epic Arm of Archons for the 30 PRR/MRR on it and slot in the new trinket (something compass?) for insightful PRR/Quality MRR as a switch to help that problem when you do want to use a Repeater/Cannon, bearing you have no Defensive attributes on gear. Where does Mu'Rays Fire set with electric spell power vs high end lootgen now? I can't remember. May be to much gear switching during actual questing. However, the legendary docent from Search and Rescue is pretty nice for defenses until you get the Celestial Docent. I almost just left Heartwood in and the docent in the bank.
EinarMal
08-11-2016, 11:24 AM
So with something like master of artifice. The max caster level of blast rod would go from 10 to 20. But to take advantage you have to cast as a 20 level artificer, it does not automatically raise it by 10?
With 12 artificer plus ED levels I see where you get to 20 for that one, was just trying to understand how the master of feats worked as I have not taken them, but they only increase the potential max level of a spell if you cast at that level or above correct?
I guess most everything seems to cap at 10 anyway for Master of Air or Artifice so try to hit 20 caster levels.
I was thinking about Artificer 12/ Wizard 8, to get more benefit from undead form and wizard caster levels.
EinarMal
08-11-2016, 01:08 PM
Yes, so blue dragon T4 from draconic twist, evocation from magister T5, and sorc core 2 all give caster and maximum caster levels so you don't worry about those they take care of themselves.
You add arti level, say 12 in your example, to the +5 bonus from being in a max level arcane sphere ED, to get 17. So you will cast at level 17 out of the 20 levels Master of Air/Artifice allow, plus 3 for draconic twist, and 3 for magister T5 for 23 total CL in magister, or 20 total CL in draconic.
Your negative energy aura will cast at 8 for wiz, and 5 for being in a max arcane ED, for 13. Since it is +1 per 2 levels, you could drop a wiz level for Sorc, and it would heal the same amount. 1 Sorc would add another lightning caster level via Air enhancements, and a whole bunch of spell power, and 2% more crit.
Arcane caster level gear will affect your negative healing spells and lightning bolt. Evocation caster level gear will affect all your damaging spells, but not healing. So maybe depending on your gear setup, the extra level of wiz could help with healing.
The basic build with 14 total arti levels, and 5 from ED, and 1 more from sorc core 1 casts at the Master of Air/Artifice cap of level 20, +1 for sorc core 2, +3 for magister T5, and +3 for draconic T4 twist for 27.
Yea I kind of like the undead version with 12 Artificer plus at least 7 wizard. I was thinking 1 more wizard might help a bit with non-electric stuff, like chain missle SLA maybe even firewall for lightning immunes vs. using a crossbow. Plus if you go AM and undead with a bit of PM and AT from atrtificer it gets hard to put much into sorcerer.
So this build would have a fair amount of force damage (deep gnome entirely optional, and no completionist)
Deep Gnome Artificer 12/Wizard 8
Str 6
Dex 8
Con 18
Int 20
Wis 10
Cha 10
Levels:
1 thru 12-Artificer
13 thru 20-Wizard
Feats: (7 +2 WB +3AB)
1-Maximize
3-Empower
4-(AB) Extend
6-Arcane Initiate
8-(AB) Quicken
9-Insightful Reflexes
12-(AB) Heighten
12-Mental Toughness
13-(WB) Improved Mental Toughness
15-SF Evocation
17-(WB) Enlarge
18-GSF Evocation
21-Wellspring of Power
24-Master of Artificer
26-Epic Spell Power Electricity
27-Master of Knowledge
28-Hellball
29-Dire Charge
30-Master of Air
30-Scion of Fire
Enhancements
AM -37
PM -6
Harper -12
AT -25
The Harper includes int to hit and damage, could probably drop that down.
EinarMal
08-11-2016, 02:00 PM
Yea, you can just cast insightful damage. You are an arti after all. The lack of shield deflection is going to hurt a bit on the Abishai quests. Maybe figure out where you are going to have construct essence feats to heal with in heroics, and what to swap them out to using free feat swap and a dragonshard.
Getting both construct essence feats in heroics, and swapping them out to extend/shield deflection (req BaB 8) would seem to fit the bill.
Hah yea good point, I have never played an artificer before I think it is the only class I haven't tried yet.
Kuunkukka
08-16-2016, 05:15 AM
How about Arti15 for lvl6 spell slot?
You would be losing 6%crit and 50-ish spell power from Air Savant, but the SLA caster level would remain same as with 12arti/3sorc/5wiz hybrid approach. Tactical detonation would supplement the crowd control selection quite nicely.
This would also make it less painful to strip some enhancement points in order to buff the racial tree (Bladeforged; Communion of Scribing comes to mind).
EinarMal
08-17-2016, 12:00 PM
How about Arti15 for lvl6 spell slot?
You would be losing 6%crit and 50-ish spell power from Air Savant, but the SLA caster level would remain same as with 12arti/3sorc/5wiz hybrid approach. Tactical detonation would supplement the crowd control selection quite nicely.
This would also make it less painful to strip some enhancement points in order to buff the racial tree (Bladeforged; Communion of Scribing comes to mind).
I would consider going 3 paladin with this idea and save you the +1 heart.
So, something like Artificer 15/Paladin 3/Sorc 2 if you want level 6 spells.
It would be more survivable, better saves, and you can probably fit in enough AP for some sacred defender stuff. Less dps, but more survivability.
Kuunkukka
08-17-2016, 12:19 PM
I would consider going 3 paladin with this idea and save you the +1 heart.
So, something like Artificer 15/Paladin 3/Sorc 2 if you want level 6 spells.
It would be more survivable, better saves, and you can probably fit in enough AP for some sacred defender stuff. Less dps, but more survivability.
That is sound thinking. Wizard levels don't bring much to the table besides MoK@27, at least compared to even 2 levels of Sorcerer. Sadly, I already did a LR+1 to get rid of the Paladin levels and ran along with the 15/5 split. Currently at 18 and feeling good! I'll have to reconsider this decision if I start failing a lot of quests at epic levels.
I'm pretty hyped for this build, even though reliance on one commonly resisted element and one whose spells are evadeable, makes me feel a bit nervous. So far I have canceled only one quest (ghosts of perdition, undead beholder at the end was immune and all the polar rays flying around got the better of me), and opted to postpone a few quests in order to maintain my Elite Bravery Streak. Still, with quest knowledge and thinking ahead, this seems to be quite a strong solo build. No need for hirelings even.
So far, mana pool has been adequate. I tend to take a shrine at roughly 50% mana, so that I can spam Tactical Detonation where needed. I actually haven't respec'd for Communion of Scribing yet, but I expect it to be required when transitioning to Epic Elites. I fully expect this lightning bunny to maintain the EBB there.
EinarMal
08-17-2016, 01:08 PM
That is sound thinking. Wizard levels don't bring much to the table besides MoK@27, at least compared to even 2 levels of Sorcerer. Sadly, I already did a LR+1 to get rid of the Paladin levels and ran along with the 15/5 split. Currently at 18 and feeling good! I'll have to reconsider this decision if I start failing a lot of quests at epic levels.
I'm pretty hyped for this build, even though reliance on one commonly resisted element and one whose spells are evadeable, makes me feel a bit nervous. So far I have canceled only one quest (ghosts of perdition, undead beholder at the end was immune and all the polar rays flying around got the better of me), and opted to postpone a few quests in order to maintain my Elite Bravery Streak. Still, with quest knowledge and thinking ahead, this seems to be quite a strong solo build. No need for hirelings even.
So far, mana pool has been adequate. I tend to take a shrine at roughly 50% mana, so that I can spam Tactical Detonation where needed. I actually haven't respec'd for Communion of Scribing yet, but I expect it to be required when transitioning to Epic Elites. I fully expect this lightning bunny to maintain the EBB there.
Yea I think it is at least 5 wizard levels or skip wizard, as without T5 arch mage and master of knowledge probably better off with other splits. I am getting close to TR into this build, I am also curious how it will do with only one element and like you say most everything can be evaded. I am leaning towards art 12/wizard 7/sorc 1 now and going undead form since i have most of the gear for it. I can also use CM sla and have a little stronger arcane spells in theory for lightning immune.
Talonthedruid
08-17-2016, 04:31 PM
Would this build work with 12 arti/5 sorc/3 pally Bladeforged? I'm pretty sure it would but I just want to know
Talonthedruid
08-17-2016, 08:25 PM
Does 2 caster levels really add that much dmg? I'm not quite sure what a caster level does besides raise your spell pen
Kuunkukka
08-18-2016, 01:29 AM
Did you try feather fall (sorc or wiz spell) + repeater + KTA+insightful dmg?
Yes, and I did I think 2 falls down until I got mobbed by the champion ice reavers. Those do BRUTAL damage. Not an inherent fail on the build, but I didn't feel like praying for better RNG against singleshot spells :)
Don't get me wrong, I like champions and the added challenge/randomness they bring. In this instance, I just wanted more of the facerolling action as fast as possible. I would never have thought the Blast Rod was such an amazing spell, outshining the Lightning bolt even. Addictive.
I'm still antsy about reaching high enough DC for epics. So far I have seen I think grand total of 2 evades (Ritual Sacrifice, forgot to swap back to Evo neclace back after pumping spell points with Torc), but still in heroics so what do I know. I feat swapped from Shield Deflection to Wizard PL feat and will have to look at what other options I have for upping the DC:s... Anyone got a link to definite layout for sources of upping the EVO DC:s?
ValariusK
08-18-2016, 04:57 PM
Have a question: Does the 3rd level Sorc air savant core actually also grant +1 Max level or is it just +1 Caster level on air/sonic?
Planning a Arti-13/Sorceror-6/Wizard-1 Deep gnome (don't feel like burning a +5 heart on it).
Caster level is 13 +5 Magister +3 Magister evocation +3 draconic evo +3 sorceror or 27
Max caster level on SLAs is 10 +3 Magister +3 evo +1 sorceror (or is it 2) +10 MoA or 27 (or is it 28).
Kuunkukka
08-18-2016, 11:59 PM
I recorded some badly chopped video for this build... and I made a mess of it with OBS. Main culprit I think is that NVSYNC decided to not work and I got a very choppy performance (fps dropped to sub 30 during recording where it's usually 55-60). I have a ghetto internet and I play from north Europe, so you'll have to excuse me for all the lag :/
But at least you get a clearer picture how the numbers turn. 15arti/3wiz at this point: Spellcrit at 32, Electric Spellpower at 350-ish, mobs don't really do any damage on heroic levels at all.
https://www.youtube.com/watch?v=z89qmvCR-2g
Kuunkukka
08-21-2016, 01:49 AM
Either double shot EPLs or Arcane Energy Crit EPLs can add up to 9% crit. You can also craft a 14% weapon at level 4, which you should do before they patch Cannith Crafting.
Yeah, only have 1 Energy Criticals EPL since I have been mostly playing melee - or force specializations. So that's a -6% right there. I have been playing more slowly now, returning to work after summer etc., but at last I reached 20 and got the epic level additions to caster levels. Still doing the level 19 quests before plunging to epics and their high exp/minute.
Addition to damage is~50%, and Energy Burst is very useful at these levels. What this video does not showcase, is the Runearm damage. I am using Lucid Dreams and Imp.Vorpal repeater to take down Lightning immunes - which has worked reasonably well. It is slow and clunky since I haven't invested in Battle Engineer (and will not, this is a Arcanotechnician build), but still hits 200-600 per shot. Potential 3k per volley is nothing to sneeze at.
What I feel is lacking in my current character is a source of making the mobs helpless. That would really up the damage now. I guess at endgame the Dire Charge will do the thing.
https://www.youtube.com/watch?v=EyOH6mttQyQ
Update:
Soloing epic elites is possible, but with 15/5 split the defences just aren't there. Makes quite a stressful playstyle where you need to spam CC non-stop in order to keep the distance to champions constant. Damage is still good, even though the only one-shot capable spell is the Energy Burst. Thus levels 21-23 are probably better to run in party or drop the EBB.
Example of a difficult-to-pass enemy was a champion Zombie Mate in The Black Loch. I strayed too close to it without recognizing the danger, and then it chopped me down in three hits/two seconds (160-ish damage per swing). Those are immune to daze, so they tend to be a bit irksome.
Kuunkukka
08-23-2016, 04:12 AM
Omg, how do you hide all the toolbars?
For soloing in EE, the 3 pali basic splash build is the best choice.
I have 3 monitor setup, and I record just the central region. More real estate for quickbars/maximized map/party frames and whatnot. My native resolution is 5760*1080, and the recorded area is 1920*1080. Approximately.
For the class split... yeah, it does seem to start looking that way. Still, I want to test the MoK synergy with maxed Arcanotechnician SLA's before going for a more defensively optimized build and seeing what that would be capable of. I want Big Numbers!
I think in a defensive build case it would be better to go with your "simple split" of 14arti/3sorc/3whatever (paladin in this instance), and scrap the wizard levels. 3 Sorc brings a lot more to the table offensively than 3 Wizard. This loses Blur, but permablur is easily achievable from easy to get items (like http://ddowiki.com/page/Item:Bracers_of_Twisting_Shade_(Level_18))
And warlock... would be another easy pick for both survivability and damage. Enlightened Spirit enhancements would bring both PRR and MRR. Paladin gives better saves, though.
Kuunkukka
08-27-2016, 01:44 AM
Still struggling with soloing EE's even with 140+PRR. I switched some feats around to get Shield Mastery, Improved Shield Masterya and twisted in Legendary Shield Mastery.
This video has few minutes of solo play (slow and risky) and ending with rolling through the content with a guildie. My playstyle usually is best described as "fast crawl", as I try to finish most optionals and grab trap/breakable/kill bonuses. That's why I stand at the bridge in a rain of arrows trying to disarm the silly trap. Stubbornness :)
My friends' Stunning Fist was performing poorly yesterday, so there's not any of the bigger crits showing on the video. Lightning Motes debuff+Stun+Arcane Supremacy gave a few 6800+ crits later on with Blast Rod. But yeah, no video evidence.
Please ignore the soundtrack, just had to cover our yammering with something.
https://www.youtube.com/watch?v=wigu-kBYvHo
Kuunkukka
08-28-2016, 02:59 PM
It is... passable. It gives me net loss of 1 DC compared to my earlier T5 Arcanotechnician, but as you said it does bring a few non-electric damage sources to the table. I mostly use them against Wisps and other electricity immune baddies. An alternative to plinking with repeater without any supportive feats. Wizard level is low, so their damage is also a bit on the pathetic side - compared to electrical sources. 300-500 normal hits IIRC, some very rare 1k critical hits.
I haven't found a good way to keep Empyrean stacks, so I instead twisted Fey Form and Interrogation. I don't know if Lantern ring light damage would qualify for Empyrean procs, might twist it back if it does. +10% crits is just too good to pass.
Edit:
I got MoK running now. Yes, under good conditions, it is a wonderful boost to damage. This build however has plenty damage without it, so I think I will burn a +5 heart to change my build. Paladin levels will support my playstyle better. Critting 8k with SLA:s is fine and good, but I don't think I can survive in high EE or LE conditions with the current setup.
Here's one more video (level26 so still without MoK) Feel free to mute it.
I consider Trial by Fire to be one of the easiest EE:s, and while I actually did finish it, I had to both pot and get a ress from a hireling. Not a clean run. I also had a bit rough time in Madstone Crater... The end boss is Lightning Immune, and Shooting 130k+ hitpoints with a crossbow didn't end well :)
https://www.youtube.com/watch?v=ULo43_9FBIU
Kuunkukka
09-02-2016, 08:05 AM
Good ideas all around. Points on mana savings are also spot on.
I already did a complete shuffle of levels (+5 and +1 Hearts) to change my level split to 14Arti/3/pal/3sorc. This has so far been my most resource-intensive TR ever. Well, there must be a reason I go to work every day :D
I am currently very happy with the defences and performance of the build, so all the +X LR's have paid out for me. I can mostly stand shieldblocking in the middle of packs of EE mobs (tonight entering Wheloon and Stormhorns, so I anticipate this to change) spamming room full of 3k+ crits from practically free SLA's. I now have 177PRR/82MRR with Tenser's on, and I don't even have insightful sheltering item. Also, fear immunity and decent saves are sweet.
My usual routine is to open with Lightning Sphere spell, debuff with Lightning Motes SLA, re-daze with Lightning Sphere SLA, shoot Blast Rod SLA and mop up with Blast Rod spell and Lightning Bolt SLA. That makes Blast Rod spell the biggest manadrain, but but but THE NUMBERS. They are so PRETTY!
I will probably ETR pretty soon after reaching 30 to get more Energy Criticals. I might even make another LR+1 to go to 15/3/2 with def stance. Maybe. Running early Epic Elites will be much smoother this time around, with decent defences.
Do you have the LGS vacuum or T1T2 for stacking spell power and Int, and LGS accessory?
Sadly, no. I have yet to put my foot inside the Legendary Shroud. I have somewhat avoided hanging in the current endgame, so my high end resources are accordingly very light. I just feel there's not that much incentive in hanging up there capped... which is a shame, since in many instances the character builds I tend to make, start unfolding right at the end. Even your Critzilla gets two of the most powerful abilities at 29 and 30 (area stun+Scion of Fire). At least this one gets very significant power boosts at levels 20/24/27, so there's plenty to enjoy.
Kuunkukka
09-04-2016, 08:44 AM
It's time to collect some acorns (heart seeds) and laugh at ridiculous numbers. As I mentioned earlier, I don't have LGS goodies to pump the damage, my version of the Critzilla is a more defensively oriented (3pal/3sor), and my spell crit is lacking on several areas... But the damage is good. While soloing, Energy Bursts reach low 22k, Blast Rod low 7k. And my Electric spellpower is on the low side (570 on sheet + metamagics).
I have not invested extensively in Spell DC:s, far from it, but evasions are a non-issue. Only inherent problem from soloing point of view are the Lightning Immune monsters, and even they are are more of a hindrance than a showstopper. Most of all, gameplay is very smooth. Spell DC:s are at 56 range, Dire Charge DC at 70ish, and I never seem to run out of options when facing anything. Ok, at VoN5 Iron Golem I felt quite useless ;)
This has been a weird and rewarding journey. Now to stack a few more Epic past lives...
https://www.youtube.com/watch?v=_WYW31dTkKg
adrian69
09-06-2016, 05:21 PM
Now that's more like it!
Once you have master of artifice, you have all the caster levels you really need, so you could just level 24-30 in any ED for epic pl!
If you do farm up a buncha mats for tier 1-2 LGS from the flagging quests, a single shroud run will get you a stacking spell power stick, spell crit multiplier accessory, and 15/7 int offhand, to boost DCs and tactics into the skies!
I remember having a much higher dire charge DC. I remember it being around 100 with yugo pot at 30. 70 Int with yugo was +45 with KTA, 30 level, 17 gear (boots of innocent + epic spare hand), 3 PL, 1 ship, 6 twist was 102?
I was really skeptical of this build at first, but it's turning out to work pretty well. Good job.
Valiance
09-07-2016, 04:04 PM
Now that's more like it!
Once you have master of artifice, you have all the caster levels you really need, so you could just level 24-30 in any ED for epic pl!
If you do farm up a buncha mats for tier 1-2 LGS from the flagging quests, a single shroud run will get you a stacking spell power stick, spell crit multiplier accessory, and 15/7 int offhand, to boost DCs and tactics into the skies!
I remember having a much higher dire charge DC. I remember it being around 100 with yugo pot at 30. 70 Int with yugo was +45 with KTA, 30 level, 17 gear (boots of innocent + epic spare hand), 3 PL, 1 ship, 6 twist was 102?
Wait are you saying that epic levels count as caster levels, is this true?
i found this build very useful for farming slave ings.
not for solo LE tho, cause i dont have any useful epic PLs on my test toon (my prr and mrr are around 125/80) but still almost every run on top of kill count (yeah, even when parting with those laggy warlocks LOL).14 arti/3sorc/3wiz and just stun and blast everything. plus you can disarm those nasty traps...
kudus Tilo! ^^
tbh i dont wanna bother with rune arms. with hellball and prsmatic strike immune bosses go down a bit slower but i can live with that :)
for everything else 1200 electric sp, lgs tier3 weapon and lgs goggles... more then enough to vaporize everything :D
atm im working on perfect slaves/lgs combo and defenses... im trying to get both bonuses. slaves set is almost done and lgs will take a bit longer.
im still trying to figure out how 4 pieces lgs set works. that 23% multiplier looks so good! :P
just a few pics.... ^^
i know its not the best thing you've ever seen, but this toon is more the capable of getting the job done :D
with only one arcane PL (energy critical) this is how his character sheet looks like:
http://i68.tinypic.com/eqdg3.jpg
http://i68.tinypic.com/eqdg3.jpg
http://i67.tinypic.com/2vt1j69.jpg
thx for watching and here's a song for all yo ^^
https://www.youtube.com/watch?v=-cmo6MRYf5g
Talonthedruid
10-30-2016, 07:19 PM
Nice build... been playin 12 arti 5 wiz 3 sorc in draconic for a few months.... 50k energy bursts are nice :D
That's way more of everything than I had! Congrats you earned it! What's that dire charge DC at by chance?thx! :))
and yeah, but you made that build before all slavers goodies. im sure it would be just as nice as this one shown here if you had slavers items. :)
somehow i left out dire charge pic. im at work now but i'll post it later today.
anyway, dire charge DC is about 104-106 something like that :)
Nice build... been playin 12 arti 5 wiz 3 sorc in draconic for a few months.... 50k energy bursts are nice :Dnice! :)
is that 50k burst with MoK?
i actualy tried 12/5/3 but i didnt realy like it cause its not easy to fill those stacks. 14/3/3 has 20-40k range crits but its much easier to crit, more often.
i'll also try split with arti/sorc/wlc and arti/sorc/dru. i think both splits have some nice benefits :)
will miss wizzy invisi SLA tho... since this build isnt the fastest runner its good to have almost free invisi and avoid unnessesserry fights. it makes things much easier and quicker + the suprise effect! ^^
Talonthedruid
10-31-2016, 03:55 PM
nice! :)
is that 50k burst with MoK?
i actualy tried 12/5/3 but i didnt realy like it cause its not easy to fill those stacks. 14/3/3 has 20-40k range crits but its much easier to crit, more often.
i'll also try split with arti/sorc/wlc and arti/sorc/dru. i think both splits have some nice benefits :)
will miss wizzy invisi SLA tho... since this build isnt the fastest runner its good to have almost free invisi and avoid unnessesserry fights. it makes things much easier and quicker + the suprise effect! ^^
It was with a couple stacks of MoK.... not all 30
http://i65.tinypic.com/288qid3.jpg
sentenza
11-03-2016, 08:35 AM
hello,
i really like the idea of this build
currently playing drow arti at level 12 (max int )
can u aid me to throw out a build ?
not sure for survival and healing what can be better
i like the arti/wiz with undead for healing ...if it could work or the feat for become construct
-its much better to go with the BF ?
class split ? 12arti/8wiz?(undead form?)
12arti/5wiz/3pala?(construct essence?)
first life toon with no equip
thx in advance for the reply
NaturalHazard
11-05-2016, 05:24 AM
which past life would be most useful on this type of build? Wizard? Sorc? I could do ranger i guess for when it uses the crossbow for immunes.
NaturalHazard
11-05-2016, 06:43 PM
ranger for low levels with a repaeter, sorc for evocation in heroics, fighter for tactics at cap.
hmmm so fighter ultimately? Im interested in the paladin version, I need extra defenses and sometimes im forced to solo, I find being able to survive the odd 2-3 or more seconds of lag to be invaluable its frustrating to die to a little lag. Which ED does it use the most? Sharadi? Fighters good because you can start in martial in LD then its not so far to get sharadi when starting your epic levels. Thanks for the feed back, have to consider which of my bank toons to multi into a fighter and level up then TR.
Which Item would be most useful from the raiders reward box? the citw repeater or maybe a torc if those are possible with them?
lol torc wishful thinking I see I can at least get the repeater. Thanks for the reply. I did roll up one of these on another server for some favor farming was impressed.
Shrimpboy
11-05-2016, 08:37 PM
Omg, how do you hide all the toolbars?
For soloing in EE, the 3 pali basic splash build is the best choice.
You may want to try draconic if you haven't by now as well. Draconic abilities based on character level will be much higher caster levels and damage than SLAs until you get Master of Artifice. Updated OP ED selection to reflect this.
I've been actually thinking about buffs like MoK and empyrian, and clean rotations. I was thinking of doing a 3 warlock splash and taking the 15 archmage enhancement points and getting both core 2 of ES and TS, and using ES to fuel empyrian. It would add crit and crit multiplier to the build, but would cost a t3 twist slot. Maybe stay in draconic on this splash.
And so cool of you to make videos!
Hey, out of curiosity, what would be your ideal Draconic set up during levels 20-24? I'm coming back to the game after a few months because I saw your build. I'm grinding up to 30 on my character whenever I get free time so I can TR into this build, I'm super excited. :)
Talonthedruid
11-05-2016, 10:38 PM
Hey, out of curiosity, what would be your ideal Draconic set up during levels 20-24? I'm coming back to the game after a few months because I saw your build. I'm grinding up to 30 on my character whenever I get free time so I can TR into this build, I'm super excited. :)
Idk if you wanted tilo's specifically but i'll throw my draconic set up out there for you.
energy sheath shock x3
draconic presence x2
go out with a bang x3
precise evocation x2
daunting roar
blue dragon heritage x3
blue dragon spell knowledge x3
energy burst shock x3
blue dragon breath shock
flyby attack shock
energy vortex shock
Pomdude
12-09-2016, 07:25 AM
Went with the 3 pally / 3 sorc version. Currently at level 18. Never had a toon that I could just stand in the middle of a bunch of EE mobs , make a cuppa and find him still alive before ! (Not quite but very close)
Damage is not awesome yet but sufficient. Minimum hits at 400 but need to work on my crit chances. I think I have hit over 2k but not often. Nice to be able to do traps and have the flexibility to go ranged / do different damage when needed. Have not run out of sp yet.
The only thing I cannot work out is how to keep my stupid doggie alive so I get the extra boost from him being near me !
I have a crafted docent with 100%fort, combat mastery with repair amp and a paralysing weap on him. I can put him on defend / just follow but I look around and see his stone within 10 secs of any EE I go into ! I have named him Canon Fodder....
I can see the potential and as I have all my ED's will enjoy playing around with the trees soon.
NaturalHazard
12-10-2016, 04:32 PM
Went with the 3 pally / 3 sorc version. Currently at level 18. Never had a toon that I could just stand in the middle of a bunch of EE mobs , make a cuppa and find him still alive before ! (Not quite but very close)
Damage is not awesome yet but sufficient. Minimum hits at 400 but need to work on my crit chances. I think I have hit over 2k but not often. Nice to be able to do traps and have the flexibility to go ranged / do different damage when needed. Have not run out of sp yet.
The only thing I cannot work out is how to keep my stupid doggie alive so I get the extra boost from him being near me !
I have a crafted docent with 100%fort, combat mastery with repair amp and a paralysing weap on him. I can put him on defend / just follow but I look around and see his stone within 10 secs of any EE I go into ! I have named him Canon Fodder....
I can see the potential and as I have all my ED's will enjoy playing around with the trees soon.
How are you getting into EE at level 18?
Pomdude
12-16-2016, 06:58 AM
How are you getting into EE at level 18?
HE ! Now answer my question about my poor doggy :) I think I havs guessed that you only use him for the static bonus and not the extra when he sniffing people's feet right before they club him to death ?
Or maybe it is possible to build one 6 levels lower than the toon he is supporting to survive ?
TheWalruss
12-20-2016, 02:30 PM
Amazing build Tilo, thanks. Just did an Artificer life as 14/3/3 and it was super op.
I went with the Wizard version but for the future I will definitely roll the Paladin one. Once you hit 50% crit chance, 500 spell power and 0,5 multiplier, everything on epic difficulty dies. So spending those 3 levels on Paladin instead will greatly add to the survivability af a twink. On a multi-TRed main, the glass cannon can tank just fine EE.
Panzermeyer
12-24-2016, 11:26 PM
I am rebuilding my artificer, so this build is pretty much a start caster build correct? You don't really bother with Rune Arms and crossbows? Shield and caster stick it looks like correct?
And if I am reading it correctly you are splashing Wizard and Sorc for the increased crit multipliers correct??
Using MoK to boost the crit multiplers up correct?
You saying to pretty much stick to sla's for most all your casting??
You talk about plate and a tower shield, but I don't see you take any of the shield mastery or heavy armor proficiencies.
You just ignoring the ASF??
Still trying to wrap my head around this build, but I like to look of it.
xaxaeb
03-22-2017, 06:41 PM
Now that invis largely doesn't work on elite, the wizard splash for invis sla/blur isn't nearly as good. I used to use it to position near the group to prevent the group from splitting up to nuke it all down at once, and quite often starting with enemy casters in the back line. Now that the whole group sees invis if any champion sees you, that tactic won't work anymore.
Has any1 tried this with a blue dragonborn? An additional SLA in rotation, more caster/max caster levels, +3 evo DC.
Skavenaps
03-24-2017, 08:17 AM
Hi! I have few questions if you don't mean to answer
-Are the wiz levels just for the extra crit on AA tree? What spell does proc MoK? Does it worth?
-If not splashing Wiz, which are the other option? This build don't have hight CHA, so paladin for Divine Grace worth it? Maybe just 17 levels of arti and 3 sorc? 14 arti 6 sorc?
-How is the self healing? Does you use go without sp fast due reconstruct high cost?
thanks!
unbongwah
03-24-2017, 09:05 AM
What spell does proc MoK?
MoK should only proc off the Archmage SLAs Arcane Bolt and Arcane Blast. It used to proc off other things, but I think SSG fixed those bugs a while ago.
cru121
03-30-2017, 02:59 AM
I am clearing TR cache after a heroic variation of this. I went Artificer 12 - Sorcerer 3 - Druid 2 (for flavor - electric bear!!), half-elf for Warlock dilettante.
I half-heartedly tried building for AC.
armor: heroic Executioner Plate (now nerfed/fixed) > Hardened Hide Armor
shield: Breaker of Bodies > that ML14 tower shield from devils gambit > ML17 Wall of Wood
combining +10% AC from EK, Combat Expertise, and Bear form.
The AC focus would work even better if I upgraded the rest of my gear, but I was too lazy to craft something tasty for the final levels..
For healing, I've used maximized admixtures of CMW / CSW, combined with full-meta PL:Cleric SLA. Healing was fairly okay, I did have fairly high heal amp (shield helps..).
Now bear form and combat expertise are kinda a trap: -2 INT, longer cooldown on spells, inability to use scrolls / wands...
Good thing is that I used SLAs almost exclusively, those are not subject to cooldown increase. The only spells I've used in combat were the admixtures, the cooldown was fairly annoying there.
Well and the lvl 5 non-electric prismatic evocation that artificers get, the cooldown rendered it quite useless. Electric immune mobs were a problem. I had a force rune arm for those, but it took a looong time solo. I usually relied on party members here. I also had the PL:Wiz missiles.
Bear form additionally requires Druidic Oath (no metal). That limits your armor/shield choices, so plan accordingly, if you decided to retry this.
Warlock dilettante adds a decent chunk of single target damage, but it is a bit counter productive when used with the Lightning Sphere - it procs after the daze effect and immediately breaks it.
Traps were just fine, I've used old crafted ML5, +10 skill items. And later the devils gambit trinket for search. I should have upgraded my gear for base level 19 quests, could not find boxes there. Shame on me.
Other notable gear:
ML5 three piece chrono set (+1 caster level) until level 10
old crafted lighting lore item (I have an ML5 ring IIRC)
ML8 spinneret (quality evo)
ML10 crafted goggles: +3 evo, +2 evo, +2 int
ML18 crafted 9+4 INT goggles, moving ins evo to Brazenband (get two, one at ML15, other ML16 with +1 Evo augment slotted) and enhancement evo to earthen mantle / wheloon necklace / lootgen necklace / or crafted I guess
aid/false life wands early
Enhancements: fairly late I realized that the neglected +75% scroll/wand mastery is awesome for reaper self-healing, as well as healing other, less healampy players.
cru121
03-31-2017, 06:08 AM
Do the construct essence feats work in animal form? I never tested...
Robobear?
I don't know, I did not use Construct Essence.
Gargoyle69
04-12-2017, 08:07 PM
Updated OP for reaper, see notes at bottom.
"This leaves only 1 reaper build that will work well 1-20. It is 7 arti 2 monk 9 arti WF."
Is that a typo or is that describing the levelling order ?
Gargoyle69
04-12-2017, 10:12 PM
Leveling order. Also updated OP to have both a fleshy reaper and a robot reaper build! Also touched up OP here and there for skills/gear/reaper notes.
Nice.
ZzpxpzZ
04-14-2017, 07:17 PM
So, I had a few questions about this one, in particular with the arti monk build.
Are we trying to stay centered and if so whyÉ Is it worth it for the little bits of dodge and saves considering we wont have higher stancesÉ
If we dont care about being centered, we can take mithril body and wield a rune arm and still keep evasion. If we arent staying centered, why the 3rd monk levelÉ
Thanks!
airbornerangers
04-17-2017, 01:20 AM
while foraging for ideas came across this build, i am currently at lvl 12 10/2 arti/monk
was wondering why 2 sorc lvls at end instead of wiz, with the max int?
ty in advance
cru121
04-17-2017, 03:06 AM
why 2 sorc lvls
for more electric spell power / crit chance / caster level from air savant?
Talonthedruid
04-21-2017, 07:32 PM
Reaper Note: Due to the self-healing nerf, you will need to super specialize into positive (fleshy) OR repair (warforged) healing. You will also really want evasion by level 9, since trap boxes will start appearing after traps starting in level 9 dungeons, and a single touch of a reaper trap will instantly kill you without evasion. Around level 12 abishai will also 1 shot you without evasion. Since all the groups will be filled with warlocks AoE, your daze on lightning sphere also won't CC very well, so you will also want tactical detonation (15 arti, 16 on WF if you take reconstruct first). Oh, and it was brought up that you want Wand and Scroll mastery now for better reaper self healing, but that comes from the tree anyways. Construct essence heroic feats give you partial positive and partial repair healing, and is not super specialized enough to be effective in reaper heroics.
This leaves only 2 types of reaper builds that will work well 1-20. Super repair or super hamp evasion. I settled on 7 arti > 2 monk > X. By level 9 (36 AP) 8 AP will give 20 PRR in stance, and 28 AP will fill out AT to T4. Being centered will be the way to go, since at level 9 you will have a BaB of 6 which is only 6 PRR in light armor.
Reaper Repair based Evasion Warforged Electric Critzilla w/CC 7 Arti > 2 Monk > 9 Arti >1 Sorc 1 Monk Lawful (no gear requirements)
Max int, dex for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, Lawful
1 Maximize
3 Empower
4 Adamantine Body free feat swap to Quicken @ level 9
6 Completionist
8 Monk Deflect Arrows (dex 13)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
14 Arti Rapid Shot
15 SF:Evo
18 GSF:Evo Arti Precise Shot
The second reaper ready arti will be fully positive spell power/hamp based. To make this work will require 2 specific items, a GS heroic kama with 20 except./40 equip./60 comp. stacking HAMP, and a Jidz-Teka (http://ddowiki.com/page/Item:Jidz-Tet%27ka) bracers with 50 insight HAMP in sun stance. Note that the planners for heroic GS show 10/20/30 and are not updated, but the item itself will be 20/40/60. You will also need to leave your dog on passive at the dungeon entrance, and call it to you to heal. You will heal by exploding curative admixture potions off of your dog (or other nearby party members or wall/floor/mobs). This still requires evasion by level 9, and we will pick up the third monk level for 10 more HAMP from core 2 Shintao. The race tree is used to store 0-12 AP.
Reaper +SP/HAMP based Evasion Fleshy Electric Critzilla w/CC 7 Arti > 2 Monk > 8 Arti >1 Sorc > 1 Monk* > 1 Sorc Lawful (gear requirements)
Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma
1 Maximize
3 Empower
4 Quicken
6 Completionist
8 Monk Deflect Arrows (dex 13)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
14 Arti Rapid Shot
15 SF:Evo
18 GSF:Evo
*If you will be taking this build into epics, take level 18 as 1 more arti level for reconstruct, and bonus feat construct essence, regular feat imp. construct essence, and then continue on epic feat list in OP, and swap to repair healing, then finish with 2 sorc.
Under this setup, a dragonborn at level 12 for example would have 30% PL hamp, 20exceptional/40equipment/60% competence GS HAMP, 20% ship HAMP, 50% HAMP insightful (Jidz-Tet'ka (http://ddowiki.com/page/Item:Jidz-Tet%27ka)) +10% Shintao for a total of 230% HAMP.
Level 11 Scrolls of Heal will be cast at level 15 due to +4 caster levels from arti scroll mastery, with 75% additional from Wand and Scroll Mastery for 262 base healing.
Reaper 3 streaking yields only 32% self-healing.
Putting this all together, you will heal for 3.3 (Base + HAMP) x 262 (scroll of heal) x 32% = 276 points of self-healing at level 12 per heal scroll, on reaper 3, and will run in sun stance, centered. Combined with the healing admixture spells, you can full heal in seconds on reaper 3.
This is the recommended heroic build if you have the gear to make it work, because reconstruct spell for repair healing simply takes too long to get, especially with a mandatory 2 monk splash making it level 17, and there isn't nearly as much repair amplification to make reconstruct scrolls work as well as heal scrolls. Reconstruct spell will be better in epics though, as it will be more convenient to use and powerful enough.
Reaper Gear Notes:
--------------------------------
For fleshies, gearing with 5 piece slavers with ringsx2, trinket, belt, necklace and 3 piece abishai (helm, boots, gloves) will work best around level 8. This leaves bracers free for (Jidz-Tet'ka (http://ddowiki.com/page/Item:Jidz-Tet%27ka)) (insightful healing amplification), and cloak free for heroic mysterious cloak (http://ddowiki.com/page/Item:Mysterious_Cloak_(Level_7)) (exceptional healing amplification), and you can cannith craft healing amplification(equipment) on robes. You will want a necklace/belt that are replaced at level 12 with iron beads (http://ddowiki.com/page/Iron_Beads) necklace and belt of the healer (http://ddowiki.com/page/Item:Many-Pouched_Belt_of_the_Healer).
At level 12, it is easiest to leave a scroll of heal equipped main hand, and your 20/40/60 HAMP kama off hand. This means you will want insightful magnetism on gloves, and normal-elite iron beads (http://ddowiki.com/page/Iron_Beads) for magnetism/lightning lore which you can get from the GH saga. At this point you will no longer need the mysterious cloak or hamp robes, and can swap to slaver's cloak (http://ddowiki.com/page/Item:Slave_Master%27s_Cloak) and slaver's robes (http://ddowiki.com/page/Item:Slave_Rags) to keep your 5 piece bonus. You will also no longer want 3 piece abishai by 12 since you will have 10 arti levels, and arti electric spells cap at caster level 10.
An Int/charisma skills wiz VI, 150 elemental mana permablur displacement clicky GS cloak perfectly hits the spot for the added mana reaper takes, as well as the lower entry level skill boost for traps, as well as UMD for recon/heal scrolls.
------------------------------
Tanky Reaper Electric Critzilla w/damage spam
This is a super spam build for filling any role or roles in a reaper group, including soloing. While the prior builds have more CC with tactical detonation, this one has more tankyness, as well as non-lightning damage with warlock slas, as well as more HAMP.
This will level like the others 1-12, with your first 28 ap in AT for blast rod (level 7), then 8 AP in shintao for PRR (level 9), then 12 more Ap into AT for motes (level 12). From 13-16 you fill in the ES tree. At the start of level 17, you swap to 33 ES (burst/blast), 23 AT (blast rod), 8 shintao (PRR). Pick up Shining through and beacon at 17, then some crit multiplier/feigned health from TS and more spell power 18-20, as well as LB SLA from AT at cap.
7 Arti > 2 Monk > 3 Arti > 6 Warlock > 2 Arti Lawful
Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, levels in int. Any race (wf take healer's friend). Recommended build for those who love spam! (gear requirements)
1 Maximize
3 Empower
4 Quicken
6 Completionist
8 Monk Deflect Arrows (dex 13, tomes +2)
9 Insightful Reflexes Monk Lightning Reflexes
10 Arti Heighten
12 PL:Wiz
15 SF:Evo
18 GSF:Evo
21 Extend (for warlock displacement)
24 Master of Artifice
26 Epic Arcane Eldritch Blast
27 Intensify
28 Hellball
29 Dire Charge
30 Scion of Fire
30 Master of Air or BoGW (if your gear is good enough to land it)
Now your rotation will be godly. Just chain eld. burst/eld. blast/blast rod sla/blast rod/lightning sphere sla/lightning sphere, lightning bolt SLA as you see fit endlessly. Feigned health from TS and 40 HAMP from ES will add another 63 hp to your heal scrolls, so they will hit for around 340 on reaper 3!
---------------------------------------------------
This is the level 12 base of all 3 builds, showing the ability to self-heal to full in seconds in reaper 3. The heal scroll and kama are almost never unequipped.
http://i67.tinypic.com/vh5e9l.jpg
Are the warlock bursts/blasts effective in epics with only 6 wlk levels?
cru121
04-22-2017, 03:45 AM
Epic Arcane Blast feat adds 2d6 more blast.
epic warlock dice feats require 12 levels of Warlock
Gota edit feat list, 6 warlock doesn't get displacement.
displace SLA from T5 ES?
psykopeta
04-22-2017, 06:01 AM
awesome build i always liked to see the changes you do, wonder if i will be in the mood of doing the RTR someday will prolly be alternating between that build, 1 melee(prolly bard) anf 1 ranger polly paralizer
hope i try it before they do some changes that nerf it (i was also fan of juggernaut, however it was nerfed long ago before i decided to play it lol)
1 question: since you get 40 amp from warlock enhancements, wouldn't be nice to drop jidz-etka? or use another stance? or even go uncentered? not messing with evasion ofc i mean
edit: also if you equip pansophic circlet, maybe it would free all/most spellpowers, but then you would need lore, sad thing is 1 type lore would fit in this build only in ring/trinket, which atm are for the slavers set... dunno if it's that good at lvl 13 and beyond lol (always talking about the fleshy reaper versions, warlock one in fact)
edit2: what about making the gs cloak some
Green Steel Weave Cloak
+100 Spell Points, +6 Intelligence Skills (Non-Stacking)
Aspect of Smoke (Either)
Aspect of Smoke II - Smoke Concealment (Non-Weapon)
Wizardry VI, +2 Intelligence Skills (Non-Stacking)
Greater Lightning Lore <--- forgot how much it is
and then craft the slaver ring with 10 radiant lore and get utterdark blast so 29 of the 39 dies from warlock get some crit love? just thinking about it XD
psykopeta
04-22-2017, 12:43 PM
u know...i had to ask guildies for some useless mats like chipmunk funk to craft the kama, however i have yet more than 100 signet stones and large devil scales lol
well in that case ill make something like a follow up lvl by lvl gear swaps and take the most important values (dodge, hp, sp, crit, spellpower, hamp) and post it here once i decide to do some RTR
(also i wanna check how much RXP is doing every heroic quest at lvl (so hard capped 99% the time lol), and how much favor, too)
meanwhile i will do LSD37 epic and heroic challenge farmers (i dont run challenges however, but tired of my main, now tr'ing mules lol)
Gota edit feat list, 6 warlock doesn't get displacement.
Tilo,
See, this always makes me think you're not even play testing,
But wishful thinking.
But I have to give kudo to you, as the electric critzilla is a beast
Or so I'm about to find out
Had an artificer life to run,
So I ran a db sorc, tasty, pulled a bolt sphere,
And then a wiz, arcane,
And now a db arti
All have been themed electric,
Since that orb is awesome
But I'm thinking a 16/4 art sorc build
This just for hero time,
So like 15/3
But I been following the thread a bit
And now monk splash?
Ya, I like evasion too,
Ahh but then I see it
Building around an item
So all this heal amp makes me think you're soloing
Like you don't know what clerics are...
Or don't know one,...
But I ran with it,
Got a pair and upgraded them for 4 as,
I think theyll do great for my 3 human monk rr lives
Didn't know how useful that ability was,
Great for monks,
So I see the splash, gotta go light,
But at least evasion,
Too bad db not dex, have to insightful reflexes
But I've been playing the arti with a lt repeater
Vorpal for the win
Killing everything so far
At 12 I was going to respec enhancements
Go full electric
12 arti, then 3 sorc.
But the gem,
I never played an arti before
Is those splash healing spells
Nice touch for arti,
Now I just got to figure them in,
After I see mana useage on SLAs
But warlock?
Really.
Not gonna do it, but I might just take 2 monk
So like 15/3/2
I don't think it will really matter,
It's pretty wash in heroics
But it might be my version of electric critzilla
Smokewolf
04-23-2017, 12:02 PM
As a builder, I'm even less happy than you that the variety of builds condenses down to a singular path.
+1
Most have forgotten that Its the class diversity and the end-game viability of multi-classing that makes DDO special in comparison with other MMO's. Even WOW lacks game diversity despite its popularity. Of everything going on with DDO, this is what concerns me the most.
IMO most of the interesting class abilities / feats / enhancements were either nerfed or put high enough on the enhancement chain to make them all but unusable without going pure class. It's driving players to specific cookie-cutter builds that to be blunt, is boring...
More emphasis needs to be placed on reworking the classes and fixing bugs rather then releasing another expansion pack.
Skavenaps
04-26-2017, 07:54 AM
snip
btw, why magister insteadd of draconic for ed?
unbongwah
04-26-2017, 09:42 AM
btw, why magister insteadd of draconic for ed?
Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
Caster level Note: Arti SLAs and spells cap at level 10 generally. Master of Artifice/Air will raise that cap to 20. 13 Arti levels, plus being in an arcane sphere ED adds +5 Arti caster levels, +2 more electric caster level from sorc air savant cores will bring your electrical casting to the Master of Air/Artifice cap of 20.
Blue Draconic Heritage Lightning will add 3 more caster and max caster levels to lightning spells. Master of Evocation will add 3 more caster and max caster levels to evocation spells (which includes lightning spells). This will add up to another +6 max and caster levels, for a total of 26 to lightning. This will increase the total damage die (damage) of your spells. Lightning bolt, for example, does 1d6 base damage per caster level. Cast at level 26, it will do a base of 26d6 damage.
Skavenaps
04-26-2017, 10:52 AM
Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
makes sense, thanks
scipiojedi
05-04-2017, 09:29 AM
Do the construct essence feats work in animal form? I never tested...
Robobear?
ROBOBEAR
http://imgur.com/nIXLZok.jpg
Annatar-La-Crudele
06-12-2017, 09:39 AM
@Tilomere First, thanks for the build!
I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...
Just some info about me:
I'm a newbie so I'll mostly run Elite difficulty.
First, I just Heroic TR from Drow Warlock20 to Human Art1.
34 points build.
If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
Took Maximize and Empower Spells for lvl 1.
First question is: what's the main difference between Monk and non monk build?
Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
ArtiX warlockX monk2 is good? art12 warlock6?
Sorry for all these questions but I'm trying to understand more as a layperson.
Thanks a lot!!!
PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?
Skavenaps
06-12-2017, 10:39 AM
@Tilomere First, thanks for the build!
I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...
Just some info about me:
I'm a newbie so I'll mostly run Elite difficulty.
First, I just Heroic TR from Drow Warlock20 to Human Art1.
34 points build.
If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
Took Maximize and Empower Spells for lvl 1.
First question is: what's the main difference between Monk and non monk build?
Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
ArtiX warlockX monk2 is good? art12 warlock6?
Sorry for all these questions but I'm trying to understand more as a layperson.
Thanks a lot!!!
PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?
Hey i did this build recently and maybe i can answer few of your questions. I guess the main difference is having evasion or more arti levels. With Arti 12, you dont have access to reconstruct, so is a downside you need to value.
I finally settled in 12 arti, 6 lock, 2 rogue. Why rogue instead of monk? Cause I wanted to use a rune arm that give a neg levels to lawfull chars.
For level, just look for magnetism equipment and use the SLA from arcanotechnician tree.
Annatar-La-Crudele
06-13-2017, 12:44 PM
Thanks a lot you two!
Another couple of questions:
what's the main difference by going Human instead of Warforged? (sorry I cannot stand how Warforged looks!)
What kind of Feats I'm goiung to take for the build to work in this case? (I need to change some of the feats you listed before?)
Reflex dmg occurs also on non-Reaper difficulties?
Thanks again!
adrian69
06-13-2017, 01:13 PM
@Tilomere First, thanks for the build!
I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...
Just some info about me:
I'm a newbie so I'll mostly run Elite difficulty.
First, I just Heroic TR from Drow Warlock20 to Human Art1.
34 points build.
If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
Took Maximize and Empower Spells for lvl 1.
First question is: what's the main difference between Monk and non monk build?
Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
ArtiX warlockX monk2 is good? art12 warlock6?
Sorry for all these questions but I'm trying to understand more as a layperson.
Thanks a lot!!!
PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?
1 There are a few difference between a centered and non centered build. A centered build can attain max dodge, evasion, and 3 levels of monk give fists of light, which is decent in reaper 1-3. It also allows you to run in fire stance with Jidz Tetka (http://ddowiki.com/page/Item:Jidz-Tet%27ka) on for 50% insight to Hamp, which is huge at level 5. A non centered build attains more MRR and two rogue has evasion as well. If you're just playing elite, nothing wrong with non centered light armor.
2 Jidz Tet'ka, Strinati's Hand Canon (aoe and breakables), Pea Shooter (for lightning immune bosses or bosses...does more dmg than other rune arms it's level), Chimera's Breath (Magnetism lore & SP crafted at level 5) Slaver's Gear Crafted, Slaver's Gear named, Cannith Crafted Gear at 17-20+, as Slaver's gear is good enough for epics to constantly heroic and racial TR in.
3 Without 3 Pally PLs, Divine and PDK PL, I'd recommend going light armor evasion if all you're doing is elite. robe users have great avoidance, but without PRR they cannot take many hits. If you're comfortable playing monks, by all means. Many of the arty spells have CC components attached to them. Definitely start out on mobs with Lightning Motes (vulnerable) followed by lightning sphere or Tact Det and to pick them off one by one with Lightning or Static Shock or Prismatic Ray and then another lightning sphere . Lightning Bolt will hit everything in a straight line if you line them up and target mob all the way in the back. Tilo's got a rotation listed on page one or two.
4 You have spells called Admixutes: They take cure pots and turn them into AoE cure spells that are affected by positive spell power. Essentially, you don't need to go construct essence line as a fleshy if you know how to eat pots, spam wands, and throw admixtures. In Reaper, it is best to choose one or the other and focus in it. It is just incredibly easier for a fleshy to focus on positive healing opposed to repair. Construct Essence 1 will essentially cause you to lose 25% of your positive spell healing anyway in trade for 50% healing from repair effects. I don't really like it.
5 Arti/lock/monk is good AoE and survivability in reaper. 12 arty 6 sorc 2 rog would be as much of a beast in elites and EH/EEs and have better toys. arty/5 wiz/3 sorc is good for non reaper. I think getting 12 arti level the first time around essential to experience. Some of the splits need better gear and more past lives than others, where as some revolve around their PrEs and caster levels.
It's all about you and how you want to adjust the build to your playstyle though, which is what makes this one fun.
Nodoze
06-20-2017, 11:46 AM
Does the planned u36 changes giving Lightning Sphere a functional saving throw significantly negatively affect this build?
I suspect not because the ED gives high caster levels but just wanted to make sure it was known/considered for those that use this build.
psykopeta
06-20-2017, 12:25 PM
Does the planned u36 changes giving Lightning Sphere a functional saving throw significantly negatively affect this build?
I suspect not because the ED gives high caster levels but just wanted to make sure it was known/considered for those that use this build.
i thought super dc (at least on heroic lvls) was part of the pack, cause half/0 damage when mobs saving would... suck
QuantumFX
06-20-2017, 03:52 PM
i thought super dc (at least on heroic lvls) was part of the pack, cause half/0 damage when mobs saving would... suck
It’s a fort save for the daze effect.
Phil7
07-09-2017, 02:30 PM
Hey man I'm on my last arti life and was thinking of trying your build. I got bored of 10arti/10 warlock.
You know super fast zerg on R1 from level 1 to 20 just to get the heroic past life out of the way. And perhaps an epic past life aswell.
How are the low levels with this build? I mostly dislike ranged builds and killing stuff with the crossbow and hate kiting endlessly in circles with zero AoE abilities.
But it seems that the build gets 2 AoE SLAs at level 3 and level 4 kind of like a sorcerer. Is their damage with maximize/empower at level 3-4 enough to kill trash or is it just a sneeze in the wind? Can you rely only on AoE spells for dungeon clearing just like a sorcerer does? And obviously crossbow for bosses that's fine.
Don't ask me about sorcerer past lives, gear and Evocation DC that is all covered, I know very well what I'm doing. What I don't know is how an Artificer plays, because I always disliked ranged classes in DDO and I generally hate mechanical/engineer/robotic themes in all games. If a class is a mechanic/engineer etc. in a game, it's most likely the last class I will play. But I always liked AoE nuking and spell bursting like the sorcerer does :)
Whitering
07-16-2017, 02:26 PM
What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?
Draxani
07-16-2017, 03:38 PM
What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?
Think it depends on what version of the build you're using and if you've modified it. Sorcerer and Arti provide a lot of nice SLAs, which will most likely be the majority of your rotation, so if you're using them, then you don't need to worry about ASF. (Artificer admixtures and weapon infusions also don't suffer from ASF). This means that you can play as a spellcaster tank, using heavy armor and the biggest towershield ever. If you choose to go that route, terminus, ultimatum, demonic slab, and stone wall all aren't bad choices (though they may be more melee oriented).
Dewboy691
07-18-2017, 02:47 PM
I use Light and Darkness from IQ after 18, before that it was a homemade Large Mithril I had made.
What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?
airbornerangers
01-26-2018, 07:25 PM
kept showing telomere deleted the build, ty kind sir, great build, great reaper build, was doing from memory but nice to see it back up for all to enjoy!
Tilomere
02-03-2018, 03:39 AM
kept showing telomere deleted the build, ty kind sir, great build, great reaper build, was doing from memory but nice to see it back up for all to enjoy!
Ya, had to find non-reaper version and copy it back here! Should be complete now!
Gavman
05-12-2018, 05:30 PM
What, if any, difference does the RM tree make to this build, particularly on Reaper? Is investment in RM worthwhile for this build and how far should it go?
C-Dog
05-12-2018, 09:23 PM
What, if any, difference does the RM tree make to this build, particularly on Reaper? Is investment in RM worthwhile for this build and how far should it go?
Well, since the OP makes it clear that this "build" is not restricted to specific races or even class split, and further leaves a lot of AP open to the builder, a lot of that is up to you...
...Feel free to move a few levels around or even a class, lots of varieties work.
Any Race...
...
Enhancements
Evolve enhancements as needed. Level 1-19 get what is useful out of AT, with air savant crit, sorc crit, and harper after you are done.
This is a good spread for level 15:
40 AT T5C4 everything useful
8 Air Savant
8 Harper (get this before you hit gh/vale for repeater use on lightning immune)
From 15-20 pick what you think is best based on the class spread you picked!...
A quick glance at RM shows that there is a lot of good low-hanging fruit for Defense for about 10 points - extra PRR, AC, immunity to Magic Missiles* - but after Tier 2 or so, it's all melee boosts, which does zero for this build.
(* Actually just a QoL pick - you can scroll (Night)Shield all day long for cheap.)
So, the question is - as with any such exchange - what are you giving up, and is RM better? 56 points gets you the "Critzilla package" - and the rest is variable. So take a look at what else you could get w/ those slop 24 points, and decide what's the best bang for your buck.
Cuz without knowing your playstyle, and what exact build/class mix you ended up choosing - no one can say for sure.
Gavman
05-13-2018, 08:12 AM
Thanks C-dog for your response,
I was asking especially in terms of reaper builds as there is less room for extra aps. The RM tree especially needs you to be wearing armour for most of its benefits, which clashes with monk; so I guess what I am really asking is: is it worth swapping monk for rogue (for evasion and light armour), or dropping evasion altogether (my gut says no) and investing in the RM tree for Hamp and PRR? If so, how high should i go and at what level? Is it worth heading for the shielding construct or just take it as far as reinforced armour (+50% AC is hard to pass up)?
xenon211
05-13-2018, 11:19 AM
If you take some RM, take 11 points for the CLW sla and core3's CSW. Fully meta'd cure serious (max, emp, & emp healing) with decent Hamp will self heal for nearly 200 in r1 for 3 spell pts. CLW is around half that, for 1 mana. The cd on these are a bit overlong (4 and 8s) so if you are healing someone that is taking a lot of damage, you'll need to toss a scroll into the mix. That cure serious though is a party saving spell. Annoying to try heal the ones that run away from you due to the arcing of the spell, not your problem though, just pick their soulstone up on your way past after you fry whatever killed them.
C-Dog
05-14-2018, 01:33 AM
I was asking especially in terms of reaper builds as there is less room for extra aps
Well... this is not a "reaper build".
The Reaper version of this build eschews armor and enjoys Evasion, so RM is not attractive there. The version(s) suggested in the OP do the opposite, so it is a viable option for those.
cru121
05-14-2018, 02:48 AM
With Ravenloft medium armor and tower shield, imho going without evasion is a solid alternative.
I can see spending few points into RM in early heroics, for example while waiting for the Blast Rod SLA around levels 4-5. And then again later.
I have done few arcanotechnician lives recently, I even went pure to pick up higher level spells like Prismatic Ray, Tactical Detonation, and Deadly for minions. I can see going up to 4th core for pureish artificers.
edit oct 2018: posting on request what I play on Ghallanda:
Gnome Illusionist Arcanotechnician CC caster/healer
Feats
1 Maximize
3 Completionist
4 Quicken
6 PL:Wiz
8 Empower
9 Dragonmark of Scribing (+2 umd for heal scrolls if needed)
12 SF:Evo
12 Heighten
15 GSF:Evo
16 Empower Healing Spell
Starting stats: Max INT, then max CON, then whatever. Strength to carry stuff or Charisma to hit no-fail UMD scores on important scrolls sooner.
Skills: Almost all
Leveling:
1-2: Pick up Conjure Bolts. Pick up Barbarian hireling and dog. Heal via maximized curative admixture SLA. Repair minions. Shoot things with a vorpal or nicked repeater.
3-7: If you have group, get Color Spray and Curative SLAs, let party do the killing. If you need to kill stuff, put 12 AP into Harper and shoot stuff dead. Second arcanotechnician core for temporary HP and SP.
5: 3piece abishai set if you're using electric SLAs at this point. Start scrolling Stoneskin.
6: Quickened Scorching Turret!
8: This is where stuff comes together: 23 AP in Arcanotechnician for Blast Rod and all other SLAs. 8 AP in Gnome for Color Spray. Racial past lives can make it work earlier. Keep abishai set for 8-9. Add Slaver's 5 piece if you have.
8-11: offense is now great, pick up defensive/healing stuff from Renegade Mastermaker
10: Add Ravenloft goodness. Electric belt. Medium Armor and Tower Shield. 70-80 AC.
12+
T5 Arcanotechnician, but it's expensive and not worth sacrificing too much from RM. Grab evocation DC asap, Lightning Motes later as needed (can also use spell instead). Ending up with 41 AP for capstone.
RM: definitely go up to 4th core. You can grab more AC and max dex. Obviously INT. I usually end up with 23 AP, or bit more for fun.
BE: 0
Harper: 3 AP eventually to pick up INT to hit (can get int to damage via spell), or more for some INT.
Racial AP: Experiment with the Symbol of Stunning from Dragonmark. It's a poor man's replacement for Otto's Ball of Dancing. Unlimited charges, 1 min cooldown.
Later important stuff:
* prismatic ray
* critical admixture
* tactical detonation
* Arcane Insight, Master of Artifice, Burst of Glacial Wrath, Embolden, Scion of the Plane of Air
running in Magister for example.
Gavman
05-14-2018, 04:20 AM
The Reaper version of this build eschews armor and enjoys Evasion, so RM is not attractive there. The version(s) suggested in the OP do the opposite, so it is a viable option for those.
Did you read my reply? Only one of the versions I suggested eschews evasion, and even that was more for completeness than any serious suggestion. I am aware that RM doesn't work so well with Light Armor/Evasion, but the question was: is it still worth investing in, and if so how far? Are you saying it's not worth it at all on reaper? I can see a lot of people saying the Core3 power and tier1 CAM SLA are worthwhile on reaper, and I can see a lot of defensive abilities that can be picked up in Tier 1 & 2. Sure, Alchemical Shield wouldn't work, but its still worth +5 HAmp, and +10HP (and +5 Repair Amp). Easily Fixed gives +10Hamp (and +20Ramp), Armor Mastery gives +3 AC (and+3 Max. Dex Bonus) and then Reinforced Amor gives +50%AC. All (except Alchemical shield) would work with a light armored Rogue that has evasion. I honestly can't see anything there that would be a poor investment for reaper, but is it worth giving up the Monk enhancements? Sure you would only have +25Hamp as opposed to +30 from Monk, and you would lose +20PRR from Iron Body, but you would gain CAM:CSW and CAM:CLW. I can see them being a godsend on any reaper build, but is it a reasonable trade?
Shrimpboy
05-14-2018, 03:01 PM
I'm playing the 14 Arti/3 Sorc/3 Pal version of the build and I was wondering what ED twists you would recommend while leveling ETRs to get fate points. I currently have 20 on my character. I'm thinking currently:
Tier 4: Energy Burst/Blue Dragon Spell Knowledge
Tier 2: Precise Evocation
Tier 1: ???/Brace For Impact
I was just wondering which of those Tier 4s you prefer and any recommendation for Tier 1 you have. Thanks!
Tilomere
05-14-2018, 04:50 PM
Only one of the versions I suggested eschews evasion, and even that was more for completeness than any serious suggestion.
So back when I made the build, RM didn't exist, RL gear didn't exist, and some casterish mobs like Abishai hadn't been nerfed yet, and champion dots hadn't been nerfed yet, and people had fewer hp from reaper points, so evasion was overwhelmingly better. On top of that, positive spell power stacking from newer items was lower, so healing was lower and HAMP more desired, so monk splash for HAMP was much stronger.
Now you can go either way, and it will work out in reaper. They nerfed the ES splash, and they released updated cleric and druid changes since I made build, so I made a more updated version of this build (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931), which is stun-based instead of evasion/hamp or tanky based, and went wisdom primarily and int secondary for instant killing with mass frog and for stuns.
I call it Electric Gibzilla (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931). From my level 15 iconic start all the way through to cap it was able to AoE 1 combo elite or EE mobs. However due to gearing and spell pen requirements, it is aimed towards veterans.
I think 11 ap in RM for some healing SLAs from RM which are uninterruptible you would have a very strong build. You could drop one of the druid trees to do that in the above build. One weakness of the build is the ability to heal under fire, since heal scrolls and admixtures cannot be quickened, and RM does that. Construct essence + improved construct essence + reconstruct SLA seems more of a melee burst healing thing, for when you are face tanking high amounts of damage. There are 6 good support trees for that build: DD for spell pen/power/crit, NW for helpless damage, SH for spell power/crit/caster level, RM for SLA healing, and NP for tankyness, or BE for runearm charging. I haven't figured out which ones to use. I guess just pick some that you think are good, and make it work!
-----------------------------------------------------------
I'm playing the 14 Arti/3 Sorc/3 Pal version of the build and I was wondering what ED twists you would recommend while leveling ETRs to get fate points. I currently have 20 on my character. I'm thinking currently:
Level 20-23 Play in Draconic, level 24 test in Magistar:
Tier 4: Energy Burst
Tier 2: Precise Evocation
Tier 1: Cocoon
I would do Energy Burst over 3 caster if you had to pick between them, but only after having 10 caster levels added from Master of Artifice. Before that Draconic all the way!
wolfy42
06-23-2018, 02:46 PM
Just starting a new electric focused Arti. I always went with repeating xbows in the past.
For now I have gone straight Arti levels (currently level 7), and all points in Acro tree (2 points left over, will probably spend 3 to get int to hit from harper once I get 1 more AP...as backup vs electric immune enemies).
I went Dragonborn for my race as it seems to have alot of nice boosts and it has a breathe weapon as yet another cheap/free lightning attack.
More sp, more spell damage boost, more hp, all seemed like a worthwhile combo.
But I was not planning on taking other classes (thought I was going to go pure Arti for high spells etc.
It looks like from your build, that SLA's max at 10 naturally, so going pure might not be a good idea. Going with Sorc levels/Air, I can boost my SLA's more. Should I get 12 arti first (straight arti levels till 12) to get the lightning SLA as well, then take sorc levels after that? I probably should have gotten more Cha.
If I go with 3 pally levels and 3 sorc levels then more cha makes a ton more sense...but I also might not have enough AP at that point to take anything in dragonborn tree...which makes going gnome or human etc possibly make more sense.
I do have vet 7 opened so I can start from 7 if I want (I didn't with this guy but I can basically remake him instantly at 7...and other then a few AP be back at the same spot.
Right now....I'm one shotting everything with the polar lightning spell. I basically just use that and the AoE one, then the static shock one on single enemies or if something saves and needs a bit more damage to kill. I have quicken/empower/max on everything along with on the polar spell (non SLA version) as backup vs big bosses/groups if I need to cast it twice fast.
That destroys everything.
Lots of info that is useful in your guide, thanks alot:)
Maxou69
10-21-2018, 11:24 AM
I don’t like it anymore. I had great expectations at level 24 with the master of artifice feat. Maybe I’m the problem.
Artificer 12
Sorc 6
Monk 2
I use the level 16 robe that boost casting level by 1
Before taking the feat I was casting artis spells at level 24 and I’m still casting at 24 with the feat.
Energy Burst is 31
No difference between draconic and magister.
450 Spellpower
Soloing EE is tough and long
Any clue of what can makes me shine again?
Tilomere
10-21-2018, 11:51 AM
I don’t like it anymore. I had great expectations at level 24 with the master of artifice feat. Maybe I’m the problem.
Artificer 12
Sorc 6
Monk 2
I use the level 16 robe that boost casting level by 1
Before taking the feat I was casting artis spells at level 24 and I’m still casting at 24 with the feat.
Energy Burst is 31
450 Spellpower
Heya, so I'm guessing spell power/gear combined with a lack of electrical storm runearm (https://www.ddo.com/forums/showthread.php/498449-(Theorycrafting)-Heroic-AoE-bburst-damage-(Electric-Gibzilla)?p=6122613&viewfull=1#post6122613)?
The feat raises your maximum caster level, or damage cap, to match your caster level.
I revamped this to a helpless damage build due to not wanting to heal under a reaper penalty that also deals double damage again on trash from soundburst. There is a trollish bear version here (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931) and a partial layout of arti/cleric/(can also add 1 barb) version here (https://www.ddo.com/forums/showthread.php/498449-(Theorycrafting)-Heroic-AoE-bburst-damage-(Electric-Gibzilla)?p=6125844&viewfull=1#post6125844).
I haven't fully decided how I want to build soundburst into artificer, but was mostly happy with both builds. I did the bear build back when you could take AT core 5 at 18 character levels, but falconry didn't exist yet, so it does about the same damage now.
Maxou69
10-22-2018, 07:35 AM
Heya, so I'm guessing spell power/gear combined with a lack of electrical storm runearm (https://www.ddo.com/forums/showthread.php/498449-(Theorycrafting)-Heroic-AoE-bburst-damage-(Electric-Gibzilla)?p=6122613&viewfull=1#post6122613)?
The feat raises your maximum caster level, or damage cap, to match your caster level.
I revamped this to a helpless damage build due to not wanting to heal under a reaper penalty that also deals double damage again on trash from soundburst. There is a trollish bear version here (https://www.ddo.com/forums/showthread.php/495642-Bear-Build?p=6092931&viewfull=1#post6092931) and a partial layout of arti/cleric/(can also add 1 barb) version here (https://www.ddo.com/forums/showthread.php/498449-(Theorycrafting)-Heroic-AoE-bburst-damage-(Electric-Gibzilla)?p=6125844&viewfull=1#post6125844).
I haven't fully decided how I want to build soundburst into artificer, but was mostly happy with both builds. I did the bear build back when you could take AT core 5 at 18 character levels, but falconry didn't exist yet, so it does about the same damage now.
So the master of artifice feat is useless since I was already casting at level 24 before?
Tilomere
10-22-2018, 11:14 AM
So the master of artifice feat is useless since I was already casting at level 24 before?
So, um, ignore the combat log and what it says you are doing. You should have noticed an increase in damage on screen after you took the feat. Are your ED's all maxed out?
Maxou69
10-22-2018, 01:12 PM
Yes. Epic completionnist. Gonna work on my spellpower.
Thanks
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.