View Full Version : PRR/MRR Scaling = Easy Solution?
Magixxxx
05-12-2016, 01:02 PM
We're designed to be able to take down mobs with tens/hundreds of thousands of hit points, so we're given enough damage to do so. Throw us in a PvP pit, and now a spell/melee attack that hits for 2-3k damage (which would be less than 1% of the HP of some end game bosses) is now hitting players for ~300-400% of their HP.
Soooo... why not just give all players in PvP zones something like 90-95% physical/magical damage reduction? Now, instead of everyone dying in 10 seconds, we can have ACTUAL PvP warzones, where everyone is capable of surviving for 5-10 minutes, stays alive long enough to be healed and continue fighting, and we're all basically equivalent to purple named bosses?
Am I crazy or would this make PvP insanely fun?
Enoach
05-12-2016, 03:31 PM
This interesting thought about PvP and the fact that the PvE abilities we have don't translate well.
In order to survive Physical attacks a player would need 250+ PRR just to reduce the damage to 1/2 their HP.
Now MRR is a little different. You can utilize Spell Absorption and if you are in a Bar Fight they will reset every 60 seconds.
Magixxxx
05-13-2016, 10:27 AM
What I'm saying is how hard can it be to throw in the code to make it so that players in PvP areas either A) take 90-95% reduced damage, or B) gain the equivalent PRR/MRR to achieve the same result?
Faltout
05-13-2016, 11:27 AM
You would also need 90%-95% less healing and negative healing and repair healing.
lyrecono
05-16-2016, 06:38 PM
We're designed to be able to take down mobs with tens/hundreds of thousands of hit points, so we're given enough damage to do so. Throw us in a PvP pit, and now a spell/melee attack that hits for 2-3k damage (which would be less than 1% of the HP of some end game bosses) is now hitting players for ~300-400% of their HP.
Soooo... why not just give all players in PvP zones something like 90-95% physical/magical damage reduction? Now, instead of everyone dying in 10 seconds, we can have ACTUAL PvP warzones, where everyone is capable of surviving for 5-10 minutes, stays alive long enough to be healed and continue fighting, and we're all basically equivalent to purple named bosses?
Am I crazy or would this make PvP insanely fun?
I was hoping this was a thread on the insane prr/dr on the mummy in "search&rescue" oh well, there is a simple solution to your problem, deactivate the pvp funcion in the game, D&D is a pve game not pvp.
There are other factors which would need to be considered.
Example: The ability to go from 1% HP to 100% HP in the time it takes for one quickened spell to be cast would be OP.
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