adrian69
05-10-2016, 01:10 AM
****I updated the OP. <a href=https://www.ddo.com/forums/showthread.php/475257-Swords-of-Mourning%E2%80%94A-TWF-Kensei-Thing-of-Theory-Crafting?p=5829205&viewfull=1#post5829205> The original build ideas can be found in Post 8</a>
Drakenocas Sword of Mourning (Human/PDK Fighter 20)
This build is a SWF build flavor build based on using a complete TF orb in the offhand with Draconic Reinvigoration allowing for almost continuous uptime on action boosts:
Draconic Reinvigoration: Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead and Bard Songs. On Damage or Spell Damage: 2% chance to generate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once per 100 seconds).
I have two ideas for this, this is the human running primarily in DC. The other is to drop two feats, which isn’t that hard, and go BF with CoS and run in LD. I am doing a TWF version of this build atm and while it is survivable, it seems, in general questing, you need an alternative source of quick healing other than cocoon in harder content. I will be LRing into this build after I finish an orb when I hit 30 within in the next few weeks.
Starting Stat: Dex and Wis can be dumped and Intel increased to 16. However, low will saves are one of this builds biggest bummers and the dps of a held, soul stone is 0 (zero). I forgot Yugos in calcs, and new quality bonuses, but I haven’t decided on any gear with the quality bonuses atm.
Strength: 18+7 tome+8 psi+2 capstone+2 airship+2 completionist+7 level ups+ 4 PrE+6 Strong Defense+12 enhancement+6 insight+2 exceptional +2 profane+ 1 festival+4 tensors+4 cookie+2 lasting pot+2 destiny+2 bard competence= 93 Strength attainable/Avg mid to upper 70s sustainable
Dexterity: 8+7 tome+8 psi+2 capstone+2 airship+2 completionist+4 tensors+2 lasting pot+1 festival= 28
Constitution: 16+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 enhancement+6 insight+2 exceptional +2 profane+ 1 festival pot+4 tensors+4 cookie+2 lasting pot+2 bard/competence= 72 Attainable/lower to mid 60s sustainable.
Intelligence: 14+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 enhancement+6 insight+2 exceptional +2 profane+ 2 festival +2 lasting pot+2 bard/competence= 63+ attainable,upper 40s/lower 50s sustainable
Wisdom: 12+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 gear+ 2 alchemical+ 2 competance+2 lasting pot+1 festival pot+2 profane= 54
Charisma: 8+7 tome+8 psi+2 capstone+2 airship+2 completionist+ (basically a dump stat other than for UMD, which will be good enough)
Feats:
1) Power attack/Cleave/Weapon Focus: Slashing
2) Khopesh
3) Completionist
4) Weapon Specialization: Slashing
6) Greater Cleave/Precision
8) Improved (or greater) Weapon Focus: Slashing [needed to unlock weapon spec tier:4 and weapon’s master]
9) Single Weapon Fighting
10) IC: Slashing
12) Improved SWF/Greater SWF
14) Fighter Armor Master Feat +9 PRR/MRR
15) Greater Weapons Spec Slashing
16) Fighter Armor Champion Feat 12 PRR/MRR
18) Stunning Blow/ Tactics Champion +8 (Quick Draw/other as alternative combo)
20) Insightful Reflexes
21) Overwhelming Critical
24) Bulwark of Defense: +2 saves/+4 armor.
26) Perfect Single Weapon Fighting
27) ? Epic DR/Haste/other. (I am stuck on this feat since I already will have 160-170ish PRR)
28) Perfect TWF
29) Dire Charge
30) Scion of Earth/Water/Fey and magical training. Fitting in one spell power isn’t hard. You will also need PSP unfortunately.
PrEs
Human: 1 AP
Core 1: Damage Boost
Kensei: 41 AP
Cores 1-6
Tier 1
Action Boost Rank 2
Weapon Specialization
Exotic Weapons
Haste Boost
Tier 2
Weapon Spec II
Tier 3
Critical Mastery
Weapon Spec III
Shattering Strike (1 rank)
Strength +1
Tier 4
Everything
Tier 5
Everything
Stalwart Defender: 27 AP
Core 1 and 2
Tier 1
Durable Defense (3/3)
Stalwart Defensive Mastery (3/3)
Tier 2
Resilient Defense (3/3)
Instinctive Defense (3/3)
Tier 3
Inciting Defense (1/3)
Tanacious Defenese (3/3)
Strength +1 (2)
Tier 4
Swift Defense (2)
Strong Defense (3/3)
Reinforced Armor (1/3)
Strength +1 (2)
Harper Agent:11
Core 1
Tier 1
Harper Enchantment (2)
Traveler’s Toughness (2/3)
Tier 2
Versitile Adept 1 (3/3)
Know/Angles: (3/3)
I am still working around with gear. The weapons are what I would like to have. I’ve barely started to scratch LGS honestly due to nongame issues, so I may list easily attainable gear or just what I see are the basics.
Weapon: Fellblade/TF Khops/ Something LGS Ideal, probably
Offhand: Complete TF Orb w/ Draconic Reinvigoration
Ranged: Something you can rely on when you just need to chuck something.
Head: Sightless
Googles: Astute 12+
Necklace:
Trinket:
Armor: Heavy Celestial Champion
Wrists:
Belt: Legendary Animated Rope
Gloves:
Boots: Boots of Blessed Travels
Ring 1:
Ring 2: Legendary Ring of Prowess (Still deciding between dropping this or Sightless. I’m just wanting the deadly and accuracy, which can be found elsewhere)
Quiver: Epic Dynamistic Quiver
Drakenocas Sword of Mourning (Human/PDK Fighter 20)
This build is a SWF build flavor build based on using a complete TF orb in the offhand with Draconic Reinvigoration allowing for almost continuous uptime on action boosts:
Draconic Reinvigoration: Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead and Bard Songs. On Damage or Spell Damage: 2% chance to generate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once per 100 seconds).
I have two ideas for this, this is the human running primarily in DC. The other is to drop two feats, which isn’t that hard, and go BF with CoS and run in LD. I am doing a TWF version of this build atm and while it is survivable, it seems, in general questing, you need an alternative source of quick healing other than cocoon in harder content. I will be LRing into this build after I finish an orb when I hit 30 within in the next few weeks.
Starting Stat: Dex and Wis can be dumped and Intel increased to 16. However, low will saves are one of this builds biggest bummers and the dps of a held, soul stone is 0 (zero). I forgot Yugos in calcs, and new quality bonuses, but I haven’t decided on any gear with the quality bonuses atm.
Strength: 18+7 tome+8 psi+2 capstone+2 airship+2 completionist+7 level ups+ 4 PrE+6 Strong Defense+12 enhancement+6 insight+2 exceptional +2 profane+ 1 festival+4 tensors+4 cookie+2 lasting pot+2 destiny+2 bard competence= 93 Strength attainable/Avg mid to upper 70s sustainable
Dexterity: 8+7 tome+8 psi+2 capstone+2 airship+2 completionist+4 tensors+2 lasting pot+1 festival= 28
Constitution: 16+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 enhancement+6 insight+2 exceptional +2 profane+ 1 festival pot+4 tensors+4 cookie+2 lasting pot+2 bard/competence= 72 Attainable/lower to mid 60s sustainable.
Intelligence: 14+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 enhancement+6 insight+2 exceptional +2 profane+ 2 festival +2 lasting pot+2 bard/competence= 63+ attainable,upper 40s/lower 50s sustainable
Wisdom: 12+7 tome+8 psi+2 capstone+2 airship+2 completionist+12 gear+ 2 alchemical+ 2 competance+2 lasting pot+1 festival pot+2 profane= 54
Charisma: 8+7 tome+8 psi+2 capstone+2 airship+2 completionist+ (basically a dump stat other than for UMD, which will be good enough)
Feats:
1) Power attack/Cleave/Weapon Focus: Slashing
2) Khopesh
3) Completionist
4) Weapon Specialization: Slashing
6) Greater Cleave/Precision
8) Improved (or greater) Weapon Focus: Slashing [needed to unlock weapon spec tier:4 and weapon’s master]
9) Single Weapon Fighting
10) IC: Slashing
12) Improved SWF/Greater SWF
14) Fighter Armor Master Feat +9 PRR/MRR
15) Greater Weapons Spec Slashing
16) Fighter Armor Champion Feat 12 PRR/MRR
18) Stunning Blow/ Tactics Champion +8 (Quick Draw/other as alternative combo)
20) Insightful Reflexes
21) Overwhelming Critical
24) Bulwark of Defense: +2 saves/+4 armor.
26) Perfect Single Weapon Fighting
27) ? Epic DR/Haste/other. (I am stuck on this feat since I already will have 160-170ish PRR)
28) Perfect TWF
29) Dire Charge
30) Scion of Earth/Water/Fey and magical training. Fitting in one spell power isn’t hard. You will also need PSP unfortunately.
PrEs
Human: 1 AP
Core 1: Damage Boost
Kensei: 41 AP
Cores 1-6
Tier 1
Action Boost Rank 2
Weapon Specialization
Exotic Weapons
Haste Boost
Tier 2
Weapon Spec II
Tier 3
Critical Mastery
Weapon Spec III
Shattering Strike (1 rank)
Strength +1
Tier 4
Everything
Tier 5
Everything
Stalwart Defender: 27 AP
Core 1 and 2
Tier 1
Durable Defense (3/3)
Stalwart Defensive Mastery (3/3)
Tier 2
Resilient Defense (3/3)
Instinctive Defense (3/3)
Tier 3
Inciting Defense (1/3)
Tanacious Defenese (3/3)
Strength +1 (2)
Tier 4
Swift Defense (2)
Strong Defense (3/3)
Reinforced Armor (1/3)
Strength +1 (2)
Harper Agent:11
Core 1
Tier 1
Harper Enchantment (2)
Traveler’s Toughness (2/3)
Tier 2
Versitile Adept 1 (3/3)
Know/Angles: (3/3)
I am still working around with gear. The weapons are what I would like to have. I’ve barely started to scratch LGS honestly due to nongame issues, so I may list easily attainable gear or just what I see are the basics.
Weapon: Fellblade/TF Khops/ Something LGS Ideal, probably
Offhand: Complete TF Orb w/ Draconic Reinvigoration
Ranged: Something you can rely on when you just need to chuck something.
Head: Sightless
Googles: Astute 12+
Necklace:
Trinket:
Armor: Heavy Celestial Champion
Wrists:
Belt: Legendary Animated Rope
Gloves:
Boots: Boots of Blessed Travels
Ring 1:
Ring 2: Legendary Ring of Prowess (Still deciding between dropping this or Sightless. I’m just wanting the deadly and accuracy, which can be found elsewhere)
Quiver: Epic Dynamistic Quiver